• 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from Bloodmorphed

    Ah I figure it out.

    You have to have the super flag on it for it to Op only. Which I don't really Want, I would like it to mod and up. If you put it as flag protect its anyone who is whitelisted which is pretty dumb if your server is only white listed people.

    If you flag protect, it only is whitelisted for people on the area's access list, not the server's.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from Bloodmorphed

    Most things wood are wddname or woodenname, stonepressureplate stone can be all. The slabs nameslab ETC... its not that hard. Or do you mean giving to other players? no spaces and no _

    so /give name
    /give ladder/woodendoor/woodenpressureplate etc. Hope thats helps !

    And you can always do /give itemid to find out what the name is ...
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from affegiraffe

    Hi, can someone please tell me how to make an button teleport, realy need it thx!


    Create a public or sign type shrine somewhere.
    /stype [public/sign]
    /smod create [name]

    Then make a sign somewhere with the [name] being 1 of the lines on the sign and place a button underneath.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from SirOxY

    But as I said that the zMod log file gets reseted after each server restart so whenever I restart my server the whole log after the restart will be lost.

    I'll fix this.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from SirOxY

    Is it just me or does the server.log doesn log everything the past few days it havn't loged what people type in the chat anymore, it does in the zMod.log but that one resets after each server restart.

    Or am I doing something wrong?

    And if I'm not doing it wrong, please be so kind as you usually are and fix it :3

    All chat logging was moved to zMod.log to make it easier to follow without being cluttered by "Can't keep up" and other errors.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Update.
    v0.8.5
    - Settings are accessible from plugins
    - Added int itemCount(Item item) to Player
    - Added void removeItem(Item item, int amount)
    - Added void giveItem(Item item, int amount)
    - Added hook void onServerShutdown to Plugin


    These changes are mainly focused on helping out modders.

    I created a quick supply and demand based iconomy plugin to showcase how these changes can be used.
    Download - Source included

    Note: Don't use this plugin on your server for anything other than entertainment purposes with insane inflation.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from munymuny200

    why did u disable itemnames.txt cause i am used to just typing /give glowstone, or typing /give cobblestone :sad.gif: :sad.gif:
    :sad.gif: :angry.gif: :angry.gif: :angry.gif: :unsure.gif: :unsure.gif: :unsure.gif:

    You can still use item names with /give, I changed it so the file is for overriding the defaults or adding additional items. You should actually be happy since now you can use things like /give BlackWool which you couldn't before :wink.gif:
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from Switch0r

    Thanks for killing iconomy and all plugins.

    The update will allow plugins like iconomy to easily support all of the item subtypes, also there was a warning in the changelog that it would break plugins. You shouldn't have updated if you rely on one until the plugin was updated.
    Posted in: Minecraft Tools
  • 1

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from magicxmedia

    DONATING TO THE PERSON THAT MAKES AN AUTHENTICATION PLUGIN FOR ZMOD



    Player Password / Authentication Plugin
    This plugin should be designed similar to Bukkit's AuthMe or Rakamak plugin. This plugin allows each player to set a unique password so when they or someone logs in with their name, they are required to enter their password via a command before they can play or build.

    Bukkit's Rakamak Authentication Plugin: http://forums.bukkit.org/threads/sec-ra ... 740.14808/
    Bukkit's AuthMe: http://forums.bukkit.org/threads/admn-s ... -740.1605/

    I will donate to the person who creates this. I can be reached at [email protected].


    Thank you!


    Done. Don't feel obligated to donate though.

    NickAuthenticate Plugin
    Download: http://dstrike.net/mc/NickAuthenticate.zip

    Commands:
    /auth <password>
    /register <password>


    If a user logs in a with a registered nick, they're automatically set to unranked and have 60 seconds to verify their password. At 60 seconds, they're kicked from the server.

    Source is included in the zip file.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Update.
    v0.8.4
    - Rewrote item name system
    - ItemNames.txt is no longer used
    - New file ExtraItems.txt added
    - Commands like /give BlackWool now work
    - Update may break some plugins


    This fixes the conditional <Item> <Data> commands for items that need it by eliminating it entirely.
    For modders curious how the new item name system works ...
    Item item = zMod.getItem(String sender, String item);
    

    The String item can either be an ID # or the name, if the item is not found, item will == null.

    You can also use
    zMod.getItem(player.getInventory()[i]).equals(item)
    
    which will evaluate if the item id AND data/damage values match.

    For the getItem function, if the String item is an item ID # that has sub-types, it will send a message to the sender listing the possible item names that may be used and return null. Sender may equal player.name, SERVER, or IRC.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from roxi

    2011-06-04 10:58:30 [SEVERE] Unexpected exception
    java.lang.NoSuchFieldError: bu
    	at pj.h(SourceFile:718)
    	at hi.u(SourceFile:621)
    	at ek.u(SourceFile:229)
    	at dj.u(dj.java:207)
    	at hi.o_(SourceFile:210)
    	at ek.o_(SourceFile:136)
    	at dj.a(dj.java:139)
    	at gx.a(gx.java:139)
    	at fk.a(SourceFile:126)
    	at ji.b(SourceFile:279)
    	at gx.a(gx.java:47)
    	at cs.a(SourceFile:105)
    	at net.minecraft.server.MinecraftServer.h(SourceFile:378)
    	at net.minecraft.server.MinecraftServer.run(SourceFile:307)
    	at bo.run(SourceFile:422)


    any help. i get this every soi often but is getting quite anoying as i have to restart the server.

    EDIT

    Picure


    Looks like you compiled the zMod source yourself and didn't remove lm.class after compiling.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from Elsys

    A request perhaps shift the hooks closer to the top of each function so that we can intercept commands and do something based on that. For instance I was trying to stop all commands if a Boolean flag was active but since all vanilla function's are processed before any of the plugin functions I couldn't do this. I ended up just re-writing my no commands function to demote to guest and if /shrine or /spawn was used set player.teleport to false

    Unfortunately though this solution conflicts with chat messages if auto protect is active again because if a user is a guest and protect is on I have a message sent to somebody messing with my area but if auto protect is on both messages get sent and its kinda confusing. Although this last one is really minor.

    I debated between allowing modders to overwrite the built in zMod stuff or not ...

    As you can see I opted to only allow modders to add on to the existing code rather than replace it though.
    And as for what you're trying to do, there's an area flag that prevents teleportation. antiTP.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Quote from munymuny200

    how to use plugin?

    Just put it in the plugins folder.
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Update.
    v0.8.3
    - Fixed brief pop in/out when using Stealth
    - Added playerSpawnName hook for plugins


    Spawn name hook is useful for things like having coloured names over a player's head.
    I created a tiny plugin as an example for this. Note: Player skins are obtained client-side and therefore, having the client think a player's name is different will cause skins to not work.

    Download: Coloured name over head Plugin
    /**
    * NameColour.java - Show nick colour over Player heads.
    *
    * @author Zaneris
    */
    public class NameColour extends Plugin {
    @Override
    public String playerSpawnName(Player player, String name) {
    return '\247' + Integer.toString(player.colour, 16) + player.name;
    }
    }
    Posted in: Minecraft Tools
  • 0

    posted a message on [Software] zMod v0.9.1 - By Zaneris [1.6.6]
    Update.
    v0.8.2
    - Finally fixed clicking issues after death
    Posted in: Minecraft Tools
  • To post a comment, please .