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    posted a message on Sticky pistons and slime blocks
    Quote from RAGNAROK_RINOA»


    The data base of MCPE in wiki is trolled by editors i forgot your password duh

    how did duh hit or hacked that wiki database for MCPE?

    Umm..... huh??? :huh::blink:
    Posted in: MCPE: Discussion
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    posted a message on Adjusting volume level of different sound effects

    Those are all the files you need to make your own resource pack. You basically use it as a guide and replace whatever you want with your own in order to make the game look and feel the way you want it to. If you don't want to include something in your pack, just omit it. The hardest part is messing with the .json files. Those will require some programming knowledge or you can just tinker with them a little at a time and see what changes. It is a bit of an undertaking if you've never done anything like it before. There's also a behavior pack that I didn't link which allows you to change other aspects of the game like how mobs function. And don't worry about your age. There's no such thing as an age limit to gaming. I'm a 37 y/o Marine Corps veteran and love gaming. :D


    As far as getting the sound settings like in Java, I'm not sure. I'm still new to programming myself. :P If I have to guess, there might be something in the UI folder.

    Posted in: MCWIN10: Discussion
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    posted a message on Mcpe 1.2 suggestions/ ideas

    Please read the Forum Rules for Suggestions.


    Suggestions

    • Clearly title your thread and ensure your idea is clear, concise and fleshed out.
    • No duplicate suggestions. Please search before posting.
    • No wishlists. Do not post more than one suggestion per thread. Very closely related suggestions are fine, but separate suggestions require separate threads.
    • No small suggestions. Small suggestions should be posted in the pinned small suggestions thread.
    • Do not request new mods, existing mods or ideas for mods in this section.
    • Do not suggest features that exist in any other version of Minecraft on any other platform. This section is geared towards new feature suggestions.
    Posted in: MCPE: Recent & Upcoming PE Updates
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    posted a message on How to see FPS

    Fraps hasn't been updated since 2013. There are lots of options to monitor your fps.


    Bandicam


    Dxtory


    Mirillis Action!


    RTSS Rivatuner


    XSplit


    maybe more.

    Posted in: MCWIN10: Discussion
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    posted a message on Adjusting volume level of different sound effects

    Here's the link to the Vanilla Resource Pack v1.1.0. It can be used on MCPE and Win10 since they are the same game.


    The files you'll need are:


    • sounds folder and the sound files inside (if you are changing the actual sound)
    • sounds.json file (this is where you edit how the game handles the sounds)
    • manifest.json (need to edit the name, both descriptions, and both UUIDs)
    • pack_icon.png (can be other file formats)

    Hope this helps.

    Posted in: MCWIN10: Discussion
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    posted a message on Universal Minecraft?
    Quote from Herb_»

    I think the C++ fork is short-sighted of Microsoft. I guess that their longer-term plan is for that to take over, possibly as a new game called "Minecraft 2", which would be written in C++, a much more closed-down package, but with the ability for some modding built in to the system. But I think (and rather hope) that that plan will fail.


    • Well, Microsoft doesn't make the decisions; Mojang and 4J do. And it's not short-sighted at all. The only reason Minecraft PC Edition was ever written in Java is Notch didn't know any other language at the time. Since 2011, every other edition has been written in C++.
    • Sorry, no Minecraft 2. That's why we have "Editions", i.e. Pocket Edition, Nintendo Switch Edition, etc.
    • Yes, MCPE has built-in modding via add-ons which have the potential to be better than PC Edition mods. It depends on how much freedom they eventually let us have with them.
    • Sorry to disappoint you, but it's already a super success. MCPE sells about 1.5x more than all the console versions combined and about 2-3x more than PC Edition.

    Java can run on pretty much anything, from a toaster to a supercomputer. Whether that device has enough computer power to run Minecraft is another issue - for example, it's possible to get Linux running on an X-Box, therefore it's possible to get it running java. But it wouldn't be anywhere near fast enough to realistically play the current java Minecraft (or even an old version).

    But, devices get more and more powerful. As the processor speeds increase, it becomes less and less important to be optimal. Consider that your average computer keyboard has more computer power than was used in the moon landing missions.

    It won't be all that long before any cheap mobile phone can run java Minecraft. A car's built-in computer could run java minecraft, or your fridge could.

    • Yes, Java is supported on many devices, but not as many as C++. Yes, it depends on the system on whether it can run Minecraft or not. But, it's SUPER important to be optimal. Development isn't just about fixing bugs and adding new features. Optimizing is a big part of it as well. If a program isn't optimized, it could end up using so much of your system that you end up freezing and/or crashing. Remember, most people tend to keep their rigs for several years and don't upgrade unless they have to. Optimizing helps the program run on as many devices as possible. This means more users, which means more profit.
    • Mobile phones already run Java apps and games. As a matter of fact, Android OS is actually written in Java (and C++).
    • Reading the rest of the thread, I see that you are referring to the Samsung Family Hub. Sadly, it runs Tizen OS (also written in C++) and does not support Java.

    The future lies in open, cross-platform technology - and I'm sure that scares the hell out of Microsoft.

    • Half correct. Cross-platform is exactly what Mojang is doing. That's why MCPE runs on Android OS, iOS, Windows 10, Fire OS, Fire TV, Apple TV, Gear VR, and the upcoming XBox!! C++ is supported on more platforms than Java. Obviously, it doesn't scare them one bit.

    Remember, they have to make back their 3 billion (or how ever much they paid for it) - I don't mean that in any "evil" way; they are duty-bound to do so, for their shareholders. Even though Minecraft remains insanely popular, that is a massive amount to recoup.

    • Yes, $2.5 billion is a crap ton of money. But, corporations don't invest in things if they don't think they can profit from it in some way. They know roughly how long it'll take to recoup the cost.
    • As far as their "duty" goes, I'm not getting into how shareholding actually works. It's super complex. All I'll say is that they owe you nothing more than your share of the dividend or what other profit sharing they offer. That aside, they have done well for their shareholders. In the 1st quarter of owning Mojang, Microsoft saw a 79% increase in 1st party game revenue mainly due to Minecraft. MSFT closed at 47.86 on 11/05/2014 (the day before they acquired Mojang) and closed at 71.76 as of 06/02/2017. That's nearly a 150% increase!! Now, I can't say exactly how much of that increase can be attributed to Minecraft but, profit is being made.
    Posted in: MCPE: Suggestions
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    posted a message on Am I a noob or something?

    Posted in: MCPE: Discussion
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    posted a message on Can't Find Worlds on LG G5 Phone

    Does your file manager have a search feature?


    Edit: In MCPE, go to Settings>Profile>File Storage Location and see if it's set to Application or External. If it's set to Application, that's the issue. Change it to External and create a dummy world and the game will generate the games/com.mojang folder in your Internal Storage (not external sd card) on your phone.

    Posted in: MCPE: Discussion
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    posted a message on Custom container gui for pocket edition

    The code is in the .json files. They tell the game which images to use and where.

    Posted in: MCPE: Texture Pack Discussion
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    posted a message on Custom container gui for pocket edition

    Yes. You just gotta rewrite a little bit of code to make it fit right.


    Here's a pack that you can use either as a guide or to do what you are trying to do: PC GUI Pack

    Posted in: MCPE: Texture Pack Discussion
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    posted a message on Custom container gui for pocket edition

    There is. Everything is just moved around into other files, tho.

    Posted in: MCPE: Texture Pack Discussion
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    posted a message on Universal Minecraft?

    Mojang themselves have stated that Java Edition will never join with any other edition. That's why they made Win10/MCPE/VR/XBox versions cross platform.

    Posted in: MCPE: Suggestions
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    posted a message on Can't Find Worlds on LG G5 Phone

    Look for a folder named Games.

    Posted in: MCPE: Discussion
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    posted a message on Sticky pistons and slime blocks

    Do you want a trap door style, straight stairs, or spiral stairs?

    Posted in: MCPE: Discussion
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    posted a message on Can't Find Worlds on LG G5 Phone

    Try looking in /sdcard/games/com.mojang/

    Posted in: MCPE: Discussion
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