Quote from Alexthe666»
Were sticking to 1.8. The insane idea that many forumers have is to skip 1.8, which would make it even harder to update to 1.9. So for the last time can people stop asking us to downgrade or we will report them for spamming.
you could ask politely, instead of saying you will be banned for spamming, plus i wasn't asking for a downgrade, i already knew that it's too late
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Hey Mowzie, I got bored and decided to model something (new to everything) and I got a head I'm pretty satisfied with and even threw on a temporary texture (don't mind the mapping...), but I haven't been able to get close to a body I like. Any tips for creating a body?
This is the head (so far?):
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--I'm the dreamer not the modder, whether this/upcoming suggestions are reasonable or even possible is not what is focused on, coming up with something is--
So I'll make a suggestion, most of the mobs currently are fairly big, while what I'm going to suggest is rather small, I tried to make it as interesting as possible, but by doing so I'm not even sure it would fit anymore... Anyway... It's probably about the size of a block (a little larger than a player's head (explained later)), it's a small fuzzy purple maw. Yes just a small fluffy mouth, with little HP, 5 hearts maybe?
These things would spawn rarely in caves and they traverse only on the ceiling (now I know this sounds similar to the crystal dudes, and that isn't intended). The reason for this is that they would crawl directly above the player, giving off minor hints as to that fact: such as lava looking particles dripping out of their mouth and a quiet paint that would require total silence, and when the player is to look up they would drop onto the poor adventurer's head. While attached there can be no direct interaction with it, the only way to prevent it from slowing draining both hunger & health would be to: get in water, these critters cannot swim and will hop right off, jump impaling them into the roof of the cave, igniting one's person will also ignite the creature causing it to shrivel away hopefully before the player does, or in the case of multiplayer; have an ally beat the creature off damaging it and you. During being slowly digested by this fiend the player is given blindness and slowness, and nearby mobs are attracted to the slobber covered person.
It would be possible to kill it before it can attach to your face if you ready a bow shot to shoot it as it falls, and can easily be avoided if you recognize the saliva and not mistake it for another liquid. Also if the player is wearing a pumpkin the creature cannot latch on in the first place due to the block's size.
"Disclaimer"
-These are not meant to be too common because I could see them becoming a nuisance, so perhaps they only spawn if the player is in possession of mushrooms or some other trigger item.
-The fact that water may not always be around can make these guys very annoying in the case you don't have a bow to shoot it before it lands, other ways of dispatching them would be nice, perhaps a way to lure it elsewhere with the use of an item (mushrooms?)
- If someone detects one, I don't want them to be able to ignore them, maybe the slobber increases mob spawn rate? Or causes some hallucinations? Then if the player hadn't known before they will once experiencing these symptoms.
- Seeing as they do attach to the head of a player, maybe something should happen with the helmet? Nothing permanent, maybe just they drop it on death or something, but even then if it despawns... maybe they can't despawn...? idk
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The ones you spawn with the sheep tied to a fence? If so I've tried it.
EDIT: Tried it for a third time, finally worked.
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Also realized making a hardcore world and starting off in the erebus wasn't the best move. Especially since my friend doesn't now a thing about it xD Once we got armor the first thing he did was try and take out a wasp. "zakdak99 was slain by Wasp" Then there was one. I was wandering around and spotted a locust and immediately turning around saying "these things have a lot of health". My friend convinced me that it was in fact a grasshopper and that he had killed one early. "zeklo was slain by Locust" That was that...
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The altar is what spawns him yes, so as long as at least one altar pyramid thing is their he will spawn over and over.
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EDIT: Sorry! I guess you guys don't know what I mean. I want a way (via command blocks) to force a shader onto a player. For ex. if I were making a predator map maybe I would want them to have the creeper vision shader (which is only available with spectating a creeper).
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