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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Soo.


    Problem:


    The installer apparently can't detect that I use MultiMC.


    And I can't find where it installed the mod into.


    Where do I find the files? To do it manually?

    Posted in: Minecraft Mods
  • 0

    posted a message on ~DecoCraft 2.4.1!!~ Decorations for Minecraft! Updated to 1.11.2 !!! ~DecoCraft 2.4.1!!~
    Quote from nickswereld»

    new version for 1.10 pleaseee


    Did you know that asking a mod dev to backport their mod is actually extremely inpolite?
    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!
    Quote from maxanier»


    Not sure about the biomes o plenty blood, sounds not really balanced



    It is in hell. If anything, make it add poison.


    One NOcould make a way of purifying it, but that is more work than it is worth.
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from lag4092»

    did you even bother to read the posts above you

    Does not seem like it
    Posted in: Minecraft Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from CaerMaster»

    Vanilla enchanting has always been absolutely terrible. [...]


    I truly do not know what Notch was thinking.


    You speak true words, brother!
    Posted in: Minecraft Mods
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    posted a message on Tales of Skyrim - Bringing Skyrim to Minecraft (Dungeons, Tools, Mobs, Magic, and more)

    Looks to me as if "Tales of Elder Scrolls: Skyrim" would fit better due to the mod actually making the game more tuned towards The Elder Scrolls with Skyrim being the specification

    Posted in: WIP Mods
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]
    Quote from Alexusexcel»

    Hmm...

    It seems that turning environmentallyFriendlyCreepers=true in CodeChickenCore.cfg doesn't prevent creeper damage to world blocks anymore. Any ideas?


    See?

    Nothing.


    I doubt he can even understand us
    Posted in: Mod Packs
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Who can remember when this thread was basically dead in the water?

    When that guy came around and said "Yup, it closed now" I really thought that something had gone horribly wrong with Thaumcraft in general.


    Now look at us. We are back, stronger than ever!

    Posted in: Minecraft Mods
  • 0

    posted a message on Current member title list
    Quote from AyalaRBLX»

    Thank you so much! Hah, the hidden ranks are very creative!


    Truly are
    Posted in: Forum Discussion & Info
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from EG_John_Clark»

    its not a modded server

    Then you might as well give up.
    Mods on unmodded servers are tricky to say the least.
    Posted in: Minecraft Mods
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    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]
    Quote from SallyYan»

    Yeah, hopefully one of them gets some free time to help you out

    At first I hope I can get it to work at all.

    I apparently am a skilled pixel pusher though, meaning no need for an extra artist, but I'd say any coder is (at least during the next month) better than I am!

    Coders and artist are there not at all, while the ideas just keep on coming. Some are good and get the recognition they deserve. Others not, but still get some coders.
    Posted in: WIP Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]

    I know aproximately 7 coders.


    Everyone is busy by now but maybe sometimes ...

    Posted in: WIP Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]
    Quote from SallyYan»

    Yeah, I had loads of bugs when I was modding, haha.
    I wish you luck in your bug fixing

    Ya know.
    I am not sure wether I will be able to pull it off.
    At least not alone.
    What I would need is somebody with time on their hands, coding skills and not too much creativity (or else they might be able to make a mod of their own) to help me.
    Or somebody to teach me. I am not sure how far the tutorials will take me and how much competence it will deliver.

    But when I look at some of the mods out there I can only think: "If people stupid enough to think that this is worth modding, can create a mod, then I can make one too".
    A bit like with driving cars.
    Posted in: WIP Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]

    I finally want to learn modding.


    Took me already one and a half hours to complete the first tutorial.


    Neat! Unforseen problems that should not exist rock!

    Posted in: WIP Mods
  • 3

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MinerGuyLex»

    "After using Alchemical Brass for nearly the whole duration of my studies, I feel like I could step things up, especially now after having put it to so many practical applications. Looking through a wide variety of items, I've noticed that Potions and many Alchemical blocks and items contain a very peculiar aspect not mentioned in the old scrolls and books of olden thaumaturges: Alkimia. With Thaumium using Praecantatio and Ordo to enhance Iron beyond any mundane state, why not use Alkimia to enhance Brass a step further? I have dubbed this new substance Alkimium, and it serves to be more suited for alchemical items than plain brass."


    "One of the first concepts I've drawn up with this new metal in mind is an upgrade to the Alchemical Furnace, replacing the brass on the inside and out with Alkimium, giving it a little boost in processing speed and a lower probability of turning a unit of essentia into Flux. In fact, Essentia seems much more stable in the presence of Alkimium. Perhaps this property can be explored further."

    "Another idea I had while designing it was for a Centrifuge that would always produce both halves of a compound aspect every time it performed a centrifuging operation. This "Advanced" Centrifuge should prove useful when trying to centrifuge aspects down into a specific lower aspect, rather than making it a coin flip."

    "Perhaps Alkimium can even be used as a Golem material. Brass sure seemed to work fine as a light and elegant material, but what will Alkimium give to these little mechanical assistants? After further study, it seems that golems built from Alkimium will move more swiftly... But something feels strange about their movements."

    "Infusing a pair of Goggles with some Alkimium nuggets and a little extra Alkimia essentia has attuned them to the actions of my Alkimium-enhanced devices, and Essentia tubing. When looking at an Alchemical Furnace with Alkimium, I will see the stats for how many items it can cook with the fuel currently placed within, as well as its current processing speed, and the overall likelyhood that Flux will be released into the Aura. When looking at a tubeless essentia relay, it will display it's maximum range. When looking at a Jar of any sort, it will show me how much suction the jar currently has."


    (Possible textures attached.)


    Sounds quite swell to be honest and looks good too!
    Posted in: Minecraft Mods
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