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    posted a message on Mumbo Jumbo textures

    Yeah, Mumbo Jumbo doesn't really use Faithful anymore. He uses the new vanilla textures.

    Posted in: Resource Pack Help
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    posted a message on Mushroom and Poppy models arn't working.

    Thanks for trying.

    Posted in: Resource Pack Help
  • 0

    posted a message on Mushroom and Poppy models arn't working.

    The strange thing is though, the brown mushrooms work just fine.

    {
        "variants": {
            "normal": [
    			{ "model": "mushroom_brown_00" },
    			{ "model": "mushroom_brown_01" },
    			{ "model": "mushroom_brown_02" },
    			{ "model": "mushroom_brown_03" },
    			{ "model": "mushroom_brown_00", "y": 90 },
    			{ "model": "mushroom_brown_01", "y": 90 },
    			{ "model": "mushroom_brown_02", "y": 90 },
    			{ "model": "mushroom_brown_03", "y": 90 },
    			{ "model": "mushroom_brown_00", "y": 180 },
    			{ "model": "mushroom_brown_01", "y": 180 },
    			{ "model": "mushroom_brown_02", "y": 180 },
    			{ "model": "mushroom_brown_03", "y": 180 },
    			{ "model": "mushroom_brown_00", "y": 270 },
    			{ "model": "mushroom_brown_01", "y": 270 },
    			{ "model": "mushroom_brown_02", "y": 270 },
    			{ "model": "mushroom_brown_03", "y": 270 },
    						{ "model": "brown_mushroom", "weight"=3 },
    						{ "model": "brown_mushroom_0" },
    						{ "model": "brown_mushroom_1" },
    						{ "model": "brown_mushroom_2" },
    						{ "model": "brown_mushroom_3" },
    						{ "model": "brown_mushroom_4" },
    						{ "model": "brown_mushroom_5" }
    			]
        }
    }
    Posted in: Resource Pack Help
  • 0

    posted a message on Better Nether [1.16|1.15|1.12]

    Probably not blazerods, that would defeat the purpose of blazes. Smoldering limbs?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mushroom and Poppy models arn't working.

    I have them in "assets/minecraft/models/blocks" (1.12.2). Am I supposed to direct it to the blocks folder somehow?

    Posted in: Resource Pack Help
  • 0

    posted a message on Mushroom and Poppy models arn't working.

    I have randomized red mushroom and poppy models, but they just show as unknown cubes. The blockstats' file names are correct. I've checked both the blockstats and model files into Jsonlint, but it said nothing is wrong. I can't figure out what the matter is.

    The names are inconsistent though because it's a combined resource pack for personal use. It wasn't working when they weren't combined, so that's not the problem.

    {
        "variants": {
            "normal": [
    			{ "model": "mushroom_red_00" },
    			{ "model": "mushroom_red_01" },
    			{ "model": "mushroom_red_02" },
    			{ "model": "mushroom_red_03" },
    			{ "model": "mushroom_red_00", "y": 90 },
    			{ "model": "mushroom_red_01", "y": 90 },
    			{ "model": "mushroom_red_02", "y": 90 },
    			{ "model": "mushroom_red_03", "y": 90 },
    			{ "model": "mushroom_red_00", "y": 180 },
    			{ "model": "mushroom_red_01", "y": 180 },
    			{ "model": "mushroom_red_02", "y": 180 },
    			{ "model": "mushroom_red_03", "y": 180 },
    			{ "model": "mushroom_red_00", "y": 270 },
    			{ "model": "mushroom_red_01", "y": 270 },
    			{ "model": "mushroom_red_02", "y": 270 },
    			{ "model": "mushroom_red_03", "y": 270 },
    			{ "model": "red_mushroom" },
    			{ "model": "red_mushroom_0" },
    			{ "model": "red_mushroom_1" },
    			{ "model": "red_mushroom_3" },
    			{ "model": "red_mushroom_4" },
    			{ "model": "red_mushroom_5" },
    			{ "model": "red_mushroom_6" },
    			{ "model": "red_mushroom_7" },
    			{ "model": "red_mushroom_8" }
    		]
        }
    }

    ^ mushroom blockstates. v poppy blockstates.

    {
        "variants": {
            "normal": [
    		{ "model": "poppy" },
    		{ "model": "poppy_0" },
    		{ "model": "poppy_1" },
    		{ "model": "poppy_2" },
    		{ "model": "poppy_3" },
    		{ "model": "poppy_4" },
    		{ "model": "poppy_5" },
    		{ "model": "poppy_6" },
    		{ "model": "poppy_7" },
    		{ "model": "poppy_8" },
    		{ "model": "poppy_9" },
    		{ "model": "poppy_10" }
    		]
        }
    }
    Posted in: Resource Pack Help
  • 0

    posted a message on Custom Paintings to resource pack

    If you want to add more paintings using mods, I suggest using Painting++ or SignPicture (this requires online images).

    Posted in: Resource Pack Help
  • 0

    posted a message on Failing to change the "digging in progress" sound effect

    I'm not an expert, but it may be hardcoded.

    Posted in: Resource Pack Help
  • 0

    posted a message on Custom end sky.

    What about just having stars? No motion.

    Posted in: Resource Pack Help
  • 0

    posted a message on How to override default mod textures with the ones in my pack?

    Did you make sure the texture name and folder names are right?

    Posted in: Resource Pack Help
  • 0

    posted a message on Custom end sky.

    Is there a way to make the sky in the end look like the End portal? Like, maybe get rid of sky fog and retexture the sky texture?

    Posted in: Resource Pack Help
  • 0

    posted a message on Need help with changing mob model based on name

    I think your problem is (if you already have Optifine), is that you need to have a texture for the renamed model. Then when it's not named, use a blank texture.

    Posted in: Resource Pack Help
  • 0

    posted a message on Weird yellow texture?

    Making the model broken to show the actual unknown texture may stop the problem.

    Posted in: Resource Pack Help
  • 0

    posted a message on Help finding an old resource pack

    The closest thing I could find was the Chroma Hills resource pack.

    Posted in: Resource Pack Help
  • 0

    posted a message on How can i remove glint from POTIONS

    I don't know if you can with a resource pack, but there is a forge mod for it. https://minecraft.curseforge.com/projects/nomoreglowingpots

    Posted in: Resource Pack Help
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