I'm not much of an explorer, but Minecraft is still an excellent game for me. I like to choose a good location and make it into a home, and the power of modding means I can do all kinds of interesting new things to make my home better.
Rewriting the game in C wouldn't add any flexibility, in fact would reduce the modability to whatever API Mojang included and reduce the universality of the code (which currently runs on many popular OSes without translation), but it would make the game run much faster even without further upgrades. In fact, I'd say rewrite the renderer in C, thread it nicely against the client, and just let us have the Java world engine! I don't need new shaders, I need a game that doesn't lag out my computer when I have a little redstone running or eat memory just because I jumped between dimensions a couple of times.
I'd love to see some interviews, but I'm not into everyone who's popular. Maybe someone lesser-known who's good at what they do could be featured? Of course, when it comes to content, some things are popular exactly because they're good.
- Zeeth_Kyrah
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Member for 13 years, 4 months, and 19 days
Last active Thu, Jun, 2 2016 12:49:42
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Apr 24, 2014Zeeth_Kyrah posted a message on Wednesday With Sach: What Is Minecraft, and What About...Posted in: News
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Oct 4, 2013Zeeth_Kyrah posted a message on Saturday with Sach: My First NightMy first night in Minecraft proper (as opposed to creative-only Minecraft Classic), I did exactly what I knew I should do, and found a nice hill so I could see all around me. This was in Alpha, where worldgen was still mostly smooth and round, with occasional crazy sky islands and stuff. I managed to get just enough dirt to build a 3x3x3 dirt cube with a window, but a skeleton started shooting in, so I just blocked that up and opened the ceiling. Watching night pass gets very boring when you don't have anything to do. I tried figuring out how to craft stuff, and spent many nights crafting because there weren't any beds. When beds were added, often I had no sheep.Posted in: News
For a while, I would just delete a world when I died, even if I wasn't in hardcore mode. I played on Easy and even Peaceful for months, but Normal was (and is even now) easier for me thanks to changes in mob behavior and how combat works. Plus when mobs are around you can get stuff like bonemeal, even if you never starve to death in Peaceful mode.
But for the longest time, I'd just do what I did that very first night: Find a good hill where I could see all around, and build a dirt house on top, slowly replacing it with wood or cobble as I mined my way through the world.
I just started a Hardcore world last night, with tons of mods in. We'll see if I manage to get The End. If not, I guess I'll just restart and try again. -
Apr 24, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!Posted in: NewsQuote from GuidedWings
Wait guys, I don't understand what this is all about? Why play a demo version when you can get the full game for free at mediafire or adfly?
Your question doesn't make a lot of sense to me. "Why get the official, known and trustworthy version with unlockable parts, when you could grab unknown code from a potentially dangerous source that unlocks everything for you (and possibly doing bad things on the side)?"
Basically, you're advocating piracy on the game's forums, which is a bad idea all around. Personally, I'm not sure about the demo mode itself, but my biggest concern is how it will be implemented so that registered users are allowed to play at our own convenience and not someone else's. -
Apr 23, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!Posted in: NewsQuote from Dimon6
I'm still worried about it...
Think about it:
-Right now, in the snapshot, there is no "demo" button. So, if there is already a demo in this snapshot, it must be working like this right now, you enter a bad login name, password, or nothing and it says "play offline" but we should consider that that "play offline" button is equal to "demo mode" so we dont have offline playing.
Imagine too that you have a new computer, you have formated recently, you are not at home so you might not have internet conection. You havent installed Minecraft yet either so, you should not be able to play as "5thHorseman"'s theory says, so, if its going to be that way, demo mode shouold be optional with a button on the launcher before logging or simply put it appart from the main game, that simple.
I dont want to be forced to have Internet just to play the game anywhere i want, i purchased the game so i should be able to play offline, even if i havent ever logged in with a new computer or an old one.
They should add a "play offline" button too but, i dont see why they are putting a demo in the main game.
Right now, its true that the game is easily pirated, but people who did not purchase the game cant play in official servers, so its worth buying it even with the actual system, i think it works better than with a demo should.
I think it's reasonable to login online the first time you install Minecraft. The sounds and music don't download until you create a world and actually play in it. In fact, that's how the door and chest sounds were changed without requiring a client update -- which kind of bothered me due to the security implications, and the fact that Mojang didn't mention the change until after it happened and people noticed. -
Apr 23, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!Posted in: NewsQuote from 5thHorseman
How about, if you're online require login, if you're not online, and you've not logged in previously, go into demo mode, and if you're not online, and you've logged in previously, and type the correct password for the person who logged in last, you're good?
Is it possible to get by it? Sure, but so is almost every other anti-piracy scheme out there. And it doesn't anger their paying customers.
So, basically, adding complexity to the idea of storing an auth token on the user's machine. Complexity does not equal security.
Storing a password hash for the last logged-in user, and requiring that user to login to unlock the game (else go to demo mode), that would be reasonable.
But then you'd get into situations where a computer may not be online, but it's used by several people who all play the game. Fortunately, Minecraft keeps its data in a user's private data folders, not in the computer's public data folders. So that solves that, since there are basically no modern OSes for which this should be an issue. If you can't get your brother to unlock his game in his user account for you, then maybe you shouldn't be playing it.
And it's still an easily-copied block of data. Mojang would have to develop a process for invalidating user accounts that are being abused by people copying the password hash and using that account's login. -
Apr 23, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!Posted in: NewsQuote from 5thHorseman
To those worried that Mojang is going the route of EA and Origins and all that crap:
Other than comments here, where did you see anything about having to be online to play? Where do you see that your 100+ day worlds will suddenly be deleted if you can't log in to the server? Do you truly believe they'd do that, especially considering how often the server goes down? I don't agree with everything they do, but I do expect they have at least a modicum of common sense.
So how would you implement a "demo mode" in this game? The only alternative to required login that I can see is to add an encrypted tag somewhere in the user's filesystem. But after that, (1) it's easily copied data, (2) if someone else logs in with your client, yours wouldn't be in demo mode anymore, (3) this might affect mod usage, like the META-INF folder in the jar does. -
Apr 22, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!Posted in: NewsQuote from Mestero
I was told the chest had apples and wood and stuff. Wouldn't that ruin the point of vinilla, starting with nothing?
I keep starting the game with nothing. I'm tired of it. I want to skip five to ten minutes forward to where I've got a handful of something useful to show for my work. It really doesn't take long to punch down six logs and turn them into most of what you initially need, and following that up with a handful of stone tools is just fine with me. That slight boost the bonus chest gives might even help a newbie really get into the game; and it's no good for achievements, you have to actually craft things to get the achievements for them.
So I'm fine with the bonus chest. It's not like I'm forced to have it every time I start a new world. -
Apr 19, 2012Zeeth_Kyrah posted a message on Minecraft Snapshot 12w16a Available For Testing!"Demo mode"... does this mean that if I don't log in, I can't play the full game? Because I often play without logging in, as my internet access can be spotty!Posted in: News
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Apr 3, 2012Zeeth_Kyrah posted a message on Molydeux Game Jam UnderwayOff topic or not, "Notch's new game" is still going to get the attention of a lot of Minecraft fans.Posted in: News
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Mar 1, 2012Zeeth_Kyrah posted a message on The Forum Has Been Upgraded!So tell me,Posted in: News
WHERE ARE MY WATCHED TOPICS?This is pathetic. (EDIT: found them, but it's still pathetic that I had to search so long.)
Well. Now that all my watched topics are missing, I'm going to have to search for the topics I do remember that I was watching.
Oh, wait. The bling got boosted, but SEARCH IS STILL CRAP. Guess what I care about more?
EDIT: Okay, so watched topics got pulled out of the forum options and under a nearly-invisible gear tab in the top right corner, under an option that my eye passed over repeatedly, named "Content I Follow". "Subscriptions" goes to a page where you can pay Curse money to have your forum blinged up but its interface devalued.
The topic subscriptions page is not organized.And you don't have anything resembling control over your notification options.(EDIT 2: Why do I have to enable edit options on a page where it's expected that I'll be editing my options?)
On top of all that, search is still crap. Why can't I search by title, not just sort result titles by alphanumeric value (almost completely useless feature)? Why is it that links from the search engine still don't go to the actual post it found with the words in it when I click them?
Bleah. This upgrade wasn't worth it to me as a user. -
Jul 25, 2011Zeeth_Kyrah posted a message on Video Submission PolicyWhat's a GSP in this context?Posted in: News
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RP2 pumps are nice, but you'd eventually want to get the lava into a tank somehow. Maybe cans in a deployer with a liquid transposer? But at the rate of transfer that's obviously being attempted, you'd overwhelm such a device, I think.
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Keeping up on things can be difficult! I notice Dire can have lots of trouble finding stuff, or not much at all. I'm guessing he spends a lot of late nights doing this for us, meaning less time and rested brain available to keep the written stuff updated.
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Hey, if you wanna give $1600 to charity, go for it.
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Especially since you get so many walnuts from each tree! I'm sure those numbers need a bit of tuning.
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Apparently PermSize adds a separate memory space that isn't garbage collected. If it's not large enough, Java might try to move things in there that it doesn't have room for, and return an "out of memory" error.
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I built a packager into my sorting system so all those stacks of xychorium and aluminum get turned into blocks. That really helped make space in my chests.
I haven't upgraded to the 5.2 modpack yet, but I might soon. I want to get a power suit put together!
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You can also use a minium stone to transmute a pumpkin into a melon. Then you place the melon and break it to get slices. I found a pumpkin patch while searching for stuff in my world, and now I have a pumpkin and melon section in my farm. I really like pumpkin pie.
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I don't know why your turtle would eat its bucket, but mine simply refused to pick up water at all.
So what I did was place a liquid transposer and aqueous accumulator together, and gave my turtle a second empty bucket in the second slot. Every 5 seconds, my turtle compares the buckets in slots 1 and 2. When the bucket in slot 1 is empty (like the one in slot 2), my turtle puts it in the liquid transposer, which fills the bucket and dumps it into a Buildcraft pipe that feeds back to the turtle. The auto-crafting table uses the filled bucket in the turtle and leaves an empty bucket in the same slot. So that means peat goes right on into my peat farm without any trouble or waste.
Warning: Don't compare to filled buckets, your auto-crafting table doesn't care which bucket is filled, it'll use them all up as it crafts stuff. Just always assume you're starting with empty buckets and your code should work fine.
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If you're using the FTB launcher, there should be a drop-down to select any available version of a modpack you want to use.
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I mostly get crashes if I click on certain things in NEI and there's not a visible recipe for that.
If the issue everyone's seeing is with Forge, I may have gotten around that particular problem by telling MultiMC to give me a much more recent release. I use the FTB launcher to update, but keep my actual game and world in MultiMC, with dated backups and modpack version numbers on the instances. This means I can change certain things when I need to, without having the FTB launcher "correct" my changes when the launcher or modpack gets updated.
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Actually, no, it'll light up 5 of the nine if only the central block of a 3x3 array is powered. Redstone doesn't travel through corners.
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Check the OP to see if Dire added it to his list of Pastebinned turtle code. If not, it's really, really simple:
while true do
turtle.attack()
os.sleep(1)
end
If you want to be fancy, you can have the turtle check to see if something is in front of it before attacking. You don't need that, necessarily, but it could be useful if you have a lot of them and you don't want to update the renderer too much and cause render lag. Though that would take a LOT of turtles.
while true do
if turtle.detect() then
turtle.attack()
end
os.sleep(1)
end
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Which episode did you watch? Because I watched episode 30 today, and Dire switched out of cheat mode in order to do stuff in his LP world. When he says he did something "in a test world", he means it. That's not a euphemism for "I totally cheated in my LP."