A palace that is entirely made of gold. Brick to Brick, Block to block and water to water all gold.
King Midas and his golems spawns here.
Behind his throne lays a secret passenge to his treasury room
3:The Ant Cave
A system of caves with only 1 way directly to the surface. The Caves are also littered with bunch of Giant Ant Spawners
The caves all led back to a mega room where the Giant Ant Queen spawns.
4:Dragon Skeleton
A skeleton of a dragon that is randomly laying around.
It is said that treasures and beasts are found in the belly of dragons and the head of dragons
5:Ruined Wooden House
A Wooden House that was abandoned for many years and is brokendown. It appears to have a basement as well. They might be a few chests where supplies are kept.
Has Small, Medium and Large Sizes.
6:
Biomes:
Dimensions:
1:The Sky World
A series of giant floating islands
Made by creating a portal frame out of cloud blocks in the shape similar to an Ender portal frame. After that , place lava in the space between those blocks and drop a cloud block in.
2:
Etc:
1:Bosses
The tiers of bosses
2:Armour and Weapon Type
Weapon Type:
Melee
Ranged
Magic
Armour Type:
Light Armour(Light but possess low durability and defense usually)
Heavy Armour(Cause wearer to walk slower but possess higher durability and defense)
Magic Armour
Melee Weapons can be split into
Light(Usually has faster attack speed but possess low damage often)
Balanced(No buffs or debuffs)
Heavy(Usually cause user to walk slower but usually possess high damage)
Ranged Weapons can be split into
Armour Piercing(Where it ignores armour)
Normal(Balanced)
Armour Crusher(Destroys armour faster)
3:Skills
Can be viewed in the 3rd tab.
However you can only learn passive skills
Each skills has a couple of levels which are Amateur, Average, Veteran, Elite, Master and God. Each Lv of skills each require a increasing amount of exp. To gain exp for the skills, you are require to do something related to it
Skills:
1:Weapon Efficiency(Increase damage caused by any weapon really slightly. Obtained by using any weapons for a long time. Increase xp by using weapons. Lvs increase the damage increase)
2:Furnace Lover(Increase smelting speed of any nearby furnace and also prolong fuel. Obtained by smelting a stack of ores at a single time. Lvs increase radius, smelting speed of nearby furnaces. increase xp by smelting)
3:Bare Fighter(Increase damage dealt by hands. Obtained by killing a mob with your fist. Increase xp by punching. Lvs increase damage)
4:
4:Titles
You can now gain certain Titles by doing things and these titles can be just for show but some titles gives buffs
Common Titles:(Easy to obtain)
1:LumberKing(Chop 100 trees down to obtained. Cause user to break any wood blocks faster with an axe)
2:
Boss Titles:(Obtained usually through killing of bosses)
1:The EnderDragon Slayer(Killed the EnderDragon. Allow you to look into Enderman's eyes, deal extra damage to Ender mobs, Ender mobs cannot teleport within a 5 blocks radius of you,)
2:
Legendary Titles:(Hard to obtain titles)
1:
God's Titles:(Titles given by gods, titans or Ancients)
1:
5:Stats/LV
This can be seen in the 2nd tab
When you create a new world, a set of random stats will be given to you from 1-100 with 10 being average along with the starter LV of 1
Strength(The stat that influence melee weapon damage)
Vitality(the stat that influence your HP)
Endurance(the stat influence your defense(without armour) )
Agility(the stat that influence attack speed and movement speed)
Wisdom(Influence your mana)
6:Ages
These ages are where certain monsters used strive. These Ages upon breaking the space-time barrier between the worlds, the Ages has become their own worlds instead of the past.
The Overworld is currently holding all the creatures thought they are all smaller than before in terms of numbers
The Nether holds the creatures of hell
The End holds the creature of the Upper Void
7:Upgraded Mobs
From time to time, a certain mob will be born differently out of a race. Usually they are stronger, faster and generally more powerful.
They are called with different tiers with Average being the normal
Weak
Average
Elite
Lord
Master
God/Titan
Weak causes 0.5x on their HP, damage, speed and etc.
Elite causes a 2x on their stats but has a 1 out of 50 mobs to get.
Lord causes a 3x on their stats but has a 1 out of 100 mobs to get. Size increase
Master causes a 5x on their stats but has a 1 out of 1000 mobs to get.
God/Titan causes a 10x on their stats but has a 1 of a 1,000,000 mobs to appear out of. Has a massive size increase and also different colured
8:Monster Faction
Monsters has their own factions no matter how big or how small
Aggressive:
-Giant Ant Faction:
They are a group of giant mutated ants that exists in many colonies. These colonies was once one hence they do not attack each other. They follow their instincts and live to protect and survive.
-7 Dark Sins:
7 Dark Beings that was created by the Pandora Box. These beings has lived many centuries, corrupting humanity. They have also create beings from their own bodies in order to help with their work. These 7 Sins are Envy, Wrath, Sloth, Gultony, Lust, Pride and Greed. They hate the 7 Light Virtues.
-7 Light Virtue:
7 Light Beings that was created by the Pandora Box. These beings has lived many centuries, attempting to defeat the 7 Dark Sins. Using their powers, they created beings in order to help with their work. These 7 Virtues are Prudence, Justice, Temperance, Courage, Faith, Hope and love.
9:Player Race
The race of the beings called Players are known for their typical body and type of a blockie human which their race called Steve. However what the world didn't known was that Players are not bounded to a body type and is actually capable of being any of the intelligent races. But if this is so, how do one tell one is a Player or not? The answer lies with them where beings of the world are commonly called NPC by the Players and Players are the only being able to move to their desires unlike NPC who are setted to move in a certain way by their Creators which the strongest is Notch and Herobrine.
The races available to Players are
1:Human
[
A race of humanoid beings. They are known to be average and even worse than majority of the races in terms of ability. But what they have was the power of adaptability allowing them to live anyway with ease in any conditions.
Attributes:
All average except for Light and Dark being slightly lower
2:Dark Elves
A race of humanoid beings. They are known to be of magic origins but for some reasons has an appearance similar to humans with the difference being in Magic and their ears. They was said to be able to live many many years.
But over the years, the Elves has evolved into different types and this is the Dark Elves.
Dark Elves are elves that live in darkness and are known to be cunning and quick witted. Their skins are darker.
They live in forests and jungles where they are always hidden
Magic and Martial Arts are 2 sides of a coin. Magic is the manipulation of mana externally while Martial Arts manipulates mana in bodies.
Due to the unique type of mana manipulation, Magic can manipulate external mana easily but is still capable of manipulating internal mana but differently and more difficult. Martial Arts can manipulate internal mana but can still manipulate a bit of external mana but weaker.
Upon being a Martial Artist or a Mage, the player is given a mana bar.
A sword that is made from glass. Very beautiful and not made for battles
Light Melee Weapon
Durability:5
Damage:3-6
Has a good chance to deal critical hits
Right-click causes you to swing harder making you deal more damage but breaking the sword upon using this skill
2:Heavy Cleaver
A big ass sword.
Can made be made from stone, iron, diamond, adamantine, ruby, copper,
Heavy Melee Weapon
Durability: 3x of a normal sword
Damage: 3x of a normal sword
Has a longer range
Right-click allows it to block hits(Each hit lower it's durability faster)
3:Katana
A swift deadly blade
Can be made from stone, iron, diamond, adamantine, ruby, copper,
Balanced Melee Weapon
Durability: 0.5x of a normal sword
Damage: 2x of a normal sword
Has fast attack speed
Cause armour to break slightly faster
Right-click increases your attack speed more
4:Seppuku Dagger of Blood
An enchanted seppuku dagger.
Made from iron
Magic(Light Weapon Variant) Melee Weapon
Durability:0.5 of iron sword
Damage: 2-4
Right-click cause you to do a half seppuku. You stab yourself dealing insane damage(not causing death) but you gain buffs such as strength, speed and jump boost for 10-15 secs
5:The Gold Midas, The Sword of Gold
Midas's trusty sword. This sword was heavily enchanted by magic before it was corrupted by Midas' power
Durability: 5x Diamond
Damage: 15-30
Shift-Right click to consume a block of gold to restore durability
Right-click causes it to use Midas' Gold Spike
Has High Enchantbility
Holding it:
-Gives strength and resistance when you have any gold related stuff in inventory
-Gives strength, resistance, regen, speed, jump boost and attack speed while standing on gold related blocks
-Gives weakness when not on gold
-When you placed Q, it will cause a radius around the dropped item to turn to gold. (Will only affected none vanilla blocks)
6:Blade of the Origin Sin
A sword made from the essence of the 7 sins.
Damage:1000x Diamond
Durability: 100x Diamond
Holding Bonus:
-Gives strength and haste while standing in darkness/night
-
Right-click will
7:
Armour:
1:Grass Armour Set
No one knows how this s possible but it is made. It appears to be made in the same way baskets are made
Light Armour
Defense(Full Set): 1-1.5
Durability: Half of Leather
2:Wood Armour Set
An armour that is made from the bark of a tree
Light Armour
Defense(Full Set): Same as Leather
Durability: Slightly Less than Leather
3:Heavy Iron Armour
An iron armour that has been reinforced with more iron.
Heavy Armour
Defense: 2x Iron
Durability: 2x Iron
4:Midas Armour Set
A golden armour that seemed to be made for royalty.
Heavy Armour
Defense: 3x of gold
Durability: 5x Diamond
Full Set Bonus:
-Gives strength and resistance while any gold-related things are in inventory
-Gives strength, resistance, regen, speed, attack speed and jump boost while standing on gold
-Gives weakness when not on gold
-Cause any golden tools and weapons to not break while wearing this
-Increase any item enchantbility while wearing this
-
5:The 7 Sins of Darkness Armour Set, Origin Sin
A black red armour. It is made by the essence of the 7 sins
Defense: 100x Diamond
Durability: 100x Diamond
Full Set Bonus:
-Gives strength, resistance, speed, regen, jump boost and haste while standing in darkness or at night
-7 Dark Sins mobs except Bosses will not attack u
-Anything that hits you gets wither and poison
-Nether creatures except Bosses will not attack u
-Immune to fire, lightning, drowning, fall damage,
-Allow flight at night
-Take damage standing in light/daylight
Not wearing the full set will give the wearer wither, poison 10
6:Miner's Armour Set
The clothes that all miner wears
Helmet:
-Gives Nightvision when under surface
Body:
-Deals more damage when using a pickaxe
Legging
-Gives slight jump boost
Boots:
-Slight increase in speed
Full Set Bonus:
-Gives haste
-Give chance of getting more ores(Fortune)
7:
Consumables/Potions/Food/Crops:
1:Rotten Flesh
It might be tastier but not any better
Cooked Gives 2.5-3.5 food bar
Dried gives 2 food bar
2:Player/Human Flesh
A chunk of the old block literally
Has Raw,cooked, dried version
Gives same as rotten flesh when raw. Raw also gives a nausea effect when eaten
Gives 4 food bar when cooked. Cook gives a slight nausea effect
Dried gives 3.5 food bar and gives a slight nausea effect
3:Squid Meat
Obtained by killing squids. Chewy
Has raw, cooked, dried version
Raw gives 1.5 food bar and has a 1-5% chance to give you waterbreathing for 5 mins
Cooked gives 3 food bar
Dried gives 2.5 food bar
4:Creeper Flesh
Obtained by killing creepers. Explosive and weird
Has raw, dried, cooked
Raw has a 10% chance of exploding and gives 2 foodbar
Cooked has 5% chance of exploding and gives 4 foodbar
Dried has 2% chance of exploding and gives 3 foodbar
If you put these in a furnace, has a 30% chance of exploding in the furnace
5:Enderman Flesh
Obtained by killing Enderman. The rare flesh of an Enderman, the reason is not that it is obtained rarely but rather the flesh teleports away
Has Raw, Cooked
Raw gives 3 foodbar, gives a nausea, blindness and weakness and upon eating finish it, you get teleported randomly within a 50 block radius
Cooked gives 5 foodbar, gives nausea, weakness and upon eating finish it, you get teleported randomly within a 20 block radius
6:Villager Flesh
Obtained by killing villagers. You Monster, you killed innocent villagers and took their Nose Meat!!
Has Raw, cooked
Raw gives 2 foodbar and gives nausea, speed, haste, blindness, weakness
Cooked gives you 4 foodbar and gives you nausea, speed, haste, poison, blindness and weakness
A must-have in world of randomness.
A pig with wings. No one knows how these pigs were born, maybe through genetic manipulation? or maybe a crossbreed between a seagull and a pig? or maybe someone gave it Redbull
HP:10
Damage:0
Peaceful
Flies around
Drops;
Feathers
Raw Porkchop
2:ChickenMutton CowPig
A genetic manipulation of the 4 types of meat to form a creature that looks really weird and delicious
Has a cow's body that is being covered by wool, chicken wings, first front legs are pigs and back are cows, the head looks like a pig with a beak and the flappy thingy on a chicken's chin along with horns of a cow
HP:30
Damage:0
Peaceful
Can glide
Can be milked
Can be saddled on and follows a carrot on a stick
Can be sheared
Drops;
Raw Chicken
Raw Beef
Raw Mutton
Raw Porkchop
3:Floating Eye
A being made of magic. It is usually created as a way of scouting.
Looks like a giant floating eye
HP:10
Damage:0
Peaceful
Spawns rarely in the Overworld, commonly in the Nether
Can fly
Cause any player when seen by this mob to cause mobs in a 50 block radius to aggro on them
Drops;
4:Hail Golem
A snowman that is made with ice.
HP:30
Damage:3-5
Peaceful(Aggressive to aggressive mobs)
Spawns in Snowy Biomes
Shoots ice that deal damage and slowness
Does not get hurt by water
Instant death in fire
Takes damage over time in non-snowy biomes and is hit bydaylight
Can also be created by striking lightning on a snow golem
Drops:
Ice
Snowball
Pumpkin
5:Charged Iron Golem
A golem that has been charged by lightning
HP:200
Damage:8-20
Peaceful(Aggressive to aggressive mobs)
Does not spawn naturally
Attacks is like normal golem except it strikes lightning as well
Immune to fire, lightning strikes and lava
Heals naturally
Protects it's creator
Faster than a normal iron golem in attack speed and movement speed
Has a small electric field around it allowing it to deal damage to any mobs in a certain radius
Drops:
Iron Block
Iron ingot
redstone
Pumpkin
6:
Neutral Mobs:
1:Giant Worker Ant
A giant ant. They were created by mutation of an ant. Being a worker, it is build to be smaller and longer
HP:30
Damage:5-6
Spawns in
Attacks by biting
Any dirt, stone, gravel or sand in front of them will be destroyed(Like digging)
When hitted, it calls out to nearby Giant Ants to protect it
Drops:
2:Zombie Cowmen
Similar to Zombie Pigman but loves iron more and is a cow
HP:80
Damage:7-10
Attacks like a zombie pigman
Similar to a zombie pigman
Drops:
Iron Nuggets
Iron Ingots
3:
Aggressive Mobs:
1:SoulEating Enderman
An enderman that was addicted to the taste of player souls. So it wonders in Minecraft to devour those very souls
It looks like a slightly taller enderman that is hunchbacking a bit. It also has claws at it's hands and also black tentacles on it's back. It's eyes and particles are red.
HP:100
Damage:10-15
Aggressive(To players only)
Attack in a similar pattern to normal endermans but has variants. The hands will move as if clawing when attacking. The tentacles on it's back has a mid attack range allowing it to protect itself at it's back. Due to Souleating Enderman being more aggressive, it rely less on teleporting.
Special Attack:
It will grab the player and open it's mouth wide sucking in a white foggy thing(that is your soul). This will deal damage to the target player(ignoring armour) and heal the SoulEating Enderman.
To stop this attack, you have to hit it with 10 damage or more
Drops:
Enderpearls(2-6)
Average Monster Crystal
2:Tough Zombie
A zombie that is buffed.
He look more buffed than a normal zombie.
HP:40
Damage:4-5
Aggressive(To players and villagers)
Attack like a normal zombie
Walks faster than a normal zombie
Deals a bit of knockback
Drops:
Rotten Flesh(2-6)
Small Monster Crystal
3:Crawler Zombie
A zombie that was cut in half. But as a zombie, they do not die
Looks like a zombie lying on the floor with the lower half of it's body chopped off , leaving a visible spine
HP:10
Damage:2-3
Aggressive(To Players and villagers)
Attack like a normal zombie
Moves slower than a normal zombie
Can crawl through 1 block space
Drops:
Rotten Flesh(1-2)
Tiny Monster Crystal
4:Tri-Horn Horse
A horse with 3 horns
Available in many normal horse colours.
Has a rare variant with wings
HP:20
Damage:5-10
Aggressive(To players)
Attacks by running into targets
Tame similarly to horses
When tamed and ridden, it deals damage to anyone it runs into
Drops;
Leather
Small Monster Crystal
5:Giant Soldier Ant
A giant ant. They were created by mutation of an ant. As a soldier, it looks tougher and meaner
Looks like a giant red ant
HP:50
Damage:10-12
Iron Defense
Aggressive(To any non-ant mobs)
Spawns in
Attacks by biting
Drops:
Tiny Monster Crystal
6:Giant Royal Guard Ant
A giant ant. They were created by mutation of an ant. Being the Royal Guard, they look bigger with hard defense
HP:100
Damage:30-40
Diamond Defense
Aggressive(To any non-ant mobs)
Spawns in
Attacks by biting and shooting. They can shoot an acidic liquid that cause wither and poison
Drops:
Average Monster Crystal
7:SliverBack
A monster that was created by the magical world known as Dungeons.
Looks like a giant ape with white hair. Those muscles and skin not covered by fur are human skin coloured. But it's eyes are red. It also wears a iron chestplate that only covers his chest
HP:300
Damage:20-30
Iron Defense
Aggressive(To Players)
Spawns in
Attacks by punching. Can put hands together for a smash.
Hits can destroyed blocks
Drops;
Big Monster Crystal
8:HellHound
A dog of hell. It is a monster that enjoyed roasting their preys with fire and devouring them alive
Looks like a rapid dog with blood-red fur.
HP:100
Damage:5-10
Aggressive(to Players)
Spawns in the Nether
Attack by biting and shooting fireballs
Can sprint
The fireballs are not explosive
Drops:
Netherrack
Netherwarts
Small Monster Crystal
9:Dungeon Bunny
A bunny that stands on 2 feet. It has red eyes and wields swords or axes.
HP:10
Damage:4-7
Aggressive(To player and villagers)
Spawns in
Attack by whacking with their weapon
Can sprint
Can jump
Fast Movement
Drops;
Small Monster Crystal
Rabbit Meat
10:Midas Golems
This was golems that was originally made for the people, but Midas's nature will influence his creations of gold making the golems turn evil, dedicating their lives to gold and Midas
Looks like a golem with a big ball replacing it's leg. And is entirely out of gold
HP:100
Damage:20-40
Aggressive
Spawns in
Attacks by slamming
Can fly
Drops:
Gold Blocks
Small Monster Crystal
15:Dead Abomination
A undead monster made by necromancer and dark beings in order to create a powerful fleshy being which resulted in the Dead Abomination which is a failure
Looks like a 6-7 blocks high monster that is rounded. Has 4-6 arms and each arm may be a claw, hand, weapon and etc. His skin is similar to a rotting skin but healthy than a zombie skin.
HP:100
Damage:30-50
Aggressive(To all living mobs except bosses)
Good Defense
Undead
Spawns in
Attack by attacking with it's various arms.
Upon killing, it restore a bit of HP
Drops:
Rotten Flesh
Iron Ingots
16:Wright
An undead warrior.
Looks like a skeleton but is equipped with armour and weapons
HP:30
Damage:10-14
Good Defense
Undead
Spawns in
Attack normally but can block or parry
Usually equipped with a sword and shield or spear and shield
Drops:
Bones
Iron Ingot
17: Shoot Plants
A small plant that grows using their prey's corpses.
looks like a flower. Can be found on the ground or on the logs
HP:2
Damage:7
Shoots a spike but has a long cooldown.
When hitted, it cause poison, wither and nausea.
Should prey die, it will cause a Shoot Plant to spawn on that place where they die
Drops:
Leaves
18:Greedy Miner
A Miner filled with greed.
HP:20
Damage: Depends on Pickaxe used
Weak Defense
Spawns underground
Will aggro if you mine any form of valuable ores.
Drops:
His pickaxe but is severely damaged
Damaged Iron Helmet
19:Fiery Mountain Bear King
A giant bear with red fur.
HP:250
Damage: 30
Strong Defense
Spawns in Mountain-like and forest biomes
Has a smart AI
Attacks by slashing
Can breath fire
Immune to fire
Drops:
Bear Meat
Fiery Bear Fur
Rare drop of Blessing of the Fire God's Crystal
20:Mountain Bear King
A giant bear with blue fur
HP:150
Damage:15
Spawns in Mountain-like and forest biomes
Attacks by slashing
Can shoot balls of mana
Drops:
Bear Meat
Bear Fur
21:Lesser Undead Skeleton
A weak skeleton that is commonly summoned as minions
HP:10
Damage:2-5
Spawns in
Attack by using their weapon
May be equipped with Sword/Shield, Bow, Axe and etc
Drops;
Bone
Rare drop of iron ingot
22:Golden Swordsman
A master of the sword but uses a special gold as his weaponary
HP:60
Damage:8-14
Spawns in
Attack by leap and slash, parry and dodge
Duel Wield Gold Swords
Drops;
Gold Ingots
Rare drop of gold block
23:Black Wolves
A big wolf that fights in packs. Has an alpha wolf that is twice as strong and gives buff
HP:30
Damage:9-15
Spawns in forest
Attack by leaping
Fights in packs
Alpha has 2x stats and cause resistance, speed and strength to his pack
Drops:
Wolf Fur
24:Horned Rabbit
A rabbit that has evolved to defend itself. It appears to enjoy killing goblins
HP:10
Damage:4-5
Spawns in forest, hills and similar biomes
Attacks by charging
Drops:
Rabbit Meat
Horn
25:
Organizations/Groups:
7 Dark Sins Organization
1:7 Dark Sin: Greater Wrath
Being a part of wrath, it took on the form of a Ogre.
Looks like a giant Ogre with a horn. It has red skin with yellow eyes. Wields a big club
HP:200
Damage:100-500
Aggressive
Diamond Defense
Spawns in
Attacks by slamming. Deal knockback and fire damage
Can shoot explosive fireballs and cause lightning strikes
Immune to lightning and fire
Drops:
2:7 Dark Sin: Lesser Wrath
Being a part of wrath, it took on the form of a goblin
Looks like a goblin with a horn. It has red skin with yellow eyes. Wields a sword
HP:100
Damage:20-50
Aggressive
Iron Defense
Spawns in
Attacks by slamming. Deal little knockback and fire
Can shoot non-explosive fireballs
Immune to lightning and fire
Drops:
3:7 Dark Sin: Greater Gluttony
Being a part of Gluttony, it took on the form of a big slime
Looks like a giant slime. Has brown and green look with black eyes.
HP:200
Damage:100-500
Aggressive
Diamond Defense
Spawns in
Attack by pushing.
When attacking, has a chance to destroy an item in your inventory/hot bar.
When being attacked, weapon used has a chance to be consumed
When it destroys any items, it heals
Drops;
4:7 Dark Sin: Lesser Gluttony
Being a part of Gluttony, it took on the form of a zombie
Looks like a zombie. Has brown and green skin along with black eyes.
HP:100
Damage:20-50
Aggressive
Iron Defense
Spawns in
Attack like a normal zombie
When attacking, has a chance to destroy an item in your inventory/hot bar.
When attacking, has a chance to crit damage you to heal
Drops:
Hive
1:Hive Soldier
The Soldiers of the Hive. They are beings that are mindless
Looks like humanoid cockroaches that is not black
HP:50
Damage:7
Spawns in
Attacks by uses their claws.
Can shoot acidic balls that deal damage and cause wither
Drops:
2:
s
s
Bosses:
1:Enomleper
A beast of mutation. It was formed from depths of the mutating abyss where thousands of dead zombies, skeletons, endermans and creepers lie. A powerful magic that was fused with the mutation was accidentally poured all the bodies, fusing them into the Enomleper
It has the body shape of a hunk-like being. With the arms(With fingers) and legs made of thousands of zombie bodies, the torso and pelvis of skeleton bones and skulls, the back filled with creeper heads, an 4 sided enderman head with 4 eyes on the front face and it's black orb-like heart that can be seen from the outside
HP:200
Damage:20-50
Aggressive(To Players and villagers)
Attacks in different ways
Stage 1
Uses it's arms to smash and punch.
Stage 2(50% HP)
Uses it's arms to smash and punch
Jump and smash(Destroy terrains)
Grabs the creeper heads and throw them(explodes upon impact)
Bones start to poke out making the enomleper have a thorn effect
Arrows are shot out of the skeleton skulls in the torso
Stage 3(25% HP)
Along with Stage 2 stuff
Eyes glowed, teleporting it
Roar of the Zombies where it starts to roar, making several zombies start to come out of the ground
Creeper rain where the eyes glow yellow, causing creepers to rain from the sky(Explodes upon impact)
Drops:
Rotten Flesh(2 stacks)
Enderpearls(2 stacks)
Bones(4 stacks)
Gunpowder(1 stack)
Arrows(1 stack)
Rare drop of netherstar
The Enomleper Trophy
2:Nether Enomleper
It's name came from the Enomleper not because they are made from the same thing but they are made the same way
It looks like a humanoid for the upper half but the lower half are tentacles. The arms with fingers are made from zombie pigman, the tentacles are well Ghast, the torso is made from Wither skeleton bones and skulls, a lot of blaze rods spinning around the Nether Enomleper, the chest centre has a big Wither head, the head is made from a lot of Wither Skulls and 3 Wither Skulls float around the Nether Enomleper
HP:400
Damage:40-100
Aggressive
Attacks in many ways
Can fly
Immune to fire and lava
Take damage from water
Stage 1:
Shoots non-explosive fireballs that also cause Wither
Stage 2:(50% HP)
Changes the fireballs to explosives and still cause Wither
Wither Skull Summoning that causes it to shoot a Wither Skull at target, that upon explosion, it spawns in Wither Skeletons
Fire Shield that cause the blaze rods to rotate faster, deflecting any projectiles from the side
The wither skulls on it's head starts to shoot Wither skulls
Stage 3(25% HP)
Stage 2 stuff but gaster
The Wither skulls on it's head stops attacking and transform into 1 Wither to aid the Nether Enomleper
Tear of the Ghast that cause it to spawn a couple of Ghast around it
Revenge of the Pigmen causing all zombie pigmen to aggro
Drops:
Golden Ingots(1 stack)
Netherstar(2-3)
Ghast Tears(1 stack)
Blaze Rods(1 stack)
Rare drop of wither skulls(3-6)
Soulsand(4-8)
3:Giant Ant Queen
The Queen of the Giant Ants. Being the strongest and overlord of a monster race allow it to produce mana allowing it to be stronger than normal Giant Ants.
HP:500
Damage:10-40
Diamond Defense
Neutral(Will aggro if you hit her or any Giant Ants)
Spawns in
Stage 1:(Does not move)
Spawns Giant Royal Guard Ants and Soldier Ants
Shoots an acid ball that cause nausea, wither, poison and weakness with small AOE
Stage 2:(75% HP. Starts to fly)
Shoots an acid ball that cause nausea, wither, poison and weakness and has a bigger AOE
Spawns Giant Royal Guard Ants and Soldier Ants
Queen Ant Aura: Cause all nearby ants to gain resistance, strength, speed and haste
Strong Wings: Push any mobs/players infront of her direction back
Stage 3:(50% HP. Lower altitude but still flying)
Shoots an acid ball that cause nausea, wither, poison and weakness and has a large AOE
Spawn Giant Royal Guard Ants and Soldier Ants at rapid speed
Egg Cannon: Shoot eggs at you that deal damage and will spawn in a Giant Worker/Soldier/Royal Guard Ant
Stage 4(25% HP. On the ground walking)
Iron Bite: Bites you
Spawn in Giant Royal Guard Ants
Sacrifice of the Ants: Kills some nearby Giant Ants in order to recover HP
Cannot harm Giant Ants unless Sacrifice of the Ants
Drops:
Diamonds
Food
4:Midas, The Gold King
Midas, the king who wished for more gold. His wish was granted by god and he was happy with it. But all that gold started to make his mind to worsen. Even after turning his daughter to gold, he felt nothing. He now stays in his castle of gold, loving his gold and killing all trespassers.
He has a golden look. His clothes, eyes, hair and fists are gold. He wields his Sword of Midas called The Gold Midas, Sword of Gold
Stage 1:(100%)
-Touch of Gold: Anything he touches turns to gold even u. Instant kill any targets and leaving a gold stature behind. Blocks near him turn golden. Passive ability
-Wrath of Gold(Any gold related blocks that gets destroyed causes him to increase his resistance, strength, speed, attack speed and jump boost)
-Power of Gold(Staying near gold gives him resistance and regen)
-Gold Toss: Throws a gold block at target to deal damage. Will be placed down if missed
Stage 2:(75%)
-Gold Eater(He can eat nearby gold things to restore HP)
-Whatever Stage 1 has
-Golems: Call his golems for help
-Gold Pillar : Cause a random pillar of gold to be shot from the ground causing damage and pushing anything that was hitted into the air
-Gold Punch Shield: Cause a wall of gold blocks to be created in front on him
Stage 3:(50%) He will say" You shall now feel my wrath, the wrath of my gold!!!" And equips his Midas Armour
-Whatever Stage 1 & 2 has
-Shield of gold: Cause gold blocks to float around Midas to block projectiles hitting the blocks and to deal damage to nearby mobs/players
-Gold Spike: Creates a golden spike to throw at target. This ignores armour
-
Upon death, an area around him turns to wood, stone and leaves. He will also say "You shall never stop the Wrath of Gold! Never!!" Upon his death, his body will start to glow causing his drops to drop and he changes into a Midas Trophy
Drops:
Gold Blocks(2-3 Stacks)
Gold Related Stuff
Rare drop of Midas Armour Set(Not all only bits and pieces)
Rare drop of The Gold Midas, The Sword of Gold
0
Updated with more mobs and potion effects
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Updated
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Updated
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Got no idea how to do that, that's why I not doing it yet
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I supported your idea.
But you can't just change the head only as having a rounded head but square body will look weird.
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Updated
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Cos the last time I wrote something like Mo Things, I ran out of space
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Cos the last time I wrote Mo Things, I end up with no space
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This mod idea will also continue updating consistly so please don't say it is incomplete
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s
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Structures/Trees:
2:The Golden Palace
King Midas and his golems spawns here.
Behind his throne lays a secret passenge to his treasury room
3:The Ant Cave
The caves all led back to a mega room where the Giant Ant Queen spawns.
4:Dragon Skeleton
It is said that treasures and beasts are found in the belly of dragons and the head of dragons
5:Ruined Wooden House
Has Small, Medium and Large Sizes.
6:
Biomes:
Dimensions:
Made by creating a portal frame out of cloud blocks in the shape similar to an Ender portal frame. After that , place lava in the space between those blocks and drop a cloud block in.
2:
Etc:
2:Armour and Weapon Type
Melee
Ranged
Magic
Armour Type:
Light Armour(Light but possess low durability and defense usually)
Heavy Armour(Cause wearer to walk slower but possess higher durability and defense)
Magic Armour
Melee Weapons can be split into
Light(Usually has faster attack speed but possess low damage often)
Balanced(No buffs or debuffs)
Heavy(Usually cause user to walk slower but usually possess high damage)
Ranged Weapons can be split into
Armour Piercing(Where it ignores armour)
Normal(Balanced)
Armour Crusher(Destroys armour faster)
3:Skills
However you can only learn passive skills
Each skills has a couple of levels which are Amateur, Average, Veteran, Elite, Master and God. Each Lv of skills each require a increasing amount of exp. To gain exp for the skills, you are require to do something related to it
Skills:
1:Weapon Efficiency(Increase damage caused by any weapon really slightly. Obtained by using any weapons for a long time. Increase xp by using weapons. Lvs increase the damage increase)
2:Furnace Lover(Increase smelting speed of any nearby furnace and also prolong fuel. Obtained by smelting a stack of ores at a single time. Lvs increase radius, smelting speed of nearby furnaces. increase xp by smelting)
3:Bare Fighter(Increase damage dealt by hands. Obtained by killing a mob with your fist. Increase xp by punching. Lvs increase damage)
4:
4:Titles
Common Titles:(Easy to obtain)
1:LumberKing(Chop 100 trees down to obtained. Cause user to break any wood blocks faster with an axe)
2:
Boss Titles:(Obtained usually through killing of bosses)
1:The EnderDragon Slayer(Killed the EnderDragon. Allow you to look into Enderman's eyes, deal extra damage to Ender mobs, Ender mobs cannot teleport within a 5 blocks radius of you,)
2:
Legendary Titles:(Hard to obtain titles)
1:
God's Titles:(Titles given by gods, titans or Ancients)
1:
5:Stats/LV
When you create a new world, a set of random stats will be given to you from 1-100 with 10 being average along with the starter LV of 1
Strength(The stat that influence melee weapon damage)
Vitality(the stat that influence your HP)
Endurance(the stat influence your defense(without armour) )
Agility(the stat that influence attack speed and movement speed)
Wisdom(Influence your mana)
6:Ages
The Overworld is currently holding all the creatures thought they are all smaller than before in terms of numbers
The Nether holds the creatures of hell
The End holds the creature of the Upper Void
They are called with different tiers with Average being the normal
Weak
Average
Elite
Lord
Master
God/Titan
Weak causes 0.5x on their HP, damage, speed and etc.
Elite causes a 2x on their stats but has a 1 out of 50 mobs to get.
Lord causes a 3x on their stats but has a 1 out of 100 mobs to get. Size increase
Master causes a 5x on their stats but has a 1 out of 1000 mobs to get.
God/Titan causes a 10x on their stats but has a 1 of a 1,000,000 mobs to appear out of. Has a massive size increase and also different colured
8:Monster Faction
Aggressive:
-Giant Ant Faction:
They are a group of giant mutated ants that exists in many colonies. These colonies was once one hence they do not attack each other. They follow their instincts and live to protect and survive.
-7 Dark Sins:
7 Dark Beings that was created by the Pandora Box. These beings has lived many centuries, corrupting humanity. They have also create beings from their own bodies in order to help with their work. These 7 Sins are Envy, Wrath, Sloth, Gultony, Lust, Pride and Greed. They hate the 7 Light Virtues.
-7 Light Virtue:
7 Light Beings that was created by the Pandora Box. These beings has lived many centuries, attempting to defeat the 7 Dark Sins. Using their powers, they created beings in order to help with their work. These 7 Virtues are Prudence, Justice, Temperance, Courage, Faith, Hope and love.
9:Player Race
The races available to Players are
1:Human
[
Stats:
Strength:10
Vitality:8
Endurance:8
Agility:10
Wisdom:10
Special Abilities:
Attributes:
All average except for Light and Dark being slightly lower
2:Dark Elves
But over the years, the Elves has evolved into different types and this is the Dark Elves.
Dark Elves are elves that live in darkness and are known to be cunning and quick witted. Their skins are darker.
They live in forests and jungles where they are always hidden
Stats:
Strength:9
Vitality:9
Endurance:8
Agility:15
Wisdom:50
Special Abilities:
-Moon's Stealth(Passive Skill. When one stands still in the darkness, one can become totally invisible)
Attributes:
Fire: Slightly Higher
Light: Lower
Dark: Higher
3:
10:Magic/Martial Arts
Magic and Martial Arts are 2 sides of a coin. Magic is the manipulation of mana externally while Martial Arts manipulates mana in bodies.
Due to the unique type of mana manipulation, Magic can manipulate external mana easily but is still capable of manipulating internal mana but differently and more difficult. Martial Arts can manipulate internal mana but can still manipulate a bit of external mana but weaker.
Upon being a Martial Artist or a Mage, the player is given a mana bar.
11:
:
0
Potion Effects:
It is shown as Poison, making players ignore it and possibly kill them
2:Bleeding
Cause you to lose blood. This cause blood stains to be on the ground whenever you bleed. This will randomly damage you in random intervals.
Also cause any mobs that loves blood such as zombies to be aggro more easily
3:
Enchantments:
Cause weapons to deal poison
LV 1-5(Vanilla Poison) LV 6-10(Deadly Poison)
LVs changes poison and increase potency
2:Poison Bolt
Cause projectiles to deal poison
LV 1-5(Vanilla Poison) LV 6-10(Deadly Poison)
LVs changes poison and increase potency
3:Thunder Bolt
Ranged Weapons Only
Cause projectiles when landed to produce a lightning strike
LVs increase damage
4:Wisdom's Edge
Melee Weapon
Mobs killed drop more xp
Lvs increase percentage of xp dropped
5:Vampric Edge
Melee Weapon
A percentage of damage dealt to heal user
Lvs increase percentage of damage dealt to heal user
6:Hopping
Boots
Give jump boost when worn
LVs increase jumping power
7:Projectiles Reflect
Armour
Reflects projectiles back at target
LVs increase accurancy of the projectile to hit back
8:
:
0
Magic:
Fire:
1:FireBall
Shoots bolt of fire
Damage:
Mana Cost:
Max Upgrade LV: 100
2:
Water:
1:
Earth:
Martial Arts:
Cards:
0
Weapons/Tools:
Light Melee Weapon
Durability:5
Damage:3-6
Has a good chance to deal critical hits
Right-click causes you to swing harder making you deal more damage but breaking the sword upon using this skill
2:Heavy Cleaver
Can made be made from stone, iron, diamond, adamantine, ruby, copper,
Heavy Melee Weapon
Durability: 3x of a normal sword
Damage: 3x of a normal sword
Has a longer range
Right-click allows it to block hits(Each hit lower it's durability faster)
3:Katana
Can be made from stone, iron, diamond, adamantine, ruby, copper,
Balanced Melee Weapon
Durability: 0.5x of a normal sword
Damage: 2x of a normal sword
Has fast attack speed
Cause armour to break slightly faster
Right-click increases your attack speed more
4:Seppuku Dagger of Blood
Made from iron
Magic(Light Weapon Variant) Melee Weapon
Durability:0.5 of iron sword
Damage: 2-4
Right-click cause you to do a half seppuku. You stab yourself dealing insane damage(not causing death) but you gain buffs such as strength, speed and jump boost for 10-15 secs
5:The Gold Midas, The Sword of Gold
Durability: 5x Diamond
Damage: 15-30
Shift-Right click to consume a block of gold to restore durability
Right-click causes it to use Midas' Gold Spike
Has High Enchantbility
Holding it:
-Gives strength and resistance when you have any gold related stuff in inventory
-Gives strength, resistance, regen, speed, jump boost and attack speed while standing on gold related blocks
-Gives weakness when not on gold
-When you placed Q, it will cause a radius around the dropped item to turn to gold. (Will only affected none vanilla blocks)
6:Blade of the Origin Sin
Damage:1000x Diamond
Durability: 100x Diamond
Holding Bonus:
-Gives strength and haste while standing in darkness/night
-
Right-click will
7:
Armour:
Light Armour
Defense(Full Set): 1-1.5
Durability: Half of Leather
2:Wood Armour Set
Light Armour
Defense(Full Set): Same as Leather
Durability: Slightly Less than Leather
3:Heavy Iron Armour
Heavy Armour
Defense: 2x Iron
Durability: 2x Iron
4:Midas Armour Set
Heavy Armour
Defense: 3x of gold
Durability: 5x Diamond
Full Set Bonus:
-Gives strength and resistance while any gold-related things are in inventory
-Gives strength, resistance, regen, speed, attack speed and jump boost while standing on gold
-Gives weakness when not on gold
-Cause any golden tools and weapons to not break while wearing this
-Increase any item enchantbility while wearing this
-
5:The 7 Sins of Darkness Armour Set, Origin Sin
Defense: 100x Diamond
Durability: 100x Diamond
Full Set Bonus:
-Gives strength, resistance, speed, regen, jump boost and haste while standing in darkness or at night
-7 Dark Sins mobs except Bosses will not attack u
-Anything that hits you gets wither and poison
-Nether creatures except Bosses will not attack u
-Immune to fire, lightning, drowning, fall damage,
-Allow flight at night
-Take damage standing in light/daylight
Not wearing the full set will give the wearer wither, poison 10
6:Miner's Armour Set
The clothes that all miner wears
Helmet:
-Gives Nightvision when under surface
Body:
-Deals more damage when using a pickaxe
Legging
-Gives slight jump boost
Boots:
-Slight increase in speed
Full Set Bonus:
-Gives haste
-Give chance of getting more ores(Fortune)
7:
Consumables/Potions/Food/Crops:
Cooked Gives 2.5-3.5 food bar
Dried gives 2 food bar
2:Player/Human Flesh
Has Raw,cooked, dried version
Gives same as rotten flesh when raw. Raw also gives a nausea effect when eaten
Gives 4 food bar when cooked. Cook gives a slight nausea effect
Dried gives 3.5 food bar and gives a slight nausea effect
3:Squid Meat
Has raw, cooked, dried version
Raw gives 1.5 food bar and has a 1-5% chance to give you waterbreathing for 5 mins
Cooked gives 3 food bar
Dried gives 2.5 food bar
4:Creeper Flesh
Has raw, dried, cooked
Raw has a 10% chance of exploding and gives 2 foodbar
Cooked has 5% chance of exploding and gives 4 foodbar
Dried has 2% chance of exploding and gives 3 foodbar
If you put these in a furnace, has a 30% chance of exploding in the furnace
5:Enderman Flesh
Has Raw, Cooked
Raw gives 3 foodbar, gives a nausea, blindness and weakness and upon eating finish it, you get teleported randomly within a 50 block radius
Cooked gives 5 foodbar, gives nausea, weakness and upon eating finish it, you get teleported randomly within a 20 block radius
6:Villager Flesh
Has Raw, cooked
Raw gives 2 foodbar and gives nausea, speed, haste, blindness, weakness
Cooked gives you 4 foodbar and gives you nausea, speed, haste, poison, blindness and weakness
7:
:
0
1:Flying Pig
A pig with wings. No one knows how these pigs were born, maybe through genetic manipulation? or maybe a crossbreed between a seagull and a pig? or maybe someone gave it Redbull
HP:10
Damage:0
Peaceful
Flies around
Drops;
Feathers
Raw Porkchop
Has a cow's body that is being covered by wool, chicken wings, first front legs are pigs and back are cows, the head looks like a pig with a beak and the flappy thingy on a chicken's chin along with horns of a cow
HP:30
Damage:0
Peaceful
Can glide
Can be milked
Can be saddled on and follows a carrot on a stick
Can be sheared
Drops;
Raw Chicken
Raw Beef
Raw Mutton
Raw Porkchop
Looks like a giant floating eye
HP:10
Damage:0
Peaceful
Spawns rarely in the Overworld, commonly in the Nether
Can fly
Cause any player when seen by this mob to cause mobs in a 50 block radius to aggro on them
Drops;
HP:30
Damage:3-5
Peaceful(Aggressive to aggressive mobs)
Spawns in Snowy Biomes
Shoots ice that deal damage and slowness
Does not get hurt by water
Instant death in fire
Takes damage over time in non-snowy biomes and is hit bydaylight
Can also be created by striking lightning on a snow golem
Drops:
Ice
Snowball
Pumpkin
HP:200
Damage:8-20
Peaceful(Aggressive to aggressive mobs)
Does not spawn naturally
Attacks is like normal golem except it strikes lightning as well
Immune to fire, lightning strikes and lava
Heals naturally
Protects it's creator
Faster than a normal iron golem in attack speed and movement speed
Has a small electric field around it allowing it to deal damage to any mobs in a certain radius
Drops:
Iron Block
Iron ingot
redstone
Pumpkin
HP:30
Damage:5-6
Spawns in
Attacks by biting
Any dirt, stone, gravel or sand in front of them will be destroyed(Like digging)
When hitted, it calls out to nearby Giant Ants to protect it
Drops:
2:Zombie Cowmen
HP:80
Damage:7-10
Attacks like a zombie pigman
Similar to a zombie pigman
Drops:
Iron Nuggets
Iron Ingots
3:
It looks like a slightly taller enderman that is hunchbacking a bit. It also has claws at it's hands and also black tentacles on it's back. It's eyes and particles are red.
HP:100
Damage:10-15
Aggressive(To players only)
Attack in a similar pattern to normal endermans but has variants. The hands will move as if clawing when attacking. The tentacles on it's back has a mid attack range allowing it to protect itself at it's back. Due to Souleating Enderman being more aggressive, it rely less on teleporting.
Special Attack:
It will grab the player and open it's mouth wide sucking in a white foggy thing(that is your soul). This will deal damage to the target player(ignoring armour) and heal the SoulEating Enderman.
To stop this attack, you have to hit it with 10 damage or more
Drops:
Enderpearls(2-6)
Average Monster Crystal
2:Tough Zombie
He look more buffed than a normal zombie.
HP:40
Damage:4-5
Aggressive(To players and villagers)
Attack like a normal zombie
Walks faster than a normal zombie
Deals a bit of knockback
Drops:
Rotten Flesh(2-6)
Small Monster Crystal
3:Crawler Zombie
Looks like a zombie lying on the floor with the lower half of it's body chopped off , leaving a visible spine
HP:10
Damage:2-3
Aggressive(To Players and villagers)
Attack like a normal zombie
Moves slower than a normal zombie
Can crawl through 1 block space
Drops:
Rotten Flesh(1-2)
Tiny Monster Crystal
4:Tri-Horn Horse
Available in many normal horse colours.
Has a rare variant with wings
HP:20
Damage:5-10
Aggressive(To players)
Attacks by running into targets
Tame similarly to horses
When tamed and ridden, it deals damage to anyone it runs into
Drops;
Leather
Small Monster Crystal
5:Giant Soldier Ant
Looks like a giant red ant
HP:50
Damage:10-12
Iron Defense
Aggressive(To any non-ant mobs)
Spawns in
Attacks by biting
Drops:
Tiny Monster Crystal
HP:100
Damage:30-40
Diamond Defense
Aggressive(To any non-ant mobs)
Spawns in
Attacks by biting and shooting. They can shoot an acidic liquid that cause wither and poison
Drops:
Average Monster Crystal
7:SliverBack
Looks like a giant ape with white hair. Those muscles and skin not covered by fur are human skin coloured. But it's eyes are red. It also wears a iron chestplate that only covers his chest
HP:300
Damage:20-30
Iron Defense
Aggressive(To Players)
Spawns in
Attacks by punching. Can put hands together for a smash.
Hits can destroyed blocks
Drops;
Big Monster Crystal
8:HellHound
Looks like a rapid dog with blood-red fur.
HP:100
Damage:5-10
Aggressive(to Players)
Spawns in the Nether
Attack by biting and shooting fireballs
Can sprint
The fireballs are not explosive
Drops:
Netherrack
Netherwarts
Small Monster Crystal
9:Dungeon Bunny
HP:10
Damage:4-7
Aggressive(To player and villagers)
Spawns in
Attack by whacking with their weapon
Can sprint
Can jump
Fast Movement
Drops;
Small Monster Crystal
Rabbit Meat
10:Midas Golems
Looks like a golem with a big ball replacing it's leg. And is entirely out of gold
HP:100
Damage:20-40
Aggressive
Spawns in
Attacks by slamming
Can fly
Drops:
Gold Blocks
Small Monster Crystal
15:Dead Abomination
Looks like a 6-7 blocks high monster that is rounded. Has 4-6 arms and each arm may be a claw, hand, weapon and etc. His skin is similar to a rotting skin but healthy than a zombie skin.
HP:100
Damage:30-50
Aggressive(To all living mobs except bosses)
Good Defense
Undead
Spawns in
Attack by attacking with it's various arms.
Upon killing, it restore a bit of HP
Drops:
Rotten Flesh
Iron Ingots
Looks like a skeleton but is equipped with armour and weapons
HP:30
Damage:10-14
Good Defense
Undead
Spawns in
Attack normally but can block or parry
Usually equipped with a sword and shield or spear and shield
Drops:
Bones
Iron Ingot
17: Shoot Plants
looks like a flower. Can be found on the ground or on the logs
HP:2
Damage:7
Shoots a spike but has a long cooldown.
When hitted, it cause poison, wither and nausea.
Should prey die, it will cause a Shoot Plant to spawn on that place where they die
Drops:
Leaves
18:Greedy Miner
HP:20
Damage: Depends on Pickaxe used
Weak Defense
Spawns underground
Will aggro if you mine any form of valuable ores.
Drops:
His pickaxe but is severely damaged
Damaged Iron Helmet
19:Fiery Mountain Bear King
HP:250
Damage: 30
Strong Defense
Spawns in Mountain-like and forest biomes
Has a smart AI
Attacks by slashing
Can breath fire
Immune to fire
Drops:
Bear Meat
Fiery Bear Fur
Rare drop of Blessing of the Fire God's Crystal
20:Mountain Bear King
HP:150
Damage:15
Spawns in Mountain-like and forest biomes
Attacks by slashing
Can shoot balls of mana
Drops:
Bear Meat
Bear Fur
21:Lesser Undead Skeleton
HP:10
Damage:2-5
Spawns in
Attack by using their weapon
May be equipped with Sword/Shield, Bow, Axe and etc
Drops;
Bone
Rare drop of iron ingot
22:Golden Swordsman
HP:60
Damage:8-14
Spawns in
Attack by leap and slash, parry and dodge
Duel Wield Gold Swords
Drops;
Gold Ingots
Rare drop of gold block
23:Black Wolves
HP:30
Damage:9-15
Spawns in forest
Attack by leaping
Fights in packs
Alpha has 2x stats and cause resistance, speed and strength to his pack
Drops:
Wolf Fur
24:Horned Rabbit
A rabbit that has evolved to defend itself. It appears to enjoy killing goblins
HP:10
Damage:4-5
Spawns in forest, hills and similar biomes
Attacks by charging
Drops:
Rabbit Meat
Horn
25:
Organizations/Groups:
7 Dark Sins Organization
Looks like a giant Ogre with a horn. It has red skin with yellow eyes. Wields a big club
HP:200
Damage:100-500
Aggressive
Diamond Defense
Spawns in
Attacks by slamming. Deal knockback and fire damage
Can shoot explosive fireballs and cause lightning strikes
Immune to lightning and fire
Drops:
Looks like a goblin with a horn. It has red skin with yellow eyes. Wields a sword
HP:100
Damage:20-50
Aggressive
Iron Defense
Spawns in
Attacks by slamming. Deal little knockback and fire
Can shoot non-explosive fireballs
Immune to lightning and fire
Drops:
Looks like a giant slime. Has brown and green look with black eyes.
HP:200
Damage:100-500
Aggressive
Diamond Defense
Spawns in
Attack by pushing.
When attacking, has a chance to destroy an item in your inventory/hot bar.
When being attacked, weapon used has a chance to be consumed
When it destroys any items, it heals
Drops;
Looks like a zombie. Has brown and green skin along with black eyes.
HP:100
Damage:20-50
Aggressive
Iron Defense
Spawns in
Attack like a normal zombie
When attacking, has a chance to destroy an item in your inventory/hot bar.
When attacking, has a chance to crit damage you to heal
Drops:
Looks like humanoid cockroaches that is not black
HP:50
Damage:7
Spawns in
Attacks by uses their claws.
Can shoot acidic balls that deal damage and cause wither
Drops:
2:
s
Bosses:
It has the body shape of a hunk-like being. With the arms(With fingers) and legs made of thousands of zombie bodies, the torso and pelvis of skeleton bones and skulls, the back filled with creeper heads, an 4 sided enderman head with 4 eyes on the front face and it's black orb-like heart that can be seen from the outside
HP:200
Damage:20-50
Aggressive(To Players and villagers)
Attacks in different ways
Stage 1
Uses it's arms to smash and punch.
Stage 2(50% HP)
Uses it's arms to smash and punch
Jump and smash(Destroy terrains)
Grabs the creeper heads and throw them(explodes upon impact)
Bones start to poke out making the enomleper have a thorn effect
Arrows are shot out of the skeleton skulls in the torso
Stage 3(25% HP)
Along with Stage 2 stuff
Eyes glowed, teleporting it
Roar of the Zombies where it starts to roar, making several zombies start to come out of the ground
Creeper rain where the eyes glow yellow, causing creepers to rain from the sky(Explodes upon impact)
Drops:
Rotten Flesh(2 stacks)
Enderpearls(2 stacks)
Bones(4 stacks)
Gunpowder(1 stack)
Arrows(1 stack)
Rare drop of netherstar
The Enomleper Trophy
2:Nether Enomleper
It looks like a humanoid for the upper half but the lower half are tentacles. The arms with fingers are made from zombie pigman, the tentacles are well Ghast, the torso is made from Wither skeleton bones and skulls, a lot of blaze rods spinning around the Nether Enomleper, the chest centre has a big Wither head, the head is made from a lot of Wither Skulls and 3 Wither Skulls float around the Nether Enomleper
HP:400
Damage:40-100
Aggressive
Attacks in many ways
Can fly
Immune to fire and lava
Take damage from water
Stage 1:
Shoots non-explosive fireballs that also cause Wither
Stage 2:(50% HP)
Changes the fireballs to explosives and still cause Wither
Wither Skull Summoning that causes it to shoot a Wither Skull at target, that upon explosion, it spawns in Wither Skeletons
Fire Shield that cause the blaze rods to rotate faster, deflecting any projectiles from the side
The wither skulls on it's head starts to shoot Wither skulls
Stage 3(25% HP)
Stage 2 stuff but gaster
The Wither skulls on it's head stops attacking and transform into 1 Wither to aid the Nether Enomleper
Tear of the Ghast that cause it to spawn a couple of Ghast around it
Revenge of the Pigmen causing all zombie pigmen to aggro
Drops:
Golden Ingots(1 stack)
Netherstar(2-3)
Ghast Tears(1 stack)
Blaze Rods(1 stack)
Rare drop of wither skulls(3-6)
Soulsand(4-8)
3:Giant Ant Queen
HP:500
Damage:10-40
Diamond Defense
Neutral(Will aggro if you hit her or any Giant Ants)
Spawns in
Stage 1:(Does not move)
Spawns Giant Royal Guard Ants and Soldier Ants
Shoots an acid ball that cause nausea, wither, poison and weakness with small AOE
Stage 2:(75% HP. Starts to fly)
Shoots an acid ball that cause nausea, wither, poison and weakness and has a bigger AOE
Spawns Giant Royal Guard Ants and Soldier Ants
Queen Ant Aura: Cause all nearby ants to gain resistance, strength, speed and haste
Strong Wings: Push any mobs/players infront of her direction back
Stage 3:(50% HP. Lower altitude but still flying)
Shoots an acid ball that cause nausea, wither, poison and weakness and has a large AOE
Spawn Giant Royal Guard Ants and Soldier Ants at rapid speed
Egg Cannon: Shoot eggs at you that deal damage and will spawn in a Giant Worker/Soldier/Royal Guard Ant
Stage 4(25% HP. On the ground walking)
Iron Bite: Bites you
Spawn in Giant Royal Guard Ants
Sacrifice of the Ants: Kills some nearby Giant Ants in order to recover HP
Cannot harm Giant Ants unless Sacrifice of the Ants
Drops:
Diamonds
Food
4:Midas, The Gold King
He has a golden look. His clothes, eyes, hair and fists are gold. He wields his Sword of Midas called The Gold Midas, Sword of Gold
Stage 1:(100%)
-Touch of Gold: Anything he touches turns to gold even u. Instant kill any targets and leaving a gold stature behind. Blocks near him turn golden. Passive ability
-Wrath of Gold(Any gold related blocks that gets destroyed causes him to increase his resistance, strength, speed, attack speed and jump boost)
-Power of Gold(Staying near gold gives him resistance and regen)
-Gold Toss: Throws a gold block at target to deal damage. Will be placed down if missed
Stage 2:(75%)
-Gold Eater(He can eat nearby gold things to restore HP)
-Whatever Stage 1 has
-Golems: Call his golems for help
-Gold Pillar : Cause a random pillar of gold to be shot from the ground causing damage and pushing anything that was hitted into the air
-Gold Punch Shield: Cause a wall of gold blocks to be created in front on him
Stage 3:(50%) He will say" You shall now feel my wrath, the wrath of my gold!!!" And equips his Midas Armour
-Whatever Stage 1 & 2 has
-Shield of gold: Cause gold blocks to float around Midas to block projectiles hitting the blocks and to deal damage to nearby mobs/players
-Gold Spike: Creates a golden spike to throw at target. This ignores armour
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Upon death, an area around him turns to wood, stone and leaves. He will also say "You shall never stop the Wrath of Gold! Never!!" Upon his death, his body will start to glow causing his drops to drop and he changes into a Midas Trophy
Drops:
Gold Blocks(2-3 Stacks)
Gold Related Stuff
Rare drop of Midas Armour Set(Not all only bits and pieces)
Rare drop of The Gold Midas, The Sword of Gold
5:7 Dark Sins: Wrath