One of the gripes I have with Minecraft is the lack of a proper 2-sword playstyle. Not only are shields practically required now, but there is no way to do a 2-handed DPS build. The support, for some reason, isn't there.
Getting two swords of the same type is redundant. You can't use both of them at the same time. Just how hard is it to swing two swords against things with little armed combat experience?
While the attack speed nerf was warranted, the lack of sword-block really isn't, especially when you can't roll or sidestep. I propose the addition of a quick sidestepping mechanic, a form of movement where you either double-tap your side movement buttons, or press SHIFT and tap one of your side movement buttons.
This should allow an agile form of movement that can deal with the new skeleton speed, coupled with the removal of sword-blocking, even without a shield. Since this form of defense is not only hard to execute, but is also constrained by tight spaces, the player should be rewarded by being able to stab both swords at once, if they choose to play that way.
Granted, shields will still be useful in places where you might not want to throw yourself to one side.
Alternatively, the player should be able to parry attacks, by hitting the right-mouse button. By parrying an attack, a player negates the damage from the attack and knock all projectiles away. However, only the direct damage is negated; splash damage isn't.