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    posted a message on Chisel 3 [The Dev Releases]
    would it be possible to add support for the chisel blocks and resources for the Forestry backpacks?

    perhaps have the world generation resources added to the digger's backpacks and the chiseled blocks added to the builder's bacpkacks...
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from WayofTime»

    First of all: horray for swarming! \o/

    Second, you have to build the wall around the perimeter. It does the "wall check" when it expands the roads - if the roads can't get past the wall, it won't build the road. So if you build it around just the central structure, it will continue building those roads that are outside of that wall.

    well, time to evacuate from that dimension then :P
    thanks for the quick answer ;)
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    this may be a stupid question, but if you've activated the demon invasion ritual and demons and structures have already started spawning, if you were to build a 10 high block wall around the altar/spawning block, would it stop the ritual from advancing further into the world even though some structures and demons have already spawned outside the wall before you build it?



    I wanted to know this because I activated this ritual in another dimension, but the demon invasion has grown quite big and if I try to kill the demons there's just so many demons that have spawned that it's quite hard to kill them when they swarm all over you
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from techbrew»

    What you're describing can be accomplished by configuring one of the Minimap Presets. Toggle between the presets with the hotkey, and set up your second preset to have a transparent, rectangular, full-screen size.



    Quote from techbrew»

    What you're describing can be accomplished by configuring one of the Minimap Presets. Toggle between the presets with the hotkey, and set up your second preset to have a transparent, rectangular, full-screen size.



    that works perfectly. thank you very much.
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    would it be possible to have the full screen map show up outside the menu with a configurable transparency?

    the full screen map is helpful for when you're exploring the world to see which areas you've not yet explored, but constantly going in and out of the menu can be a hassle, so if there was a way to view the full screen map outside the menu, with a transparency so you can still see what you're doing that'd be really nice.



    it could ofcourse be turned on and off using a hotkey and you could perhaps still be able to influence the map through the menu, and the transparency could perhaps also be configured through either the menu or hotkeys
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from WayofTime»

    I'm thinking that maybe they forgot to regenerate at one point and thus eventually died. One way to fix it, however, would be to aid them with a Regeneration ritual.

    I was thinking of that aswell, I just wondered if there was perhaps a nerf to a witch reactor or not, because if there was a nerf that would increase the damage overtime on entities who're hurt by the well of suffering it'd mean that a ritual of regeneration wouldn't work either
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    I've a question I'd like to ask, as I don't know if it's been nerfed or not.

    I've put together a witch reactor under my blood altar using the well of suffering. the witches have been autospawned with a MFR autospawner set to precise, with a witch that's been caught in a jailers safari net, so the autospawned witches don't despawn.

    the problem I've been having is that the witches have been disappearing from the witch reactor, even though they should be able to regenerate quickly enough to heal themselves from the well of suffering damage.

    I've tried a few things, I first checked to see if the problem was with MFR and the jailers safari net, but witches that were precisely spawned from a jailers witch don't despawn from the world if I leave them hanging around without using the well of suffering. next thing I thought that could be causing this might be that the area wasn't chunkloaded well enough and the witches weren't able to regenerate, but with a chunkloader placed down, the witches still die.

    when I kept checking the witches regulary I noticed their loot was on the ground when they disappeared, meaning they really did die, so I kept checking them more often and saw them actually having more damage then they should've, as they should be able to regenerate health quickly enough to not take that much damage.

    so I was wondering if this was perhaps a nerf from Blood Magic to prevent witch reactors, with perhaps entities taking more damage overtime if they're under the influece of the well of suffering for an extended amount of time?
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    a quick question, is there a way to find out how much channels there are available on a network instead of hooking up countless of terminals and such or looking at smart cables?
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Quote from 6210classick»

    try Ender IO spawners instead of MFR spawners as long it have enough juice it doesn't need anything else also ity can be upgraded by octadic capacitor to increase the spawn rate

    I just thought it'd be nice if the other conduits also had the priority feature. the MFR spawner was just an example where a priority for fluid conduits would come in handy.
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    any chance of adding priorities to the fluid conduits aswell?

    for example I have a setup for a Minefactory Reloaded spawner, a sewer to pick up experience, a reactant dynamo for power and a drum for storage.

    I want to take out mob essence from the sewer and first send the mob essence to the spawner, if the spawner is full of mob essence, I'd then like to send the mob essence to the dynamo. when the dynamo is full aswell, the mob essence should be send to the drum. but right now the fluid conduits are sending all the mob essence to the drum and ignores the spawner and dynamo
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from techbrew»

    Yep, I have a list of waypoint-related stuff that's going into 5.1

    I can't wait :) that has been something I've been wanting for a minimap for a looooong time now
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    are there still plans for adding the option to categorize waypoints into different directories? for example being able to create a directory for waypoints that would contain all monster spawners, another directory for waypoints for villages, another directory for waypoints for things such as your spawn, base, portals and such etcetcetc along with the option to delete whole directories including waypoints, or hide all waypoints in a directory or recolor all waypoints in a directory?
    Posted in: Minecraft Mods
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    posted a message on JourneyMap 5.5.x: Realtime mapping in-game or in a web browser as you explore
    Quote from techbrew»
    The first release candidate (RC1) of JourneyMap 5.0.0 is now publicly available.

    http://journeymap.techbrew.net/download/

    There are too many new things in JM5 to list here, so head on over to the Release Notes to see what’s in there.

    I absolutely love the new update. uptil now I've been using zan's as a minimap and JourneyMap as a worldmap, but with this update I'm now going to use JourneyMap as the fulltime map.

    though would it be possible to have an option that you can enable or disable that would control the direction icons of entities? I'd only like to know where an entity is, I don't really want to know which direction they're looking at. if I could disable that the minimap would become a bit more clear to see
    Posted in: Minecraft Mods
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    posted a message on Chisel 3 [The Dev Releases]
    how's the left-click bug with the chisel? has it been fixed?with older version, if you had a block selected with the chisel, and if you'd click left-click the chisel on another block of the same type the chisel would change that block to your selected type, but you had the problem that the blocks could become invisible and would require a world reload before they'd show up again

    I was wondering if this has been fixed already.

    and perhaps you could create an upgraded version of the chisel that would act similar to the builders wand from Extra Utilities, placing down multiple blocks of the same type at once...
    Posted in: Minecraft Mods
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    posted a message on AppleCore (an API for modifying the food and hunger mechanics of Minecraft)
    Quote from squeek502»

    Not sure I get what you mean. Are you suggesting that the food descriptors from HO (hearty meal, unfulfilling snack, etc) be added to AppleCore?

    sorry if I wasn't clear, but yes, that is what I meant.
    Posted in: Minecraft Mods
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