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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from kuko1234 »
    Quote from Yrael »
    Okay, I finally decided to give this mod a shot (I've backed up my save files and bin). This is how it went for me:

    Step 1: Downloaded AudioMod 1.2.4_01
    Step 2: Dragged all the files from AudioMod into the root minecraft.jar folder
    Step 3: Downloaded ModLoader
    Step 4: Dragged all the files from ModLoader into the root minecraft.jar folder
    Step 5: Downloaded moCreaturesMod v1.5.zip
    Step 6: Dragged all the relevant files into their respective folders (ie. the .png animal textures went into the mob folder, the class files into the root jar and the sounds into the resources folder)
    Note: I didn't delete any META_INF folder simply because there was no such folder in the minecraft.jar for me to delete - I'd previously run mcpatcher (I'm using a HD texture pack), which does the job for you.
    Step 7: Started up Minecraft, and was greeted with a black screen and :SSSS: .

    What exactly did I do wrong?


    what version of MC do you have? the latest update is 1.2.5


    I've got the latest, 1.2.5.

    I've just managed to get it to work by deleting and re-downloading the bin, this time leaving the texture as default and not using the HD texture fix, so it seems that mcpatcher was the problem - it causes the game to crash when used with this mod (even though by itself it works fine, provided I don't check "custom water" or "custom lava").
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Okay, I finally decided to give this mod a shot (I've backed up my save files and bin). This is how it went for me:

    Step 1: Downloaded AudioMod 1.2.4_01
    Step 2: Dragged all the files from AudioMod into the root minecraft.jar folder
    Step 3: Downloaded ModLoader
    Step 4: Dragged all the files from ModLoader into the root minecraft.jar folder
    Step 5: Downloaded moCreaturesMod v1.5.zip
    Step 6: Dragged all the relevant files into their respective folders (ie. the .png animal textures went into the mob folder, the class files into the root jar and the sounds into the resources folder)
    Note: I didn't delete any META_INF folder simply because there was no such folder in the minecraft.jar for me to delete - I'd previously run mcpatcher (I'm using a HD texture pack), which does the job for you.
    Step 7: Started up Minecraft, and was greeted with a black screen.

    What exactly did I do wrong?
    Posted in: Minecraft Mods
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    posted a message on Immediate damage when spawning
    I'm a participant on a particular Minecraft server that has a rather annoying problem - whenever a player first spawns, they immediately take damage that more often than not kills them on the spot, making them drop everything in their inventory. I think what seems to be happening is that the world takes a long time to load, so the player falls until the chunk is generated and thus takes falling damage.

    I'd like to know just how common this problem is, and if there are any known fixes (I'm not a server admin by the way, just a player). Thanks in advance.
    Posted in: Alpha - Survival Multiplayer Support
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Urgh...

    I just tried to install Kahr's patch above, but it doesn't seem to be working for me. My settings were tile size 128 x 128, and everything ticked except Animated Fire and Texture Pack. Upon opening up Minecraft, I get the Mojang logo, and then a white screen - the patch log shows:

    ########## GL ERROR ##########
    @ Pre render
    1281: Invalid value

    Mind you, it's okay when I change the tile size to 16 x 16 and uncheck Custom Lava and Water, but I'd like to be able to use the larger tile size (since there are some certain HD texture packs I'd like to try).

    Edit: Aha! I know what the problem is now - I just spotted Redwuff's post on an earlier page, and followed their advice.

    Deleting the Minecraft bin, putting the HD texture pack in the texturepack folder, selecting it on the 'Mods and Texture Pack' menu and THEN running the patch worked like a charm. Thanks Redwuff. :smile.gif:
    Posted in: Resource Packs
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    posted a message on [16x—128x][1.4.5 Compatible] Okami Texture Pack
    Quote from RyderJ »
    Crap, I really wanted to use this texture pack, but both of them make Minecraft crash for me on Mac as soon as I choose it, and subsequently after the Mojang logo when I relaunch.



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT a1dce528 --------
    Generated 11/26/10 4:25 PM

    Minecraft: Minecraft Alpha v1.2.3_04
    OS: Mac OS X (i386) version 10.5.8
    Java: 1.5.0_26, Apple Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
    LWJGL: 2.4.2
    OpenGL: NVIDIA GeForce GT 120 OpenGL Engine version 2.0 NVIDIA-1.5.48, NVIDIA Corporation

    java.nio.BufferOverflowException
    at java.nio.DirectByteBuffer.put(DirectByteBuffer.java:335)
    at java.nio.ByteBuffer.put(ByteBuffer.java:812)
    at ft.a(SourceFile:148)
    at ft.a(SourceFile:62)
    at net.minecraft.client.Minecraft.i(SourceFile:974)
    at net.minecraft.client.Minecraft.run(SourceFile:595)
    at java.lang.Thread.run(Thread.java:655)
    --- END ERROR REPORT a015e2e ----------



    '
    So, uh, we don't have collapsible spoilers or anything on this forum, right?


    I have had this problem in the past with other texture packs as well. Are you trying to run it by putting the texture pack in the texturepack folder, and then selecting it from the "Mods and Texture Packs" menu? If so, that's probably why - you can only run this if you've dragged the files into the minecraft.jar folder, and installed a HD patch.

    Edit: Actually, it turns out this isn't necessarily the case, and it can be done via the Mods and Texture Packs menu. I followed this series of steps to install the pack:

    1. Download the HD patch, but don't run it just yet.
    2. Delete the Minecraft Bin file (to get rid of any alterations that have already been made to it by the HD patch, if you've already tried it)
    3. Download the Okami texture pack, and put it in the texturepacks folder
    4. Run the Minecraft exe (it will automatically re-download the Minecraft Bin)
    5. Click 'Mods and Texture Packs,' then select the Okami file - at this point, the game may crash, but don't worry! If it crashes, I think it's because Okami is a HD texture pack that needs a tile size of 128 x 128 (or 64 x 64, depending) in order to work, whereas the default Minecraft tile size is only 16 x 16.
    6. Now run the HD patch, choosing the options as outlined in the OP. The reason why we're running the HD patch now, instead of before selecting the Okami texture pack, is that the chosen tile size needs to match that of the current texture pack for the patch to work (at least, that's what I've gathered, anyway).
    7. Try running the Minecraft exe again - hopefully it'll work this time.

    Hope that helps.
    Posted in: Resource Packs
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    This is a great looking mod! I haven't actually downloaded it (I haven't downloaded any mods at all, for that matter - I'm worried about messing up my Minecraft files), but if I were to install any mod, this'd probably be the first.

    I do have a suggestion - what do you think of making lionesses as well as male lions (since in real life, lion prides tend to consist of mostly females, with one or two males)? They would basically be the same, except maneless. I suppose you could also make slight differences in their attack style and health as well, I guess - since lionesses do most of the hunting irl, perhaps extend their "sight" range to 5, while keeping the male lion's at 4?

    Great work. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on The Quandary Texture Pack (v5.0 for 1.2.5!)
    I'm having real trouble getting this texture pack to work properly.

    For instance, right now I want cherry blossoms in my game, so I've set my texture pack to the February option. However, when I do this, the trees are all green, rather than the advertised pink. It's rather odd, since when I look at the terrain.png file in the February folder, the pink tree graphic is clearly there. Is anyone else experiencing this problem at the moment? Any fixes?
    Posted in: Resource Packs
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