Wow, It's been a pleasure using this website for the last three years. I remember browsing without an account for skyblock maps and theories about disc 11. I'm just using it for asking and answering questions now. Is there another place we will be able to ask questions?
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Yeah, Mumbo Jumbo doesn't really use Faithful anymore. He uses the new vanilla textures.
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Thanks for trying.
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The strange thing is though, the brown mushrooms work just fine.
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Probably not blazerods, that would defeat the purpose of blazes. Smoldering limbs?
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I have them in "assets/minecraft/models/blocks" (1.12.2). Am I supposed to direct it to the blocks folder somehow?
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I have randomized red mushroom and poppy models, but they just show as unknown cubes. The blockstats' file names are correct. I've checked both the blockstats and model files into Jsonlint, but it said nothing is wrong. I can't figure out what the matter is.
The names are inconsistent though because it's a combined resource pack for personal use. It wasn't working when they weren't combined, so that's not the problem.
^ mushroom blockstates. v poppy blockstates.
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If you want to add more paintings using mods, I suggest using Painting++ or SignPicture (this requires online images).
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I'm not an expert, but it may be hardcoded.
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What about just having stars? No motion.
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Did you make sure the texture name and folder names are right?
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Is there a way to make the sky in the end look like the End portal? Like, maybe get rid of sky fog and retexture the sky texture?
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I think your problem is (if you already have Optifine), is that you need to have a texture for the renamed model. Then when it's not named, use a blank texture.
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Making the model broken to show the actual unknown texture may stop the problem.
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The closest thing I could find was the Chroma Hills resource pack.
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I don't know if you can with a resource pack, but there is a forge mod for it. https://minecraft.curseforge.com/projects/nomoreglowingpots