- Zaberz
- Registered Member
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Member for 11 years, 1 month, and 25 days
Last active Sat, Jun, 25 2016 18:26:50
- 8 Followers
- 1,106 Total Posts
- 72 Thanks
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Sep 20, 2013Zaberz posted a message on Snapshot 13w38a Ready For Testing!I have a really great idea for an adventure map with this > with the motion blur and night vision,my master piece will be complete > (won't say what I'll make cause people steal them every time)Posted in: News
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Sep 12, 2013Zaberz posted a message on Snapshot 13w37a Ready For Testing!This Update doesn't really add a lot into Minecraft like 1.6 did,in fact it just adds tons of bug fixes..I think it should be called 1.6.3Posted in: News
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Sep 12, 2013Zaberz posted a message on Snapshot 13w37a Ready For Testing!Posted in: News
That was available in 1.6...Quote from ota007
Also now you can play sounds with
/playsound <sound> <player> <x> <y> <z> <volume> <pitch> <minvolume>
although it doesn't seem to be working . Also pitch must be 2 max and min volume must be 1 max.
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Aug 26, 2013Zaberz posted a message on Community Creations - "Indev 1" ChallengeThat's Cool.Posted in: News
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Bump, if anyone downloaded the map please tell me what you think of it down below!
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Don't extract it, just open the zip folder (double click it) and you will find a folder inside, drag that folder into your saves folder.
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Bump. No one interested?
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Walkthrough by cyrosync:
Part 1:
Part 2:
Playthrough by Antvenom:
Older Versions:
_____________
V1.1-Alternate
V1.1-Direct
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V1- Direct
- Unique puzzles!
- Custom resource pack!
- Minimalistic design!
- All-in-one download!
- Simple to understand (pun intended)
V1.2:
Remade the clear mechanic to only clear dyes and minerals
You no longer have to spawn in papers as I have added a plethora of them
Made the last puzzle's hint MUCH easier
Made the second to last puzzle much obvious (sign rearrangement)
Secret
V1.1:
Made hints a bit more obvious
Minor tweaks here and there
V1:
Initial release!
This map does NOT mean to sponsor anyone or anything in any shape or form. The resource pack in this map should ONLY be used in this map and should NOT be used in any other map or event. This map is multiplayer compatible but to get the best experience you need to be in singleplayer. Any download links should link to THIS forum page ONLY.
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IMO Mojang should start optimizing and improve their implementation instead of blindly adding features over and over again.
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Woaaaaaaaahhhh I feel huge now!
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The map looks cool but the blue wool at the second room (the one with the starter chest with 4 raw porkchops and a helmet) doesn't teleport. I tried working around but it doesn't seem to work. You might want to fix that. Also please include some pictures at least and an introduction
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Haven't checked the map yet but the link to There is only 1 level is broken. This is the correct link.
Edit: I played the map and I must say that it is waaaayyyy better than the first one. It is much smoother too than the first one. Great map, though it would have been better if it was longer :P.
The map was good but the repetition of parkour really killed the 'puzzle' vibe of the map, so for the next map please include less parkour and more puzzles (also, try to keep the command blocks in spawn chunks and the map far away so that it doesn't lag as much).
PS: I used Google for the trivia questions x)
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Ok, so after I played this map and finished it fairly quick (6 hours) the only thing that is bugging me is
Dreadwing (the final boss) doesn't die. He is literally invincible. I tried reflecting his fireballs, I tried shooting him and even tried killing his minions. Nothing worked.
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Damn has it been a while since I last came to the Forums!
Well, I might start off to say that you have made an amazing job! Kudos to you fine sir!
I came from CS's channel and I must say, it is terrific. The only problem I find is that it tends to lag at low-end computers, but that is necessary as it is a huge map. Looking forward to more maps man!
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Marking scheme:
1=Awful
2=Needs changing
3=Satisfactory
4=Great
5=Excellent
Here are the things:
Experience (4): The experience was great, is was a thrilling map and such a great map to play. I really felt like playing Zelda in Minecraft. The villages were great, the view was great, almost everything enriches the experience. Now you might say "Why not a 5?!" Well, the thing that really bugged me was the fact that in the beginning of the map, hunger was such an annoying problem. Whenever I fight mobs my hunger bar drops to 5 bars (10 units) and there just isn't sufficient food to fill it every time and I had to wait for crops to grow and baby animals to grow up. I think it would be better if you gave players more food in the beginning.
Mechanics (5): I REALLY loved the mechanics in this map, it just blends in so good with the adventure part, the locked chests, level system, shop and most importantly the 'buy house' feature along with the 'Place x block to do x' such as the translate block and the construction block, so clever! You did a great job in this my good sir, kudos to you.
User friendliness (3): Now here is where the map scores bad. You see, when you just start a map, the beginning is the most important part of the map, the first impressions are what make a player think about the map and gives the decision to continue or to quit. The map really didn't sell good for me. In the beginning the map is just flooded with spawners, every 5 steps I encountered a zombie, I was never really able to enjoy the map at its fullest, I had to be distracted every 4 seconds by a mob and I was just bombarded by zombies and baby zombies.
Length (5): Map is really long and has a lot of content, I was never really bored and never ran out of paths to explore and dungeons to conquer. The map is great and the fine mix of hidden items and quests really made the map longer and more enjoyable. Map was really great.
Overall, the map was a great experience and good luck with your map making, Automator.
Final Score: 17/20= Excellent map!
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All the bosses in Minecraft are airborne so I thought that we needed a grounded boss so why not:
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Good luck on your server!