• 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    can some1 please tell me bit by bit how to give a different ID to the controller? cause it interferes with CastleDefenders. also a program i could use to properly open class files so i can edit the name of the block would be really helpfull. thank you.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.3] Biscony's Mod Archives
    take some of the sounds from their videos for the NPC's..like simon when you hit him xD
    Posted in: Minecraft Mods
  • 0

    posted a message on Bethesda, Mojang & "Scrolls"
    Quote from "sniff" »
    I'm going to make an RPG series called "The Older Papyrus", featuring:

    - The Older Papyrus: Morogust
    - The Older Papyrus 2: Abeyance
    - The Older Papyrus 3: Atmosphere-edge

    All original names and totally not inspired by any existing names. That is, unless Bethesda copyrights the word "The" as well.


    hahahaha
    Posted in: Minecraft News
  • 0

    posted a message on Bethesda, Mojang & "Scrolls"
    no one owns the word "Scroll"/"Scrolls" it's a name in the vocabulary and anyone can use it as long as it's not enhanced with the word "elder"
    so basically they can get lost or loose the trial and loose some money for sewing Us. It makes no sense what they are doing. i would gladly go to court if i would get sued for such insignificant thing. I would say to those guys you sued us now there is no turning back KTB.
    Posted in: Minecraft News
  • 0

    posted a message on Minecon in Vegas
    November 18th and 19th ey? well i better get my swimming suit and start swimming over the Atlantic....
    Jokes aside i would like to come but Romania is far away from Vegas + it's hell expencive for a country where you get around 150 euro per month..
    Posted in: Minecraft News
  • 0

    posted a message on 1.8 archievements
    Posted in: Achievements & Stats
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    jacobynel so basically you went to start/run/%appdata%/.minecraft and deleted .minecraft and opend the minecraft launcher and redownload the whole game? try to back up your Saves first .
    Delete .minecraft don't add the Saves at the beginning just install the modloader then Zeppelin run minecraft create a new world. try it out then add your saves and try it again. Your saved worlds might have content from other mods on it and that might be the problem.

    hope you got the idea..i'm not really good at explaining things.
    Posted in: WIP Mods
  • 0

    posted a message on 1.8 Updates: Endermen or Farlanders?
    the Image:
    404 - File or directory not found.
    The resource you are looking for might have been removed, had its name changed, or is temporarily unavailable.
    Posted in: Minecraft News
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    fences and items such as Slopes from Kaevator's slopes are changind direction..when the ship is activated..quite a sad thing.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    also don't forget about GUIAPI compatibility if you get it compatible you can remove the black screen error...
    the Black screen comes from having multiple mods and the item ID's are the same..2 items with the same ID can't exist at the same time. if they do then you get a black screen.
    there is a mod to change that and make items compatible but it requires GUIAPI...so let's hope it will be compatible.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    genatro i added all your mods and it works perfectly fine for me i just can't finde the mod_Shelf Beta 1.7.3 that you have but the rest work perfectly fine.
    so basically i suppose the shelf mod uses one of the ID's that is already in use by better than wolves or a Kaevator mod or Zeppelin. so go to .minecraft copy saves in a different folder delete.minectaft and install all the mods except shelves and it should work.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    must agree with baeshra also i might take a look at

    Mods loaded: 9
    ModLoader Beta 1.7.3
    mod_FCBetterThanWolves 2.81
    mod_Kaevator_Corners 1.7.3
    mod_Kaevator_IntCorners 1.7.3
    mod_Kaevator_Slopes 1.7.3
    mod_Kaevator_Beams 1.7.3
    mod_Shelf Beta 1.7.3
    mod_WallMaps v1.0
    mod_Zeppelin 1.7.3.0.4


    and see witch one of these are incompatible with zeppelin for you.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    can't w8 for the Lahwran's GuiAPI mod compatibility :biggrin.gif::D
    Posted in: WIP Mods
  • 0

    posted a message on space
    it would be great if someone would create a mod where you can go to space ...it could be like a new dimension like Aether where you could create your own crafts and fly them...if you think that's impossible check this out http://www.minecraftforum.net/topic/488434-17304-zeppelin-wip/
    Posted in: Mods Discussion
  • 0

    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    guys if you have problems with compatibility and you have a lot of mods installed do the next thing

    Start,Run,%appdata% go in .minecraft copy saves and paste it somewhere else,delete .minecraft
    start minecraft the game. let it download a fresh new .minecraft.
    Install Zeppelin mod. and then install the other mods one by one and when you finish installing a mod open minecraft and try to see if it works..then install the next mod open minecraft again and try to test it. and so on until you find the mod that is causing your problems.
    tell the name of the mod in the chat and well in a few weeks it might be compatible.

    so far i found out that this mod is not compatible with GUIAPI also if you get a black screen it might be a item ID conflict you can solve the problem using ID Resolver
    here is the link for ID Resolver http://www.minecraftforum.net/topic/366377-173id-resolver/
    props to ShaRose for creating it :smile.gif:

    (ID resolver will fix any ID conflict but it will make your craft's unable to move since it requires GUIAPI but you can enter the game and play even tho you can't use the zeppelin mode yet when GUI will be compatible and it will since that's what blakmajik said you will be able to fly your crafts).
    Posted in: WIP Mods
  • To post a comment, please .