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    posted a message on [Solved] Custom paintings show unknown texture. (optifine renamed item)

    https://justpaste.it/7cnio

    It's a bit long, sorry. (I'm still working on updating some things so there are a lot of optifine warnings.) I removed a bit near the end because I was connected to a private server.

    Posted in: Resource Pack Help
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    posted a message on [Solved] Custom paintings show unknown texture. (optifine renamed item)

    I'm trying to create custom paintings and wall decorations using optifine's cit renamable items. I'm using a model to size the item correctly on the wall in the item frames, but the model only shows a texture error. The model works fine, it just doesn't have any texture.


    mirror.properties:

    type=item
    model=optifine/cit/models/paper
    matchItems=minecraft:paper
    texture=mirror
    nbt.display.Name=iregex:mirror

    (model) paper.jason:


    {
    	"credit": "Made with Blockbench",
    	"textures": {
    		"0": "item/paper",
    		"particle": "item/paper"
    	},
    	"elements": [
    		{
    			"from": [0, 0, 0],
    			"to": [32, 32, 1],
    			"color": 5,
    			"faces": {
    				"north": {"uv": [0, 0, 16, 16], "texture": "#missing"},
    				"east": {"uv": [0, 0, 1, 16], "texture": "#missing"},
    				"south": {"uv": [0, 0, 16, 16], "texture": "#missing"},
    				"west": {"uv": [0, 0, 1, 16], "texture": "#missing"},
    				"up": {"uv": [0, 0, 16, 1], "texture": "#missing"},
    				"down": {"uv": [0, 0, 16, 1], "texture": "#missing"}
    			}
    		}
    	],
    	"display": {
    		"thirdperson_righthand": {
    			"translation": [-14, -2, 8]
    		},
    		"ground": {
    			"scale": [0.5, 0.5, 1]
    		},
    		"gui": {
    			"translation": [-8, -8, 0]
    		},
    		"head": {
    			"translation": [-8, -8, 0]
    		},
    		"fixed": {
    			"translation": [-33, -33, 14],
    			"scale": [4, 4, 2]
    		}
    	}
    }
    [img width='933' height='494']https://i.imgur.com/4K3hSv8.png[/img]

    Posted in: Resource Pack Help
  • 0

    posted a message on Semi-transparent textures, (like ice, stained glass)

    I know that you can have transparent item textures. You could try something with an item model, invisible armor stands, and barrier blocks to create a sort of custom block if you don't want to replace glass or ice. I know you said no mods, but with optifine, you don't have to replace any items either; you can create a name specific item that the armor stand could hold. All that could create a lot of lag in large amounts though.

    Blockbench would be a great tool if you don't know how to make models, and Xisumavoid's Armor Statue datapack is good for posing them correctly. To place the barrier blocks, you would have to use the /setblock command.

    https://blockbench.net/

    https://vanillatweaks.net/picker/datapacks/ (choose Armor Statues)

    Posted in: Resource Pack Help
  • 0

    posted a message on Why are some of the randomized pig textures not working. (optifine)

    I am aware that index "1" is the default texture, but I don't know how that knowledge will help me solve my problem. Previously when I said "skins.1" is the one not working, I meant that "skins.1=2-5 7 9 12 14 15 19-29 31-40 42 44" isn't working from the properties file I posted.
    I tried changing "skins.1" to "skins.2" (and then re-numbering all of the others) and then gave it a list of forest and plains biomes, but that didn't work. I have a feeling that optifine doesn't like the baby specification and doesn't act properly when using it but I haven't tested it.

    Posted in: Resource Pack Help
  • 0

    posted a message on Why are some of the randomized pig textures not working. (optifine)

    I have some pig textures that won't work except for the biome specific ones, the baby, and the nametaged ones. To be clear, the "skins.1" doesn't work, they show up as just regular pigs.

    The pig.properties file:


    skins.1=2-5 7 9 12 14 15 19-29 31-40 42 44
    baby.1=false
    
    skins.2=17 18 41
    biomes.2=NetherWastes SoulSandValley WarpedForest CrimsonForest BasaltDeltas
    
    skins.3=6 8 10 11 13 16 30 41 43
    biomes.3=Jungle JungleM JungleHills JungleEdge JungleEdgeM JungleHills ModifiedJungle JungleEdge BambooJungle BambooJungleHills RoofedForest RoofedForestM Swampland SwamplandM Swamp SwampHills SwampFields SwampFieldsShore DarkForest DarkForestHills beach stone_shore snowy_beach StoneBeach StoneShore TaigaHills TaigaMountains GiantTreeTaiga GiantTreeTaigaHills GiantSpruceTaiga GiantSpruceTaigaHills Mountains WoodedMountains GravellyMountains GravellyMountains+ MountainEdge IcePlains IcePlainsSpikes ColdTaiga ColdTaigaHills ColdTaigaM FrozenRiver ColdBeach StoneBeach SnowyTundra SnowyMountains IceSpikes FrozenRiver SnowyBeach SnowyTaiga SnowyTaigaHills SnowyTaigaMountains Taiga TaigaHills TaigaM MegaTaiga MegaSpruceTaiga MegaTaigaHills RedwoodTaigaHillsM ExtremeHills ExtremeHills+ ExtremeHillsM ExtremeHills+M
    
    skins.4=50
    name.4=iregex:(pug|.* p50)
    
    skins.5=51
    baby.5=true
    biomes.5=Plains SunflowerPlains Forest FlowerForest ForestHills BirchForest BirchForestM River WoodedHills TallBirchForest BirchForestHills TheVoid Ocean
    
    skins.6=52
    name.6=iregex:(statue|.* p52)

    Posted in: Resource Pack Help
  • 0

    posted a message on [Solved] Spruce tree leaves have a white outline.

    Found the solution. Spruce leaves render strangely so that it shows an outline of the biome tint around them when far away. The reason my other spruce leaves looked fine was that it didn't use the "TintIndex=-1." I don't know if they are related, but I also used: "method=overlay_random" instead of fixed.

    method=overlay_random
    tiles=spruce_leaves
    matchTiles=spruce_leaves
    biomes=dark_forest dark_forest_hills taiga taiga_hills taiga_mountains giant_tree_taiga giant_tree_taiga_hills giant_spruce_taiga giant_spruce_taiga_hills
    Posted in: Resource Pack Help
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    posted a message on Custom Shulker Box (Optifine 1.16.3)

    After searching for a while, I found out that some of Optifine's random block entities aren't working properly in 1.16.3. Maybe try and load it in 1.16.2 and see if it works there. If it does, then there isn't anything wrong with the pack and optifine just needs updating.

    Posted in: Resource Pack Help
  • 0

    posted a message on Multiple glass types

    I don't know about block orientation, but I know (if you use optifine) that you can have different textures depending on the blocks around it. Such as glass having a square pattern if it's on top of cobblestone and another pattern if it's on top of oak planks.

    Posted in: Resource Pack Help
  • 0

    posted a message on Change OptiFine texture based on NBT?

    Is the old model and the new model both used? If so, then you can simply use a texture and nametag method. Have the new model use texture in the blank spaces of the armorstand (if there isn't enough room then you can expand the texture by a multiple of 16 as long as the models are changed accordingly,) then create two seprate texture files for the default armorstand and the new one. Name these "wood2" and "wood3" in assets\minecraft\optifine\random\entity\armorstand. Create a .properties file and use something like this:

    skins.2=3
    name.2=iregex:.*(Name).*

    You then can use a nametag on whatever armorstand you want to be the new model with whatever name you chose.

    If it specificly needs to be an NBT tag, then I don't know how you would do that.

    Posted in: Resource Pack Help
  • 0

    posted a message on Custom Shulker Box (Optifine 1.16.3)

    Can you post the properties file?

    Posted in: Resource Pack Help
  • 0

    posted a message on [Solved] Spruce tree leaves have a white outline.

    The leaves have this strange effect whith my custom leaf texture for spruce forest biomes:


    .properties file:

    method=overlay_fixed
    tiles=spruce_leaves
    matchTiles=spruce_leaves
    biomes=dark_forest dark_forest_hills taiga taiga_hills taiga_mountains giant_tree_taiga giant_tree_taiga_hills giant_spruce_taiga giant_spruce_taiga_hills
    TintIndex=-1

    The custom oak leaves for dark oak forests and the spruce leaves in snow biomes are fine.



    .properties file:

    method=overlay_fixed
    tiles=oak_leaves
    matchTiles=oak_leaves
    biomes=DarkForest DarkForestHills
    TintIndex=-1
    Posted in: Resource Pack Help
  • 1

    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!

    I just wanted to thank you for creating your maps and introducing me to the music composer Vindsvept.

    Posted in: Maps
  • 0

    posted a message on Better Nether [1.16|1.15|1.12]

    Wow. Thanks.

    Posted in: Minecraft Mods
  • 0

    posted a message on Smart Moving

    How is it coming along?

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Tools in C# for 1.14 with full source code

    Does this work with modded blocks too?

    Posted in: Minecraft Tools
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