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    posted a message on Ender Gladiator Armor

    Split the effects between a full set of armor.

    Posted in: Suggestions
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    posted a message on Why most are hating 1.9?

    It breaks quite a lot of combat-based maps.

    Posted in: Recent Updates and Snapshots
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    posted a message on Ender Inferno
    Quote from teesee»

    That is not a valid excuse to not put detial into a suggestion nor is it something that should be mentioned in it. Of course it will be up to Mojang, like how they changed the colored sand suggestion a bit, but most of the suggestions on here probably won't be added anyways. It is more of a discussion within the community, and if you do want it to get noticed, adding more detail to it ups your chances.

    Anyways, this sounds interesting. Support



    I did put detail on the Ender Inferno generator. There is a picture right at the top of the post.


    I added that the specifics would be up to Mojang because Mojang's build style might be different/it may be too hard to code or memorise.

    Posted in: Suggestions
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    posted a message on Ender Inferno
    Summary

    The Ender Inferno is a structure placed on the ground. It forces things up, even if the thing it forces up has wings.

    Pictured is an Ender Inferno generator. The exact specifics is up to Mojang, but I think it should require parts from the Ocean Monument, Ender City, and a Beacon to balance it.


    Ender Infernos are 4-wide and 8-tall entities which randomly spawn in the End, after the Ender Dragon is defeated. They move slowly through the air, burning anything that touches them. The Ender Inferno's heat also forces air to rise, propelling anything in or up to 30 blocks above it 10 blocks higher. This behaviour extends to players using Elytra.


    If they or whoever is burnt by them touches water, the inferno/residual fire will explode, dealing 6 damage (3 hearts) of damage.


    Ender Infernos can also be generated by the structure pictured above. It will spawn a stationary Ender Inferno if an Ender Pearl is offered to the Beacon. Ender Infernos spawned by the structure will initially push entities 3 blocks higher, though this number can be increased by offering more Ender Pearls.

    Posted in: Suggestions
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    posted a message on Maximum turn rate, and throwing enemies off-balance
    Quote from Cerroz»

    Okay? What is your point here?



    Not being able to output 1 attack every 0.1 seconds means Mojang is bringing Minecraft to a direction where huge mobs of mobs are going to be a problem.

    It means the overall dps will be significantly reduced, making it harder to do a consecutive 3-hit kill on a creeper/skeleton/zombie. This is even more obvious when going against creepers, where being able to crit 3 times in a row means it is possible to kill a creeper with a stone sword without backing off.

    Posted in: Suggestions
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    posted a message on Maximum turn rate, and throwing enemies off-balance
    Quote from Cerroz»

    That would be unspeakably terrible in PvP. I don't want to be forced to look to the side when a player hits me in the arm, and that's gonna be worse if you got a bad ping on a server.


    As for mobs, I don't see a huge difference in combat here, in that the mob will just spend an extra fraction of a second turn back to look at you after you make it rotate.


    Moving away from a sword swing could just... stop you from being hit altogether...



    Don't forget the reduced attack time/overall DPS the sword gained next patch. It is going to have a very high impact on combat, favoring single strikes over overall dps.

    Posted in: Suggestions
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    posted a message on Maximum turn rate, and throwing enemies off-balance

    Since the next update will be focusing on combat, I think there should be a system where you can knock mobs off-balance by spinning them to one side.


    Such a system will consist of the player aiming his sword on the side of the enemy's hitbox, turning the enemy to one side. After the enemy has been spun, it will find turning harder (cap turning rate), and the player will get the opportunity to stab his enemy in the back.


    Such attacks could be blockable by the shield, if you have one. It will also be dodgeable by just moving away from the sword's swing.


    I think such a system will increase the positioning required in Minecraft fights, so as to make it harder for someone to turn you to a bad angle.

    Posted in: Suggestions
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