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    posted a message on Purifying The End | Picking up where Mojang left off! [Now with block texture pics!]
    Hello everyone,

    During 1.8's early development, Dinnerbone stated that he had a “master plan” involving the Endermites and the Dragon egg. That, and Notch in late beta WAS working on a sky dimension, but never made it and only had time to do The End. So I have done some thinking, and have come up with this:


    Purifying The End.

    How it will be done

      Obtain the Dragon egg. (If the game detects no dragon egg after the dragon is defeated, it will spawn another. This is to ensure no griefers destroy the egg, there for rendering it impossible to purify The End without spawning a new one with /give.)


      Place the egg on the ground.


      Right click the Egg with 4 Eye's of Ender.


      Now, go out and cause some Endermites to spawn nearby, and they will home in on the Egg and enter it.


      The Egg will now have particles emitting from it, and will appear to shake.


      Shortly after, you will hear a noise and will be teleported to your bed/spawnpoint in the Overworld.


      All you have to do now to see the purified End, is enter the End Portal.


    1. The egg will remain where you put it. So it's probably a good idea to put it in an Ender chest to make sure no nincompoops do something with it.
    What it will look like

    The End's already generated single End stone island will still be there, along with any player made structures and obsidian towers. However, beyond the pre-generated and existing structures, there will be new islands generated infinitely in The End. For now they will have the same blocks as in the Overworld. However in the future I may make them out of some new blocks, and perhaps even 1-2 new ores and a few new mobs. Endermen will still spawn, but most of them will spawn on the main island. They still however, have a chance to spawn on the other islands, but the chance is quite low. Also, I forgot to mention that The End may have either a normal daylight cycle, permanent day or, permanent night. And that said, the sky will have the same color as it did in the original sky dimension, as the purple hue seems fitting. If you fall off the islands you'll be teleported back into the overworld and falling from the sky, so you don't lose your items in the void. These islands are populated with oak trees, although the occasional Sambucus tree is present. These islands may have overworld ores in them.

    Content

    Mobs


    Cirros

    -HP: 10 (5 hearts)
    -Damage: None
    -Drops: 1-2 Cloud blocks
    -temperament: Peaceful
    -Description: This gentle creature is like a group of living clouds, with a trailing tail. Often flies about the skies without a worry in the world.


    Beetle
    HP: 24 (12 hearts) With an armor rating of 4 armor points (2 full units)
    Damage: Melee is zombie equivelant, but if target is further distance than melee range it will shoot a sticky goo that will give you slowness II for 4 seconds if you get hit.
    Drops: Gooey coat
    Temperament: Hostile. It will jump up to 6 blocks in one leap.
    Rarity: Common
    Description: This is a new arthropod in Minecraft. This very dark blue Beetle can see through walls. It has green glowing spots.
    Spawning: Spawns anywhere with a light level of 6 or less in The End after purfication. Spawns in packs.


    Automaton
    -HP: 30 (15 hearts)
    -Damage: Easy: 2 hearts Normal: 3 hearts Hard: 4 heart-Drops: 1-2 Cloud blocks
    -Drops: 1-2 stone, 0-2 crystal dust
    -temperament: Hostile
    -Rarity: Will spawn exclusively in sky bunkers.
    -Description: This ancient golem has been patrolling the sky bunkers for its life, and will do so for eternity!




    Roc
    -HP: 24 (12 hearts)
    -Damage:
    Easy: 4 hearts Normal: 5 hearts Hard: 7 hearts
    -Drops: 1-6 feathers
    -temperament: Neutral, but tameable
    -Rarity: Uncommon, however a group will always be present on the original Endstone Island
    -Description: This bird is tameable with mutton. But, why add a tameable mob? Let alone that can fly?!? Well, it's supposed to be a way to get around between The End's islands. After being tamed, it can be saddled, but will not fight mobs for you like wolves. However it will retaliate it another mob damages it. Rocs can only fly for a period of time, as displayed by the same bar that is used for horse jumps.



    Eddy
    HP: Does not have HP, however dies after a random amount of ticks after 60 seconds
    Damage: Height on Easy: 8 blocks Normal: 12 blocks Hard: 20 blocks
    Drops: None
    Temperament: Hostile. Will attempt to chase any mob, player, or entity drop to toss it. Once it has tossed it into the air it will leave it alone. However if it is a player it will wait a few seconds then pursue the player again after initial toss.
    Rarity: Very Rare
    Description: This mob is special. It is a whirlwind that can toss you and other mobs into the air. along with entity drops. Only does so verticaly. It is not invisible, it is a spiral of particles with more particles at the bottom like a dust cloud. Particles are light grey/white. These will not be so massive as to lag your game, but not too tiny to not take seriously.
    Spawning: Anywhere on Ethereal grass in The End after purification.

    The clot remains a possibility until I can remember what I made the Aerogel for. \/


    Clot
    -HP: Depends on size, akin to Slimes
    -Damage: Also, akin to slime proportions
    -Drops: Aerogel
    -temperament: Hostile Clots and Magma cubes HATE each other.
    -Description: This bluish white Slime-like blob of condensation hops about The End peacefully, until it encounters a player. Hops higher than Slimes.
    -When an eclipse storm is occuring it will grow, it can reach a max size of 10.



    Giant
    -HP: 100 (50 hearts)-Damage: As much as it is right now.-Drops: 1-3 Emeralds, and uncommonly a golden apple.-Temperament: Mini-boss, hostile-Rarity: Only 3 spawn per Sky bunker

    Pigasus
    -HP: Same as pigs
    -Damage: None
    -Drops: Feathers, Porkchops
    -temperament: Peaceful
    -Description: The Pigasus is a winged pig that can fly, but tries to avoid ledges anyway. Can be ridden and behaves like a normal pig.
    Spawning: Appears with normal pigs as a 1/20 chance

    Notes on mobs:
    -Endermen will still spawn here, albeit less than they do right now.
    -Occasionally a Creeper will appear.
    Pigs will spawn here.




    Blocks and Items



    Okay sue me, I got a little carried away building other things. Also, the grass was supposed to be paler but being the derp I am I forgot to change the biome color stuff. Oh well.

    Ethereal dirt and grass


    These blocks make up the dirt and grass of the islands, respectively. The dirt is a bit of a grey, whilst the grass is a bright, and somewhat pale green.
    Requires tools to pick up: No

    Sambucus leaves and log

    These are the blocks that make up the Sambucus tree. The leaves often drop Elderberries.
    Requires tools to pick up: Yes, only for the leaves themselves.

    Cloud
    A white block that lacks opacity (In other words, sort of like ice) that negates fall damage, but does not rebound entities/players. Requires tools to pick up: No


    Aerosand
    This block has physics like gravel and the other sand blocks. But the key difference, is that instead of falling down, Aerosand goes up! This block will be able to carry redstone signals through itself.
    Requires tools to pick up: No

    Cloud bed
    This bed is crafted similar to normal beds, but can only be used in The End. Normal beds will simply explode.
    And if you die by falling off an island, you will have the option to respawn in your cloud bed, or normal bed. You will respawn at the cloud bed if you die by any other means of damage. Dieing in the Overworld or Nether will not respawn you in the cloud bed, but rather the normal bed in the Overworld.



    Crystal

    This glowing light blue block spawns in groups of others of the same block in crystal formations on the surface of the islands and in caves. These can be split into shards in a crafting table, and you can place down the shards on the ground as a light source. The shards can also be split into Crystal dust.



    Items

    Elderberries
    These berries only come from the Sambucus tree. Each one of these heals 1 & 1/2 hunger bars.

    Aerogel
    This is an uncommon drop from Clots. I had an idea what to di with it but I forgot to write it down. <_<

    Ancient Trident
    Has the lore “This trident was once used by a past individual who has since vanished”. This weapon has the same durability as Diamond swords, and does the damage of iron swords, just like the hammer. The Trident has the ability of extended reach, and also heal 1/5 of the damage you deal with it. If charged up (By holding right click) It can shoot a sonic charge that damages entities within a 3 block radius of the projectile. This weapon can be found in the sky bunker chests as a 1/300 chance. I heard Dinnerbone was interested in Tridents so I decided to add this. Cannot be crafted.
    Lightning charge
    This uncommon drop from Galestroms can be thrown. When it hits the ground it will summon a bolt of lightning.

    Crystal dust
    This luminous blue dust can be placed down similar to redstone, but does not mix with redstone when placed next to each other, and activates all redstone power compatible objects without a power source. If a power source is applied at one of the ends of the dust, the dust will stop glowing and will not power anything.


    Gooey Coat
    This is dropped from Beetles. This gooey liquid is used to brew potions of resistance.
    Structures and Trees

    Sambucus Tree
    This small tree is only found here, and it's leaves will frequently drop Elderberries. Also drops it's respective sapling


    Sky bunker
    This will spawn on its own island, almost completely taking it up. 3 Giants will spawn in each of these. Loot is akin to that of Strongholds. Contains plenty of skeleton and zombie spawners, along with Automatons that spawn naturally.



    Other

    Achievement get: When pigs REALLY fly!
    A new achievement that it is gotten by saddling and riding a Pigasus.

    Eclipse storms: You've purified The End.... Well, at least most of it. Being a realm of some what Ethereal qualities, weather is always a concern. However, the remaining power of The End that is not purified, is amplified by the weather. Resulting in a phenomenon known as Eclipse Storms. During these tempests the power of The End causes things to work differently, creatures to mutate, and skies to darken for a period of time. Lightning is extremely common.

    The folloiwng mobs are the result of Mutation from eclipse storms


    Galestrom

    -HP: 16 (8 hearts)
    -Damage: No melee, but shoots Freeze shocks, which cause slowness II to entities and players that are near the explosion. Also summons lightning there.
    -Drops: 1-2 Cloud blocks, and 1 Lightning rod.
    -Temperament: Extremely hostile
    -Description: It's similar to a Cirros, but instead of white it is a dark grey with light blue glows around its body and tail.
    -Mutates from: Cirros

    Mutated Beetle
    N/A right now, more to come later

    Cyclone
    The Eddy's particles will turn dark grey/black. It will toss entities, mobs, and players 1.5x the height it normally does.

    Endermen will become paranoid and attack any mob that can mutate or has already mutated. Will remain neutral to players.


    CHANGELOG \/

    8/18/2014

    +Added eclipse storms

    +Added Cirros and Galestroms

    +Added new blocks and a tree

    +Endermen become hostile to certain mobs

    +Added Elderberries

    =Changed some notes and some corrections

    +Dragon egg can respawn

    8/20/2014

    =Tweaked post and organized a few things

    +Added Automaton, Roc, and the possible Clot

    +Added Crystal blocks, shards, and dust.

    +Added Giant

    +Added Sky bunkers

    +Added lightning charge, and developer weapons easter eggs

    +Added Aerogel

    8/21/2014

    -Removed hammer

    =Changed Trident

    +Added Eddy and Beetle

    +Buffed mob damage

    +Added Gooey coat

    +Added Pigasus

    +Some other changes

    8/22/2014

    +Banner and and first concept pictures!

    9/16/2014

    +Added picture of some of the block textures
    Anyway,. Thanks for reading! Tell me your feedback below. ^_^ I'll see about putting pictures up sometime, and also a banner!

    Thanks for all the support guys! As of this edit its been roughly 24 hours and theres almost 200 views and quite a few replies! This thread is not going to swallow the Elephant whole though, we're gonna do this one step at a time.

    Banner: (Whoops, I'm having issues with making the banner able to be copy and pasted into sig's, bear with me here.)
    [quote]



    http://i57.tinypic.com/5etyiq.jpg <------ Put that in as an image.
    Posted in: Suggestions
  • 0

    posted a message on New Mob Idea!
    Yikes... No support on this one. Here's why:

    Being automatically hostile is not cool, since having to defend yourself from it would mean aggroing other pigmen around you, and pigmen are strong mobs.

    We already have Skeletons and Blazes in the nether forts, not to mention the ghast, so I don't think we need another ranged mob in what is literally hell.

    Having it spawn with a flame bow by default is kinda OP.

    A better name for it would be "Skeletal pigmen".
    Posted in: Suggestions
  • 0

    posted a message on Undead Horse Jockeys
    Support!
    Posted in: Suggestions
  • 0

    posted a message on Skin statues
    Hold your horses everyone, there is still something that can make this work:

    Using a player head on an armor stand will produce a model/statue of that player who's head you put on it. That could work.
    Posted in: Suggestions
  • 0

    posted a message on Prismarine stairs and slabs! (1.8)
    There is a bit of a problem here. See, I remember Notch telling jeb a while back to not make new blocks that aren't full sized blocks, minus the new doors. And as for tools and armor, eh, won't really work.
    Posted in: Discussion
  • 0

    posted a message on Enderstorms : A new challenge in minecraft / a rare occurrence and scary weather condition
    I like the idea overall, but could use some adjustments and perhaps a nerf in the end. (No pun intended.)
    Posted in: Suggestions
  • 0

    posted a message on Mob Abilities, Diversity and Subspecies! (We now have more Zombies and Slimes! Check them out!)
    Quote from Over9000Guy
    Hey guys, 9K here with a small idea for improving 2 semi-under-appreciated mobs; Endermen and Spiders. The idea is that both mobs will now spawn with randomized eye colors. The colors available are the 16 different dye colors, except converted to a glow-in-the-dark neon shade of the selected dye color to compensate for Endermen and Spiders glow-in-the-dark eyes.



    Eye Color Mutations

    --------------------------------------

    This means you can see an Enderman walking around with 2 eye colors very uncommonly. Also, you can see Spiders on EXTREMELY RARE occasions that have up to 8 eye colors. These cases of heterochromic eye colors are a result of a weird genetic mutation that occurs sometimes in nature and only effects mobs with glowing eyes. Scientists of Minecraftia think that this mutation alters the neon-type pigmentation to create odd and mystifying differences in color in each individual eye. This is pretty neat, but would probably work out as a separate thread for extra mob textures.


    New Abilities
    ----------------------

    Spiders can now stick to walls and ceilings to drop down on you for an ambush-type of attack. They kinda do that already, but they don't tend to sit very long and they just fall. This is pretty much non existant in 1.8, as spiders can no longer see through walls. (Darnit jeb)
    Endermen now try to flank/sneak up on you after they teleport when aggravated. Allowing them to be more stealthy. Perhaps give a few more details?
    At low health, Spiders will occasionally shoot a web out of it's thorax and it will leave some cobwebs where it hits only happens on Hard and Hardcore (as suggested by BlackAbsence, thanks by the way, it's very much appreciated). I like this idea!
    Endermen will EXTREMELY RARELY give you Blindness for 10 seconds when you look at them. Hm.... sounds like something for hard mode. And also, should probably nerf the duration of the blindness.



    Lol, the last bit was just for fun 😃. So tell me what you guys think and updates will roll in soon! Thank you for taking the time to read my suggestion ☺:3
    Posted in: Suggestions
  • 1

    posted a message on What do YOU die to most often???
    Friggin' skeletons. I've hated those things so much since 1.4 came out. Lava comes in 2nd, but I die very rarely to it, and its mostly due to ignorance or I didn't see the lava.
    Posted in: Discussion
  • 0

    posted a message on Nether Ruby
    Has some potential to it. Although it'd make more sense if the mob attraction block would attract hostiles instead of passive animals. Also animals already follow you if you have wheat, carrots, or seeds depending on them. Also, since the nether is so vast and cavernous and can see ores and sand for days, perhaps make it slightly rarer? Also, cheeseburger's idea of crystals hanging from the ceiling is rather interesting.
    Posted in: Suggestions
  • 0

    posted a message on KEKDOT Engineering: Freeways & Roads [Update 9/18/15 - Single Point Urban Interchange]
    Great job! I tend to prefer Railways over Roads, but this leaves me in awe! I can imagine it must take quite some time and dedication to make a project with such detail! If you aren't already working on a project, you ought to help out with the Greenfield or Lapiz point city projects! (Which Mancomtz is a part of) Heck, you're so good where as I'd hire you to help me on a project of my own... If I could. :P Not saying you have to join a project, but just a recommendation considering you're this good! And just curious, will you provide a world download containing your work? ;)
    Posted in: Screenshots
  • 0

    posted a message on Solar Eclipses
    I like it! Support! There is actually a few myths from old times that said when a solar eclipse occurred, it was a dragon eating the sun. So I'd almost say add a chance for a dragon to spawn, but that most certainly will not work. The Enderdragon is extremely destructive and only should appear in the end. So, yeah. Also perhaps make these a tad more common, and also perhaps add increased chances for slimes underground, and even add a small chance for magma cubes?
    Posted in: Suggestions
  • 0

    posted a message on Prismarine Hydra (New Mini-boss)
    Sounds very interesting! Support! Just curious, in the future, mind providing a doodle or concept of would it could look like?
    Posted in: Suggestions
  • 0

    posted a message on (Player) was hit by a Minecart.
    Don't mean to be a party pooper, but I have no support, atleast for now. :ph34r: Before getting all cranky, here's why:

    -Minecarts are ment to be as a transport option, not a death machine.

    -Wrestling with Minecarts in survival can sometimes be a pain. For example if you're trying to put together a group of carts, and they start bouncing back and forth, and also if you're messing with switches, that can be a problem too. I'd rather not be killed whilst doing a already finicky task.

    -Minecart is the only good way to get a Villager transported to another location without dieing, or getting lost. Not to mention transporting other mobs, including hostiles. And getting mobs into these things with this suggestion is gonna be hard, because they're either die or not get in. :(

    -Minecarts are one of the signature things about Minecraft we shouldn't make something as a Minecart for crying out loud more threatening than a Enderman or Zombie Pigman. Heck with that kind of damage on more complex Minecart systems, that's more damage than the Enderdragon! The Final Boss of Minecraft!

    I may consider supporting later on if things are changed here and Minecarts are improved in Vanilla.
    Posted in: Suggestions
  • 0

    posted a message on Building the biggest Cruise Ship!
    Looks great! The size is kinda overkill, but regardless pretty sweet!
    Posted in: Creative Mode
  • 0

    posted a message on City of Waterton project | Capital of Hutaria
    Just updated the OP with new pictures. Also some info on the trains. Enjoy!
    Posted in: Screenshots
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