What! I thought it was the 3rd. Cool! You now have four extra days to get the MINECON Skinpack.
- ZephaniahNoah
- Registered Member
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Member for 11 years, 9 months, and 6 days
Last active Wed, Jan, 17 2024 14:19:11
- 2 Followers
- 479 Total Posts
- 74 Thanks
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Sep 28, 2016ZephaniahNoah posted a message on 2016 Minecon Skin Pack Free (For Now)!
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Aug 24, 2016ZephaniahNoah posted a message on MCPE/Win10: New "Observer" Block in Future UpdatePosted in: News
Yes. They did make MCPE from scratch. But the reason for this is because at the time mobile devices couldn't run ANY games as sophisticated as Minecraft PC. But, because of the technological advances of today a handful of phones and tablets are capable of running Minecraft PC. That's right! Java on mobile devices! Android was able to do this since before PE. But iOS couldn't run java until quite recently.
Most devices at the time of Minecraft PE's release had just enough RAM to run Minecraft PC. It was because the weak CPUs and GPUs that Minecraft PC couldn't run.
When the development of MCPE began their goal was to basically fallow the development of Minecraft PC. Along the way they ran into problems making it difficult to implement some features. Redstone especially. There are minor differences in PE due to it being on entirely different devices than PC (Mainly GUI) but they wanted the gameplay to remain basically the same as PC. There have been changes within MOJANG since the absence of Markus, but I believe the teams goal is still the same. I hope they fix these mistakes and unify the redstone community instead of creating a division of entirely different redstone mechanics. I've been working with redstone for four years and differences like the ones in PE at the moment cause many problems. Wanting to remove quasi-connectivity simply because it is a bug is like wanting to remove creepers from Minecraft because Notch was actually trying to make a pig. -
Aug 23, 2016ZephaniahNoah posted a message on MCPE/Win10: New "Observer" Block in Future UpdatePosted in: News
Ug! I'm not playing MCPE anymore. PE redstone isn't even remotely close to how it works in PC. They need to recreate this bug in PE. There are sooo many redstone mechanics that don't work in PE. For instance, in PC if you run a wire right next to a piston it won't power it. In PE it connects to it directly. So annoying! There are many many other differences like this involving the comparator, piston, and hopper mostly.
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Jul 2, 2016ZephaniahNoah posted a message on Community Round-Table: What Is "Fun" In Minecraft?Posted in: News
Roleplay in a modded CTM!!!! FFFUUUUUUNNN!
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Jun 18, 2016ZephaniahNoah posted a message on Community Creations: DIY Light-Up Diamond BlockPosted in: News
Awe. I was hoping it was a light-up diamond block. It's just diamond ore. D:
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Sep 17, 2015ZephaniahNoah posted a message on Minecraft: Story Mode Launch Date: October 13thPosted in: News
I hope it's free if you own Minecraft. But I'll still get it if it's cheap, else I ain't payin' for it.
EDIT: Wasn't Order Of The Stone Minecraft's original title?
RE-EDIT: Oh yea, I didn't see SuperGeniusZeb's post.
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Aug 31, 2015ZephaniahNoah posted a message on Player Collision to Return: OSX Launcher Coming SoonPosted in: News
This is great! I always wanted this!
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Aug 11, 2015ZephaniahNoah posted a message on Community Creations: Minecraft Hololens, in MinecraftPosted in: News
There's a mod just like this for Terasology. I always wanted a someone to make a Minecraft mod like this. And now it works for vanilla! (Kind of)
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May 10, 2013ZephaniahNoah posted a message on Snapshot 13w19a Ready for TestingPosted in: News
How come i sisn't see that!?Quote from koopachris
Nice......say, what do 'yal suppose that red thing poking over the red wool is?
Almost looks like some sort of animal....
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Ah an edit. Yes I think that is good! Would that only be for the latest version? Or for all versions?
EDIT: I ask because I'm using the 1.7.10 version.
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Ok. Thanks for explaining.
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Oh, I thought I could make multiple types of enchants drop spawners separately. Sorry I misunderstood. I wanted it to use Silk or looting. NOT Silk and looting. Sorry I didn't know how it worked.
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Great mod. Very well done. I have found a bug though. Here's what the EnchantmentsSpanwerConfig.txt config looked like when it worked.
#Enchantment Config Choose Which Enchantment To Use and What Level
#The Parameters Are EnchantmentId:Level
#The Parameters for no Enchantment is null:null or 0:0 at the first enchantment
<Enchantment>
33:1
</Enchantment>
But when I added looting...
#Enchantment Config Choose Which Enchantment To Use and What Level
#The Parameters Are EnchantmentId:Level
#The Parameters for no Enchantment is null:null or 0:0 at the first enchantment
<Enchantment>
33:1
21:1
</Enchantment>
Neither silk touch or looting work as if it ignores the config.
EDIT: Using 1.7.10
RE-EDIT: I did some more testing. Looting does work if I set it to only use looting and not silk touch.
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If you die with a backpack on and keepInventory is on it works fine. But if you die then press the title screen button it deletes your backpack. I can't use this mod. I lose too much stuff.
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I have no idea what kind of ID this is. The AntiIdConflict mod doesn't say anything about the conflict in the crash report log or the generated config. The conflict is Balkon's Weapon mod and Advent of Ascension. The weapon mod is open source and I would change the ID if I could find it. But I've looked several times and can't find anything.
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In the 1.7.10 version if I try to take an item out of a barrel and my inventory is full the game crashes.
java.lang.ArrayIndexOutOfBoundsException: 151
at need4speed402.mods.barrels.BlockBarrel.func_149727_a(BlockBarrel.java:349)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(Unknown Source)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
EDIT: Ah.. My inventory wasn't only full. I was wielding a weapon in my left hand. It seems to be a conflict with the Battlegear mod.
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Yea I did. But I want to know what I need to do to use the mod. I can't change ids in the config because it doesn't work that way anymore. Can someone explain why it would choose an ID that's already in use? I thought 1.7.10 was supposed to fix that.
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Quite the mystery.
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My game runs great as far as I can tell but as soon as I added Balkon's Weaponmod and loaded a world the game crashed with a strange report.
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 7/30/17 1:16 AM
Description: Ticking memory connection
java.lang.IllegalArgumentException: Duplicate id value for 27!
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
at ckathode.weaponmod.PlayerWeaponData.initPlayerWeaponData(PlayerWeaponData.java:35)
at ckathode.weaponmod.WMCommonEventHandler.onEntityConstructed(WMCommonEventHandler.java:14)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_713_WMCommonEventHandler_onEntityConstructed_EntityConstructing.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.entity.Entity.<init>(Entity.java:179)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
at net.minecraft.entity.player.EntityPlayer.<init>(Unknown Source)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
at thebetweenlands.forgeevent.BLForgeHooks.createPlayerForUser(BLForgeHooks.java:60)
at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java)
at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:101)
at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:215)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.DataWatcher.func_75682_a(SourceFile:64)
at ckathode.weaponmod.PlayerWeaponData.initPlayerWeaponData(PlayerWeaponData.java:35)
at ckathode.weaponmod.WMCommonEventHandler.onEntityConstructed(WMCommonEventHandler.java:14)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_713_WMCommonEventHandler_onEntityConstructed_EntityConstructing.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraft.entity.Entity.<init>(Entity.java:179)
at net.minecraft.entity.EntityLivingBase.<init>(EntityLivingBase.java:119)
at net.minecraft.entity.player.EntityPlayer.<init>(Unknown Source)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:138)
at thebetweenlands.forgeevent.BLForgeHooks.createPlayerForUser(BLForgeHooks.java:60)
at net.minecraft.server.management.ServerConfigurationManager.func_148545_a(ServerConfigurationManager.java)
at net.minecraft.server.network.NetHandlerLoginServer.func_147326_c(NetHandlerLoginServer.java:101)
at net.minecraft.server.network.NetHandlerLoginServer.func_147233_a(NetHandlerLoginServer.java:60)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:215)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@1fd0e3ec
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 454692440 bytes (433 MB) / 1122873344 bytes (1070 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 2, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 70 mods loaded, 70 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHIJAAAA ivtoolkit{1.2.1} [IvToolkit] (minecraft.jar)
UCHIJAAAA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJAAAA gilded-games-util{1.7.10-1.2} [Gilded Games Utility] (gilded-games-util-1.7.10-1.9.jar)
UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar)
UCHIJAAAA divinerpg{1.4.1.3} [DivineRPG] ([1.7.10][SMP]DivineRPG-1.4.1.3.jar)
UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJAAAA advanceddispensers{1.2.0-b8 for 1.7.10} [Advanced Dispensers Mod] (advanceddispensers-1.2.0-b8.for.1.7.10.jar)
UCHIJAAAA adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8c.jar)
UCHIJAAAA aether{1.7.10-1.6} [Aether II] (aether-1.7.10-1.6.jar)
UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJAAAA antiqueatlas{1.7.10-4.2.10} [Antique Atlas] (antiqueatlas-1.7.10-4.2.10.jar)
UCHIJAAAA nevermine{2.3} [AdventOfAscension] (AoA-2.4.B.jar)
UCHIJAAAA gibby_dungeons{1.7} [Arcana RPG] (Arcana RPG 1.6.2-1.7.10.jar)
UCHIJAAAA barrels{4.0} [The Barrels Mod] (Barrels 4.0 - 1.7.10.jar)
UCHIJAAAA BattleTowers{1.5.1} [Battle Towers] (BattleTowers-1.7.10.jar)
UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
UCHIJAAAA bigtrees{1.7.2b} [The BigTrees Mod] (BigTrees-172b-forge1060.jar)
UCHIJAAAA BuildCraft|Core{7.1.19} [BuildCraft] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Energy{7.1.19} [BC Energy] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Silicon{7.1.19} [BC Silicon] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Builders{7.1.19} [BC Builders] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Robotics{7.1.19} [BC Robotics] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Transport{7.1.19} [BC Transport] (buildcraft-7.1.19.jar)
UCHIJAAAA BuildCraft|Factory{7.1.19} [BC Factory] (buildcraft-7.1.19.jar)
UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJAAAA chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UCHIJAAAA CarpentersBlocks{3.3.8.1} [Carpenter's Blocks] (Carpenter's Blocks v3.3.8.1 - MC 1.7.10.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.1d.jar)
UCHIJAAAA craftguide{1.7.0.59} [CraftGuide] (CraftGuide-1.7.0.59-forge.jar)
UCHIJAAAA CustomChestLoot{2.0.1} [Custom Chest Loot] (CustomChestLoot-1.7.10-2.0.1.jar)
UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHIJAAAA DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar)
UCHIJAAAA dldungeonsjdg{1.8.10} [Doomlike Dungeons] (DoomlikeDungeons-1.8.10-MC1.7.10.jar)
UCHIJAAAA DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar)
UCHIJAAAA enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar)
UCHIJAAAA hardcorewither{1.1.3} [Hardcore Wither] (Hardcore Wither-1.7.10-1.1.3-21-universal.jar)
UCHIJAAAA HardcoreEnderExpansion{1.8.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.6.jar)
UCHIJAAAA IC2{2.2.827-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.827-experimental.jar)
UCHIJAAAA ImmibisCore{59.1.4} [Immibis Core] (immibis-core-59.1.4.jar)
UCHIJAAAA InfernalMobs{1.6.0} [Infernal Mobs] (InfernalMobs-1.7.10.jar)
UCHIJAAAA LiquidXP{59.0.0} [Liquid XP] (liquid-xp-59.0.0.jar)
UCHIJAAAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar)
UCHIJAAAA MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar)
UCHIJAAAA me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar)
UCHIJAAAA MouseTweaks{2.4.4} [Mouse Tweaks] (MouseTweaks-2.4.4-mc1.7.10.jar)
UCHIJAAAA MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UCHIJAAAA stormarmory{1.3.0} [§2Nature's Revenge§2] (Nature's Revenge-1.7.10-1.3.0-PreRelease2.jar)
UCHIJAAAA plantmegapack{4.02} [Plant Mega Pack] (Plant-Mega-Pack-Mod-1.7.10.jar)
UCHIJAAAA projectbench{0.5.0} [Project Bench Updated] (ProjectBench-Update-1.7.10-0.5.jar)
UCHIJAAAA realmsofchaos{Alpha 1.0 pre 1} [Realms of Chaos] (realmsofchaos-Alpha_1.0.jar)
UCHIJAAAA reccomplex{0.9.7.1} [Recurrent Complex] (RecurrentComplex-0.9.7.1.jar)
UCHIJAAAA RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
UCHIJAAAA Roguelike{1.5.0} [Roguelike Dungeons] (roguelike-1.7.10-1.5.0b.jar)
UCHIJAAAA AS_Ruins{15.4} [Ruins Spawning System] (Ruins-1.7.10.jar)
UCHIJAAAA SimilsaxTranstructors{1.7.10.15} [Similsax Transtructors] (SimilsaxTranstructors-1.7.10.15.jar)
UCHIJAAAA punt{1.7.10-10.13.0-16.1} [Punt] (smallboats-1.7.10-10.13.0-16.1.jar)
UCHIJAAAA whitehall{1.7.10-10.13.0-16.1} [Whitehall] (smallboats-1.7.10-10.13.0-16.1.jar)
UCHIJAAAA hoy{1.7.10-10.13.0-16.1} [Hoy] (smallboats-1.7.10-10.13.0-16.1.jar)
UCHIJAAAA smallboats{1.7.10-10.13.0-16.1} [SmallBoats (base)] (smallboats-1.7.10-10.13.0-16.1.jar)
UCHIJAAAA soundfilters{0.8_for_1.7.X} [Sound Filters] (SoundFilters-0.8_for_1.7.X.jar)
UCHIJAAAA thebetweenlands{1.0.6-alpha} [The Betweenlands] (TheBetweenlands-1.0.6-alpha-universal.jar)
UCHIJAAAA tumbleweed{1.7.10-0.2} [Tumbleweed] (tumbleweed-1.7.10-0.2.jar)
UCHIJAAAA TwoGraves{1710.1.1} [Graves] (TwoGraves-1710.1.1.jar)
UCHIJAAAA weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar)
UCHIJAAAA wildcaves3{1.7.10} [Wild Caves 3] (Wild-Caves-Mod-1.7.10.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Chisel: Errors like "[FML]: Unable to lookup ..." are NOT the cause of this crash. You can safely ignore these errors. And update forge while you're at it.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.7.10_HD_U_D6
Render Distance Chunks: 9
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
OpenGlVersion: 4.0.0 - Build 10.18.10.4358
OpenGlRenderer: Intel(R) HD Graphics 4000
OpenGlVendor: Intel
CpuCount: 8
Duplicate id 27? I thought 1.7.10+ doesn't use ids.
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Very sorry for the late reply. Yes you can!
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When I do /give @p $$i to prompt for an item the game crashes. :\
EDIT: I was using version 0.14.2 and older version. Updating to 0.14.4 fixed the problem. ^ -^
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True. We're probably stuck with it forever.
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This happened to me too. I had to break all my observers and put them back.
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There is a new modding API for MCPE and many mods are being ported like Buildcraft, Industrial Craft, Thaumcraft, and more... I hope someone will port BTW too. Check it out here. Exciting stuff!