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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from PCAwesomeness

    Keep Lurkers the same, please! They were inspired by the Paramite, weren't they?


    I love your ideas! But where would the Luminoth and Ing spawn? Also, IMO, I thought beholders were supposed to be normal mobs, no matter how tough they are.

    Please don't hurt me...


    RAAAAAAAAAAAWWWWWWWWWWWWRRRRRRRRRRRRRRRRRRRRRRRRR! =P

    Also agreed on the Lurkers. I like them at their current size. I could understand them being maybe a little bit smaller, but not by much.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Oh man. If you do make a light creature pack I have a suggestion for the race:

    http://static4.wikia.nocookie.net/__cb20090505230626/metroid/images/f/f6/Luminoth_model2.png

    The Luminoth from Metroid Prime 2: Echoes. They were an ancient race of highly advanced beings whose world was split into two dimensions when a meteor made of strange, highly radioactive and mutagenic materials. One world became a was their regular world of light and the other was a twin of darkness. The beings (the Ing, nightmarish beings of shadow that could posses lifeforms and objects in the real world) of that dark world sought to ensure their survival of their own world by stealing all the energy from the world of light to stabilize their own.

    Basically I recommend these creatures since their strange aesthetic fits that of the creatures you have compiled so far and by virtue of that fact that Lumi is in their name and they cherished and protected the dying light of their world during their war with the Ing. Also I think you might find looking at the Ing helpful for getting inspired about the design of your shadow creatures. They had a variety of cool and intimidating forms, from their hand-shaped warriors to their simple puddles of shadow that would sprough pseudopods with eyes.

    Speaking eyes, I also noticed you plan on a Beholder type creature for the Extreme hills biomes. Might I recommend you consider a Beholder as a miniboss or boss creature for the biome instead, as beholders are meant to be horrifyingly tough creatures with a range of abilities (each eye fires a different ray of magic) and a strong resistant to magic itself. Instead you could have one of their lesser species like the Gauth or some form of Beholderkin be the normal Extreme Biomes variety and the Beholder be the boss or miniboss. If you go with Beholders as the miniboss you could even have the truly epic and massive as a summonable boss.

    Anyway, sorry to nerd out so extensively there. I just figured give recommendations in keeping with the flavor of Beholders in most game lore. Ultimately however, your interpretation of them is exactly that and has nothing to do with my expectations. I trust they will still be magnificent no matter what course you decide to take with them.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite

    Sounds about right!


    Well in my test version they're now healing from rain nicely, I'll add water too, seeking out water is a nice idea, I need to revamp that code for the Dwellers so that they'll actually head to water, currently they'll wander randomly but will prioritize water blocks if found.
    The Trent wont be a boss, just a bigger, tougher Ent, but there will be a tree-like boss for the forest and these are all very good boss mechanics.


    Yea, I meant the boss type of trent. Sorry for the lack of specificity there.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    I do like the idea of ents healing in the rain and in water
    Quote from typod666

    Hey, i have a couple suggestions for some mobs. For the Ent (possibly future treant) perhaps they get a regeneration buff when it is raining? Also, what if there are different varieties of Ent/Treant (like in LOTR, or even Mo'creatures) where you can get a birch, or oak 'subspecies' of mob? Perhaps ents/treants could plant saplings on occasion to spread the forest, this would make minecraft forest feel more alive.

    Also, i thought ents are neutral, in my game they are quite aggressive, is this intended?

    For Raptors, what about the possibility of breeding them? Perhaps you can crossbreed jungle and plains varieties to get even rarer types (with unique abilities?).


    I love the idea of ents regenerating in the rain. In fact, I am watching one bob around in a river right now and I think they should heal in water as well. Maybe they can even be programmed to seek out nearby bodies of water when their health is around 30% or so. Also it would be neat if the boss Treant did something similar, like summoning rain to give itself a regen buff and when it gets really week it roots itself to start healing and its bark turns to iron and you have to hit it with an axe until retracts its roots and starts fighting again.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite

    Well I've just about got the next mob modelled already, I did it a few days ago! But I'll open a vote again for the next mob!

    So what would people like to see the most for 1.4.5? No water or lava mobs yet (ones that swim, the Lacedon is ok), also the Vespids should come after the Conbas are added and also Calpods and Vespids are going to take a while because of their nests, I think for now getting the easier ones out first could be better.


    Still hoping to see those Lacedons soon. A threat lurking in the oceans would make boating over the ocean a lot more tense but also a lot more interesting. If you do go with that seaweed roping idea make it so that they can pull you right out of boats too (at least on hard-mode or nightmare).

    "SURPRISE SAILOR! You're drowning now!"
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from TheMinshafter

    Hey lycan! I know you posted a huge list of planned mobs and features on your website. I saw one mob on the list: the Yale. I like the idea, and it fits the mountain biome. It gave me an idea, though, involving a creature called Appa. Appa was a flying bison in Avatar: The Last Airbender. I think that if there was a flying bison-like creature that lived in the mountain biome, it would make a wonderful mount. You could mount the bison and then fly across the mountains. Also, a storage saddle might be an idea. A saddle that can store multiple chest. It would be wonderful for a nomadic lifestyle in minecraft.


    link to image: http://3.bp.blogspot.../appa01pe-1.jpg


    I'm pretty sure I recommended the same thing at one point, so naturally agree with your idea wholeheartedly! It really would be awesome to travel the world on one of those. It could be a large beast of burden with lots of storage space and a large health pool, and would fly at a moderate clip as well (it wouldn't be nearly as fast as regular mounts, only a little faster than walking in the end, but you make up for the lower speed by just flying over terrain). You could even give it a special mount ability where it flaps its tail to make a gust of air that pushes enemies away when you are on the ground and gives you a burst of sped when you are in the air (it would of course have a cool down to avoid abusing it).
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    My vote stays with the Lacedon. The oceans of minecraft really need some kind of element of danger.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Zomblad

    Can you please add in next update of mod WASP type mob? I love insects and then you make this update on 1.6.4 of mineraft I will be so glad!!!
    Sorry, I bad in english, I russia. :(


    Since you like insects a lot have you heard of the Erebus mod? It's a dimension based entirely around insects. If you haven't you should really check it out :) :

    http://www.minecraftforum.net/topic/1652014-162011a-the-erebus-dimension-of-the-arthropods-bugfix-update-a-new-underground-world-ruled-by-giant-arthropods/

    It should more than tide you over until vespids show up.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from FatBobTheSlob

    Kobolds needs tweaking too, this is from killing 6 kobolds with loot 3 weapon: http://i.imgur.com/0Zgpg4h.png


    Yeah there drop rates seem to high and they do not appear to be running away from me when I am above 50%.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Lycanite

    The attack damage and sometimes speed of all mobs increases on hard difficulty, but I could possibly affect more things such as attack speeds, range, aggro range, etc, I could even make Trites and Lurkers jump extra far and more frequently. Rapid fire Belphs with extra damage? Maybe longer burning times and poison times, etc, so many possibilities. I think I will go over Hard difficulty and implement this! I'll set it so that normal difficulty uses unchanged stats, Easy/Peaceful uses slightly lowered stats and Hard/Hardcore uses insanely raised stats!


    You could look at implementing in a shared config a super hard mode that the player can activate in case they are playing in a powerful mod pack and want more challenged out of the mobs in the pack.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from PCAwesomeness

    Well, those are the Raptor dinosaurs, although they're more of a bird than a reptile.

    Besides, we have Remobra, and soon, we'll have Vespids!


    Well birds are indeed descended from dinosaurs and more than a few dinosaurs, especially in the mid to late Mesozoic era, had feathers. It would appear that most of depictions of them as leathery lizard creatures is incorrect, and the name raptor, after all, comes from modern birds of prey. Here is an link if you need to take a look.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    The focus of M4 was to release it for 1.7, so compatibility between M3 will most likely be nil.


    Okay, thanks for letting me know.

    Also, is there going to be a lot of changed mechanics, kind of like what was proposed for Metallurgy reforged, or will it be pretty much the same experience with 1.7 coding?
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Since you have so many slots open for plains mobs I figured I would take the time to fire some more suggestions your way.

    Plains Mobs:

    Sabre Beast: A hulking beast that has the bulking proportions of a massive bear or boar (kind of like this nightmare beast, but maybe more natural looking), but some of the feline physique and characteristics of a Smilodon (Or Sabre Tooth Tiger, if you prefer to call it). The result is an almost gorilla like posture accompanied by bulking musculature around the torso like that of a bull. The creature has large bear claws on its forepaws that it uses not only for brutalizing its prey, but also help give it purchase, digging into the dirt as it charges forward. All hit by its charge are knocked aside as well as dizzied and slowed by the power of the beast's blow. The creature then proceeds to sweep its large arms at enemies trying to stay out of its reach with its paws, dragging them closer towards its fearsome bite. What's worse is that the creature has a nigh impenetrable hide and is capable of taking serious beatings. This is amongst the rarest of the Plains mobs and could be the "mini boss" type. Would also make a baller mount!

    2. Badger Moles: Yup, getting old school here for those of you who may have watched Avatar. These creatures however are not the noble, hulking, music loving beasts of the show however, but are instead feral monsters the size of a large dog with behavior more akin to the from Courage the Cowardly dog (yes, getting old school again here =P). Unlike other borrowing creatures like the Crusk, it uses its burrowing capabilities not for evasion, but instead as a means of aggression. When it detects suitable prey at night it burrows beneath the ground and seeks to burst out beneath their prey, launching them high enough into the air that they injure themselves when they land (causing slowness basically), so that it is easier for the Badger Mole to close with them in a terrestrial manner so that it may relentlessly bight and claw them. These creatures are docile at sunrise and will burrow into the ground and sleep by day. There are whispers of larger, and thankfully rarer, varieties that are unstoppable mounds of unreasonably muscled aggression, that take up their prey in their mouths and thrash them about before hurling them like limp rag dolls (basically like the weremole clip). You could just decide that this is the version of the creature you like and combine it with the sabre beast as a hulking monstrosity that haunts the night.

    3. Behemoth Shards: Are golem like constructs, somewhat taller than a man, and are able to walk upright despite the great weight of the piles of ancient, worn stones that comprise them. These cracked stones have patches of moss and ruins where there are not broken, and though they seem closely packed together slim gaps divide them, making them seem as if they were... floating. These beings wander about the plains seeking to recombine with others of their kind. Lore talk, aside these creatures are remnants of ancient constructs/guardians made from ancient ruins. The Normal shards that spawn are the size of a man and are docile until struck, and when slain the break into 4 shardlings that have little health and do no damage. The shardlings attempt to swiftly run away and recombine with another shardling into Medium Shard (a reverse slime effect of sorts) and either fight their assailer or combine with another medium shard back into a Normal shards. Normal shards wander ceaselessly during the day until they find others of their kind to gather with and then continue to wander as a group. At night they combine with another nearby Normal Shard into Large Shards, which then become aggressive towards players, and in turn Large Shards will into seek to combine with another Large shard, becoming a very nasty Hulking shard. 8Hulking shards will in turn form a Behemoth a plains boss akin to the colossi from Shadow of the Colossus (could even have multiple, randomized forms presenting different challenges). These boss Behemoths can also be summoned by combining drops from the Shards with rare ingredients. I think such a hulking creature would be perfect for an open plains biome, and could be so massive that it just smashes most trees and weak structures out of its way. Of course to prevent the boss from spawning without the player deliberately gathering enough shards together or crafting a summon item these beings would be one of the more uncommon plains spawns. Naturally the stages can be as complex as you like too, as I realize 5 different forms would be a lot of effort.

    4. Drakes: Small winged dragon creatures that are highly territorial and rather rare.

    5. Undead Centaurs: Because I saw this awesome picture. Maybe these are once buried centaurs that only spawn underground, or maybe centaurs are fond of necromancy in this world. Maybe centaurs themselves could be peaceful like villagers, but are also plagued by the curse of undeath. Maybe the undead centaurs are just a rare variety of centaur with special attributes or just a different look. I don't know damn it,they just look cool! It has to work somehow =P.

    Anyway, I guess I will leave it at that for now. I realize I've been, yet again, rather spammy with the suggestions.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from PCAwesomeness

    Ah, I love these suggestions!

    I remember suggesting stuff like yours.


    Bumping for show and tell purposes.


    Ah, yes. I forgot about that. I really like these ideas as well, especially the turtle as the potential livestock mob. Also the bloodgull or whatever flying ocean mob that is decided upon could spawn during the day and be a passive roosting creature until night fall at which point it relentlessly harries the player. Also I think any sort of crab creatures should only attack when hit as you said and when they detect a weakened player nearby, similar to kobolds as they too tend to be scavengers. Also any shark mobs and/or the aggressive fish should have a slight chance of spawning more when they hit the player (an inverse of the zombie affect one might say) as a kind of blood in the water/feeding frenzy type deal.

    Also if the Tarantulas do plop cobwebs or their own web trails that disappear over time all over the place along with egg sacs I would make them the rarer, tougher, miniboss type mob for the biome so there won't be too many of them spamming this stuff all over the place.
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from PCAwesomeness

    I'd have to go with Geken.

    Anyways, will you make it so Tarantulas could poison you and could jump far, and so Centipedes are able to burrow into the ground?


    Ooh, maybe the tarantulas could sometimes leave little cobwebs and occasionally egg sacs behind them, kind of like the Demon Spiders and Dune Maggots from from Diablo 2. If you don't break them in time little ones will burst out, but if you do break them you have a chance of getting tamed ones. Speaking of the Diablo 2 spiders I think it would make a neat model for them as well, with their giant sabre like fangs and their giant, bright, freaky bellies.
    Posted in: Minecraft Mods
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