• 0

    posted a message on [Request] Mother 3 Texture Pack?
    This idea, +1 support.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.01][16X16] MegaCraft!-The Megaman Texture pack!
    Well there's 14 screenshots there, some are just links.

    I don't know If you're suggesting I make the links pics, or just take more screenshots. However, thanks for the feedback.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.01][16X16] MegaCraft!-The Megaman Texture pack!
    Bump, I added the swords. Come on, a little feedback would be nice.
    Posted in: Resource Packs
  • 0

    posted a message on Free to make me a certain texture pack? Read.
    What is wrong with pressing F1 exactly?
    Posted in: Resource Packs
  • 0

    posted a message on Can some one make some mods for me? I'm new
    Quote from legnak »
    okay, well. thank you. and I have one question, how can I add mod to the game? WINRAR will not open the launcher

    Don't try to open any launchers.

    What you want to do is open up "Run". Search bar it if you don't know what that is.

    Then type in this: "C:\Users\[YOUR NAME GOES HERE]\AppData\Roaming\.minecraft" It should bring you to a folder.
    click on Bin, and the right click THAT minecraft. Open it with WinRAR.

    First thing you want to do every time you install a mod is delete the META-INF folder, it won't do anything besides stop your mod from working.

    Then, just drag the files from the mod into WinRar and your golden.

    Note that some Mods overwrite each other and may not work together. This happens if you get a black screen after loging in.

    To check to see if Mods work together, make a folder on your desktop and dump all the mods you want in there. If you get any warnings asking you if it's okay to overwrite something, they won't work together.
    Posted in: Mods Discussion
  • 0

    posted a message on [16x16] The Red Creeper Pack Compilation! (Now 1.5_01!)
    Dude, you just made a custom painterly pack and added a red creeper and x-ray glass. You can't claim ownership for something you put minimal effort into.

    Not cool.
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Starting MCPatcher v1.1.12_02
    found C:\Users\Sergio\AppData\Roaming\.minecraft\bin\minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Texture pack: C:\Users\Sergio\AppData\Roaming\.minecraft\texturepacks\Blockman DASH v1.1.zip
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
      Fix new array[1024] -> 4096 - <init>@5
    Patching class: Compass (ai.class)
      Change constant value 8.5 -> 16.5
      Change constant value 7.5 -> 15.5
      Fix new array[256] -> 1024 - <init>@12
      Fix * 16 -> 32 - <init>@48
      Fix * 16 -> 32 - <init>@59
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - <init>@68
      Fix while(i<16) -> while(i<32) - a@651
      Fix while(i<256) -> while(i<1024) - a@3
      Fix * 16 -> 32 - a@487
      Fix * 16 -> 32 - a@698
      Update const reference 38 -> 161 - a@447
      Update const reference 38 -> 161 - a@658
      Update const reference 36 -> 163 - a@464
      Update const reference 36 -> 163 - a@675
      Fix -8 -> -16 - a@647
      Fix -4 -> -8 - a@437
      Fix 4 -> 8 - a@441
    Replacing bk.class (StillLava.class)
      Replace string "StillLava" -> "bk" @342
      Replace string "StillLava.java" -> "bk.java" @264
      Replace string "AnimTexture" -> "ah" @340
      Replace string "render" -> "a" @236
      Replace string "outBuf" -> "a" @358
      Replace string "tile" -> "b" @347
    Replacing fy.class (Portal.class)
      Replace string "Portal" -> "fy" @332
      Replace string "Portal.java" -> "fy.java" @261
      Replace string "AnimTexture" -> "ah" @333
      Replace string "render" -> "a" @233
      Replace string "outBuf" -> "a" @351
      Replace string "tile" -> "b" @340
    Replacing gi.class (FlowLava.class)
      Replace string "FlowLava" -> "gi" @352
      Replace string "FlowLava.java" -> "gi.java" @268
      Replace string "AnimTexture" -> "ah" @351
      Replace string "render" -> "a" @240
      Replace string "outBuf" -> "a" @376
      Replace string "tile" -> "b" @369
      Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
      Change constant value 1048576 -> 1048576
      Update const reference 2 -> 332 - <init>@35
      Fix %16*16+_3*16 -> %16*32+_3*32 - a@116
      Fix /16*16+_4*16 -> /16*32+_4*32 - a@131
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@143
      glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - a@528
    Patching class: Watch (if.class)
      Change constant value 16.0 -> 32.0
      Change constant value 15.0 -> 31.0
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - <init>@77
      .getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - <init>@106
      Fix new array[256] -> 1024 - <init>@12
      Fix new array[256] -> 1024 - <init>@21
      Fix * 16 -> 32 - <init>@57
      Fix * 16 -> 32 - <init>@68
      Fix while(i<256) -> while(i<1024) - a@194
      Update const reference 35 -> 140 - a@332
      Update const reference 35 -> 140 - a@354
      Update const reference 33 -> 142 - a@286
      Update const reference 33 -> 142 - a@303
      Fix * 16 -> 32 - a@371
      Fix &0x10 -> 0x20 - a@363
      Fix &0x10 -> 0x20 - a@368
      Fix mod 16 -> 32 - a@280
      Fix / 16 -> 32 - a@299
    Replacing lc.class (FlowWater.class)
      Replace string "FlowWater" -> "lc" @355
      Replace string "FlowWater.java" -> "lc.java" @269
      Replace string "AnimTexture" -> "ah" @353
      Replace string "render" -> "a" @241
      Replace string "outBuf" -> "a" @378
      Replace string "tile" -> "b" @371
      Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
      Change constant value 16.0 -> 32.0
      Change constant value 0.001953125 -> 4.8828125E-4
      tool pixel top - a@729
      Update const reference 32 -> 322 - a@442
      Update const reference 32 -> 322 - a@572
      Update const reference 32 -> 322 - a@705
      Update const reference 32 -> 322 - a@842
      Fix while(i<16) -> while(i<32) - a@434
      Fix while(i<16) -> while(i<32) - a@564
      Fix while(i<16) -> while(i<32) - a@697
      Fix while(i<16) -> while(i<32) - a@834
      Update const reference 11 -> 323 - a@458
      Update const reference 11 -> 323 - a@589
      Update const reference 11 -> 323 - a@724
      Update const reference 11 -> 323 - a@862
    Patching class: Fire (oc.class)
      Change constant value 1.06 -> 1.03
      Fix new array[320] -> 1152 - <init>@16
      Fix new array[320] -> 1152 - <init>@25
      Fix * 16 -> 32 - <init>@8
      (unpatch) <init> *32 to *16 - <init>@7
      Fix while(i<256) -> while(i<1024) - a@226
      Fix while(i<20) -> while(i<36) - a@11
      Fix while(i<20) -> while(i<36) - a@91
      Fix while(i<16) -> while(i<32) - a@3
      Fix while(i<16) -> while(i<32) - a@84
      Fix * 16 -> 32 - a@30
      Fix * 16 -> 32 - a@106
      Fix * 16 -> 32 - a@135
      Fix * 16 -> 32 - a@160
      Fix mod 20 -> 36 - a@27
      Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - a@148
      Update const reference 2 -> 58 - a@143
    Patching class: FontRenderer (oi.class)
      Fix font 7 -> i / 16 - 1 - <init>@119
      Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
      Fix font 8 -> i / 16 - <init>@135
      Fix font 8 -> i / 16 - <init>@166
      Fix font 8 -> i / 16 - <init>@317
      Fix font 8 -> i / 16 - <init>@330
      Fix font 8 -> i / 16 - <init>@154
      (unpatch) font i / 16 -> 8 - <init>@319
      (unpatch) font i / 16 -> 8 - <init>@332
      Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
      Replace string "StillWater" -> "rb" @345
      Replace string "StillWater.java" -> "rb.java" @265
      Replace string "AnimTexture" -> "ah" @342
      Replace string "render" -> "a" @237
      Replace string "outBuf" -> "a" @360
      Replace string "tile" -> "b" @349
    Reading terrain.png...
    Reading gui/items.png...
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 32x32
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
      pass Minecraft to StillWater.<init> - <init>@114
      pass Minecraft to FlowWater.<init> - a@483
      pass Minecraft to StillLava.<init> - <init>@126
      pass Minecraft to FlowLava.<init> - a@498
      pass Minecraft to Portal.<init> - a@439
    Adding file: custom_portal.png
    Replacing CustomAnimation.class
      Replace string "render" -> "a" @896
      Replace string "outBuf" -> "a" @321
    
    
    #### Success! ...probably ####
    [java, -cp, C:\Users\###\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\###\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\###\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\###\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Sergio\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    WARNING: Found unknown Windows version: Windows 7
    Attempting to use default windows plug-in.
    Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
    
    Starting up SoundSystem...
    Initializing LWJGL OpenAL
        (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    OpenAL initialized.
    
    ########## GL ERROR ##########
    @ Pre render
    1281: Invalid value
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.01][16X16] MegaCraft!-The Megaman Texture pack!
    I updated the pack, all the armor is done. Each armor set is meant to look like the ore it's made out of, except leather, which is normal megaman, and chain mail, which is MegamanX Ultima Armor.

    But mostly i did this because I want more feedback. 165 views people, come on.
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.01][16X16] MegaCraft!-The Megaman Texture pack!
    WHAHAHAHA! Now that you're stranded on this island megaman, You can't interfere with my plans to take over monsteropolis! Have fun being a cast-away, but don't worry, I've left plenty of my robots to keep you company. WHAHAHAHAHAHAHAHAHAHAHAHA...
    -----------------------------------------------------------------------------------------------------------------
    You're name is Megaman. You are a robot created by Dr. Thomas Light to defend the city of Monsteropolis against the mad scientist Dr. Albert Wily. But the mad-man has seemed to left you stranded far away from your home. How will you get back? That isn't the problem at the moment, your main issue is finding a way to survive...

    Before this starts sounding too much like a CYOA, I'll go ahead and introduce the pack. This is a Megaman Classic texture pack. I only found a hand full of textures dedicated to everyone's favorite blue-bomber, and none of them were complete, so i decided to make my own. Most textures were ripped strait out of megaman levels, and only minor edits were made to keep the look and feel of the NES games we all love. Minor changes have been made to play however, the trees are made of metal, and thus when you break them, you can convert them to sheet metal, which you can use to craft metal rods and tools. Iron ore is replaced with Ceramic Titanium Blades, courtesy of Metalman. Gold Ore is Starman's Shield Stars and Diamonds are Jewel Satellite ala Jewelman. Redstone is strange red orbs that look like the Crystal Eye's of Crystalman, and Lapis Lazuli is a strange colored orb that doesn't seem familiar.
    -----------------------------------------------------------------------------------------------------------------
    =Pics=
    Basic Blocks
    Ores
    Themed Blocks
    Ore Blocks
    Misc.
    TNT
    Man-Made
    Trees
    Wool Spectrum
    Mechanisms
    Bed & Breakfast
    Nether

    And then the standard Texture pack Test-run pics


    -----------------------------------------------------------------------------------------------------------------
    This is intended to be a full-conversion texture pack, but for now, only the terrain is finished. That, and the helmet sprites.
    Terrain-100%
    Items-21%
    .Pack-0%
    GUI-0%
    Mobs-0%
    Boat,Sign, Ect.-0%

    Sounds-??%
    -----------------------------------------------------------------------------------------------------------------
    Downloads:(current version is in blue)

    Version 1.2
    Version 1.1@
    Version 1.0
    @
    Posted in: Resource Packs
  • 0

    posted a message on Help compressing and using texture pack.
    did you make sure to name each file correctly? i.i did you name the block pallete terrain.png?
    Posted in: Resource Packs
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I liked the sound of this mod just by the title, I played around with this for a while and I must say it's a good startm however, it needs tweaking.

    There were times when portals just didn't work. I was literally pushing my face into it, but no jump.

    Also, when fired from a different chunk, one can make multiple portals of the same color.

    I was however, very pleased overall with this mod,and had some fun with warping and stuff. The cross-chunk problems make the portal gun pretty in-efficient for fast travel though, more for playing around in one spot. I look forward to improvements though.
    Posted in: Minecraft Mods
  • 0

    posted a message on MIDICraft: Convert MIDI files to Minecraft Note Blocks
    Hey can someone help me out here? I downloaded Python 2.7 and Numpy 2.7, but every time I click midicraft.py, I get a quick glimpse of a command prompt and then it disappears.

    Sorry if this is some n00b problem that should be obvious.
    Posted in: Minecraft Tools
  • 0

    posted a message on [REQ] New ore and item's mod
    I don't know if it's updated ti 1,31 yet, but I'd try makeMyItem and makeMyBlock
    Posted in: Mods Discussion
  • 0

    posted a message on Help me dont ignore
    The more I looked at the topic, the more I wanted to ignore it.

    Don't out pointless spam in your topic title, you sound desperate, and it actually diverts good help instead of attracting it.
    Posted in: Mods Discussion
  • 0

    posted a message on Legions of Hyrule
    Hey, someone whitelist me.
    Posted in: Clans
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