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    posted a message on The Camping Mod
    Quote from Chaosscientist

    Any way to make this compatible with the fishing mods out there so I can use the campfires to cook my fish? All in all, still a solid mod friend. And cool to run across campers on occasion.
    I suspect that all that needs to happen is recognizing a particular mod and adding the cookable food items it has to the list of allowed recipes (or at least, that's how I'd do it: a furnace with a whitelist). So if you have a particular fishing mod you want to include, I suggest you name it and link it.
    Posted in: Minecraft Mods
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    posted a message on The Camping Mod
    Quote from __Rikmuld__


    Fixed the bug: when you die you are unable the respawn en your save is unplayable (all briked saves will be playable again).
    :) Thank you.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from Keybounce

    While I can't understand that question completely, I can say that a 30 minute video can be about 2500 Kbps and only a little over 500 MB at 480p.

    I can get that compression from either iMovie (turn temporal quality to max -- that's a hidden slider, use "alt" to show it) or Camtasia:Mac, with perfectly good quality for "most" things. (Sadly, not for my Skygrid episode ...)

    I'm pretty sure Direwolf has been uploading in HD for a while. I've noticed that heavy motion has been causing more pixelation for a while, which is probably a side effect of YouTube's extra compression to get the video back down to 360p (the resolution I normally watch at).
    Posted in: Let's Plays
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    posted a message on Minecraft 1.6.1 Whitelisted Server (Survival)
    Double checking -- any timeline to update the server to 1.6.2?
    Posted in: PC Servers
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from Echo_VRM

    What was the mod that you had used to do drawbridge in the last smp video?
    ( here youtu.be/_okRYE7BClI?t=26m30s )
    As he said a couple of times, and showed in the recipe, it's Tinkers' Construct that has the drawbridge. There's also another new block, the igniter. I've downloaded the beta update (it's available on the mod's forum thread) but I haven't tested the igniter yet. I presume it works like RedPower's igniter.
    Posted in: Let's Plays
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    posted a message on Minecraft 1.6.1 Whitelisted Server (Survival)
    Quote from Silberb

    Okay i'm back here and been going through applications, most of them are accepted and will be able to join at the IP given earlier (IP will be standing further down in this information)

    I'm happy to see alot of interest in this and i apologize for not answering faster, having alot of stress around some car loan etc, so i'll be checking in every few hour daily on this forum and accept couple of people at the time. Anyhow congratulations to the people waiting for answer, just type in the IP i will give down here in a second and see, if you are accepted you're free to enter, if not i am sincerly sorry, but not all the applications here were, well selling..


    Anyhow here's the IP: 82.145.58.234


    Welcome to all the new folkz, and i hope you enjoy your stay!

    Thank you. I'm going to give it a try shortly and see if I'm in.
    Posted in: PC Servers
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    posted a message on Minecraft 1.6.1 Whitelisted Server (Survival)
    Quote from Silberb

    Pretty much only interested in knowing what you desire to do on here, your age, your IGN (InGameName) and a little about your self

    What I'll do: I'll probably hang out, maybe build small things or help others build.
    Age: 37
    IGN: Zeeth_Kyrah
    About me: I've been playing Minecraft since just after the first Beta release, even before pistons were a thing, and I still love the game. I've mostly played on vanilla servers, but single player I mostly play with mods now.
    Posted in: PC Servers
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from Maverickhunter05

    Hello, I have been searching around on the internet and the forum to find the explanation to disappearing support frames. I'm probably just bad at searching, but I've been at it for two days now with no luck.
    Could it be a memory error? 'Cause I can't think of any other reason frames would disappear like that.
    Posted in: Let's Plays
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    posted a message on (Xeno's) Reliquary v1.0.6d
    Quote from x3n0ph0b3

    It's not the same as the one I put in EE. It has a handful of changes that make it slightly less ridiculous. Also I'm going to be adding a feature or two to it in the not-too-distant future. (It takes 3 gunpowder to blow up an area, I'm going to allow it to blow up a 3x3 plane for a third the cost [seems reasonable]).

    The obvious disadvantage is that it only breaks mundane blocks by vanilla standards. If you're using mods that add arguably mundane blocks, I really should have a way to hook into it, or use reflection to add those to a list. At the moment, it's pretty limited.
    The easiest answer would be to have a whitelist and/or blacklist of block IDs in the config and rely on the user to adjust the list. That said, I wouldn't mind an API for adding blocks to either.
    Posted in: Minecraft Mods
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    posted a message on Using Anvils to Create Cracked Stone Bricks
    Quote from Rex1900Roblox

    Simple idea I have right now. When an anvil lands on a stone brick, it can turn cracked. The chances of it turning into cracked increases as the drop height increases.

    Why? To give more uses to anvils as well as allow the creation of cracked stone bricks.
    I second this.
    Posted in: Suggestions
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Laskeri

    Yup. I know it does it with Thaumcraft, although I'm not quite sure what causes the problem...
    Thanks, I'll try without the labels and see how it goes.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Modded Lets Play series
    Quote from Goreae

    i don't get why dire thinks glass viewers are so impressive. He has been seen calling them impressive and generally gawking at them on several occasions, but connected textures have been around long before direwolf even started recording, before soaryn started modding.
    They're also blast resistant. Ever built a glass wall, dome, or roof and had a creeper explode nearby?
    Posted in: Let's Plays
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from Laskeri

    Do you have NEI's block highlight tips on?
    Yes, actually.. is that known to cause problems?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    So I've been using 3.0.5e for a while in a private modpack I put together, and while I haven't done much with Thaumcraft yet, I have had an issue where, when I look at greatwood leaf blocks they turn into silverwood leaves, and when I look at cinderpearls they turn into an "unnamed item" with a bad texture. I've tried both with and without Optifine, and it happens just the same, so that's not the problem.

    I'm going to give 3.0.5f a try and see if that fixes the problem, and if not, I'll post again here with a logfile and try to do some troubleshooting privately. If anyone happens to have ideas on resolving this, feel free to speak up. Even if it means I lose the chance for cheaty silverwood saplings. :)
    Posted in: Minecraft Mods
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    posted a message on The Camping Mod
    Quote from Iaintsayin

    You seriosly need to give us the option to disable update-checking. It's getting annoying to have 50+ mb logs because of this:


    2013-06-21 17:03:04 [INFO] [STDERR] java.net.ConnectException: Connection timed out: connect
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.DualStackPlainSocketImpl.connect0(Native Method)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.PlainSocketImpl.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.SocksSocketImpl.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.Socket.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.net.Socket.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.NetworkClient.doConnect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.http.HttpClient.openServer(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.http.HttpClient.openServer(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.http.HttpClient.<init>(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.http.HttpClient.New(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.http.HttpClient.New(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source)
    2013-06-21 17:03:04 [INFO] [STDERR] at rikmuld.core.helper.CloakHelper.GetXmlFile(CloakHelper.java:108)
    2013-06-21 17:03:04 [INFO] [STDERR] at rikmuld.core.helper.CloakHelper.GetUsers(CloakHelper.java:122)
    2013-06-21 17:03:04 [INFO] [STDERR] at rikmuld.core.helper.CloakHelper.run(CloakHelper.java:48)
    2013-06-21 17:03:04 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)

    He did, check your config file.
    Posted in: Minecraft Mods
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