Quote from joshuadoherty
http://www.minecraft...errain-stripes/
I suggest adding aspects from biomes o plenty mod
it is a really good mod
Don't you think that's what they're doing already? More biomes, more biome options. They're just not using the same biomes from Biomes O' Plenty
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o.o How would I find what the "java simple classname" is?
What about entities that use some sort of a datavalue, like Pixelmon?
All Pixelmon are "EntityPixelmon" but they use some sort of additional value to define which type.
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How would I go about adding an entity to the "light" list?
There are some entities I'd like to just give off light as if they themselves are a light-source. Is there a way to do this with the configuration files?
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What version are you using?
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Did you bother to take a look?
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Are you using the Plugin version or the Mod version on your server?
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This mod only effects the player I'm afraid.
There are mods out there that can 'reskin' a mob however, I stumbled upon this: https://www.curseforge.com/minecraft/mc-mods/chickenshades
Works based on a mob's nameplate, so you should be able to only skin the mobs you want to in this fashion.
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No you cannot add it to the mod yourself.
You create the model within the program, save it. Don't export it.
Upload it somewhere and post it here for Noppes to get. (Or the Discord).
New parts or Models are something Noppes has to add to the mod himself, and if your submission is accepted to be added it will be done.
You'll only need to do the 'horn' your asking for in a program, describing the sort of poses you're hoping to have added to MPM should be enough.
Back in the day, Techne was the only form that Noppes was accepting. So I'm not certain that anything else would be considered but it doesn't hurt to try.
I found this link to a Techne Download
As far as those mods, they are very old now and I doubt that he's continuing to do this sort of thing these days. Those old mods aren't really updated/supported anymore either for that matter.
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I don't recall Noppes doing any sort of Commission for Youtubers before.
Techne is very simple, anyone can use it.
Give it a try.
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If you're using Sponge, you can use the Forge version on Sponge as Sponge is a hybrid system.
MPM's Plugin is written for Bukkit/Spigot, Sponge is a whole other beast.
No there is no way to make custom poses or custom parts.
However, as always you are welcome to use Techne and create parts to submit to have added to the mod.
What sort of business stuff are you wanting to discuss? I can tell you now, Noppes isn't for hire. xD I've tried.
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The plugin has not been updated because it never broke.
It doesn't need updating.
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You'll have to delete the information of the map from dynmap folders so they may be replaced with the new map data.
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If I recall, there is a way to change your display-name with MPM via command, but I do not remember what it is.
As far as your Skin-Texture problems, what program are you using to edit the skin? Not all Image editors are capable of transparency, despite the type of file you save as. A prime example of those being "Windows Paint" cannot save transparency, no matter how you save the image.
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Ultimately, altering the hit box of the player based on scale changes this from an aesthetic mod.
It goes against what this mod was intended as.
Regardless of what the F.A.Q says, this has been a question/request over the past several years. Even in Version 1 of MPM.
It is incredibly unlikely to change to the point that the hitbox will change within this mod.
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While yes, the F.A.Q does in-fact state "maybe" it would be added but it's incredibly unlikely. For the exact reason the answer gives.
Consider you play on a server without MPM installed but you encounter another player who does. How unfair of an advantage it would be if that other player were much smaller.
Personally the only way I feel this would be fair would be if this only effected an entire server who also had the mod installed, which for a Forge Server is required for all players to also have it installed. This isn't the case for a Bukkit/Spigot server and puts other players at a disadvantage. There's also players who play with larger scaled models, that's also a disadvantage.
The only solution here, would be to find a way to make the 'hit-box' in PvP scenario the same regardless of size but allow the 1x1 squeeze through blocks in the world. A "scaling scale" as it were. Which would not only be a pain in the **** to do, if it were possible, but also incredibly buggy and iffy at best.
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Have you tried with just MPM installed?
And insuring that you're using the proper version of MPM/Forge?
I can't see anything specifically referencing MPM here exactly, but that doesn't mean there isn't a conflict in rendering somewhere.