I like this mod. It's nice and simple, but also useful. So many teleportation mods I see either have rather complex gui's or tend to rely heavily on coordinate-insta-porting.
It's nice to see a change.
So, do the corner blocks all have to be the same, or can they be of any combination of block-types?
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Jun 21, 2014Zaleramancer posted a message on [v0.6] Teleportals ~ Teleport anywhere in your world!Posted in: WIP Mods
Jun 12, 2014I wonder if it would be worse if they were crawly-bottom-ocean things or swimmy-rise-from-the-depths things.Posted in: Recent Updates and Snapshots
On one hand, you could just be walking along on the bottom of the ocean and catch a glimpse of something scuttling out of the corner of your eye.. on the other, you could be swimming on the surface when suddenly something surges upward from below.
I'm just going to have to pave over all oceans. IT'S THE ONLY WAY TO BE SURE.
May 3, 2014Obviously, the only legit mods are the ones that make you spawn in the nether with only one heart of health, max, and if you die your computer comes to life and stabs you.Posted in: Survival Mode
Everything else is so unlegit. Like those "beds" and "pickaxes" and "doors".
Apr 23, 2014I was always amused by how Minecraft subverted the usual progression of metallic effectiveness you find in videogames by making Gold a terrible choice as a metal.Posted in: Suggestions
The only time I've ever used Gold as a weapon material is when making decorative weapons for things.
Gold is useful- just not for anything involving hitting things.
That being said, I don't see a reason to appose people if they want more useful gold.
Apr 23, 2014Posted in: SuggestionsQuote from ReticBy any chance do you have screenshots? I do support all except for the Desert, Jungles sound super weird near a Desert.
It makes more sense than it seems. Fertile areas around rivers in deserts are rather common.
Here's a picture of the Nile.
There's a decent amount of vegetation around it before it gives way to sand.
Quote from EnderCreeper168You talk about some pretty drastic changes in rivers from different biomes, as far as different water colors. What I mean is that rivers often flow through several biomes, and that that would mean that the water would drastically change from biome to biome. I just don't see a clean way of implementing this.
I don't see it being that much stranger than how biomes currently shift.
I think it's a nice idea. I always love things that make the biomes seem more natural.
Dec 26, 2013What comes to mind first and foremost is a piece of elegant, simple technology know as a door. Carefully arranged along with walls and a ceiling, this should protect the interior of your home from many threats.Posted in: Redstone Creations
Dec 26, 2013Zaleramancer posted a message on Your IRL physical habits/reactions while playing minecraft!Click Click ClickPosted in: Discussion
Click Click Click Click.
Dec 26, 2013Random generators are fun for this sort of thing.Posted in: Discussion
They can also give you really, really cool names.
Like a Gold Fire Aspect sword could be named THE SHINING BLADE OF THE BURNING QUEEN MOTHERED BY CONFUSION.
Which has got to be one of the most metal names I've seen in awhile.
Dec 16, 2013Zaleramancer posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)Thanks. Glad I can finally set things on fire somewhat more effectively.Posted in: Minecraft Mods
Dec 16, 2013Zaleramancer posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)I've been trying to create a projectile AOE spell, but I'm running into problems.Posted in: Minecraft Mods
I made a Projectile --> AOE ---> Fire spell, but it does not appear to do any damage at all.
Dec 13, 2013Zaleramancer posted a message on [Challenge] Refugee To Regent: An Empire Building ChallengePosted in: Survival ModeQuote from Killjoyb
Seems well thought out but there is a problem... who has the time or patience to do this?!
You'd be surprised.
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