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    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Updated with more mobs and potion effects

    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas
    Quote from Epicdinoman»

    You can just edit the main topic.


    Got no idea how to do that, that's why I not doing it yet

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Anime Head Mod

    I supported your idea.
    But you can't just change the head only as having a rounded head but square body will look weird.

    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas
    Quote from Black_Saturn»

    lol What are you doing? Scattering everything?


    Cos the last time I wrote something like Mo Things, I ran out of space

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Cos the last time I wrote Mo Things, I end up with no space

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    This mod idea will also continue updating consistly so please don't say it is incomplete

    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Structures/Trees:

    1:Sakura Trees
    Pink beautiful trees



    2:The Golden Palace
    A palace that is entirely made of gold. Brick to Brick, Block to block and water to water all gold.

    King Midas and his golems spawns here.

    Behind his throne lays a secret passenge to his treasury room


    3:The Ant Cave
    A system of caves with only 1 way directly to the surface. The Caves are also littered with bunch of Giant Ant Spawners

    The caves all led back to a mega room where the Giant Ant Queen spawns.


    4:Dragon Skeleton
    A skeleton of a dragon that is randomly laying around.

    It is said that treasures and beasts are found in the belly of dragons and the head of dragons


    5:Ruined Wooden House
    A Wooden House that was abandoned for many years and is brokendown. It appears to have a basement as well. They might be a few chests where supplies are kept.

    Has Small, Medium and Large Sizes.


    6:





    Biomes:




    Dimensions:

    1:The Sky World
    A series of giant floating islands

    Made by creating a portal frame out of cloud blocks in the shape similar to an Ender portal frame. After that , place lava in the space between those blocks and drop a cloud block in.


    2:





    Etc:


    1:Bosses
    The tiers of bosses




    2:Armour and Weapon Type
    Weapon Type:
    Melee
    Ranged
    Magic

    Armour Type:
    Light Armour(Light but possess low durability and defense usually)
    Heavy Armour(Cause wearer to walk slower but possess higher durability and defense)
    Magic Armour

    Melee Weapons can be split into
    Light(Usually has faster attack speed but possess low damage often)
    Balanced(No buffs or debuffs)
    Heavy(Usually cause user to walk slower but usually possess high damage)

    Ranged Weapons can be split into
    Armour Piercing(Where it ignores armour)
    Normal(Balanced)
    Armour Crusher(Destroys armour faster)







    3:Skills
    Can be viewed in the 3rd tab.
    However you can only learn passive skills
    Each skills has a couple of levels which are Amateur, Average, Veteran, Elite, Master and God. Each Lv of skills each require a increasing amount of exp. To gain exp for the skills, you are require to do something related to it

    Skills:
    1:Weapon Efficiency(Increase damage caused by any weapon really slightly. Obtained by using any weapons for a long time. Increase xp by using weapons. Lvs increase the damage increase)
    2:Furnace Lover(Increase smelting speed of any nearby furnace and also prolong fuel. Obtained by smelting a stack of ores at a single time. Lvs increase radius, smelting speed of nearby furnaces. increase xp by smelting)
    3:Bare Fighter(Increase damage dealt by hands. Obtained by killing a mob with your fist. Increase xp by punching. Lvs increase damage)
    4:





    4:Titles
    You can now gain certain Titles by doing things and these titles can be just for show but some titles gives buffs

    Common Titles:(Easy to obtain)
    1:LumberKing(Chop 100 trees down to obtained. Cause user to break any wood blocks faster with an axe)
    2:

    Boss Titles:(Obtained usually through killing of bosses)
    1:The EnderDragon Slayer(Killed the EnderDragon. Allow you to look into Enderman's eyes, deal extra damage to Ender mobs, Ender mobs cannot teleport within a 5 blocks radius of you,)
    2:


    Legendary Titles:(Hard to obtain titles)
    1:


    God's Titles:(Titles given by gods, titans or Ancients)
    1:




    5:Stats/LV
    This can be seen in the 2nd tab

    When you create a new world, a set of random stats will be given to you from 1-100 with 10 being average along with the starter LV of 1

    Strength(The stat that influence melee weapon damage)
    Vitality(the stat that influence your HP)
    Endurance(the stat influence your defense(without armour) )
    Agility(the stat that influence attack speed and movement speed)
    Wisdom(Influence your mana)





    6:Ages
    These ages are where certain monsters used strive. These Ages upon breaking the space-time barrier between the worlds, the Ages has become their own worlds instead of the past.

    The Overworld is currently holding all the creatures thought they are all smaller than before in terms of numbers
    The Nether holds the creatures of hell
    The End holds the creature of the Upper Void







    7:Upgraded Mobs
    From time to time, a certain mob will be born differently out of a race. Usually they are stronger, faster and generally more powerful.

    They are called with different tiers with Average being the normal

    Weak
    Average
    Elite
    Lord
    Master
    God/Titan

    Weak causes 0.5x on their HP, damage, speed and etc.
    Elite causes a 2x on their stats but has a 1 out of 50 mobs to get.
    Lord causes a 3x on their stats but has a 1 out of 100 mobs to get. Size increase
    Master causes a 5x on their stats but has a 1 out of 1000 mobs to get.
    God/Titan causes a 10x on their stats but has a 1 of a 1,000,000 mobs to appear out of. Has a massive size increase and also different colured


    8:Monster Faction
    Monsters has their own factions no matter how big or how small

    Aggressive:
    -Giant Ant Faction:
    They are a group of giant mutated ants that exists in many colonies. These colonies was once one hence they do not attack each other. They follow their instincts and live to protect and survive.

    -7 Dark Sins:
    7 Dark Beings that was created by the Pandora Box. These beings has lived many centuries, corrupting humanity. They have also create beings from their own bodies in order to help with their work. These 7 Sins are Envy, Wrath, Sloth, Gultony, Lust, Pride and Greed. They hate the 7 Light Virtues.

    -7 Light Virtue:
    7 Light Beings that was created by the Pandora Box. These beings has lived many centuries, attempting to defeat the 7 Dark Sins. Using their powers, they created beings in order to help with their work. These 7 Virtues are Prudence, Justice, Temperance, Courage, Faith, Hope and love.






    9:Player Race
    The race of the beings called Players are known for their typical body and type of a blockie human which their race called Steve. However what the world didn't known was that Players are not bounded to a body type and is actually capable of being any of the intelligent races. But if this is so, how do one tell one is a Player or not? The answer lies with them where beings of the world are commonly called NPC by the Players and Players are the only being able to move to their desires unlike NPC who are setted to move in a certain way by their Creators which the strongest is Notch and Herobrine.

    The races available to Players are
    1:Human
    [
    A race of humanoid beings. They are known to be average and even worse than majority of the races in terms of ability. But what they have was the power of adaptability allowing them to live anyway with ease in any conditions.

    Stats:
    Strength:10
    Vitality:8
    Endurance:8
    Agility:10
    Wisdom:10

    Special Abilities:


    Attributes:
    All average except for Light and Dark being slightly lower


    2:Dark Elves
    A race of humanoid beings. They are known to be of magic origins but for some reasons has an appearance similar to humans with the difference being in Magic and their ears. They was said to be able to live many many years.
    But over the years, the Elves has evolved into different types and this is the Dark Elves.
    Dark Elves are elves that live in darkness and are known to be cunning and quick witted. Their skins are darker.

    They live in forests and jungles where they are always hidden

    Stats:
    Strength:9
    Vitality:9
    Endurance:8
    Agility:15
    Wisdom:50

    Special Abilities:
    -Moon's Stealth(Passive Skill. When one stands still in the darkness, one can become totally invisible)

    Attributes:
    Fire: Slightly Higher
    Light: Lower
    Dark: Higher


    3:


    10:Magic/Martial Arts

    Magic and Martial Arts are 2 sides of a coin. Magic is the manipulation of mana externally while Martial Arts manipulates mana in bodies.

    Due to the unique type of mana manipulation, Magic can manipulate external mana easily but is still capable of manipulating internal mana but differently and more difficult. Martial Arts can manipulate internal mana but can still manipulate a bit of external mana but weaker.

    Upon being a Martial Artist or a Mage, the player is given a mana bar.






    11:





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    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Potion Effects:

    1:Deadly Poisoning
    A potion effect that is similar to poison but it can kill.

    It is shown as Poison, making players ignore it and possibly kill them


    2:Bleeding

    Cause you to lose blood. This cause blood stains to be on the ground whenever you bleed. This will randomly damage you in random intervals.

    Also cause any mobs that loves blood such as zombies to be aggro more easily


    3:




    Enchantments:

    1:Poison Edge
    Melee Weapons Only

    Cause weapons to deal poison

    LV 1-5(Vanilla Poison) LV 6-10(Deadly Poison)
    LVs changes poison and increase potency


    2:Poison Bolt
    Ranged Weapons Only

    Cause projectiles to deal poison


    LV 1-5(Vanilla Poison) LV 6-10(Deadly Poison)
    LVs changes poison and increase potency


    3:Thunder Bolt

    Ranged Weapons Only

    Cause projectiles when landed to produce a lightning strike

    LVs increase damage


    4:Wisdom's Edge

    Melee Weapon

    Mobs killed drop more xp

    Lvs increase percentage of xp dropped


    5:Vampric Edge

    Melee Weapon

    A percentage of damage dealt to heal user

    Lvs increase percentage of damage dealt to heal user


    6:Hopping

    Boots

    Give jump boost when worn

    LVs increase jumping power


    7:Projectiles Reflect

    Armour

    Reflects projectiles back at target

    LVs increase accurancy of the projectile to hit back


    8:






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    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Magic:


    Fire:

    1:FireBall

    Shoots bolt of fire

    Damage:
    Mana Cost:
    Max Upgrade LV: 100

    2:


    Water:

    1:


    Earth:







    Martial Arts:





    Cards:

    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas

    Weapons/Tools:

    1:Glass Blade
    A sword that is made from glass. Very beautiful and not made for battles

    Light Melee Weapon

    Durability:5
    Damage:3-6

    Has a good chance to deal critical hits

    Right-click causes you to swing harder making you deal more damage but breaking the sword upon using this skill


    2:Heavy Cleaver
    A big ass sword.
    Can made be made from stone, iron, diamond, adamantine, ruby, copper,

    Heavy Melee Weapon

    Durability: 3x of a normal sword
    Damage: 3x of a normal sword

    Has a longer range
    Right-click allows it to block hits(Each hit lower it's durability faster)


    3:Katana
    A swift deadly blade
    Can be made from stone, iron, diamond, adamantine, ruby, copper,

    Balanced Melee Weapon

    Durability: 0.5x of a normal sword
    Damage: 2x of a normal sword

    Has fast attack speed
    Cause armour to break slightly faster

    Right-click increases your attack speed more


    4:Seppuku Dagger of Blood
    An enchanted seppuku dagger.
    Made from iron

    Magic(Light Weapon Variant) Melee Weapon

    Durability:0.5 of iron sword
    Damage: 2-4

    Right-click cause you to do a half seppuku. You stab yourself dealing insane damage(not causing death) but you gain buffs such as strength, speed and jump boost for 10-15 secs


    5:The Gold Midas, The Sword of Gold
    Midas's trusty sword. This sword was heavily enchanted by magic before it was corrupted by Midas' power

    Durability: 5x Diamond
    Damage: 15-30

    Shift-Right click to consume a block of gold to restore durability
    Right-click causes it to use Midas' Gold Spike

    Has High Enchantbility

    Holding it:
    -Gives strength and resistance when you have any gold related stuff in inventory
    -Gives strength, resistance, regen, speed, jump boost and attack speed while standing on gold related blocks
    -Gives weakness when not on gold
    -When you placed Q, it will cause a radius around the dropped item to turn to gold. (Will only affected none vanilla blocks)



    6:Blade of the Origin Sin
    A sword made from the essence of the 7 sins.

    Damage:1000x Diamond
    Durability: 100x Diamond

    Holding Bonus:
    -Gives strength and haste while standing in darkness/night
    -

    Right-click will


    7:


    Armour:

    1:Grass Armour Set
    No one knows how this s possible but it is made. It appears to be made in the same way baskets are made

    Light Armour

    Defense(Full Set): 1-1.5
    Durability: Half of Leather



    2:Wood Armour Set
    An armour that is made from the bark of a tree

    Light Armour

    Defense(Full Set): Same as Leather
    Durability: Slightly Less than Leather


    3:Heavy Iron Armour
    An iron armour that has been reinforced with more iron.

    Heavy Armour

    Defense: 2x Iron
    Durability: 2x Iron


    4:Midas Armour Set
    A golden armour that seemed to be made for royalty.

    Heavy Armour

    Defense: 3x of gold
    Durability: 5x Diamond

    Full Set Bonus:
    -Gives strength and resistance while any gold-related things are in inventory
    -Gives strength, resistance, regen, speed, attack speed and jump boost while standing on gold
    -Gives weakness when not on gold
    -Cause any golden tools and weapons to not break while wearing this
    -Increase any item enchantbility while wearing this
    -




    5:The 7 Sins of Darkness Armour Set, Origin Sin
    A black red armour. It is made by the essence of the 7 sins

    Defense: 100x Diamond
    Durability: 100x Diamond

    Full Set Bonus:
    -Gives strength, resistance, speed, regen, jump boost and haste while standing in darkness or at night
    -7 Dark Sins mobs except Bosses will not attack u
    -Anything that hits you gets wither and poison
    -Nether creatures except Bosses will not attack u
    -Immune to fire, lightning, drowning, fall damage,
    -Allow flight at night
    -Take damage standing in light/daylight

    Not wearing the full set will give the wearer wither, poison 10



    6:Miner's Armour Set

    The clothes that all miner wears

    Helmet:
    -Gives Nightvision when under surface

    Body:
    -Deals more damage when using a pickaxe

    Legging
    -Gives slight jump boost

    Boots:
    -Slight increase in speed

    Full Set Bonus:
    -Gives haste
    -Give chance of getting more ores(Fortune)


    7:





    Consumables/Potions/Food/Crops:

    1:Rotten Flesh
    It might be tastier but not any better

    Cooked Gives 2.5-3.5 food bar
    Dried gives 2 food bar


    2:Player/Human Flesh
    A chunk of the old block literally

    Has Raw,cooked, dried version

    Gives same as rotten flesh when raw. Raw also gives a nausea effect when eaten
    Gives 4 food bar when cooked. Cook gives a slight nausea effect
    Dried gives 3.5 food bar and gives a slight nausea effect


    3:Squid Meat
    Obtained by killing squids. Chewy

    Has raw, cooked, dried version
    Raw gives 1.5 food bar and has a 1-5% chance to give you waterbreathing for 5 mins
    Cooked gives 3 food bar
    Dried gives 2.5 food bar


    4:Creeper Flesh
    Obtained by killing creepers. Explosive and weird

    Has raw, dried, cooked

    Raw has a 10% chance of exploding and gives 2 foodbar
    Cooked has 5% chance of exploding and gives 4 foodbar
    Dried has 2% chance of exploding and gives 3 foodbar

    If you put these in a furnace, has a 30% chance of exploding in the furnace


    5:Enderman Flesh
    Obtained by killing Enderman. The rare flesh of an Enderman, the reason is not that it is obtained rarely but rather the flesh teleports away

    Has Raw, Cooked

    Raw gives 3 foodbar, gives a nausea, blindness and weakness and upon eating finish it, you get teleported randomly within a 50 block radius
    Cooked gives 5 foodbar, gives nausea, weakness and upon eating finish it, you get teleported randomly within a 20 block radius


    6:Villager Flesh
    Obtained by killing villagers. You Monster, you killed innocent villagers and took their Nose Meat!!

    Has Raw, cooked

    Raw gives 2 foodbar and gives nausea, speed, haste, blindness, weakness
    Cooked gives you 4 foodbar and gives you nausea, speed, haste, poison, blindness and weakness


    7:




    :

    Posted in: Requests / Ideas For Mods
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    posted a message on The World of Irregulars. A mod idea that adds in random ideas
    Peaceful Mobs:

    1:Flying Pig
    A must-have in world of randomness.
    A pig with wings. No one knows how these pigs were born, maybe through genetic manipulation? or maybe a crossbreed between a seagull and a pig? or maybe someone gave it Redbull

    HP:10
    Damage:0
    Peaceful

    Flies around

    Drops;
    Feathers
    Raw Porkchop

    2:ChickenMutton CowPig
    A genetic manipulation of the 4 types of meat to form a creature that looks really weird and delicious

    Has a cow's body that is being covered by wool, chicken wings, first front legs are pigs and back are cows, the head looks like a pig with a beak and the flappy thingy on a chicken's chin along with horns of a cow

    HP:30
    Damage:0
    Peaceful

    Can glide
    Can be milked
    Can be saddled on and follows a carrot on a stick
    Can be sheared

    Drops;
    Raw Chicken
    Raw Beef
    Raw Mutton
    Raw Porkchop

    3:Floating Eye
    A being made of magic. It is usually created as a way of scouting.

    Looks like a giant floating eye

    HP:10
    Damage:0
    Peaceful
    Spawns rarely in the Overworld, commonly in the Nether

    Can fly
    Cause any player when seen by this mob to cause mobs in a 50 block radius to aggro on them

    Drops;


    4:Hail Golem
    A snowman that is made with ice.

    HP:30
    Damage:3-5
    Peaceful(Aggressive to aggressive mobs)
    Spawns in Snowy Biomes

    Shoots ice that deal damage and slowness
    Does not get hurt by water
    Instant death in fire
    Takes damage over time in non-snowy biomes and is hit bydaylight
    Can also be created by striking lightning on a snow golem

    Drops:
    Ice
    Snowball
    Pumpkin

    5:Charged Iron Golem
    A golem that has been charged by lightning

    HP:200
    Damage:8-20
    Peaceful(Aggressive to aggressive mobs)
    Does not spawn naturally

    Attacks is like normal golem except it strikes lightning as well
    Immune to fire, lightning strikes and lava
    Heals naturally
    Protects it's creator
    Faster than a normal iron golem in attack speed and movement speed
    Has a small electric field around it allowing it to deal damage to any mobs in a certain radius

    Drops:
    Iron Block
    Iron ingot
    redstone
    Pumpkin

    6:






    Neutral Mobs:
    1:Giant Worker Ant
    A giant ant. They were created by mutation of an ant. Being a worker, it is build to be smaller and longer

    HP:30
    Damage:5-6
    Spawns in

    Attacks by biting

    Any dirt, stone, gravel or sand in front of them will be destroyed(Like digging)
    When hitted, it calls out to nearby Giant Ants to protect it

    Drops:



    2:Zombie Cowmen
    Similar to Zombie Pigman but loves iron more and is a cow

    HP:80
    Damage:7-10

    Attacks like a zombie pigman
    Similar to a zombie pigman

    Drops:
    Iron Nuggets
    Iron Ingots


    3:




    Aggressive Mobs:
    1:SoulEating Enderman
    An enderman that was addicted to the taste of player souls. So it wonders in Minecraft to devour those very souls

    It looks like a slightly taller enderman that is hunchbacking a bit. It also has claws at it's hands and also black tentacles on it's back. It's eyes and particles are red.

    HP:100
    Damage:10-15
    Aggressive(To players only)

    Attack in a similar pattern to normal endermans but has variants. The hands will move as if clawing when attacking. The tentacles on it's back has a mid attack range allowing it to protect itself at it's back. Due to Souleating Enderman being more aggressive, it rely less on teleporting.

    Special Attack:
    It will grab the player and open it's mouth wide sucking in a white foggy thing(that is your soul). This will deal damage to the target player(ignoring armour) and heal the SoulEating Enderman.
    To stop this attack, you have to hit it with 10 damage or more

    Drops:
    Enderpearls(2-6)
    Average Monster Crystal



    2:Tough Zombie
    A zombie that is buffed.

    He look more buffed than a normal zombie.

    HP:40
    Damage:4-5
    Aggressive(To players and villagers)

    Attack like a normal zombie
    Walks faster than a normal zombie
    Deals a bit of knockback

    Drops:
    Rotten Flesh(2-6)
    Small Monster Crystal


    3:Crawler Zombie
    A zombie that was cut in half. But as a zombie, they do not die

    Looks like a zombie lying on the floor with the lower half of it's body chopped off , leaving a visible spine

    HP:10
    Damage:2-3
    Aggressive(To Players and villagers)

    Attack like a normal zombie
    Moves slower than a normal zombie
    Can crawl through 1 block space

    Drops:
    Rotten Flesh(1-2)
    Tiny Monster Crystal


    4:Tri-Horn Horse
    A horse with 3 horns
    Available in many normal horse colours.
    Has a rare variant with wings

    HP:20
    Damage:5-10
    Aggressive(To players)

    Attacks by running into targets

    Tame similarly to horses
    When tamed and ridden, it deals damage to anyone it runs into

    Drops;
    Leather
    Small Monster Crystal


    5:Giant Soldier Ant
    A giant ant. They were created by mutation of an ant. As a soldier, it looks tougher and meaner

    Looks like a giant red ant

    HP:50
    Damage:10-12
    Iron Defense
    Aggressive(To any non-ant mobs)
    Spawns in

    Attacks by biting

    Drops:
    Tiny Monster Crystal


    6:Giant Royal Guard Ant
    A giant ant. They were created by mutation of an ant. Being the Royal Guard, they look bigger with hard defense

    HP:100
    Damage:30-40
    Diamond Defense
    Aggressive(To any non-ant mobs)
    Spawns in

    Attacks by biting and shooting. They can shoot an acidic liquid that cause wither and poison

    Drops:
    Average Monster Crystal



    7:SliverBack
    A monster that was created by the magical world known as Dungeons.

    Looks like a giant ape with white hair. Those muscles and skin not covered by fur are human skin coloured. But it's eyes are red. It also wears a iron chestplate that only covers his chest

    HP:300
    Damage:20-30
    Iron Defense
    Aggressive(To Players)
    Spawns in

    Attacks by punching. Can put hands together for a smash.
    Hits can destroyed blocks

    Drops;
    Big Monster Crystal





    8:HellHound
    A dog of hell. It is a monster that enjoyed roasting their preys with fire and devouring them alive

    Looks like a rapid dog with blood-red fur.

    HP:100
    Damage:5-10
    Aggressive(to Players)
    Spawns in the Nether

    Attack by biting and shooting fireballs
    Can sprint
    The fireballs are not explosive

    Drops:
    Netherrack
    Netherwarts
    Small Monster Crystal


    9:Dungeon Bunny
    A bunny that stands on 2 feet. It has red eyes and wields swords or axes.

    HP:10
    Damage:4-7
    Aggressive(To player and villagers)
    Spawns in

    Attack by whacking with their weapon
    Can sprint
    Can jump
    Fast Movement

    Drops;
    Small Monster Crystal
    Rabbit Meat


    10:Midas Golems
    This was golems that was originally made for the people, but Midas's nature will influence his creations of gold making the golems turn evil, dedicating their lives to gold and Midas

    Looks like a golem with a big ball replacing it's leg. And is entirely out of gold

    HP:100
    Damage:20-40
    Aggressive
    Spawns in

    Attacks by slamming
    Can fly

    Drops:
    Gold Blocks
    Small Monster Crystal



    15:Dead Abomination
    A undead monster made by necromancer and dark beings in order to create a powerful fleshy being which resulted in the Dead Abomination which is a failure

    Looks like a 6-7 blocks high monster that is rounded. Has 4-6 arms and each arm may be a claw, hand, weapon and etc. His skin is similar to a rotting skin but healthy than a zombie skin.

    HP:100
    Damage:30-50
    Aggressive(To all living mobs except bosses)
    Good Defense
    Undead
    Spawns in

    Attack by attacking with it's various arms.
    Upon killing, it restore a bit of HP

    Drops:
    Rotten Flesh
    Iron Ingots



    16:Wright
    An undead warrior.

    Looks like a skeleton but is equipped with armour and weapons

    HP:30
    Damage:10-14
    Good Defense
    Undead
    Spawns in

    Attack normally but can block or parry
    Usually equipped with a sword and shield or spear and shield

    Drops:
    Bones
    Iron Ingot


    17: Shoot Plants
    A small plant that grows using their prey's corpses.

    looks like a flower. Can be found on the ground or on the logs

    HP:2
    Damage:7

    Shoots a spike but has a long cooldown.
    When hitted, it cause poison, wither and nausea.
    Should prey die, it will cause a Shoot Plant to spawn on that place where they die

    Drops:
    Leaves



    18:Greedy Miner
    A Miner filled with greed.


    HP:20
    Damage: Depends on Pickaxe used
    Weak Defense
    Spawns underground

    Will aggro if you mine any form of valuable ores.

    Drops:
    His pickaxe but is severely damaged
    Damaged Iron Helmet


    19:Fiery Mountain Bear King
    A giant bear with red fur.

    HP:250
    Damage: 30
    Strong Defense
    Spawns in Mountain-like and forest biomes

    Has a smart AI
    Attacks by slashing
    Can breath fire
    Immune to fire

    Drops:
    Bear Meat
    Fiery Bear Fur
    Rare drop of Blessing of the Fire God's Crystal


    20:Mountain Bear King
    A giant bear with blue fur

    HP:150
    Damage:15
    Spawns in Mountain-like and forest biomes

    Attacks by slashing
    Can shoot balls of mana

    Drops:
    Bear Meat
    Bear Fur


    21:Lesser Undead Skeleton
    A weak skeleton that is commonly summoned as minions

    HP:10
    Damage:2-5
    Spawns in

    Attack by using their weapon
    May be equipped with Sword/Shield, Bow, Axe and etc

    Drops;
    Bone
    Rare drop of iron ingot


    22:Golden Swordsman
    A master of the sword but uses a special gold as his weaponary

    HP:60
    Damage:8-14
    Spawns in

    Attack by leap and slash, parry and dodge
    Duel Wield Gold Swords

    Drops;
    Gold Ingots
    Rare drop of gold block


    23:Black Wolves
    A big wolf that fights in packs. Has an alpha wolf that is twice as strong and gives buff

    HP:30
    Damage:9-15
    Spawns in forest

    Attack by leaping
    Fights in packs

    Alpha has 2x stats and cause resistance, speed and strength to his pack

    Drops:
    Wolf Fur


    24:Horned Rabbit

    A rabbit that has evolved to defend itself. It appears to enjoy killing goblins

    HP:10
    Damage:4-5
    Spawns in forest, hills and similar biomes

    Attacks by charging

    Drops:
    Rabbit Meat
    Horn



    25:




    Organizations/Groups:

    7 Dark Sins Organization
    1:7 Dark Sin: Greater Wrath

    Being a part of wrath, it took on the form of a Ogre.

    Looks like a giant Ogre with a horn. It has red skin with yellow eyes. Wields a big club

    HP:200
    Damage:100-500
    Aggressive
    Diamond Defense
    Spawns in

    Attacks by slamming. Deal knockback and fire damage
    Can shoot explosive fireballs and cause lightning strikes

    Immune to lightning and fire

    Drops:


    2:7 Dark Sin: Lesser Wrath
    Being a part of wrath, it took on the form of a goblin

    Looks like a goblin with a horn. It has red skin with yellow eyes. Wields a sword

    HP:100
    Damage:20-50
    Aggressive
    Iron Defense
    Spawns in

    Attacks by slamming. Deal little knockback and fire
    Can shoot non-explosive fireballs

    Immune to lightning and fire

    Drops:


    3:7 Dark Sin: Greater Gluttony
    Being a part of Gluttony, it took on the form of a big slime

    Looks like a giant slime. Has brown and green look with black eyes.

    HP:200
    Damage:100-500
    Aggressive
    Diamond Defense
    Spawns in

    Attack by pushing.
    When attacking, has a chance to destroy an item in your inventory/hot bar.
    When being attacked, weapon used has a chance to be consumed
    When it destroys any items, it heals

    Drops;


    4:7 Dark Sin: Lesser Gluttony
    Being a part of Gluttony, it took on the form of a zombie

    Looks like a zombie. Has brown and green skin along with black eyes.

    HP:100
    Damage:20-50
    Aggressive
    Iron Defense
    Spawns in

    Attack like a normal zombie
    When attacking, has a chance to destroy an item in your inventory/hot bar.
    When attacking, has a chance to crit damage you to heal

    Drops:



    Hive
    1:Hive Soldier
    The Soldiers of the Hive. They are beings that are mindless

    Looks like humanoid cockroaches that is not black

    HP:50
    Damage:7
    Spawns in

    Attacks by uses their claws.
    Can shoot acidic balls that deal damage and cause wither

    Drops:





    2:







    s


    s





    Bosses:
    1:Enomleper
    A beast of mutation. It was formed from depths of the mutating abyss where thousands of dead zombies, skeletons, endermans and creepers lie. A powerful magic that was fused with the mutation was accidentally poured all the bodies, fusing them into the Enomleper

    It has the body shape of a hunk-like being. With the arms(With fingers) and legs made of thousands of zombie bodies, the torso and pelvis of skeleton bones and skulls, the back filled with creeper heads, an 4 sided enderman head with 4 eyes on the front face and it's black orb-like heart that can be seen from the outside

    HP:200
    Damage:20-50
    Aggressive(To Players and villagers)

    Attacks in different ways

    Stage 1
    Uses it's arms to smash and punch.

    Stage 2(50% HP)
    Uses it's arms to smash and punch
    Jump and smash(Destroy terrains)
    Grabs the creeper heads and throw them(explodes upon impact)
    Bones start to poke out making the enomleper have a thorn effect
    Arrows are shot out of the skeleton skulls in the torso

    Stage 3(25% HP)
    Along with Stage 2 stuff
    Eyes glowed, teleporting it
    Roar of the Zombies where it starts to roar, making several zombies start to come out of the ground
    Creeper rain where the eyes glow yellow, causing creepers to rain from the sky(Explodes upon impact)

    Drops:
    Rotten Flesh(2 stacks)
    Enderpearls(2 stacks)
    Bones(4 stacks)
    Gunpowder(1 stack)
    Arrows(1 stack)
    Rare drop of netherstar
    The Enomleper Trophy



    2:Nether Enomleper
    It's name came from the Enomleper not because they are made from the same thing but they are made the same way

    It looks like a humanoid for the upper half but the lower half are tentacles. The arms with fingers are made from zombie pigman, the tentacles are well Ghast, the torso is made from Wither skeleton bones and skulls, a lot of blaze rods spinning around the Nether Enomleper, the chest centre has a big Wither head, the head is made from a lot of Wither Skulls and 3 Wither Skulls float around the Nether Enomleper

    HP:400
    Damage:40-100
    Aggressive

    Attacks in many ways
    Can fly
    Immune to fire and lava
    Take damage from water

    Stage 1:
    Shoots non-explosive fireballs that also cause Wither

    Stage 2:(50% HP)
    Changes the fireballs to explosives and still cause Wither
    Wither Skull Summoning that causes it to shoot a Wither Skull at target, that upon explosion, it spawns in Wither Skeletons
    Fire Shield that cause the blaze rods to rotate faster, deflecting any projectiles from the side
    The wither skulls on it's head starts to shoot Wither skulls

    Stage 3(25% HP)
    Stage 2 stuff but gaster
    The Wither skulls on it's head stops attacking and transform into 1 Wither to aid the Nether Enomleper
    Tear of the Ghast that cause it to spawn a couple of Ghast around it
    Revenge of the Pigmen causing all zombie pigmen to aggro


    Drops:
    Golden Ingots(1 stack)
    Netherstar(2-3)
    Ghast Tears(1 stack)
    Blaze Rods(1 stack)
    Rare drop of wither skulls(3-6)
    Soulsand(4-8)


    3:Giant Ant Queen
    The Queen of the Giant Ants. Being the strongest and overlord of a monster race allow it to produce mana allowing it to be stronger than normal Giant Ants.

    HP:500
    Damage:10-40
    Diamond Defense
    Neutral(Will aggro if you hit her or any Giant Ants)
    Spawns in

    Stage 1:(Does not move)
    Spawns Giant Royal Guard Ants and Soldier Ants
    Shoots an acid ball that cause nausea, wither, poison and weakness with small AOE

    Stage 2:(75% HP. Starts to fly)
    Shoots an acid ball that cause nausea, wither, poison and weakness and has a bigger AOE
    Spawns Giant Royal Guard Ants and Soldier Ants
    Queen Ant Aura: Cause all nearby ants to gain resistance, strength, speed and haste
    Strong Wings: Push any mobs/players infront of her direction back


    Stage 3:(50% HP. Lower altitude but still flying)
    Shoots an acid ball that cause nausea, wither, poison and weakness and has a large AOE
    Spawn Giant Royal Guard Ants and Soldier Ants at rapid speed
    Egg Cannon: Shoot eggs at you that deal damage and will spawn in a Giant Worker/Soldier/Royal Guard Ant

    Stage 4(25% HP. On the ground walking)
    Iron Bite: Bites you
    Spawn in Giant Royal Guard Ants
    Sacrifice of the Ants: Kills some nearby Giant Ants in order to recover HP

    Cannot harm Giant Ants unless Sacrifice of the Ants

    Drops:
    Diamonds
    Food


    4:Midas, The Gold King
    Midas, the king who wished for more gold. His wish was granted by god and he was happy with it. But all that gold started to make his mind to worsen. Even after turning his daughter to gold, he felt nothing. He now stays in his castle of gold, loving his gold and killing all trespassers.

    He has a golden look. His clothes, eyes, hair and fists are gold. He wields his Sword of Midas called The Gold Midas, Sword of Gold

    Stage 1:(100%)
    -Touch of Gold: Anything he touches turns to gold even u. Instant kill any targets and leaving a gold stature behind. Blocks near him turn golden. Passive ability
    -Wrath of Gold(Any gold related blocks that gets destroyed causes him to increase his resistance, strength, speed, attack speed and jump boost)
    -Power of Gold(Staying near gold gives him resistance and regen)
    -Gold Toss: Throws a gold block at target to deal damage. Will be placed down if missed

    Stage 2:(75%)
    -Gold Eater(He can eat nearby gold things to restore HP)
    -Whatever Stage 1 has
    -Golems: Call his golems for help
    -Gold Pillar : Cause a random pillar of gold to be shot from the ground causing damage and pushing anything that was hitted into the air
    -Gold Punch Shield: Cause a wall of gold blocks to be created in front on him



    Stage 3:(50%) He will say" You shall now feel my wrath, the wrath of my gold!!!" And equips his Midas Armour
    -Whatever Stage 1 & 2 has
    -Shield of gold: Cause gold blocks to float around Midas to block projectiles hitting the blocks and to deal damage to nearby mobs/players
    -Gold Spike: Creates a golden spike to throw at target. This ignores armour
    -

    Upon death, an area around him turns to wood, stone and leaves. He will also say "You shall never stop the Wrath of Gold! Never!!" Upon his death, his body will start to glow causing his drops to drop and he changes into a Midas Trophy

    Drops:
    Gold Blocks(2-3 Stacks)
    Gold Related Stuff
    Rare drop of Midas Armour Set(Not all only bits and pieces)
    Rare drop of The Gold Midas, The Sword of Gold



    5:7 Dark Sins: Wrath






    :

    Posted in: Requests / Ideas For Mods
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