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    posted a message on splash text being annoying
    Quote from 5kull_kt

    i cant find it any where its like i have another minecraft :/

    Hold on cause this one's long!(works for windows)

    Go to the Start button.

    Go to Search

    Type in %appdata%

    Open .minecraft

    Open versions

    Select the version you are in

    Open (your version name).jar with WinRar or 7Zip

    Open the assets folder

    Open minecraft folder

    Now open the text folder

    You will see splash.txt,open that

    Delete everything and replace it with a dot-> .
    You're done!
    Posted in: Discussion
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    posted a message on Giant City, Dumb Villagers
    Quote from pwnage_potato

    No one ever said the villager AI was good. Believe it or not, I kinda like the simplicity of villagers.
    I kinda don't because they just wander about trying to get killed or just walk into lava pools.
    Posted in: Discussion
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    posted a message on Strangest Splash Text?
    Quote from RQEnterprise1

    Mine was just a random series of numbers, but a lot them are really funny
    If you mean 48152642 then that is the reference to the T.V show Lost that shows those numbers in the Minecraft Inventory.
    Posted in: Discussion
  • 0

    posted a message on Most annoying thing in Minecraft?
    I have to say that the bloopy coding of Minecraft.
    Mojang should seriously start hiring people that are better at codding.
    Posted in: Discussion
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    posted a message on 5 things you did not think you could summon in 1.7.2/1.7.4
    Quote from EtonGaming

    You can summon ANY entity, as far as I know. I'm not surprised by any of these.
    You're correct but wouldn't you be amazed if you saw something spectacular being spawned?Like an epic tornado of Primed Tnt.
    Posted in: Discussion
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    posted a message on Commands: /effect Strength how does it work?
    Quote from RQEnterprise1

    Does a fair amount of damage, are you planning to make some kind of map with this idea?
    Well not much people use Strength II+ in maps because it's too OP.
    I am using Strength 3 in my Warrior kit in a mini game I'm making.It basically deals 9 hearts of damage.
    Posted in: Discussion
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    posted a message on [Q]Returning MC'er from 1.4.6- What'd I Miss?
    Quote from EtonGaming

    Okay, a brief (I'm lying) summary:

    Redstone:

    Hopper - Added 1.5:

    Picks up items that are either inside a container above it, or lying (as items) on the ground above it. Transports items at a rate of 2.5/sec in the direction you 'point' it when placing.

    Dropper - Added 1.5:

    Similar to Dispenser, but can fire items INTO containers. Does not shoot arrows, snowballs, etc as projectiles - only as items. Does not dispense liquids from buckets.

    Redstone comparator - Added 1.5:

    This is a little tricky to explain nicely, but here goes.

    The comparator has three functions. The first is 'comparing' redstone signal strength. The comparator basically checks if the signal strength going into the back of the comparator is equal to or greater than the strength being put into the side of it. If this is true, the comparator outputs a redstone signal that is the same strength as the signal coming from the back.

    The second function is activated when you right click on the comparator, and the torch at the front turns on. This is called 'subtraction mode'. The comparator compares the two redstone signals from the side and back again, but this time, 'subtracts' the signal strength at the side of the comparator from the strength at the back of the comparator. If the answer is positive, the comparator outputs the answer in the form of a redstone signal.

    The third function is to determine how full a container is. A single item in a chest, for example, will generate a signal of 1. A full chest will generate a signal strength of 15. Phew, that took a while to type!

    Redstone block - Added 1.5: basically a constantly on, pushable by pistons redstone power source. It's a little bit quirky in some ways. It basically behaves the same way as a block directly powered by a repeater/lever/torch - it will power redstone next to it, and will power redstone devices directly adjacent to it, but won't turn off redstone torches on a block above it or power non-redstone blocks next to it.

    Weighted pressure plates: Detect entities (items, mobs) on them, and output a signal strength relative to the amount of these things. Gold is 'more sensitive' than iron (requires less items for a greater signal strength).

    Daylight sensor: outputs a redstone signal relative to the time of day. Noon will have a strength of 15, and night 0.

    A ton of bugfixes. Many redstone devices that relied on glitches in 1.4 and below will now be broken.

    Mobs:

    Horses - Added 1.6:
    Can be tamed by riding them repeatedly until they 'break' - you know this has happened when you see hearts coming out of the horse. Need a saddle to be able to move under your control. Different horses have different speeds and jump heights.

    Zombie changes - Added 1.6: Yes, like other posters have said, they can 'call' and spawn others when hurt by a player/not being looked at. Baby zombie (pigmen) now spawn naturally, and are as common as zombie villagers. There is a very small chance they will spawn riding a chicken.

    Skeleton changes - Added 1.5:

    Shoot more quickly the closer you are to them. This makes a bow even more useful.

    Core game mechanics:

    Regional difficulty - Added 1.6:
    The longer you stay in an area (up to 50 hours), the more likely it is that mobs will spawn wearing (enchanted) armor, and spiders will spawn with positive potion effects. Some other things are affected as well.

    NBT tag changes (Added multiple versions):

    Basically, are more flexible now, and can be edited using commands in the future 1.8 update.

    Worldgen and misc blocks:

    Deserts no longer have pools of water. This was added in 1.6.

    All of the stuff below was added in 1.7:

    Many new biomes, such as Mega Taiga, Savanna, Ice Spike biome. There is too much to go over here. Check the Wiki.

    Biomes now form 'clusters' - it is now very unusual to see a desert next to a tundra biome.

    New packed ice in Ice spike biome - can be harvested with a silk touch tool. Behaves like normal ice, except is a fully solid block and does not melt at high light levels.

    Podzol - In Mega Taiga. Mainly decorative. You can grow huge mushrooms on it just like Mycelium.

    STAINED CLAY AND STAINED GLASS - Stained clay added 1.6, generated in Mesa 1.7, stained glass (panes) added 1.7:

    Hardened clay is formed by cooking clay BLOCKS in furnaces. Can be dyed to main stained clay.

    Stained glass is made by surrounding a piece of dye with glass. More opaque than regular glass. Can be crafted into panes just like normal glass.

    Hay bale: Mostly decorative. Is flammable. Crafted with 9 wheat. Can be fed to horses by right clicking them with this block.

    Nether Portal changes - Added 1.7:

    You can now make GIANT portals, up to 23x23 in size. Minimum size is still the basic 5x4.

    Portals can now be lit anywhere - not just at the bottom.
    You basically explained it all and I was pumped to answer.
    Posted in: Discussion
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    posted a message on 5 things you did not think you could summon in 1.7.2/1.7.4
    Quote from craftingTARDIS50

    Hello

    Now we all know that you can summon Giants and Ender Dragons and Green Robe Villagers and you know you can summon any mob in the game but here are 5 you did NOT think you could summon:

    1 Ender Crystals
    These items only seen in the end can be gotten by summoning because technically it is an entity.
    STRING: /summon EnderCrystal

    2 Minecrarts
    Any type of Minecart from regular to mob spawner to command block cart.
    /summon Minecart or for minecart with something: (ex) /summon Minecart

    3 Boat
    Can be summoned to anywhere but underwater they will not float up
    /summon Boat

    4 Primed TNT
    Can be summoned because they are actively moving when you summon them
    /summon Primedtnt

    5 Undead/Skeleton Horse
    Now I know what you're thinking. Those weren't implemented in the game. They actually were like Giants that didn't spawn naturally.
    UNDEAD UNSADDLED: /summon EntityHorse ~ ~ ~ {Type:3} UNDEAD HORSE SADDLED:/summon EntityHorse ~ ~ ~ {Type:3, SaddleItem:{id:329}, Tame:1}
    SKELETON UNSADDLED: /summon EntityHorse ~ ~ ~ {Type:4} SKELETON SADDLED: /summon EntityHorse ~ ~ ~ {Type:4, SaddleItem:{id:329}, Tame:1}

    Please do not leave negative comments about this post because you already knew you could summon these things. If you know of others that I or other people do not know how to summon fill free to tell me!!!

    craftingTARDIS50
    I already knew all these.
    The things that I found interesting were that you could summon Flying Ender Crystals /summon Ender Crystal ~ ~ ~ {Riding:{id:Bat}}
    And that you can Summon Creepers with Fuses of 0
    Last not least,I would like to show you a trick I learned and that is summoning a rain consisting of arrows.
    (You will need lots of command blocks})

    /summon Arrow ~ ~50 ~
    Posted in: Discussion
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    posted a message on What is the most useless mod ever and the most usful
    Quote from toxicvirus1230

    You again.....
    I know...this person seriously needs a ban right?
    Posted in: Discussion
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    posted a message on Commands: /effect Strength how does it work?
    Each level increases it with 1.5 hearts.

    Strength 1 with bear hands-3 damage or 1.5 hearts
    Strength 2 with bear hands-6 damage or 3 hearts.
    Posted in: Discussion
  • 0

    posted a message on [JOKE TOPIC] What type of chips should Jeb add?
    I want Steroids Chips.
    Posted in: Discussion
  • 0

    posted a message on Looking for Melons
    Quote from Bad_Jim

    You can use this utility here to map the biomes in your world and find jungles

    http://www.minecraft...etc-finder-172/
    Or he can just go into creative and grab them.
    Posted in: Discussion
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    posted a message on Who knows some epic glitches?
    Quote from Nepenthesis

    My favorite is putting down ice blocks, then soul sand on top of the ice blocks. When you walk on the soul sand, you'll go a LOT slower than usual. It's not very helpful but it's cool. XD
    That isn't a glitch,that's a feature.

    If you splash yourself with a potion of Healing II the second you die you will respawn with the death animation and have it till your next death.
    Posted in: Discussion
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    posted a message on Weird arrow behaviour?
    It's either by an Infinity Bow or a Skeleton.You should just ignore them,it's a feature.
    Posted in: Discussion
  • 0

    posted a message on A new minigame
    Quote from Sapphiresin

    You could post a download to the map for others to try out.
    Yeah you can try that.
    Posted in: Discussion
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