Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Latest Release:
Super Hostile: Spellbound Caves II
CLICK HERE TO DOWNLOAD PUBLIC (Available Now!)
The new official home of Super Hostile is here! Download the maps at:
https://vechsdavion.com/
Support Super Hostile directly here!
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
1
I beat Anus 3, legit.
hupe 4 devcom come in soon
6
Please don't ever do this again. Who is 22857? Who is 22864? I don't know, and I don't care enough to find out. Use the Quote button like everyone else.
EDIT: Or refer to them by name if you can't be bothered copy-pasting the quotes from each post before writing novels on the forum.
1
1
Okay I guess I need to click Quote instead of Reply ... why does the Reply button exist then?
1
wow, 3edgy5me
dae parkour and puzzle
/s. just in case you somehow could not tell.
4
Don't even consider your next map until you finish the current one. Before you know it you can't resist the temptation to get started on the second map and many weeks later you have two incomplete maps rather than one complete one.
Besides, your second map should show clear improvement over the first, and there's no way that's happening if you start thinking about it now.
IMO, when you come up with an idea for a map, the best course of action is to write some notes on it, shelve it, and don't look at it again until your current project is done. When you revisit the idea when considering your second map after the first is actually complete, and with the criticisms of your first map in mind, you might just find that some ideas haven't stood up well over time.
1
What, you feel like you're wrecking a nice area, so the solution is to not have a nice area at all?
You are totally wrecking the area but there's nothing wrong with that.
The joint account isn't really a trusted entity anymore since the password was leaked like a year ago. You should PM Krose, who is the Map Updater. (Drago and Fangride do general stuff so you could ping them too if you wanted to.)
1
You're never going to fix that, are you?
Please don't throw it away! Abandoning half-finished projects is probably the most common and easiest trap to fall into when it comes to creative endeavours. Always finish what you start.
1
I guess CTM has changed - evolved - for worse or better. I do believe that if we had never changed from "Survival++", CTM would be long dead by now as the genre would've been fully explored. Branching out into Adventure effectively makes the possibilities for a CTM map endless, although a Survival-focused map still has a place in CTM IMO.
8
literally on fire
I doubt it - if they hadn't, chances are the majority of the Curse network would've been compromised long ago.