Awww, it's sad that dolphins can't ride boats anylonger.
- Zahnradfee
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Member for 12 years, 9 months, and 2 days
Last active Thu, May, 16 2019 16:24:59
- 9 Followers
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- 72 Thanks
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Jun 7, 2018Zahnradfee posted a message on Minecraft 1.13 Pre-Release 1Posted in: News
That would be awesome.
But not music, just sounds. Wind for desert, other wind for ice plains, insects and birds for plains, more insects and birds for jungle, frogs and mosquitos for swampland, and so on. -
May 30, 2018Zahnradfee posted a message on Minecraft 1.13 Snapshot 18W22APosted in: News
Unfortunately it's still unplayable for me.
The last playable snapshot is 18w16a. All the later ones crash on launching or just don't launch at all.
When will this be fixed, Mojang? -
May 27, 2018Zahnradfee posted a message on Minecraft 1.13 Snapshot 18W21APosted in: News
I would also appreciate dolphin armour just for the coolness factor.
And I want dolphins to be able to use TNT. -
Jun 3, 2014Zahnradfee posted a message on Help Us Test the New, Improved Minecraft Forum!Hm. What exactly is changed in the new forum in contrast to the old?Posted in: News
(Apart from the weird look...)
Oh, and I never liked that "Show your creation" is so far down. I always thought, it should be one of the most important subforums.
Anyway - I don't see a reason yet why we would need another forum.
Can somebody explain it to me please? -
Feb 12, 2014Zahnradfee posted a message on Universal Death Clock (in Minecraft)Wow, this gives me gooseflesh.Posted in: News
I've always been creeped out by the abyss of time. I'm not afraid of spiders or tight places or heights or flying or darkness, but to think about aeons of time makes me feel uncomfortable.
But: At 7:38 the moon will not exist anymore. It has been burned together with the earth when the sun went into red giant state. -
Jan 16, 2014Zahnradfee posted a message on Snapshot 14w03a Ready for Testing!Weeeeeeeeeee ... bouncy slime blocks!Posted in: News
And new minerals, ok. Hope, we'll get some great texture artists to make beautiful versions of them soon. -
Jul 7, 2012Zahnradfee posted a message on Digital Diamond - "Diamonds are Forever"Extremely cool stuff!Posted in: News
I love the idea of the ghast riding and the look of this portal. - To post a comment, please login.
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I tried that already, but changing like 10 block types in a 4000x4000 map takes an eternity. It's not practicable.
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Yes. I want to make an adventure map loosely based on a book I once read. It takes place in rural USA after a nuclear holocaust. So the heat wave must have burnt the trees and afterwards, nuclear winter sets in and everything is dark and covered in snow.
Only if they look like Chris Hemsworth.
Well, I would use the normal minecraft trees with their variations.
No, the problem turned up before lente gave his reccomendation.
I just continued on the topic because I wanted to learn more about these variables instead of only taking the suggested ones. I want to be able to find out the best settings by myself the next time I use the custom ground cover layer.
So I can also do it with MCEdit, I suppose?
I will just try out other settings for the custom ground cover layer at first. Only when it doesn't work out, I'll try the custom objects.
Atm I'm having another problem to solve first: I want to delete all naturally generated vegetation without losing the generated structures like villages, dungeons and so on.
Haven't found out a way to do it yet.
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I'm afraid I don't remember exactly what settings I used.
The question is rather: Which settings do you recommend me to use for that?
In the end it should look like there was a forest before which burned down, so that only trunks consisting of coal blocks are left.
I don't mind if the tree trunks are just plain 1x1-columns like the trunks of the original minecraft trees.
I've never really worked with the custom objects layer. Where do I get the objects from and how do I make them differ from each other so the they do not look all the same?
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It's SO beautiful and breathtaking! *sigh*
I absolutely LOVE it and I can't wait to explore it!
I'd rather have the map sooner than later.
I don't even need any NPCs or whatnot - just the city to marvel at.
I wish you much success and much fun completing it!
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Is it a mod or did you build a map?
Is there a possibility to install something like that in a SSP world?
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The density was not the problem. I used the Noise-Brush with a very low intensity and it turned out fine.
The problem was the HEIGHT of the tree trunks.
Here you see what I mean:
And could you please explain to me, why you choose exactly these values:
What do they actually influence?
Thanks for your help.
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Hello,
need some instruction about the "custom ground cover".
Can somebody please explain to me, what "range", "scale" and "roughness" do?
I assume, thickness is just, how many blocks of that ground cover are on top of each other, right?
I want to achieve the following effect: Columns of coal blocks from 1 up to 8 blocks high scattered over the countryside.
And something similar with sponge, but here the columns shall be only from 1 up to 3 blocks high.
So I tried it with sponge and set "thickness" to 3, range to 2 and the others I don't remember anymore. Maybe I reduced "scale" and wrote any number into "roughness".
As result I got 1x1 columns that reached up to layer 256. o.O
What caused that? Why does the ground cover reach up into the sky?
And what values do I have to put into the boxes to achieve the desired effect (as described above).
Thanks in advance for any help.
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Oh, I've been waiting for that!
They look really good.
They blend nicely with each other. I thought that the original Diorite is a bit too light to look natural next to the normal stone, but yours seems to be a bit darker and therefore matches the other stones better.
Good job! *thumbs up*
Edit: But they are not included in the latest available download, are they?
Because I re-downloaded and it still has the defaul textures for the new stones.
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I see you got a lot of suggestions lately, so I feel a bit bad adding mine on top of it. ^ ^
But maybe you'll have a look into it:
It would be great if one could import parts of existing minecraft maps.
I have a 4000x4000 blocks map and it takes about 10 minutes to import when I want to change something.
Could you maybe give an option that one could type into a dialogue box that only the part - let's say - from x 512 to 896 and z from -128 to 384 shall be imported?
That would save a lot of time.
Thanks for all your work!
Without WorldPainter the Minecraft realm would be much less exciting and beautiful!
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Will do.
Uploaded with ImageShack.us
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But the interior is not very convincing. But I have no better ideas for it, either. Sorry.
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MCEdit does not know a lot of the newer blocks. At least not by name.
BUT: It knows - or at least can work with - their Block IDs.
So, if you want to replace the Coal Block, you just choose the Block "173" from the menu and replace that by whatever you want. MCEdit will call Block 173 "Future Block".
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Now my problem:
I have this filter
Some nice person here wrote it for me and I just keep adjusting the block IDs for my replacement stuff. This is my recent try.
MCEdit tells me, there is a syntax error in line 16, but I have no idea, what this could be.
If I'm not mistaken, line 16 is
What could be wrong with it?
And I'm not sure, whether I can write things like "1:3" for the Diorite Block. Is that the correct format for such a filter script?
Thanks in advance for your help.
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Thank you!