java.lang.NullPointerException
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:175)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayk.c(GuiConnecting.java:49)
at net.minecraft.client.Minecraft.l(Minecraft.java:1539)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:175)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayk.c(GuiConnecting.java:49)
-- Affected screen --
Details:
Screen name: ayu
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['YamiFly'/250, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-148,64,256), Chunk: (at 12,4,0 in -10,16; contains blocks -160,0,256 to -145,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 12883802 game time, 12930107 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ays['YamiFly'/250, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2409)
at net.minecraft.client.Minecraft.run(Minecraft.java:789)
at java.lang.Thread.run(Unknown Source)
You are added! You will find it kind of empty, but as you can see it just started. You will find it more crowded in the following days.Welcome! You may find it kind of empty, but only for now.
YamiCraft
Intro: Yamicraft is a casual server which offers simple Minecraft with some plugins and a friendly community. "Noobs" or Newbies are welcome here and will be aided to get onto their feet. The map is currently pretty fresh with lots of spaces and resources to get. We aim to add and not change the core Minecraft, giving a good
Plug-Ins:
AntiCheat – Prevents cheaters to ruin the fun.
Multihomes – Allows personal warps which are named and easily accessed.
Logblock- A plugin to catch griefers red-handed and rollback their damage.
Lockette – Allows for keeping your chests safe
Iconomy – Economy in-game
VoxelPort – Advanced warp system.
Jobs- A way to win money, allows you to join jobs which pay you for specific actions.
Showcase – A way of selling things with a twist, you can show your items in a slab.
Laws:
No Griefing
No Random killing
No Cheating or Xray
No building too close to others unless owner grants permission to do so.
Duel Law: In YamiCraft things can be disputed with duels. To make duels there must be some rules to define (armor and enchantment usage, picking up items after death, etc...) the duel must be carried out to death.
If someone enters your property, you may attack the intruder if he was warned more than 5 times and he does not move towards exit. The items must be left on the ground for the intruder to pick up, and you must put your sword in block mode or tighten your bow to show that you are warning him
Gods:
To gain items, exp and other things you may appeal to gods. Gods will grant you favor that can be used to gain benefits from the god. To gain favor you must offer the god something.
To offer, the god must have a cathedral or a shrine dedicated to him. Either of these is also acceptable as an offering. You must place a chest, privated with your name and the name of the god, and then place the offering. To claim a price, place a few signs asking for it near the shrine/cathedral.
Gods will set how much favor you get and how much favor each action costs.
You may offer to YamiFly, but it is preferred you offer to specific gods. YamiFly is costlier, as he isn’t specialized in anything.
This are the gods: YamiFly-God of gods
Juan1928374650-God of building
Undividedmovie9- God of the soul (experience)
Too_m_all-God of death
Sebamaster3372-God of Alchemy
Shop:
With real money, you may buy certain permissions or special things. All the money given to us will be dedicated 100% to the server maintenance.
10.000$ Iconomy money = 2$
50.000$ Iconomy money = 9$
100.000$ Iconomy money = 18$
Permission for making buy showcases = 3$
Permission for making display showcase = 3$
Private one way voxelport = 10$
2- way voxelport = 25$
Mystery box = 7,5$ (will give any of the items in the shop)
Wall building (cities) = 0,5$ per hundred blocks. + 0,25$ if stone, stonebricks, sandstone, log or glass.
Commands:
[required] (optional)
/home set (name)- Sets a home
/home (name)- Teleports to home, If no name added teleports to default home
/jobs list- Lists all the jobs
/jobs join [Job]- Applies you to a job
/jobs leave [Job]- Leaves given job
/money- shows current balance
/money pay [name] [Amount]- Pays the player the given amount of money
/scs sell [item/this*] (amount**) [price]
*if you chose this, the item you have in your hand will be the item sold. If not, you must write the name.
**if not filled it will put all the stack you have to sell.
To apply to the whitelist you need to fill this form:
ING(in game name):
Why you want to join:
What do you like of the server:
What you would add to the server:
Favorite activity In-game:
IP: 184.171.252.171:25565
Thank you for taking your time to read through this.
Hey guys. I have been working on 2 new servers, which are about to be released. But I wont be able to login to minecraft and I will be unactive in the forum until.tomorrow because.of a family trip. You can still post applications and I will try i answer them. If I don't, you wll just have to wait until tomorrow. Sorry for.typos, written in a smartphone.
Minecraft ID: zacattack96
Time Playing Minecraft: Ever since Beta 1.2_02
What do you want to see from YamiCraft?: I want to see a great, friendly community.
How did you get to YamiCraft?: I was doing some forum-browsing and found this server that I would like to join.
Zacattack96... any way that's related to Zack Scott? Anyways, you are in!
Minecraft ID: Razipan
Time Playing Minecraft: about 2 years
What do you want to see from YamiCraft?: Id like to see a good server that has a great, friendly staff and will help anyone at any time.
How did you get to YamiCraft?: Just scrolling through the servers. :smile.gif:
Minecraft ID: mtolvaisa
Time Playing Minecraft: I've been playing since October 2010.
What do you want to see from YamiCraft?: Just seeking a good server that doesn't get overly crowded or filled with jerks or whatever.
How did you get to YamiCraft?: Browse server page, click first topic that looks worthwhile.
Age: 16
Minecraft ID: NorbyJohn98
Time Playing Minecraft: 4-5 hours a day
What do you want to see from YamiCraft?: Nice staff and awesome players
How did you get to YamiCraft?: From Survival Servers Section
0
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 31/03/13 19:45
Description: Ticking screen
java.lang.NullPointerException
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:175)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayk.c(GuiConnecting.java:49)
at net.minecraft.client.Minecraft.l(Minecraft.java:1539)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:175)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at ayh.a(NetClientHandler.java:1483)
at di.a(SourceFile:59)
at com.mumfrey.liteloader.core.HookPluginChannels.a(HookPluginChannels.java:99)
at cg.b(TcpConnection.java:458)
at ayh.d(NetClientHandler.java:240)
at ayk.c(GuiConnecting.java:49)
-- Affected screen --
Details:
Screen name: ayu
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['YamiFly'/250, l='MpServer', x=8,50, y=66,62, z=8,50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-148,64,256), Chunk: (at 12,4,0 in -10,16; contains blocks -160,0,256 to -145,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 12883802 game time, 12930107 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [ays['YamiFly'/250, l='MpServer', x=8,50, y=66,62, z=8,50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:439)
at net.minecraft.client.Minecraft.b(Minecraft.java:2409)
at net.minecraft.client.Minecraft.run(Minecraft.java:789)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_03, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 218773448 bytes (208 MB) / 389070848 bytes (371 MB) up to 8536195072 bytes (8140 MB)
Mod Pack: CWW256 forgot to change this.
LiteLoader Mods: 5 loaded mod(s)
- VoxelPacket version 2.0.2
- VoxelPlayer version 0.9.6
- Integrated Sound Packs version 1.1.1
- VoxelMenu version 1.4.7_05
- VoxelMap version 1.0.0
JVM Flags: 5 total; -Xms256M -Xmx8173M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts
AABB Pool Size: 10817 (605752 bytes; 0 MB) allocated, 10817 (605752 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MiscPeripheralsASM [MiscPeripherals ASM] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (computercraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
factorization [Factorization] (factorization.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (extrabiomes.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (IC2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (railcraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCore [RedPower] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerBase [RP Base] (redpowercore.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerMachine [RP Machine] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCompat [RP Compat] (redpowercompat.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWiring [RP Wiring] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLogic [RP Logic] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLighting [RP Lighting] (redpowerdigital.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWorld [RP World] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerControl [RP Control] (redpowermechanical.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest [The Twilight Forest] (TwilightForest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GregTech_Addon [GregTech-Addon] (GregTech.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MiscPeripherals [MiscPeripherals] (MiscPeripherals.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (advancedmachines.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedSolarPanel [Advanced Solar Panels] (advancedsolarpanel.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_AnimalBikes [mod_AnimalBikes] (AnimalBikes_Modloader_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiblioCraft [BiblioCraft] (BiblioCraft[v1.1.2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.7.135-alpha-MC147.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks [ChickenChunks] (ChickenChunks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BinnieCore [Binnie Core] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtraBees [Extra Bees] (extrabees.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviSuite [Gravitation Suite] (gravisuite.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (IronChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ModularForceFieldSystem [Modular ForceField System V2] (modularforcefieldsystem.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIPlugins [NEI Plugins] (neiplugins.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Thaumcraft [Thaumcraft] (Thaumcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LegendGear [LegendGear] (NMcCoy-LegendGear-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TC [Traincraft] (traincraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
drceph.petrogen [Petroleum Generator] (petrogen.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [Portal Gun] (PortalGun.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Primitive Mobs [Primitive Mobs mod] (PrimitiveMobsv1.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SecretRoomsMod [The SecretRoomsMod] (SecretRoomsMod-universal-4.5.0.190.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SoulShards [SoulShards] (soulshards.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StevesCarts [Steve's Carts] (StevesCarts.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThaumicBees [ThaumicBees] (ThaumicBees.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
weaponmod [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core [WR-CBE Core] (wirelessredstonecore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons [WR-CBE Addons] (wirelessredstoneaddons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|RedPower [WR-CBE RedPower] (wirelessredstoneredpower.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
0
0
0
Intro: Yamicraft is a casual server which offers simple Minecraft with some plugins and a friendly community. "Noobs" or Newbies are welcome here and will be aided to get onto their feet. The map is currently pretty fresh with lots of spaces and resources to get. We aim to add and not change the core Minecraft, giving a good
Plug-Ins:
AntiCheat – Prevents cheaters to ruin the fun.
Multihomes – Allows personal warps which are named and easily accessed.
Logblock- A plugin to catch griefers red-handed and rollback their damage.
Lockette – Allows for keeping your chests safe
Iconomy – Economy in-game
VoxelPort – Advanced warp system.
Jobs- A way to win money, allows you to join jobs which pay you for specific actions.
Showcase – A way of selling things with a twist, you can show your items in a slab.
Laws:
No Griefing
No Random killing
No Cheating or Xray
No building too close to others unless owner grants permission to do so.
Duel Law: In YamiCraft things can be disputed with duels. To make duels there must be some rules to define (armor and enchantment usage, picking up items after death, etc...) the duel must be carried out to death.
If someone enters your property, you may attack the intruder if he was warned more than 5 times and he does not move towards exit. The items must be left on the ground for the intruder to pick up, and you must put your sword in block mode or tighten your bow to show that you are warning him
Gods:
To gain items, exp and other things you may appeal to gods. Gods will grant you favor that can be used to gain benefits from the god. To gain favor you must offer the god something.
Juan1928374650-God of building
Undividedmovie9- God of the soul (experience)
Too_m_all-God of death
Sebamaster3372-God of Alchemy
Shop:
With real money, you may buy certain permissions or special things. All the money given to us will be dedicated 100% to the server maintenance.
10.000$ Iconomy money = 2$
50.000$ Iconomy money = 9$
100.000$ Iconomy money = 18$
Permission for making buy showcases = 3$
Permission for making display showcase = 3$
Private one way voxelport = 10$
2- way voxelport = 25$
Mystery box = 7,5$ (will give any of the items in the shop)
Wall building (cities) = 0,5$ per hundred blocks. + 0,25$ if stone, stonebricks, sandstone, log or glass.
Commands:
[required] (optional)
/home set (name)- Sets a home
/home (name)- Teleports to home, If no name added teleports to default home
/jobs list- Lists all the jobs
/jobs join [Job]- Applies you to a job
/jobs leave [Job]- Leaves given job
/money- shows current balance
/money pay [name] [Amount]- Pays the player the given amount of money
/scs sell [item/this*] (amount**) [price]
*if you chose this, the item you have in your hand will be the item sold. If not, you must write the name.
**if not filled it will put all the stack you have to sell.
To apply to the whitelist you need to fill this form:
ING(in game name):
Why you want to join:
What do you like of the server:
What you would add to the server:
Favorite activity In-game:
IP: 184.171.252.171:25565
Thank you for taking your time to read through this.
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Zacattack96... any way that's related to Zack Scott? Anyways, you are in!
0
Delicious bacon...
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Welcome!
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Welcome to YamiCraft.
0
You are in sir!
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