• 0

    posted a message on My minecraft cannot create a JAVA VIRTUAL MACHINE
    Quote from cestislife

    This is still there, why is it still there? Please remove this particular argument. It's conflicting with the one before it. The "m" in 512m has to be capital letter.



    The same has happened again! but this time, I made it -Xmx512M


    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 3/11/14 8:00 PM
    Description: Registering texture

    java.lang.OutOfMemoryError: Java heap space
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/font/ascii.png
    Texture object class: bqt
    Stacktrace:
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)

    -- Initialization --
    Details:
    Stacktrace:
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)

    -- System Details --
    Details:
    Minecraft Version: 1.7.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 24753984 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.5
    LWJGL: 2.9.1
    OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    Will this ever end?
    Posted in: Java Edition Support
  • 0

    posted a message on My minecraft cannot create a JAVA VIRTUAL MACHINE
    Quote from cestislife

    It's
    -Xmx512M


    Not
    -XMX512M


    It is case sensitive. I suggest not messing with the global runtime parameters, change only the arguments in the profile editor.

    Please also just stick to your old thread.




    I did what you told me to do. but I have a crash report:




    Crash Report:





    ---- Minecraft Crash Report ----
    // Who set us up the TNT?

    Time: 3/11/14 1:46 PM
    Description: Registering texture

    java.lang.OutOfMemoryError: Java heap space
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/font/ascii.png
    Texture object class: bqt
    Stacktrace:
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)

    -- Initialization --
    Details:
    Stacktrace:
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)

    -- System Details --
    Details:
    Minecraft Version: 1.7.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 24745352 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512m -Xmx52m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.5
    LWJGL: 2.9.1
    OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    what should I do?! :Furnace: :Bench:
    :steve_csi: :DSWORD:
    :DH:
    :GA:
    :IPANTS:
    :Lboots:
    Posted in: Java Edition Support
  • 0

    posted a message on [1.7.5] Minecraft Crash Report/ Minecraft Closes After Mojang Screen. HELP!
    Quote from webrosc

    can you post the exact code your using.

    Does minecraft have any issue when you let it run as default, no messing with the java arguments?


    This one?

    -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m



    or the XMX512m?
    Posted in: Java Edition Support
  • 0

    posted a message on My minecraft cannot create a JAVA VIRTUAL MACHINE
    Someone told me that my Minecraft can allocate 500mb/50mb.






    Then I set it to 512 in my java but I tried everything



    Posted in: Java Edition Support
  • 0

    posted a message on [1.7.5] Minecraft Crash Report/ Minecraft Closes After Mojang Screen. HELP!
    Quote from webrosc

    i see a problem



    have you been trying to allocate more/less ram to minecraft?

    it looks like you made a typo and allocated 52 not 512


    It still didn't work. I tried 512m it said it cannot create a java virtual machine.
    Posted in: Java Edition Support
  • 0

    posted a message on My minecraft cannot create a JAVA VIRTUAL MACHINE



    Help! This time my Minecraft can't run a java virtual machine! what should i do next?
    Posted in: Java Edition Support
  • 0

    posted a message on [1.7.5] Minecraft Crash Report/ Minecraft Closes After Mojang Screen. HELP!
    I did 512m now and still my minecraft doesn't work!
    Posted in: Java Edition Support
  • 0

    posted a message on [1.7.5] Minecraft Crash Report/ Minecraft Closes After Mojang Screen. HELP!
    Only Google Chrome and MineCraft are the programs I'm using. (and i think Google Chrome is a program?) And I was trying to fix it.
    Posted in: Java Edition Support
  • 0

    posted a message on [1.7.5] Minecraft Crash Report/ Minecraft Closes After Mojang Screen. HELP!
    Hey guys. How do I fix this? Here's the Crash Report:




    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 3/8/14 8:36 PM
    Description: Registering texture

    java.lang.OutOfMemoryError: Java heap space
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at brh.a(SourceFile:289)
    at brh.a(SourceFile:279)
    at brh.a(SourceFile:209)
    at bqt.a(SourceFile:48)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/font/ascii.png
    Texture object class: bqt
    Stacktrace:
    at bre.a(SourceFile:72)
    at bre.a(SourceFile:40)
    at baq.<init>(SourceFile:58)
    at azl.ad(SourceFile:370)

    -- Initialization --
    Details:
    Stacktrace:
    at azl.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:148)

    -- System Details --
    Details:
    Minecraft Version: 1.7.5
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 24750432 bytes (23 MB) / 52756480 bytes (50 MB) up to 52756480 bytes (50 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -Xmx52m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.5
    LWJGL: 2.9.1
    OpenGL: GeForce 9500 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Probably not. Jar signature remains and client brand is untouched.
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    That's the only thing. But how do I fix it? :SSSS: :steve_rage: :LA: :Lboots:
    Posted in: Java Edition Support
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