• 1

    posted a message on [0.10.4] WorldShaper - Level Editor for iOS
    WorldShaper
    by ZCodeMT

    This requires that your device be Jailbroken. Apple currently does not allow this kind of application.
    How To Buy:
    1. Open Cydia
    2. Click "Changes"
    3. Click "Refresh"
    4. Search for "WorldShaper"
    Money?
    Currently WorldShaper is $3.99. I have spent uncountable hours working on this and the tiny cost helps me continue working on MCPE tools/mods. I may at some point release a lite version but I have not done that yet.
    Errors?
    I have tried to make sure WorldShaper will work for everyone with iOS 7.0 or later and a screen size at least as large as the iPhone 5s. If it does not work for you, notify me on twitter @ZCodeMT. Also, report your issue at https://github.com/ZCodeMT/WorldShaper. Please include the crash report.
    What else?
    For updates on my latest work, follow me on twitter. For my MCPE iOS mods, add http://apt.zcodemt.com/ to your Cydia sources. If you have iOS mod requests, contact me on twitter.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [WIP] LevelShaper: Another, better level editor for iOS
    Quote from ImperfectLion

    Hello,

    This app is brilliant and really clean! But there are some bugs:

    1. I don't know what Instabuild does
    2. You cannot edit your inventory or add new things (only delete items you already have)
    3. 'Armor' tab doesn't work

    Other than that I really like the design and everything :D good job!


    1. I don't either but it's one of the players abilities so I put it in.
    2. Like I said WIP
    3. See number 2

    Posted in: MCPE: WIP Mods / Tools
  • 2

    posted a message on [WIP] LevelShaper: Another, better level editor for iOS
    First and foremost, before I say anything else, I would like to point out that this as well as almost every other mod/tool for iOS requires that your device be JAILBROKEN. If you are not on a jailbroken device I suggest you look into Jocopa3's MCPEedit.

    LevelShaperAnother, better level editor for iOS.How to get it:
    1. Add http://cydia.myrepospace.com/zcodemt/ to your Cydia sources.
    2. Search for "Minecraft Level Shaper" in the search tap.
    3. Install "Minecraft Level Shaper"
    Versions:
    • 0.1.0: Initial release
    • 0.1.1: Added inventory tab
    • 0.1.2: Implemented adding and removing inventory items
    • 0.1.3: Implemented full inventory editing
    • 0.1.4: Added item images and changing inventory by name
    A very big thanks goes to these people for inspiration and being awesome:
    • Jocopa3 (@Jocopa3)
    • Intyre (@iMCPE)
    • 500ise (@zhuowei)
    • C0deh4cker (@C0deh4cker)
    Posted in: MCPE: WIP Mods / Tools
  • 0

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from Ender

    Whenever I do that, my cydia gets messed up and I get hash sum mismatch, so I don't do that, it messed up mynipad pretty bad last time I tried that so.


    Btw was that sarcasm?

    To tell you the truth I wanted a solution for that same problem for a long time. I felt very silly when I figured out how to do it.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from RedstoneWireTech

    Could you add a feature where we could add any mod into the mod menu

    Any mod that you want in the mod menu has to be edited and recompiled. I can only do that if I have the source code. I will be happy to take suggestions.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from blakeman1

    ... Thanks for telling me. Does it also work with removing?

    Yes
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from blakeman1

    Instead of adding a package 1 by 1 and respringing, could you add all the mods onto one package? So we install one and have all the mods. You could also update the "all in 1" package so a new mod could be in it.

    I thought about that, but Cydia has a built in feature that is even better. Before you tap "confirm" to install a package, tap "continue queueing". When you have queued all the packages you want, you can install them all at once in the "Manage" tab.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from Ender

    Whenever I downloaded this, it never showed a pickaxe icon. Any help?

    iPad 3 iOS 5.1.1

    iOS 5 doesn't work. I'm working on that right now.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    Quote from Loading3

    Hmm. Not working for me... im on ipad 2 ios 5.0.1. Mod menu button doesnt show up.
    Quote from Thejailbreaker82

    Does this work with all libstubhook mods? (could it?) Or just the ones in your repo

    Oh and the mod button wont show up, IOS5.1.1

    Sorry about the button, I must have used an iOS 6 only feature. I will fix that as soon as possible. It will work with all libstubhook mods that support it.
    Quote from Firerange

    It says an error trying to over write the .mod_menu.png when i try to install it

    You must have an old version of ModMenuMod.
    Quote from MinnieV20862

    I'll admit, the formatting looks more impressive than that of TreeBl's CarbonPE, but until more useful mods(like that of on CarbonPE) I don't see a point in this at the moment. But I realize everybody's gotta start somewhere, so on that note, I would like to say great job and keep up the good work!

    This mod menu, unlike TreeBl's, supports mods written by other people. There aren't very many supported mods at the moment, but I intend to change that.
    Quote from XxThomZxX

    Cool stuff. :P

    It´s possible to do an "iPad version" because the pickaxe button is on the chat button.


    I'll get to work on that asap.
    Posted in: MCPE: Mods / Tools
  • 11

    posted a message on [iOS] ModMenuMod - Mod menu for iOS
    A few things to (hopefully) avoid questions:

    - This is for iOS only.
    - These mods require your i-device to be jailbroken.
    - A very big thank you to C0deh4cker. Without his libstubhook library, this would not be possible.

    That aside, let's get to the mod menu.

    Screenshots:



    In-Action on Youtube:

    Installation:
    1. Open Cydia.
    2. Go to Sources->Edit->Add and type in "http://mods.zcodemt.com/" (without quotes).
    3. After that repo is added, you should see all of my mods there. As well as the C0deh4cker's that I have ported to use the mod menu. Install the ones you want. I recommend installing all of them because if you decide you don't want them, you can disable them in the mod menu.

    Uninstallation:
    1. Open Cydia.
    2. Go to Sources->ZCodeMT Mods.
    3. Find the mod in the list and uninstall it there.

    Mods Currently Supported by ModMenuMod:
    Color coding:
    RED = Broken
    GREEN = Working
    BLUE = In Development
    PURPLE = Author

    0.7.2.0:
    - BigTNT by ZCodeMT
    - Explosive Arrows by C0deh4cker

    0.7.1.0:
    - BigTNT by ZCodeMT
    - Explosive Arrows by C0deh4cker
    - Fly In Survival by C0deh4cker (Works but requires quit to title to turn on and off.)

    If you like the mods, consider donating to C0deh4cker. My mods could not be made without libstubhook.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on EmendoMC - iOS Inventory Editor
    Deleting EmendoMC.app in yor applications folder would be an easy way to make sure it never works again. You will have to uninstall and install in Cydia. To stop it crashing, delete any folder in your worlds folder that does not match a working game.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on BigTNT: explosions are 5 times bigger!
    It's now on mods.zcodemt.com. I haven't finished my other projects but I will be using this repo for all minecraft mods from now on.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on BigTNT: explosions are 5 times bigger!
    Quote from Wild07010

    There isn't anything pertaining Minecraft - Pocket Edition in the source. :(

    I know, I've edited the op. I have a few projects that go together that I am close to finishing. This is one of them.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on EmendoMC - iOS Inventory Editor
    Quote from GambitGamer

    Hey. EmendoMC has been working very well until recently. For some reason I'm getting the same crashing bug when I scroll down to the bottom. It worked fine for like 2 weeks though. Currently I can only edit worlds above my Quake Craft maps. I have backups of my worlds so I'm am constantly copying and pasting world files into other world folders. This might have something to do with it.

    I'm aware of the bug . . . I don't know what it is exactly. Syslog would be helpful though.
    Posted in: MCPE: Mods / Tools
  • 1

    posted a message on (IOS) - Free Craft 0.7.1 MCPE Gone
    Could someone please explain what is wrong with EmendoMC?
    Posted in: MCPE: Mods / Tools
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