• 0

    posted a message on Game of Thrones Mod for Minecraft [1.6.4] - MOD DISCONTINUED - 1.7.10 OPEN SOURCE

    Is this mod dead? I really hope it isn't. I love Game of Thrones and there just isn't any other mods like this for Minecraft

    Posted in: WIP Mods
  • 0

    posted a message on Atum: Journey into the Sands

    Hey, just thought I'd throw this out there, but are spawn eggs for the various mobs a possibility for future updates? If not, how do I spawn the various mobs in the Overworld?

    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Minecraft has crashed!!
    ---- Minecraft Crash Report ----

    Time: 6/24/13 1:18 PM
    Description: Failed to start game

    java.lang.IllegalArgumentException: Slot 205 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.<init>(Block.java:340)
    at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
    at mods.MCA.BlockTombstone.<init>(BlockTombstone.java:41)
    at mods.MCA.MCA.preInit(MCA.java:213)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.6.0_21, Sun Microsystems Inc.
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    Memory: 435014360 bytes (414 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 5 mods loaded, 5 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    MineFantasy{Alpha 1.8} [Mine Fantasy] (_1.5.2_MineFantasy_1.8.1.jar) Unloaded->Constructed->Pre-initialized
    MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Errored
    LWJGL: 2.4.2
    OpenGL: MOBILITY RADEON X300 x86/SSE2 GL version 1.5.4707 WinXP Release, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    How do you get married NPCs to procreate?How do you get married NPCs to procreate?
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    My Minecraft crashed. I was running the standard version and it said that two other mods I was running with it, Heroes of Minecraftia and Minecraft Comes Alive, both errored after pre-initialization. Does this mean that MineFantasy isn't compatible with these two other mods?
    Posted in: Minecraft Mods
  • 0

    posted a message on STAR WARS mod | Updated to 1.7.2 | New version 1.1.5f | Critical bugfix!
    Why are the guns so inaccurate? Also, are you going to make ways to spawn the creatures and mobs from this mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    I have discovered a bug, on a super flat world, only guards spawn. None of the other villager models spawn
    Quote from Dreadbones

    Is it just me or does anyone else still have Squidwards after installing this mod?

    Yes. I do still have Squidwards. But I was on a super flat world, not a default world
    Posted in: Minecraft Mods
  • 1

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    I got this mod today and played it for the first time. I was very impressed with the villager skins, considering I do not belive myself to be any good at shading in skins, and the mob models look much better. All around, I think it is a great mod, but one thing that disappointed me was how limited the talking was when talking to villagers. When I pressed "chat", I was surprised when it didn't give me an option to type in a message or even give preset messages to say. Just suddenly the villager says they hadn't heard that. A way to improve this already fun mod is to expand on the chat option. For instance, say you have married a villager and you decide to start a conversation, you click on chat and it should go to another menu with some preset messages, mostly stuff like "I'm going to go (input activity)" and an option that says something like "Start Chat." When you select this, it would give you three or four messages randomly selected out of, say 20 messages, you can select one, and if you have ever played games like Knights of the Old Republic, you know what happens next. Villager says something, you get 3-4 responses. If something like that was added, it would make this mod even better than it already is.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Can't wait for 1.5.2 or 1.6 version of this mod!!!
    Posted in: Minecraft Mods
  • 1

    posted a message on Popular mods that should be added in updates
    Have any of you heard of the mod Balkon's weapons? As it sounds, it adds more weapons such as a war hammer to the game. Does having more weapons added into Minecraft vanilla sound good?
    Posted in: Discussion
  • 1

    posted a message on Popular mods that should be added in updates
    Asuador, this discussion isn't for explaining why mods won't be added into Minecraft. This is simply for posting what kind of mods you would want to see in Minecraft and why. I don't think anyone here wants to hear why a mod won't work
    Posted in: Discussion
  • 0

    posted a message on Popular mods that should be added in updates
    And that is? Just for clarification.
    Posted in: Discussion
  • 2

    posted a message on Popular mods that should be added in updates
    Would anyone be interested in seeing The Aether mod added into Minecraft in an update as an opposite to the Nether?
    Posted in: Discussion
  • 0

    posted a message on Popular mods that should be added in updates
    Quote from Lunar_Rain

    Probably if they add Mo' Creatures, that would be nice. I think they got the horse idea from them too. (Horses coming in the next big update)

    Dr. Zhark, I hope that was spelt right, the creator of Mo'Creatures, is helping Mojang program and design the horses.I don't believe I have heard of Optifine before, what does that do?Personally, I'd like to see the Aether, Mo'Creatures, Balkon's Weapons, and Gems+ added in a series of updates. That would make Minecraft all the more fun to play
    Posted in: Discussion
  • 0

    posted a message on Popular mods that should be added in updates
    There are a lot of popular mods out there on this forum and other forums. Some are very popular, such as Mo' Creatures, More Explosives, Balkon's Weapons, Aether Mod, Twilight Forest mod, etc. personally, I'd like to see some of these mods added into Minecraft in an update. I want to hear your opinions. Post mods you have found that you would love to see in Minecraft. Post a link if you want as well. Let's hear your ideas.
    Posted in: Discussion
  • To post a comment, please or register a new account.