• 0

    posted a message on Fatecraft The Servants of Magic
    Updated with Youtubers being part of this mod idea
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Scary Scare Mod idea
    Updated
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on ESPCraft The Top of Powers
    Updated with more items,powers and info
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mo Things AND lots of RANDOMNESS!!
    Updated with bosses,items and more food

    P.S
    If u see repeats of the same thing, it probably not on purpose. This idea i really big and i will not be able to keep track on everything
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Black BulletCraft World of Anime Black Bullet
    .....
    Posted in: WIP Mods
  • 0

    posted a message on ESPCraft The Top of Powers
    Updated with powers
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mo Things AND lots of RANDOMNESS!!
    Updated with new system and Human types
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Scary Scare Mod idea
    Reformat the items and added more mobs
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on MineOut3 The Minecraft FallOut
    A mod idea of the game FallOut 3. Will have some alterations.

    Items:

    Blocks:

    1:Nuka Cola Machine

    Right-click to open inventory.
    Will usually contain Nuka Cola or Nuka Cola Quantum

    2:Corpse Cleaner

    Powered by coal. This cleans up nearby corpse and salvaged items which will be stored in the Cleaner's inventory.
    U can set it to clean from 2x2 to 20x20

    3:



    Items

    1:Bobby Pins

    Bobby pin to break into locks

    2:





    Weapons/Tools/Armor:

    1:Ghoul Mask

    A mask which covers the whole face and appears to be made of feral ghoul skins. Feral Ghouls will become neutral as long as u are wearing this mask

    Damage Resistance:3
    Durability:100
    Counted as EyeWear

    Price:50c
    Weight:1


    2:Toy Knife

    A toy knife

    Damage:1
    Durability:200

    Crit:10

    3:








    Food:

    1:Brahmin Steak

    Restore 5HP but give 2 Rad.
    Tasty and nutritious
    When cooked, will give more hunger back

    Can be made into Brahmin jerky

    2:Brahmin jerky

    Brahmin meat that has been preserved for good storage.


    3:












    Aggressive Mobs:

    1:Feral Ghoul

    They are Ghouls who have lost their sanity and reason due to radiation. They attack all mobs that are not Ghouls

    HP:25
    Lv 3 mobs
    Damage:5
    Aggressive(To all mobs except for Ghouls)
    Spawns in Overworld

    Noisy Screeches
    Remarkable Speed
    Comes in different colors
    Drop 30xp

    Heal in Radiation
    Resist harmful effects of Radiation by 85%

    They will not run from a battle
    Will aid nearby Feral Ghouls
    Have a good perception of 3

    Drops:
    63% is Bottle Caps
    12.5% is Drugs
    25% is a random item or weapon


    2:Feral Ghoul Roamer

    Feral Ghouls found to be wearing armor by the Army.

    HP:25-80
    Lv 3-6
    Damage:5-16
    Aggressive(To all mobs except Feral Ghouls)
    Spawns in Overworld, higher spawn rate in Metro Tunnels and Buildings

    Drop 30-60xp

    Heals in Radiation
    Resist harmful effects of Radiation by 85%

    They will not run from a battle
    Will aid nearby Feral Ghouls
    Have a good perception of 3

    Drops:
    63% is Bottle Caps
    12.5% is Drugs
    25% is a random item or weapon

    3:Feral Ghoul Reaver

    Powerful Feral Ghouls wear remains of metal armor.

    HP:1100
    Lv 12
    Damage:100
    Aggressive(To All Mobs except Feral Ghouls)
    Spawns in Overworld

    Drop 120xp

    Heals in Radiation
    Resist harmful effects of Radiation by 85%
    Bodies will radiate radiation when alive and even after death
    Can lunge at enemies
    Fast
    Can throw pieces of their own body. It is deadly accurate and explode upon contact. This can cripple limbs

    they will not run from a battle
    Will aid nearby Feral Ghouls
    Have a super perception of 7

    Drops:
    63% is bottle caps
    12.5% is Drugs
    25% is a random item or weapon

    4:Glowing One

    A Feral Ghoul that has absorbed massive amount of radiation. Their skin is transulcent green which will emit a soft glow. Their legs are draped in rags.

    HP:240
    LV 9
    Damage:32
    Aggressive(To all mobs except Feral Ghouls)
    Spawns in Overworld

    Drop 90xp

    Heals in radiation
    Resist harmful effects of radiation by 80%
    Can explode an aura that will deal 5 damage to all nearby mobs except Feral Ghouls which will heal them instead. This attack also gives radiation

    They will not run from a battle
    Will aid nearby Feral Ghouls
    Have a perception that is stronger than a normal Feral Ghoul but weaker than a Reaver one of 5

    Drops:
    63% is bottle cap
    12.5% is drugs
    25% is random item or weapon

    5:Swamp Ghoul

    Weaker than normal Feral Ghoul

    HP:25
    Lv 3
    Damage:5
    Aggressive(To all mobs except Feral Ghouls)
    Spawn in Swamps

    Drop 30xp

    Heals in radiation
    Resist harmful effects of Radiation by 85%

    They will not run from a battle
    Will aid nearby Feral Ghouls
    have a good perception of 3

    Drops:
    63% is bottle caps
    12.5% is drugs
    25% is random item or weapon

    6:Super Mutant

    Weakest and youngest of the Super Mutant Family.
    They can wield a Hunting Rifle or Nail Board and Frag Grenades

    HP:100
    Lv3-6
    Damage:4
    Aggressive(Attack humans/player and whoever that attacks them and neutrals)
    Spawns in Overworld

    Drops 10-60xp

    Resist from Harmful effects of Radiation of 100%

    They will not run from a battle
    Will aid nearby Super Mutants
    Have a good perception of 3

    Drops:
    Hunting Rifle or Nail Board or Hand Grenades

    7:Super Mutant Brute

    Super Mutants with crudely styled metal armor and helmets.
    They can be found to wield a big range of weapons such as an assault rifle, a sledgehammer with frag grenades or a Missile Launcher

    HP:250
    LV 9
    Damage:5
    Aggressive(Attacks all humans/players,those who attack them and Neutrals)
    Spawns in Overworld

    Drop 90xp

    Resist 100% of harmful effects of Radiation

    They will not run from a battle
    Will aid nearby Super Mutants
    Have a good perception of 5

    Drops:
    Assault Rifle,Sledgehammer,frag grenades or Missile launcher

    8:Super Mutant Master

    They are considered the groups leaders of the Super Mutants. Their armor resembles black tubing all around their body and a jet fightor helmet. A gas mask is strapped to their left shoulder
    Wields Chinese Assault Rifle,Sledgehammer and Frag Grenades, Missile Launcher or Minigun

    HP:360
    Lv 12
    Damage:6
    Aggressive(Attacks all humans/players,those who attack them and Neutrals)
    Spawns in overworld

    Drop 120xp

    Resist 100% of harmful effects of Radiation
    Spawn in with other Super Mutants that are weaker than him

    They will not run from a battle
    Will aid nearby Super Mutants
    have a good perception of 6

    Drops:
    Their weapon

    9:Super Mutant OverLord

    Half way the size between a normal Super Mutant and a Behemoth.
    Wields a Gatling Laser,Tri-beam Laser Rifle, Super Sledgehammer and Frag Grenades or Missile Launcher

    HP:1250
    Lv 12-15
    Damage:6
    Aggressive(Attacks all humans/players,those who attack them and Neutrals)
    Spawns in Overworld

    Drop 120-150xp

    Resist 100% of the harmful effects of Radiation
    Boost damage by 40 when using tri-beam laser rifle and 25 when using the Super Sledge

    They will not run from a battle
    Will aid nearby Super Mutants
    Have a super perception of 8

    Drops:
    Their Weapon
    Stimpaks
    mini Nukes
    Purified Water

    10:Super Mutant Behemoth

    20 feet in height. They are very rare. Armed with a unrealistical fire hydrant attached to a giant metal pipe or they will just uses their fist. Carry a cage on their back

    HP:2000
    lv 15
    Damage:33(With fist) 100(With fire hydrant)
    Aggressive(Attack all humans/players,those who attack them and neutrals)
    Spawns in overworld

    Drop 150xp

    Resist 100% of harmful effects from Radiation

    They will not run from a battle
    Will aid nearby Super Mutants
    have a good perception of 5

    Drops:
    Fire Hydrant
    Bottle Caps
    Various Ammo
    Various Drugs

    11:Mad Brahmin

    A Brahmin that gone insane. They will only not attack those with a Animal Friend Perk. Usually found in groups

    HP:40
    Lv 1
    Damage:8
    Aggressive

    Drop 10xp

    Resist 100% of Harmful Radiation

    They will attack any mob
    Will not run from a battle
    WIll aid nearby Brahmin

    Drops:
    Brahmin Steak

    12:Centaur

    A monster made of different animals. They usually spawn with a Super Mutant

    HP:100
    Lv 5
    Damage:27
    Aggressive

    Shoots radioactive spit that deal 30 damage and give rads

    they will attack those who attack Super Mutants
    Will not run from any battle
    Will aid nearby Super Mutants and Centaur

    Drops:
    Bottle Caps

    13:






    Passive Mobs

    1:Brahmin

    A 2 headed cow. They have a dusty rust skin color and a dirty brown horns. Their udders has also grown abnormally large
    They can be used for meat,milk and leather. Merchants uses them as pack animals.

    HP:40
    Lv 1
    Damage:8
    Neutral(Needs a couple of hits to aggro them)

    Drop 10xp

    Resist 100% of Harmful Radiation

    Will avoid or flee when hit.
    Will aid nearby Brahmin

    Drops:
    Brahmin steak
    Leather

    2:





    Perks:

    1:Black Window/Lady Killer

    Black Window affects males and lady Killer will affect females.
    They allow player to deal 10% more damage to the opposite sex.
    Male can obtain Lady Killer and Females can obtained the Other

    required lv 2

    2:Daddy's Boy/Girl

    perk name changes depending on gender u are

    +5 to Medicine and Science

    required lv 2

    3:











    Info:

    1:Damage

    Damage stated in the under the mob is it's damage without any weapons at all. Which means it is their physical damage. They deal damage depending on weapon. They will just inflict damage which the Weapon could cause



    2:Stats

    They are a couple of stats. U can only increase this through perks or at starting

    Stats:
    1:Strength(The measure of yr raw strength. It affects how much u can carry and melee damage. It assiocated with melee weapons)
    2:Perception(Use of the 5 senses. It influence range of enemy detection and aim with a weapon. Associated with Energy weapons,explosives and lockpicking)
    3:Endurance(Influence yr radiation and poison resistance and yr HP. Associated with Big Guns,Unarmed,running speed)
    4:Intelligence(Pts per lv. Associated with Medicine,Science and Repair)
    5:Charisma(Character dispostion. Associated with barter and speech
    6:Agility(Influence action points. Associated with small guns and sneak)
    7:Luck(Influence critical chance. Associated with all)



    3:Corpse

    Mobs now leave corpses that will despawn after a long duration or with an item

    U can right-click their corpse to get the items they can drop in their body. U will find items he could have drop. This does not affect the loots or the chance to get rare items


    4:Radiation bar

    A new bar that shows yr lvs of radiation.
    At 0-199 rad u have nothing
    At 200-399 u will have minor radiation poisoning making u lose 1 Endurance
    At 400-599 u will have advanced radiation poisoning making u lose 2 Endurance and 1 agility
    At 600-799 u will have critical radiation poisoning making u lose 3 Endurance,2 agility and 1 strength
    At 800-999 u will have Deadly Radiation poisoning making u lose 3 Endurance,2 agility and 2 strength
    At 1000 u die instantly

    Stats will returned to normal once u restore Rad bar to 199 and below

    5:







    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on World Triggerr
    Seriously is there anyone who watch the first ep?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on DungeonCraft The Awesomeness of Dungeons
    The mod idea is from a manga. I know that 1 of the idea is copying Tinker construct but it has a bit of modification to the system and also major deprove and improve

    Items:
    Block:
    1:Dungeon World frame
    A block made of 4 Mossy Cobblestone at each corner. 1 diamond at centre and up,down,left and right will be any type of stone brick

    2:Cube Block
    2x2x2 makes 1 block in vanilla MC
    This can be made by placing it in the Block Resizer


    3:Block Resizer
    U can set it to cut blocks in different ways. Like a cube,stairs,slopes and others

    Uses coal for power

    4:Dungeon Wall
    Special walls that has many textures to decor the Dungeons.
    It cannot be destroyed

    5:Dungeon Camo Wall
    like Dungeon Wall but uses textures of Vanilla

    Similar to a Carpenter Block but it is unbreakable and already has a texture stick on it

    6:Reinforced Iron Block
    A iron block that has been reinforced to handle more heat

    7:Simple Allow Maker
    Uses coal for fuel
    Works by placing 2 ingots of any metal and can be combined to be placed in here.
    8:Godly Dungeon Door

    A door that acts like a Dimensional Door.
    It will create a random size dungeon that will be listed under Structures.
    The dungeons are super size and deadly

    To explore the whole dungeon of Godly Level can take up to 3 Hours in real time

    9:





    Items:
    1:Reinforced Iron Ingot
    A reinforced iron ingot
    Made by placing 2 iron ingot side by side in the Simple Alloy Maker


    2:Minotaur Horn
    A horn of a Minotaur

    3:Familia Stick
    Right-click on 1 point and again on 2nd point to register building as a Familia Base.

    6:



    Weapons/Tools/Armor:
    1:Knight Armor
    An iron armor that is reinforced to protect more areas but lowers yr speed

    Defense:Better than Iron
    Durability:Diamond

    Heavy Armor

    2:Ninja Suit
    Allow u to go around stealthily

    Defense:Leather
    Durability:Iron

    Light Armor

    3:








    Monsters:
    1:Minotaur
    A monster that has a muscular body of a man but has a head of a bull

    HP:500
    Damage:12-15
    Aggressive

    Can hold and run on the spot and then charge to deal damage.

    Drops:
    Leather
    Minotaur Horn

    2:Demon Beast LightniWolf

    A demon beast in the shape of a big wolf.

    HP:50
    Damage:1-4
    Aggressive

    Hunts in packs
    Can shoot lightning balls

    Drops;
    Leather

    3:Horned Rabbit

    A rabbit with a long dangerous horn

    HP:20
    Damage:2-3
    Neutral

    Drops:
    Leather
    Rabbit Meat

    4:











    Skills:
    1:BlackSmith
    Improves yr skills at making a weapon.

    Without this skill, u are Amateur
    There are a couple of lvs to get GodHand

    Stages by Rank
    1:Amateur
    2:Beginner(When u aquire the BlackSmith skill for the first time)
    3:Average
    4:Skilled(Yr weapons stats are normal now. Any rank onwards will increase damage and durability)
    5:Veteran
    6:Master
    7:Master of Master
    8:Legend
    9:Maker
    10:GodHand

    From Rank 1-2, u need to keep crafting weapons/armor till u get the skill
    From Rank 2-9, u need to craft more weapons/armor to upgrade with each Rank getting harder to lv this skill
    Rank 10 needs u to craft a weapon/armor listed on a paper they give u upon reaching Rank 9.

    Passive Skill


    2:Mind on 1 Point Boost
    A special skill that causes u to focus on 1 thing really well.
    Increases speed,attack speed and damage

    Lv 1-3
    Active Skill


    3:








    Dimension
    1:Dungeon World
    The world of DungeonCraft
    This is where it all will start.

    U need a portal frame of Dungeon World Frame places similar to a End Portal but u can use this anywhere. U need to place lava in side the frame and throw in a NetherBrick to change the lava into the dimension portal that will allow u to go to Dungeon World

    Has a depth of 2000 and a max height of 2000


    Biomes:





    Structures/Trees:
    1:Labyrinths

    A labyrinth.

    Bosses are found usually in the largest room for Overworlder Dungeon while for Godly they can be found on the largest room and very deep down.

    May contain tons of traps


    It will go downwards mostly

    2:Tower

    Boss is at top.
    Boss will be on the 3rd highest level with entire room for itself.(Godly Dungeon)

    May contain some traps.

    Godly Dungeon has a huge radius compared to Overworlder




    3:
















    Info:
    1:World Info
    U are in a World where u make a living by going through Dungeons.
    U have to make a Famila meaning like a Guild with a God first. While u get the making of an adventurer, the God gets fame the more u do. The Dungeons can be found near homes.

    2:Fame of a Familia
    The Fame of yr Guild will allow the God to be more famous and more people will wish to join u.


    3:Skills
    U gain skills from doing things or born with it

    U can train yr skills to be stronger as well
    U have a second hotbar that will features all the skills u equip there.

    All passive skills can be viewed and has an entire new tab for them
    Active skills can only be equip with 9 at a time and allow u to store additional 18 more in yr Active Skill tab. Any extra will be needed to be store in a special chest


    3:Weapons No1
    There are many types of weapons.
    There will be a duel wielding system as well

    Types of Weapons:
    1:Dagger
    2:BroadSword(MC Sword belongs here)
    3:Rapier
    4:BattleAxe
    5:Buster Blade/Great Sword
    6:LongSword
    7:Katana
    8:Bow
    9:CrossBow
    10:Cowboy Pistol
    11:Scythe
    12:Flintlock Pistol
    13:Flintlock Rifle
    14:Hammer
    15:Spear
    16:Long Bow

    Secondary Weapons:
    1:HandBombs
    2:Darts
    3:Throwing Knife
    4:

    Magic Weapons:
    1:Staff
    2:Wand
    3:Orb
    4:

    Defensive Weapons:
    1:AttackShield
    2:HeavyShield
    3:Light Shield
    4:


    4:Weapon no2
    Primary Weapons:
    1:Dagger are fast and swift but has weaker damage compared to BroadSwords
    2:BroadSword(The balanced weapon that is more on the heavy side)
    3:Rapier are fast in attack but breaks easily
    4:BattleAxe are strong but lower speed a little
    5:Buster Sword have very high damage and durability but lowers yr speed
    6:LongSword(Has higher damage than a broadsword and made for charging but still only slightly better than a BroadSword)
    7:Katana has fast attack speed and good damage but lower durability
    8:Bow allows u to shoot well but not very high durability
    9:Crossbow has high damage but has a very long reload time
    10:CowBot Pistol has good damage and reload time along with a ok range but has lower durability
    11:Scythe has good damage,attack speed and durability but lowers speed and look badass
    12:FlintLock Pistol has high damage, ok reload time but a short range
    13:FlintLock Rifle has high damage and a good range but has a long reload time
    14:Hammer has good damage and breaks armor faster but lowers speed
    15:Spear has a long range and ok damage but has lower durability
    16:Long Bow(Improved version of a bow but has longer drawback)
    17:

    Secondary Weapons:
    1:HandBombs are explosive but can deal damage to player and terrain
    2:Darts are effective when combined with status infliciting items but very very weak in terms of damage
    3:Throwing Knife can be throw and deal damage same as Dagger

    Magic Weapons:
    1:Staff allows for big spells to be cast and allow spells to more powerful and efficient but has a longer casting time
    2:Wand allows for small spells to be cast but has fast casting speed
    3:Orb allows for med spells to be cast with ok casting time

    Defensive Weapons:
    1:AttackShield deals damage and defend
    2:Heavy Shield protects more area and more defensive power but will lower speed
    3:Light Shield protects small area and have low defensive power but allow user to move fast
    4:







    5:Stats
    There are stats in this world

    Stats:
    1:Strength(Influence damage by melee. Influence how much u can carry)
    2:Magic(Influence yr mana pool,strength of spells and type of spells)
    3:Vitality(Influence yr HP)
    4:Speed(Influence running speed)
    5:Luck(Increase yr luck allow u to get rare chances of things more easily)
    6:



    6:Crafting
    Weapons u create now at start will be weaken to deal lesser damage and lower durability.
    U need to aquire the BlackSmith skill and train it

    At Start, all weapons/armor u create are Amateur and At Max BlackSmith skill u are Godhand

    U can only craft the BroadSword,Bow,Dagger,Throwing Knife,Bombs,Darts,MC armor in the Overworld through the Crafting Table. Others weapons require a special crafting way.


    7:Dungeon
    There are 2 types of dimension. 1st is the Overworlder Dungeon which is big but not too big. 2nd type is Godly which can range from medium to overkill sizes.

    Overworlder Dungeon exists only in the new dimension
    Godly Dungeons requires u to find a Godly Dungeon Door


    A Godly Dungeon is super big, and when u reach the final part of Dungeon, u will find a Godly Dungeon Door that will teleport u into the Dungeon World dimension on a random spot with a small platform. The door will not be on that platform





    8:Jobs
    Mobs will have these and players can also become these classes to learn skills

    Player/Mob Jobs:
    1:Swordsman(Uses the sword and learn with it)
    2:Spearman(Uses the spear)
    3:Cleric(Specialize in Healing Magic and Revival Magic)
    4:Priest(Uses a certain degree of Healing Magic and the rest are Prayer Magic)
    5:Assassin(Stealth attackers that uses light swords like katana,broadsword as main weapons. But are specialized in daggers and secondary weapons)
    6:Guardian(Tanks with high Hp and Defense that are specialize in changing mob's main target to themselves. But Guardian has weak damage)
    7:Enchanter(A mage skilled in debuffs and support spells)
    8:Hunter(A archer that uses the bow or crossbow. They are specialized in camouflaged attacks and are used to making use of their terrain)
    9:Samurai(Uses a Katana. They are skilled in fast,swift and powerful strikes)
    10:Monk(Skilled in unarmed combat. They are fast and uses fast recharge skills)
    11:




    Mob exclusive Jobs
    1:Supporter(They mainly help players to carry things around. So they usually wield strong Strength stats but lower for every thing else)
    2:Necromancer(Uses dark magic to spawn in the undeads to aid in their battle. They are also packed with debuffs skills)
    3:




    Player Exclusive Jobs:
    1:



    9:Weight
    Carrying too much in yr inventory will lower yr speed
    U have a white thing on 1 corner of yr screen that says A digit/digit The second digit represents how much u can carry and the first digit is how much u are carrying.
    The second digit increases the more u increase yr Strength stat

    Wearing armor can slow u down. Wearing armor that are light like leather will not slow u down


    10:Armor
    Armor has a few types.
    It will increase yr Weight and show it on the Weight numbers even if u are wearing it

    Types:
    1:Heavy which protects u from more damage but lowers yr speed by a lot
    2:Balanced which protects u from ok damage and lowers yr speed
    3:Light that protects u from little damage but doesn't lower yr speed
    4:Flight which are designed to be very light but weak to be capable of flight
    5:Marine(Can be heavy or Balanced but allow underwater exploring)
    6:



    11:Familia
    To create a new Familia, u need to go and right-click a god and select the Create Familia option. The God must be a low ranking god to do this. U can choose the name of the Familia.

    High Ranking Gods have already their own Famila which they will have a Join Familia instead.

    After creating a Familia, u can ask the God to follow u(Only applies to the person who first make the Familia.) and choose a base of yr own.
    The Base allows NPC that are interested to join come along to ask to join. U can place a item frame above yr wooden door to make the current building into a shop. Place respective items in item frame to change type of shop. U can create more Bases and shops the bigger yr Familia is




    12:Shops
    U can create a shop from yr base.
    Once u create a Shop Building,a special villager will spawn inside. He cannot move unless the first player tells him to.
    U can right-click him to change his trades. He will have 2 tabs. 1st tab allows u to set a row of trades. 1 row and separates the slots from each other is the selling item. 2 row is the paying item. Players who wish to buy will pull the selling item and the paying item will automatically be pulled from the player inventory.
    For NPC, they will just buy and give paying item

    The 2nd tab shows the villager's inventory. This tells him how much he can sell and how much money he can take



    13:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mo Things AND lots of RANDOMNESS!!
    updated with 1 new dimension, a few monsters and items. And a few new Cards
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on ESPCraft The Top of Powers
    Updated

    If anyone plans to make this into a mod. Could u make the abilities look awesome?
    Posted in: Requests / Ideas For Mods
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