So will the number be drawn at a certain date, or will it just be drawn whenever we get 100? Come on people, just put the next number down, you don't lose anything! :biggrin.gif:
Login with the details you got from an E-Mail (This username should be in all caps, and maybe followed by a number. The password will be randomly generated (You can change this)), and go to Game Servers, File Manager, and you should get a list of folders and files. Go to the one that says "op.txt" and in the drop-down box go to edit and it should redirect you to an editing page. If you haven't op'ed anyone, this should be blank. Add your Minecraft name onto the first line of this file, then click save.
Go back to your game server (At the top you should see something like mcsmp(And then some numbers). Click on that) and restart the server by hitting restart (Once you click this it may take a few seconds for the server to actually restart). You will have access to all the default minecraft commands. Most bukkit plug-ins will also allow any OP to use the commands.
Were you using the new IP address? It was online all morning, but Tel is taking it down for an hour (Took down during this post). He said after that it should be up all night! :biggrin.gif:
In the IP address, I think the only change was the 202 is now 204.
Ehh, no big deal if they can't move some bulk items, and why do you need to be able to launch sand, gravel, and TNT? The new update looks awesome, but slimeballs are going to take forever to find!
I think it may need limiting on how far you could travel, I like the idea, my one would take forever to make without wireless.
I'd love it if yours was configurable time wise. Imagine dark lighting, your slowly descending, finally you get to the bottom and find zombies and creepers waiting. It's be like Half life 2 again!.
With sticky pistons, it seems quite easy to do Dig 6 blocks down in a 2x2 grid, place 4 stacks of 5 sticky pistons (Closed/Off) covering all but 1 layer of the hole, and 4 of the elevator's surface block on the top of the sticky pistons to cover the hole. In the three sides that aren't the entry/exit point, connect redstone wiring around the perimeter of the elevator shaft skipping 1 layer each to build a stone block or something for the foothold of the the redstone, and link that up to a switch at both of the elevator layers. You would need many layers with redstone. As many pistons as you have.
To stop the elevator from going up and down rapidly at the start, you would need to have delayers at each floor to reduce the spring of the elevator. The 3rd piston would get activated by the redstone that the 2nd piston was supposed to receive, and when the 2nd piston gets moved up by the 1st piston, it pushes the 3rd piston off of the redstone layer that it was receiving, jerking the elevator down for a second, than springing back up when the 2nd piston gets its old energy.
If you want more floors that the elevator stops at, you need to connect the switches in a way that certain switches only power certain footholds of the redstone, make the hole deeper, and use more sticky pistons.
All switches would have to be placed outside the elevator, you would need quite a big space (6x6?) for the entire thing, and a lot of redstone and sticky pistons. To make it go up further or shorter, adjust how many sticky pistons there are at the bottom of the hole (While increasing the size of the hole)
This is all I can understand about how pistons work from the tutorial video. The only limitations I could see would be-
Pistons may have a limit on how many blocks they can lift thus maximizing how far the elevator can travel reegardless of number of sticky pistons. Although clever redstone wirers would be able to insert sticky pistons along the elevator ride giving it more of a travel length.
Pistons may not be able to move other pistons. Judging from the video's secret door part, it looks as if the pistons on the left push the piston on the right into the doorway, but that may not work vertically. If pistons didn't have that capability, my idea wouldn't work.
Any other flaws you can think of? I'm really excited to try this out now!
EDIT: To speed up or slow down the elevator, you would just have to add more delayers each layer.
EDIT 2: It could also be setup to open or close a door when the elevator reaches its point by connecting the redstone wire from the last layer onto the door at the top floor. Vice versa for going down I would imagine.
Ehh, no big deal if they can't move some bulk items, and why do you need to be able to launch sand, gravel, and TNT? The new update looks awesome, but slimeballs are going to take forever to find!
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Damn am I glad I cancelled like 3 days ago...
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Yes I'm very mature. /sarcasm
EDIT: Oooh, finally read the rules, and I could use a tier 4!
Come on! 69! 69! 69! :tongue.gif:
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If you want to make yourself an OP (All-powerful, so like an admin) go to:
http://cp.brohoster.com/
Login with the details you got from an E-Mail (This username should be in all caps, and maybe followed by a number. The password will be randomly generated (You can change this)), and go to Game Servers, File Manager, and you should get a list of folders and files. Go to the one that says "op.txt" and in the drop-down box go to edit and it should redirect you to an editing page. If you haven't op'ed anyone, this should be blank. Add your Minecraft name onto the first line of this file, then click save.
Go back to your game server (At the top you should see something like mcsmp(And then some numbers). Click on that) and restart the server by hitting restart (Once you click this it may take a few seconds for the server to actually restart). You will have access to all the default minecraft commands. Most bukkit plug-ins will also allow any OP to use the commands.
Hope this helped, and good luck with your server!
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IGN: Zenith1337
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Agreed.
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Still unable to connect for some reason. IP change again?
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Were you using the new IP address? It was online all morning, but Tel is taking it down for an hour (Took down during this post). He said after that it should be up all night! :biggrin.gif:
In the IP address, I think the only change was the 202 is now 204.
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With sticky pistons, it seems quite easy to do Dig 6 blocks down in a 2x2 grid, place 4 stacks of 5 sticky pistons (Closed/Off) covering all but 1 layer of the hole, and 4 of the elevator's surface block on the top of the sticky pistons to cover the hole. In the three sides that aren't the entry/exit point, connect redstone wiring around the perimeter of the elevator shaft skipping 1 layer each to build a stone block or something for the foothold of the the redstone, and link that up to a switch at both of the elevator layers. You would need many layers with redstone. As many pistons as you have.
To stop the elevator from going up and down rapidly at the start, you would need to have delayers at each floor to reduce the spring of the elevator. The 3rd piston would get activated by the redstone that the 2nd piston was supposed to receive, and when the 2nd piston gets moved up by the 1st piston, it pushes the 3rd piston off of the redstone layer that it was receiving, jerking the elevator down for a second, than springing back up when the 2nd piston gets its old energy.
If you want more floors that the elevator stops at, you need to connect the switches in a way that certain switches only power certain footholds of the redstone, make the hole deeper, and use more sticky pistons.
All switches would have to be placed outside the elevator, you would need quite a big space (6x6?) for the entire thing, and a lot of redstone and sticky pistons. To make it go up further or shorter, adjust how many sticky pistons there are at the bottom of the hole (While increasing the size of the hole)
This is all I can understand about how pistons work from the tutorial video. The only limitations I could see would be-
Pistons may have a limit on how many blocks they can lift thus maximizing how far the elevator can travel reegardless of number of sticky pistons. Although clever redstone wirers would be able to insert sticky pistons along the elevator ride giving it more of a travel length.
Pistons may not be able to move other pistons. Judging from the video's secret door part, it looks as if the pistons on the left push the piston on the right into the doorway, but that may not work vertically. If pistons didn't have that capability, my idea wouldn't work.
Any other flaws you can think of? I'm really excited to try this out now!
EDIT: To speed up or slow down the elevator, you would just have to add more delayers each layer.
EDIT 2: It could also be setup to open or close a door when the elevator reaches its point by connecting the redstone wire from the last layer onto the door at the top floor. Vice versa for going down I would imagine.