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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from aegix drakan

    :s Yeah. I loaded the underground one, took one look around and went "yeah, SO not ready for this one".

    I've started up Sunburn Islands, and I'm doing reasonably ok...although I somehow died while riding my boat onto some sandstone half steps right outside the monument......Lost all my logs and most of my food, my ONE AND ONLY CUBE OF DIRT, and some other stuff too....;_;

    infernal sky 2 is gonna be the next one on my list.

    EDIT: WOOOOOO! Cleared dungeon 1! And thank you for that massive chest of loot, Vechs!

    EDIT2: THE SECOND DUNGEON!!!!! YOUYOUYOUYOUYOUYOUSPOONYBARD!!!! SO MANY ENEMIES!!!!! X_X (Yeah, I died.)


    There's a glitch since 1.7.3, that when you ride a boat at speed into a slab or soul sand, the boat will instantly break and will deal high damage to you, often killing you. Best practice is to slow down and never let your boat touch the coastline.
    Posted in: Maps
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    posted a message on [CTM] Zap's Elemental Survival Maps
    All of Intersection I's areas are done! Whoopee!
    On a side note, I appear to be growing an unhealthy addiction to Ghast spawners.


    EDIT: I have also deleted the poll asking about number three - I figure I'd better get #01 and #02 out of the way first. I do have ideas, though, and these will be presented in a more defined poll later on. Votes towards the old poll have been recorded.
    Posted in: Maps
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    posted a message on ██ [CTM] ߷ Forgotten Lands ߷ ██ - Adventure/Collection challenges
    Quote from Cranica

    Go ahead, though if you got the idea specifically from me I wouldn't mind a credit :tongue.gif:


    Alright. I can get started with Crystalborough Forest now.

    EDIT: Here you go, Cran.
    Posted in: Maps
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    posted a message on ██ [CTM] ߷ Forgotten Lands ߷ ██ - Adventure/Collection challenges
    Cran, is it okay to use the glowstone tree idea in my map? (You know, trees with glowstone blocks instead of leaves.) Is that okay, or am I somehow violating a copyright thing?
    Posted in: Maps
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    posted a message on KILLER SEEDS (Video with 8 seeds)
    Quote from BLTBrothers

    i'd watch it but theres no video link.


    He made this video a LONG time ago. Long enough that the seed generation works have changed.
    The jumble of letters and numbers is the YouTube watch code. Imma embed it for you.
    Posted in: Seeds
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from xerothomas

    I chuckled.

    'Wow, Vechs just posted a pic of the tenth map! I must check it out!

    ...FUUUUUUUUUUUUU-'


    If you bothered to hover your mouse over the link for a second, you'd see that it leads to YouTube, not imgur. In fact, if Vechs really did have a screenshot, he'd embed it, like all good Minecraftians do.
    :tongue.gif:
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    Sure, but it's still a work in progress, so don't expect much:




    If you can achieve this with note blocks in Minecraft, and place it in one of your maps, along with the giant obsidian-and-snow trollface, you will be officially regarded as a Level 25 Professional Minecraft Troll.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    What Vechs meant to post was this.



    EDIT: Enderdragons for the win.
    Posted in: Maps
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    posted a message on [1.4.2]Multishot Mod[v2.2]
    Quote from reschs

    Found the problem. Make sure you install Multishot before using MCPatcher.


    Cool. Thanks!
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from dt33345

    I did. I don't know what to do next.


    First of all, decide what kind of map you want to make. Cave themed? Sky themed? Linear-Branching or Open World? Easy, Normal, Hard, or ROMHack?
    Once you know what you want, it's a lot easier. MCEdit will be a big part of your map-making - I don't see how you would possibly make do without it. Using Minecraft-generated terrain isn't the best idea. (I assume you've read Vech's Toolkit README.)
    Get used to using the Brush tool, and all its options. Go in-game only to place chests, spawners (assuming you have Spawner GUI), etc. and play-test.

    Well that's what I try to do. Every map-maker does things differently, so do what's comfortable and works best. Good luck!
    Posted in: Maps
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    posted a message on ██ [CTM] ߷ Forgotten Lands ߷ ██ - Adventure/Collection challenges
    Quote from Cranica

    The Forgotten Skies is ready for closed testing - if you're capable either of hosting the map on a server or of recording your play, send me a PM. I'm only looking for 2-3 testers, and I want people who can log absolutely everything: every trap they fall into, every typo on a sign, everything.


    Did you get my PM? If not, I'll just put it here again:

    Quote from Zap_12100 »

    Hi Cran,
    You might know me as the creator of the Elemental Survival CTM map series, but that's not why I'm messaging you. Rather, I'd like to test the second Forgotten map, the Forgotten Skies.

    Regarding Server Hosting and Recording:
    I have a server running, but it's locally hosted (on the laptop I play on), so it sucks, and I can't figure out port forwarding for some reason.
    I have Fraps, so I can record, but probably without commentary.

    <insert pleasant goodbye here>
    Zap
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Arstemis

    NO, I meant it CAN run canopy carnage on all settings best!


    The US Government could probably do with that computer of yours. They'd pay highly for it.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)



    What the hell do I do now? IM TRAPED! he wont stop staring....


    Use the utterly awesome power of the SIGN.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Draykon

    Since they don't despawn either, I'm pretty sure Vechs could just drop animals off straight into the map now, plus stuff like the Chickens in Legendary.

    As for getting them into the current versions of the map, that was next to impossible before, so I'd say we're only slightly more screwed than we've always been.


    Spawners, my friend. Spawners...
    (go into Race For Wool #02 in Creative mode, and dig straight down below the sign that says, "Millbee Park")
    Posted in: Maps
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Kahr

    Can anyone point me to other packs with custom fonts so I can make sure those look ok too?


    Faithful32: http://www.minecraftforum.net/topic/72747-faithful-32x32-pack-updatemod-support-19-pre-3/
    Posted in: Resource Packs
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