Please keep it up to date with minecraft! This is an awesome mod, that I've waited for.
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Last active Thu, May, 18 2017 02:48:01
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Jan 18, 2017Zeeeeeek posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)Posted in: Minecraft Mods
Dec 17, 2016Zeeeeeek posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)Posted in: Minecraft Mods
Great Mod, Cody!
I made a video and tried many variations of locations. I was playing on an old map, that I shared with a friend on our server.
The Nether sounds insanely scary :3
Feb 25, 2015Zeeeeeek posted a message on Minecraft 1.8 with SEUS 10.1 (modded) - german/russian kazhak trying speaking english in his lets play (almost me)Thank youKillwithkostja!Posted in: Other Videos
I'll update the videodescriptions in the next time!
Feb 25, 2015Zeeeeeek posted a message on Minecraft 1.8 with SEUS 10.1 (modded) - german/russian kazhak trying speaking english in his lets play (almost me)Here's the next Episode :3Posted in: Other Videos
Feb 25, 2015Zeeeeeek posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]I have a problem since ever... If I activate POM and use Shader supported Texturepacks, like Chroma Hills, i get vertical and horizontal lines at the edges and in the middle of every block.Posted in: Minecraft Mods
Do anyone has a solution for this?
surprisingly at the grassy dirtblocks there are no lines! ?
Intel core i7 3770K
AMD Radeon R9 280X from XFX
I am using the latet omega driver.
Also I don't use anisotropic filtering, no anti-aliasing, no connected textures, mipmapping is turned off.
im using the lates SEUS 10.1 shaders, the latest shadersmod and the recommended optifine.
But as I said, i had this problem for a long time with older versions of optifine, shadersmod and mc versions.
It would be really cool, if someone knows the solution for this
Feb 22, 2015Zeeeeeek posted a message on What was the first thing you did when you first got minecraft?I ran to a tree and removed the trunk to see, if the tree falls. 10/10Posted in: Survival Mode
Feb 22, 2015Zeeeeeek posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]For those, who are interested in some SEUS Showcase-like video, please watch.Posted in: Minecraft Mods
But I apologize for my crap english talking... its my first time, talking in english. Just trying out.
For more informations about the used mods and this video, please read the video-description
Feb 22, 2015Zeeeeeek posted a message on Minecraft 1.8 with SEUS 10.1 (modded) - german/russian kazhak trying speaking english in his lets play (almost me)Yeah, I am trying for my first time to speak english in my lets play about minecraft with a slightly modded SEUS 10.1 Shader and showing around my place, that I share with a friend together on our private server. So pleace forgive my crap-english russian/german accent blubbering. Actually im talking in german.Posted in: Other Videos
If anybody knows, how to find out the map-seed (because this map just randomly created), please tell me! Because this beautiful cliff-like mountain-area is right in the east of the spawn. And the Spawn-Area is right next to an underground temple! You will see this on my video. And this place is surrounded by a lot of deserts.
More informations about this video and the used mods, just take a look in the descriptions.
Oct 7, 2014[quote]Quote from ieatpuppys »i'm running Minecraft 1.8, i don't know any computer specs.Posted in: Java Edition Support
problem: i tried turning my render distance up to 32 chunks and it glitched out and looks like this
- Upon setting chunk distance past 10 chunks, areas of the map are overlaid on top of each other, see picture. Once setting the chunks to 10, the problem goes away. This happens in realms, and single player....
- Java 1.7.0_55 64 bit
- Windows 7
- AMD FX8120 @ 4.0 GHz/ 16 gigs of ram/ dual HD6870 graphics cards
- See picture...
here's my video: (debug mode at the second half of this video)
My System Settings:
CPU: Intel Core i7 3770 K (not overclocked)
GPU: Amd XFX Radeon R9 280 X Double Dissipation 3 GB (overclocked)
GPU Driver: Catalyst 14.8 (14.201.1008-140812a-175109C)
RAM: 16 GB Ribjaw (something blabla)
Sound: X-Fi Titanium PCI-E
OS: Microsoft Windows 7 Ultimate (System Builder) 64-bit
Sep 18, 2014Zeeeeeek posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
if you are in minecraft pause or main menu, open the menu "shader" and look at the right side at "old Lightning" switch it to "off"
That should lighten the scene up
and there is an another method:
All Lighting parameters start at line "2225",
To reduce the brightness of a source, reduce the corresponding value,
To increase the brightness, increase the value.
+ final.sunlight * 0.65f + final.skylight * 0.05f + final.nolight * 0.0005f + final.bouncedSunlight * 0.005f + final.scatteredSunlight * 0.02f + final.scatteredUpLight * 0.0015f + final.torchlight * 5.0f + final.glow.lava * 8.6f + final.glow.glowstone * 1.1f + final.glow.fire * 0.025f + final.glow.torch * 1.15f + final.heldLight * 0.05f
credits to: http://pastebin.com/f9V3HDwy
Sep 17, 2014Posted in: Minecraft Mods
So my problem is that I don't see rain (I don't know if that's supposed to be like that), only particles when it drops. Is there any way to fix it? I searched on Google, but didn't find anything. Again, sorry for asking this question that someone probably already answered.
Invisible Rain Fix
Open: "gbuffers_weather.fsh", Line 13: Delete: "discard;"
Raining Inside Fix
Open: "gbuffers_weather.vsh", Delete everything on line 9.
all credits go to this page:
Sep 14, 2014Posted in: Minecraft Mods
Oh please do this!
I've copied your code into my seus shaders. I would be very happy, if you post some fixes
Do you maybe have some fix for that lines-bug inside the parallax effect, which i experience?
I know about some problems with activated Anisotropic Filtering etc. Its of course deactivated on the GPU-driver and ingame-settings.
Sep 10, 2014Zeeeeeek posted a message on SnowSong, the EPIC Sound Pack / Sound Resource Pack for ALL versions of MinecraftPosted in: Resource PacksThanks a lot for your post. I wasnt able to visit this thread because of some loading errors oO
Sn0wSong 1.45. Lots of fixes, much-improved dirt sound, even better glass, zombie sound improved balancing, etc.
Also, my TEXTURE PACK is insanely better than what you are using.
The fire effects and fireworks will blow your mind.
Thank you for highlighting some of my sounds! Your video is great! Nice knock-back move on that Ghast, too!
I will try you texturepack and the newer version. Thanks for reminding me
That ghasts_sounds are really awesome. I LOVE the music in the nether! Now im spending way more time in the Hell!
Aug 29, 2014Hey, is it possible to increase the render distance of the volumetric clouds? the distance increased already, after i turned off the Fog in the graphics menu. but the hard border, where the volumetric clouds ends looks really annoying:Posted in: Minecraft Mods
I've marked the end distance where these volumetric clods appear and disappear. If I move and look around, the border looks even worse.
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