This is still there, why is it still there? Please remove this particular argument. It's conflicting with the one before it. The "m" in 512m has to be capital letter.
The same has happened again! but this time, I made it -Xmx512M
---- Minecraft Crash Report ----
// Who set us up the TNT?
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24753984 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24745352 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512m -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24750432 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
0
The same has happened again! but this time, I made it -Xmx512M
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 3/11/14 8:00 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24753984 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Will this ever end?
0
I did what you told me to do. but I have a crash report:
Crash Report:
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 3/11/14 1:46 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24745352 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512m -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
what should I do?!
0
This one?
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
or the XMX512m?
0
Then I set it to 512 in my java but I tried everything
0
It still didn't work. I tried 512m it said it cannot create a java virtual machine.
0
Before: http://www.minecraftforum.net/topic/2461822-175-minecraft-crash-report-minecraft-closes-after-mojang-screen-help/#entry29549896
0
Help! This time my Minecraft can't run a java virtual machine! what should i do next?
0
0
0
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 3/8/14 8:36 PM
Description: Registering texture
java.lang.OutOfMemoryError: Java heap space
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at brh.a(SourceFile:289)
at brh.a(SourceFile:279)
at brh.a(SourceFile:209)
at bqt.a(SourceFile:48)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/font/ascii.png
Texture object class: bqt
Stacktrace:
at bre.a(SourceFile:72)
at bre.a(SourceFile:40)
at baq.<init>(SourceFile:58)
at azl.ad(SourceFile:370)
-- Initialization --
Details:
Stacktrace:
at azl.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 24750432 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
That's the only thing. But how do I fix it?