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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)

    what is taking this mod so long to be released???!! hurry up and release it please!!!!


    Oi! Do you even have the remotest idea of how difficult it is to literally change the fundementals of the game first, without breaking it to pieces, second to code it all in.
    If you were not aware (off course you weren't) there are already beta versions out. They work. The worldgen can be quite wild if you can't do it correctly though. And beware, it might break something apart.
    Posted in: WIP Mods
  • 0

    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)
    Quote from RoosSkywalker»

    Why isn't this vanilla yet?



    It really should be!
    Posted in: WIP Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    The mistakes of Azanor'a


    What in the name of language is that?!
    Posted in: Minecraft Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]
    Quote from SallyYan»

    Unfortunately I can't do any more modding at all anymore, my laptop died and I got a new one so I don't have any of the right programs anymore to do it; I also don't have much time to do it either, sorry. Good luck on finding a coder though, the idea sounds awesome!

    I knew that I would run into a dead end here, but I am trying to hold on to straws right now.
    Posted in: WIP Mods
  • 0

    posted a message on The Alagaesia Mod (Eragon/Inheritance Cycle Mod) [WIP]
    Quote from SallyYan»

    Yeah, there are so many people with good ideas who just don't have coders

    I have now found somebody with a good idea.
    It is quite and easy thing to implement as well.

    Swordplay!
    Parry attacks and attack yourself!

    Unfortunately, all our 3 people to turn to when looking for coders are ... missing in action.
    Would you be interested?
    Posted in: WIP Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Tried scanning the "arrow entity"


    A already fired arrow stuck in the wall, ground etc. ?


    And if that aint working, I would go with examine fire closely. After all, it used to be that once

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from Atum262»

    Thank you so much Robijnvogel for being working on a new version of Dimensional Doors for Minecraft 1.12.2.

    Is Zaesar_AoH doing this with you?


    And Zaesar_AoH, I remember you from the Harken Scythe posts. I had said something about the "Scythe Reforged" that they posted in that forum thread, but I never got access to that page nor any kind of answer. I'm a programmer, and I intend to update Harken Scythe mod this year.


    Yes, I am a contributor for this mod.
    I have made several textures.

    Well, I think I may have another very short project you could work on.
    Me and a friend of mine, called Ingoleth have currently managed to do the intellectual work for a little mod that could improve the minecraft combat experience.
    Basically, you would need to make a small little system that lets you block incoming attacks in a certain time frame when blocking and moving into the right direction.
    Would you be interested?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Doors v2.2.4
    Quote from Swordlegion32»

    Thank you so much! :D


    We are very much working on it at the moment.

    I don't want to say too much, but recently the textures for the doors made of the different woods have been created.

    Meaning, we slowly are stepping into luxury territory.
    Mind the slowly though
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Zaesar_AoH»

    * Shameless plug*


    Lol, I wonder if anybody can even read that ^^


    If I understood your problem correctly, you probably want something now that makes traveling to far away places super easy.
    As soon as Thaumcraft is in 1.12 I would recommend Dimensional Doors. It is stable, simple and swell for traveling loooooong distances!

    Oookay?! Nevermind that then
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from XelNigma»

    its more a balance thing, some aspects need more ways to get. Aura for example is a somewhat rare aspect if you dont have additional mods. Only found on non-renewable plants. Yet is needed for focus crafting and other common place recipes. It might also be found in the magic biome but as there isnt one with in a million miles of my base I cant comment on that. I know the wisps in the nether drop crystals instead of wispy essence now tho.


    ""> * Shameless plug*


    ", sans-serif">Lol, I wonder if anybody can even read that ^^


    If I understood your problem correctly, you probably want something now that makes traveling to far away places super easy.
    As soon as Thaumcraft is in 1.12 I would recommend Dimensional Doors. It is stable, simple and swell for traveling loooooong distances!
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from wasp609»

    you can increase the spawn chance for magical forests by changing the spawn weight in the config.

    Because that helps after you already explored miles upon miles.
    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving
    Quote from 3damnmuch»

    the $50 update bounty placed on this mod has generated what appears to be one interested person so far, there may just be hope yet.


    Daheck what?!

    Bounty? What did I miss: Explain

    Plus, the mod was hyper complex and that says somebody with basically 0 modding experience. I hope that the new animations in the newer versions lay some groundwork for animation mods in the future.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from praecipitator»

    Wait. Does this mean, no more updates for 1.10?

    This what you call: Logic!

    It's fun, right?
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from praecipitator»

    Indeed. I had something similar yesterday. Ended up cancelling the infusion process, since it caused fibrous taint.


    Also, something to check the stability would be nice. There was an addon which did this in 1.7 times. I think the item was called an "Arcane Abacus". You rightclicked the matrix with it, and it gave you things like "Item at x/y/z is not balanced".


    It was the Abacus.
    And it was usefull. Learned quite some things by using it one time only to be honest.
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from Zaesar_AoH»

    Soo.


    Problem:


    The installer apparently can't detect that I use MultiMC.


    And I can't find where it installed the mod into.


    Where do I find the files? To do it manually?


    Nevermind. It suddenly seemingly worked
    Posted in: Minecraft Mods
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