• 0

    posted a message on Underground Lounge mcMMO | Survival PvE | Ranks | Amplified and Standard | No Lag
    Quote from thefez6

    IGU - thefez6


    Done. You're now a Newbie
    Posted in: PC Servers
  • 0

    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    That worked. Thanks
    Posted in: Minecraft Tools
  • 1

    posted a message on [SDK] Substrate - Map editing library for C#/.NET [1.3.8]
    Hello, I am trying to delete all instances of a certain block in my world. It removes them, but it doesn't seem to be saving the world. Any idea? The block is from Feed The Beast, specifically Factorization's Wrath Lamp.


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using Substrate;
    using Substrate.Core;
    
    namespace EntityFinder
    {
        /// <summary>
        ///
        /// </summary>
        class Program
        {
    	    static void Main(string[] args)
    	    {
    		   //Diresctory containing the world.
    		    Console.WriteLine("Enter World Directory");
    		    String directory = Console.ReadLine();
    		 
    		    NbtWorld world = NbtWorld.Open(directory);
    		    IChunkManager sourceCM = world.GetChunkManager();
    		    int delCount = 0;
    		    foreach (ChunkRef cr in sourceCM)
    		    {
    			    int xdim = cr.Blocks.XDim;
    			    int ydim = cr.Blocks.YDim;
    			    int zdim = cr.Blocks.ZDim;
    			    for (int x = 0; x < xdim; x++)
    			    {
    				    for (int z = 0; z < zdim; z++)
    				    {
    					    for (int y = 0; y < ydim; y++)
    					    {
    						    if (cr.Blocks.GetID(x, y, z) == 1000)
    						    {
    							    cr.Blocks.ClearTileTick(x, y, z);
    							    cr.Blocks.ClearTileEntity(x, y, z);
    							   
    							    delCount++;
    						    }
    					    }
    				    }
    				    sourceCM.Save();
    				   
    				    Console.WriteLine("Processed Chunk {0},{1}", cr.X, cr.Z);
    			    }
    		    }
    		    world.Save();
    		    Console.WriteLine("Complete, {0} blocks deleted", delCount);
    		    Console.ReadLine();
    	    }
        }
    }
    Posted in: Minecraft Tools
  • 0

    posted a message on SRV Record help
    Quote from kyle_will_eat_u

    Can't you send the people you are using a ticket or an email explaining your issue ?


    I did a chat with them yesterday and they said everything seemed fine. They don't know anything that may be minecraft specific. The domain is pointing to the correct address as

    bukkit.<host>.com:<port>


    works. I just can't leave out the port number. Something seems off with the SRV itself. Is it possible that the two records are conflicting?
    Posted in: Server Support and Administration
  • 0

    posted a message on SRV Record help
    I believe it is set up correctly on namecheap. I checked it with nslookup

    Server:  google-public-dns-a.google.com
    Address:  8.8.8.8
    _minecraft._tcp.<Domain>.com SRV service location:
       priority	   = 1
       weight		 = 5
       port		   = 25599
       svr hostname   = bukkit.<Domain>.com
    _minecraft._tcp.<Domain>.com SRV service location:
       priority	   = 1
       weight		 = 5
       port		   = 25597
       svr hostname   = ftb.<Domain>.com


    It seems to be resolving to the correct address.
    Posted in: Server Support and Administration
  • 0

    posted a message on SRV RECORD Help
    Hello, I am having a hard time setting up an SRV record for my server. When I go to the domain, it says

    Failed to connect to the server:
    Connection Refused


    I am hosting through namecheap and this is how I have it set up on the page.



    Any help is appreciated.
    Posted in: Server Support and Administration
  • 0

    posted a message on SRV Record help
    Hello, I am having a hard time setting up an SRV record for my server. When I go to the domain, it says

    Failed to connect to the server:
    Connection Refused


    I am hosting through namecheap and this is how I have it set up on the page.



    Any help is appreciated.
    Posted in: Server Support and Administration
  • 0

    posted a message on [1.4.6/1.4.7 SMP][Forge] Necessities - A commands mod for Forge
    Quote from kdx7214

    I just watched that video and apparently the version of Eclipse I have does not work with those instructions. The menus it references aren't there. I now have a sort-of working setup, but no clue how to push changes to github yet. Will keep chugging on it. To be honest, right now I'm very unimpressed with github.



    Oh just the usual. The tutorials are made a year or more ago, menu options have changed, software has changed and things don't match what they show anymore. I've sort of figured it out - at least I have the source posted finally. Not sure I can mark updates or anything like that yet, but will continue to work on it. At least now the source is backed up off my PC :D


    Are you using the command line or the GUI app? The CLI hasn't really changed too much. My work flow is pretty basic.
    git add .
    git commit -m "Commit Message"
    git push origin master
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6/1.4.7 SMP][Forge] Necessities - A commands mod for Forge
    The guide on Github's website worked well for me. What exactly are you having issues with?
    Posted in: Minecraft Mods
  • 1

    posted a message on CoreProtect vs LogBlock
    Hello, I currently have a server running CoreProtect. Due to seeing LogBlock being recommended, I would like to potentially switch over to it. I have no problem setting up an SQL database. My main question is, is there any benefit? I would assume it would be faster than storing the data in a single file. CoreProtect has the ability to use SQL, but it says that it is slower. Any help is much appreciated.
    Posted in: Server Support and Administration
  • 0

    posted a message on Lag with mobs on
    Thanks for trying anyway
    Posted in: Server Support and Administration
  • 0

    posted a message on Lag with mobs on
    You can, I allocated 4 GB to the server.
    Posted in: Server Support and Administration
  • 0

    posted a message on Lag with mobs on
    CPU was around 12%
    RAM was around 800 MB


    There is nobody on it right now though.
    Posted in: Server Support and Administration
  • 0

    posted a message on Lag with mobs on
    Seems like it slowed down, I used to get 30/30
    Posted in: Server Support and Administration
  • 0

    posted a message on Lag with mobs on
    Posted in: Server Support and Administration
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