• 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    I've been out for a month, and what I have to say is... WOW.


    My jaw dropped when I cruised through the new caves, blocks, and generation. Absolutely amazing. The ore retextures I wasn't fond of at first, but then I saw that they were doing it for colorblind people, and I applaud that! The ores contrast against the grimstone looks completely awesome. I've had my issues with Jappa but he has been hitting the ball out of the park.


    The ore gen overhauls I'm excited for. Different layers will take time for me to get used to, for sure. Especially since I hate having to dig out shafts; I much prefer spelunking (more so with this update). ...But it brings a totally new dynamic, and provided we mine in the right place we can get even more of an ore than we possibly could previously! And just... LOOK! Mountain mining is going to be a legitimate option!!! Plus, we now have a solid risk/reward for going into the deep dark!


    ...With that said, I've been looking at the lack of cave biomes in game and the discussion from this and the previous page, and I have a suspicion. ...We may be getting cubic chunks. Or at least a vertical biome system. Either way, I can hardly wait to see the new biomes in game, particularly the lush caves and wherever the sculk will grow. [Crystal caverns?]


    We're only just starting to enter spring, and this is slated to come out in the summer. Going by that and of what we know, there is still SO much more to be had. I am so [expletive redacted] excited for this update to come out. This will forever change the game.


    Here's to hoping that we get new atmospheric effects and music like in the nether and oceans! [And I hope to see the day red dragons make it in, haha]

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    The best part about this snapshot is I can go farm salt from people complaining that the glow squid got in and it is glorious. ...Funny that it should be coming in considering Minecraft Earth is going to be kicking the bucket before long.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Be the last poster to win!

    Man, it's sad how inactive this place has become.

    Posted in: Forum Games
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from GerbilCrab475»

    I do find it funny that many of the features that have come recently seem somewhat inspired by past ideas. Coral and Piglens (Pigmen) come to mind. I don't see the red dragon happening since it sorta became the ender dragon.


    A LOT of features have made it in from the past, and it brings me joy. Red dragons were mentioned alongside the Ender dragon, but they were hinted at back in 2013. In any case, I hope they and giants come to full implementation one day, though it'll probably be under a different name.
    Quote from The_Shadow»

    My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.


    Which is good and it sounds about right. One of Minecraft's strengths is to be able to be played on any platform on any level of performance. Too many games these days forget to consider potatoes which leaves out many, many potential players.



    It's rather disappointing we haven't seen a snapshot this week, but that seems to be due to the next 1.16 release as well as a potential issue with whatever they're working on for 1.17. I'm curious what we'll see next week.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    It occurs to me that mineshafts, dungeons, strongholds, and perhaps fossils are could get a makeover. I'm curious how that is going to play out. Perhaps strongholds get relocated to the deep dark?


    What also occurs to me is that there's a non-zero chance we could see rubies and red dragons, or something like them. For the past several updates we've been getting features that have been previously hinted at in the distant past, and given that other minerals are making it in it's possible we could see rubies, and an update to caves and mountains would make it prime time for dragon lairs or something of that sort.


    In any case, I'm still well excited to see how this updates shapes up in its entirety.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.17 Update Opinion Thread

    Glowing plants, huzzah! Really looking forward to the lush caves. I've always wanted an equal to Terraria's undergorund jungle (and other underground biomes at that), it provides a cute pet, new flora types, and what appears to be a desirable source of clay. The availability of clay for huge builds has always been a nuisance.


    Regarding the dripstone water in the nether, that's not too terribly important given that water in its common form is still useless in the nether. The cauldron mostly being there for filling up water bottles and removing dyes. Though... Having a way to cheese fire damage is useful. Nonetheless, I'm glad that the cauldron is continuing to have its existence justified. I remember it did jack all back in the day.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    It's nice to see cauldrons getting another use. The powdered snow is neat. Looks like it has potential. A new use for leather armor, too! I find it quite amusing how snow golems, polar bears, undead mobs, etc, still take damage from the cold while in the snow. Spyglass is very neat. I adore the sounds amethyst makes when being placed or broken. Music, anyone?


    Regarding the End, just because something is the way it is now doesn't mean it has to remain that way. Look what they did to the nether and the ocean. They're great! Speaking of which, I'm curious if we'll see cavern generation within the nether altered and it introduced to the end.


    Another note: Notice how the Warden's core is similar to the faces in soul sand and the particles that emanate from it when using soul speed? Gives it more of an eldritch, creepy feeling.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Minecraft 1.17 Update Opinion Thread

    Forgive me for skipping over this if it has been noted earlier, but has anybody else noticed how much the Warden and sculk growths look like something ripped straight out of the End? The colors seem to match up, as does their alien nature and features. Of course, this could just be a fluke or a hint at completely separate content, but it makes one think.


    Speaking of, with the overhauls to the nether and caves, I'm curious if we'll see an End and surface overworld overhaul. 1.7 was a thing, yes, but it has been quite a long time since.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread

    Hi there, ZaffreAqua. I asked you a question before.

    This is what I said:

    "Wait really? Glow squid was the one you voted for? I'm not complaining but I'm just curious.Why the glow squid? And why not the Iceologer?"


    I didn't get around to voting due to being out of town, but glow squid has my pick for several reasons

    -Moobloom would have just been another rare animal, I don't see anything for it to add outside of aesthetic. Another biome exclusive mob too. Meh.
    -Iceologer, ignoring the subpar name, would have just been another biome exclusive mob. The snowy biomes already have polar bears and strays. Plus, it would just be another hostile illager mob, we have plenty of those already. Just use the illusioner. If it were something more creative like an icy arachnid creature disguising as ice or some original shtick, then I'd be more obligated to vote. Oh, and I don't have faith in it spawning much.

    -The glow squid, while ironically suffers from the same problem as the Moobloom, fits with this update. You aren't going to be finding either of the above anywhere near caves or with anything to do with them. Glow squid however could spawn in underground lakes and oceans.
    -It does something with the squid. Not much has been done with squid overall, having been in since early beta. Squid only got sounds 5 YEARS after they were implemented, and I think it's about time we got a variant for a mob that isn't yet another bloody humanoid! Too many of those. Blah.
    -Spices up oceans ever so slightly. It's small, but between seeing normal squid, fish and dolphins, it's be nice to have another thing swimming in the depths.
    -In the dark depths, a glowing mob can indicate passages and other locations which should be fairly useful.

    I will say that I wish it did a wee bit more, but we'll see.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Minecraft 1.17 Update Opinion Thread
    Quote from GerbilCrab475»

    They stated somewhere that they were showcasing the large caves to show what is possible but will be very rare. The large caverns are just one of many new cave types that will be added. To may understanding there are now two contributing factors to cave generation: Cave type and biome. They are independent from each other. This way caves will be very diverse. Here are the current confirmed biomes and types.

    Biomes: "Classic", Lush, Dripstone, Deep Dark

    Types: "Classic", Huge Cavern, Mesh Cave (mentioned in a tweet)


    Ah, okay that makes sense. Of course, we'll see how it plays out in the end. We don't even have a snapshot yet, but I'm excited for when they come out.
    Quote from Ptolemy2002»

    We've already discussed this 3 times in this thread alone. You can at least respond to what's already been said instead of trying to restart the discussion. The fact of the matter is that more people does not equal faster content. This is consistent throughout every game - Not just Minecraft.


    It took too long for me to understand this. Sometimes it still falls to deaf ears. But... Gosh, I remember the bugs all those years ago. THE BUGS. The game today is so smooth and bug free by comparison. I recall Minecraft being known for its bugs back in the day... I have nostalgia for the old days, but I do not miss bugs. The polish today is very much appreciated, even if I find myself miffed at the development time every now and then.
    Quote from GerbilCrab475»

    To be fair he's been at since 1.6 which was released 7 years ago. MasterCaver loves caves so much that he finds nothing else worth it. He literally has his own personal build and talks about it to a great extent whenever he's given the chance. Like, good for him and all but there's more to Minecraft than just caves.


    I see no issue with it. Just someone enjoying themselves and engaging in conversation.


    Frankly it's about bloody time that MINEcraft had an update centered around where a major part of the game takes place.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Minecraft 1.17 Update Opinion Thread

    I'm slow to the punch, but...


    It's here. It's finally here. You'd think for a game named MINEcraft there'd be more underground content. That said... There is a lot to unpack here.


    New ore, yahoo! Copper blocks look great for building, and are those... Lightning rods? At last! I've always wanted a way to control lightning. ...Outside of having the channeling enchantment.


    The Warden is a kind of mob I've been waiting for. I've eagerly awaited a subterranean golem-type enemy that packs a punch! With a unique aggro mechanic, too! It might pack a bit too much of a punch, but it's a good deterrent. Goats? Meh, can't say I'm excited but I won't be complaining either. Axolotls are a unique and just plain dandy addition. A new kind of pet, too! I did not expect them to attack other aquatic mobs. Of the 3 mobs to vote for, glow squid got my vote and I'm glad it got the majority of the votes too. Fitting, considering underground bodies of water will be a thing! Speaking of which...


    The world gen. I'm ecstatic that caves are being updated, and it is LONG overdue. I'm going to get the pluses out of the way first. LUSH CAVES. YESSS. I've always wanted such a biome ever since I played Terraria. I look forward to finding one and turning barren caves into underground jungles! Oh and the dripstone caves... Wonderful, just wonderful. The deep dark? Oh boy, having seen the demo with it and the Warden... That's going to be freaky. Underground oceans and lakes are something I did not expect, but with the likes of the glow squid and possibly other things spawning down there, I'm looking forward to it!


    Now's the part where I'm slightly less excited and more cautious/worried. The cave generation they showed it pretty cool, but I hope that it's not all vertical drops down from the surface like ravines, and I hope that the smaller, narrower caverns of old are retained. I liked exploring the labyrinthine caves of old. Judging by some of the statements, it sounds like they're being kept at least in some regard, but I'll wait and see. I hope the mountain generation gets spiced up to have some exciting features. I still miss the pre-1.7 extreme hills. As it looks right now they look a lot more like mountains, but they don't look terrible exciting to find a spot to build on. I guess I'll warm up to it. Hoping floating islands and all that crazy stuff sticks around... The large size of the caves is cool, but I find myself having reservations about it as well. I suppose scaffolds will find continued use if I can find a jungle. Building underground is both going to be much better and a serious pain in the neck, depending if you wanna hole up in a cavern wall or in a cave-free area.


    Overall looks great, I just hope that my worries are relieved. A wish in me hopes that lush caves also get to also be the underground for jungles on top of being found near azalea trees.


    It looks like we're going to be receiving even more content by the looks of it. Looking forward to that!

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.16 Update Opinion Thread
    So you're okay with things like Netherite? I mean I'm okay with it but some people don't seem to like it.

    What is this "spaghetti code" you're talking about?



    I am indeed "okay" with Netherite. In fact I'm quite pleased. It was a long time coming and it gives another reason to explore the nether as well as an incentive to dig through its lower layers. Some potential lore fuel too, but nothing concrete; you make your own story in Minecraft.


    "Spaghetti code" refers to old, messy, and hard to work with internal programming of a game. Games made on a lower budget and/or new and inexperienced creators suffer from this, as do long-staanding games. Minecraft and KSP are both of those. The games base programming will be an incoherent mess, jerry-rigged to get things to work without having to tear down old infrastructure. Not with the intent of being lazy, but out of not knowing better ways, not expecting future pressure, and saving the stress of redoing other things to account for it. It's part of the natural evolution of any work. As one gets better, early works will be realized as dilapidated and inefficient.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Minecraft 1.16 Update Opinion Thread
    It's worth to note that if you're the creator of something, you're never going to make everybody happy. That's just the way it is. Especially with something like Minecraft. The longer something goes on for and the more people follow it exacerbates this drastically. Minecraft has both of those in spades. 11 years and the most popular game of all time will do that. Different people have different ideas and interests and impress that upon their expectations.

    It is kinda sad, but it is what it is. I think they could have done more given the resources at their disposal, BUT I'm pleased with what we have. The nether is more interesting now. It's a fun place to explore, with haunting ambience and wonderful music, with new rewards and resources. They've accomplished what they set out to do.


    Mods and modders will always outdo the main developers of a game. I've seen it time and time again. Most of these modders don't have to deal with the spaghetti code of the core game, and passion guides them. KSP is a particularly prominent example, for one, though having met them, some of the modders there are terrible people.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Steve/Minecraft officially announced for Smash Brothers!

    It's done. Steve and co are at last up there with the other video game legends! I had wondered if the day would ever come, even if I don't play or care for smash bros very much. Cheers for our fellas Steve, Alex, Zombie, and Enderman!


    SOURCE(S): https://www.smashbros.com/en_US/fighter/77.html




    I personally look forward to any remixes that come out. Brings me back to the days of old when minecraft remixes were everywhere.


    ...Yes, I came out of hiatus while on a road trip in the sticks with dialup internet connection to post this, for what it's worth. :ph34r:

    Posted in: General Gaming
  • 0

    posted a message on What are you currently playing?

    Completing Spectre's campaign in Shovel Knight, and occasionally Minecraft.

    Posted in: General Gaming
  • To post a comment, please .