would it be possible to add support for the chisel blocks and resources for the Forestry backpacks?
perhaps have the world generation resources added to the digger's backpacks and the chiseled blocks added to the builder's bacpkacks...
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Feb 4, 2015Posted in: Minecraft Mods
First of all: horray for swarming! \o/
Second, you have to build the wall around the perimeter. It does the "wall check" when it expands the roads - if the roads can't get past the wall, it won't build the road. So if you build it around just the central structure, it will continue building those roads that are outside of that wall.
well, time to evacuate from that dimension then
thanks for the quick answer
Feb 4, 2015this may be a stupid question, but if you've activated the demon invasion ritual and demons and structures have already started spawning, if you were to build a 10 high block wall around the altar/spawning block, would it stop the ritual from advancing further into the world even though some structures and demons have already spawned outside the wall before you build it?Posted in: Minecraft Mods
I wanted to know this because I activated this ritual in another dimension, but the demon invasion has grown quite big and if I try to kill the demons there's just so many demons that have spawned that it's quite hard to kill them when they swarm all over you
Jan 30, 2015Yusunoha posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft Mods
that works perfectly. thank you very much.
Jan 29, 2015Yusunoha posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorewould it be possible to have the full screen map show up outside the menu with a configurable transparency?Posted in: Minecraft Mods
the full screen map is helpful for when you're exploring the world to see which areas you've not yet explored, but constantly going in and out of the menu can be a hassle, so if there was a way to view the full screen map outside the menu, with a transparency so you can still see what you're doing that'd be really nice.
it could ofcourse be turned on and off using a hotkey and you could perhaps still be able to influence the map through the menu, and the transparency could perhaps also be configured through either the menu or hotkeys
Dec 17, 2014Posted in: Minecraft Mods
I was thinking of that aswell, I just wondered if there was perhaps a nerf to a witch reactor or not, because if there was a nerf that would increase the damage overtime on entities who're hurt by the well of suffering it'd mean that a ritual of regeneration wouldn't work either
Dec 17, 2014I've a question I'd like to ask, as I don't know if it's been nerfed or not.Posted in: Minecraft Mods
I've put together a witch reactor under my blood altar using the well of suffering. the witches have been autospawned with a MFR autospawner set to precise, with a witch that's been caught in a jailers safari net, so the autospawned witches don't despawn.
the problem I've been having is that the witches have been disappearing from the witch reactor, even though they should be able to regenerate quickly enough to heal themselves from the well of suffering damage.
I've tried a few things, I first checked to see if the problem was with MFR and the jailers safari net, but witches that were precisely spawned from a jailers witch don't despawn from the world if I leave them hanging around without using the well of suffering. next thing I thought that could be causing this might be that the area wasn't chunkloaded well enough and the witches weren't able to regenerate, but with a chunkloader placed down, the witches still die.
when I kept checking the witches regulary I noticed their loot was on the ground when they disappeared, meaning they really did die, so I kept checking them more often and saw them actually having more damage then they should've, as they should be able to regenerate health quickly enough to not take that much damage.
so I was wondering if this was perhaps a nerf from Blood Magic to prevent witch reactors, with perhaps entities taking more damage overtime if they're under the influece of the well of suffering for an extended amount of time?
Nov 23, 2014Yusunoha posted a message on [1.7][1.6] Ender IO - How many pipes in one block?Posted in: Minecraft Mods
I just thought it'd be nice if the other conduits also had the priority feature. the MFR spawner was just an example where a priority for fluid conduits would come in handy.
Nov 23, 2014Yusunoha posted a message on [1.7][1.6] Ender IO - How many pipes in one block?any chance of adding priorities to the fluid conduits aswell?Posted in: Minecraft Mods
for example I have a setup for a Minefactory Reloaded spawner, a sewer to pick up experience, a reactant dynamo for power and a drum for storage.
I want to take out mob essence from the sewer and first send the mob essence to the spawner, if the spawner is full of mob essence, I'd then like to send the mob essence to the dynamo. when the dynamo is full aswell, the mob essence should be send to the drum. but right now the fluid conduits are sending all the mob essence to the drum and ignores the spawner and dynamo
Oct 30, 2014Yusunoha posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explorePosted in: Minecraft Mods
I can't wait that has been something I've been wanting for a minimap for a looooong time now
Oct 30, 2014are there still plans for adding the option to categorize waypoints into different directories? for example being able to create a directory for waypoints that would contain all monster spawners, another directory for waypoints for villages, another directory for waypoints for things such as your spawn, base, portals and such etcetcetc along with the option to delete whole directories including waypoints, or hide all waypoints in a directory or recolor all waypoints in a directory?Posted in: Minecraft Mods
Oct 25, 2014Posted in: Minecraft Mods
I absolutely love the new update. uptil now I've been using zan's as a minimap and JourneyMap as a worldmap, but with this update I'm now going to use JourneyMap as the fulltime map.
though would it be possible to have an option that you can enable or disable that would control the direction icons of entities? I'd only like to know where an entity is, I don't really want to know which direction they're looking at. if I could disable that the minimap would become a bit more clear to see
Oct 24, 2014how's the left-click bug with the chisel? has it been fixed?with older version, if you had a block selected with the chisel, and if you'd click left-click the chisel on another block of the same type the chisel would change that block to your selected type, but you had the problem that the blocks could become invisible and would require a world reload before they'd show up againPosted in: Minecraft Mods
I was wondering if this has been fixed already.
and perhaps you could create an upgraded version of the chisel that would act similar to the builders wand from Extra Utilities, placing down multiple blocks of the same type at once...
Oct 12, 2014Yusunoha posted a message on AppleCore (an API for modifying the food and hunger mechanics of Minecraft)Posted in: Minecraft Mods
sorry if I wasn't clear, but yes, that is what I meant.
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