Wow, It's been a pleasure using this website for the last three years. I remember browsing without an account for skyblock maps and theories about disc 11. I'm just using it for asking and answering questions now. Is there another place we will be able to ask questions?
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https://justpaste.it/7cnio
It's a bit long, sorry. (I'm still working on updating some things so there are a lot of optifine warnings.) I removed a bit near the end because I was connected to a private server.
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I'm trying to create custom paintings and wall decorations using optifine's cit renamable items. I'm using a model to size the item correctly on the wall in the item frames, but the model only shows a texture error. The model works fine, it just doesn't have any texture.
mirror.properties:
(model) paper.jason:
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I know that you can have transparent item textures. You could try something with an item model, invisible armor stands, and barrier blocks to create a sort of custom block if you don't want to replace glass or ice. I know you said no mods, but with optifine, you don't have to replace any items either; you can create a name specific item that the armor stand could hold. All that could create a lot of lag in large amounts though.
Blockbench would be a great tool if you don't know how to make models, and Xisumavoid's Armor Statue datapack is good for posing them correctly. To place the barrier blocks, you would have to use the /setblock command.
https://blockbench.net/
https://vanillatweaks.net/picker/datapacks/ (choose Armor Statues)
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I am aware that index "1" is the default texture, but I don't know how that knowledge will help me solve my problem. Previously when I said "skins.1" is the one not working, I meant that "skins.1=2-5 7 9 12 14 15 19-29 31-40 42 44" isn't working from the properties file I posted.
I tried changing "skins.1" to "skins.2" (and then re-numbering all of the others) and then gave it a list of forest and plains biomes, but that didn't work. I have a feeling that optifine doesn't like the baby specification and doesn't act properly when using it but I haven't tested it.
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I have some pig textures that won't work except for the biome specific ones, the baby, and the nametaged ones. To be clear, the "skins.1" doesn't work, they show up as just regular pigs.
The pig.properties file:
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Found the solution. Spruce leaves render strangely so that it shows an outline of the biome tint around them when far away. The reason my other spruce leaves looked fine was that it didn't use the "TintIndex=-1." I don't know if they are related, but I also used: "method=overlay_random" instead of fixed.
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After searching for a while, I found out that some of Optifine's random block entities aren't working properly in 1.16.3. Maybe try and load it in 1.16.2 and see if it works there. If it does, then there isn't anything wrong with the pack and optifine just needs updating.
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I don't know about block orientation, but I know (if you use optifine) that you can have different textures depending on the blocks around it. Such as glass having a square pattern if it's on top of cobblestone and another pattern if it's on top of oak planks.
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Is the old model and the new model both used? If so, then you can simply use a texture and nametag method. Have the new model use texture in the blank spaces of the armorstand (if there isn't enough room then you can expand the texture by a multiple of 16 as long as the models are changed accordingly,) then create two seprate texture files for the default armorstand and the new one. Name these "wood2" and "wood3" in assets\minecraft\optifine\random\entity\armorstand. Create a .properties file and use something like this:
You then can use a nametag on whatever armorstand you want to be the new model with whatever name you chose.
If it specificly needs to be an NBT tag, then I don't know how you would do that.
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Can you post the properties file?
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The leaves have this strange effect whith my custom leaf texture for spruce forest biomes:
.properties file:
The custom oak leaves for dark oak forests and the spruce leaves in snow biomes are fine.
.properties file:
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I just wanted to thank you for creating your maps and introducing me to the music composer Vindsvept.
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Wow. Thanks.
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How is it coming along?
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Does this work with modded blocks too?