Been fiddling with this mod for the past couple of days, but there is one issue I can't seem to pin down. That issue is how to get other models to have blocks/tools/items ect. in hand.
On Page 42, a user named DarkPower 202 gave a tutorial on how to use the mod, but I can't seem to get the copied bones to work on a different model.
I do exactly as it says. Copy and paste the four bones, adjust them accordingly, and then save the model. Even so, items still don't show up. The Camera works though. I've read through most of the posts on this thread, so I hope someone can enlighten me.
I'm using the 1.4.0Beta on Minecraft version 1.10.2. Windows 10, 64-bit java.
I'll keep trying to figure it out, but it would be nice if there was a knowledgeable person to give me a quick solution to this problem.
For now, not sure what to do.
Edit: Never mind, I figured it out. Perhaps it's because the version I'm using is newer, but you also need to copy over the two "左item" bones as well to get them to show up, not just itemR, itemL, Camera, and Back. Don't forget to align them to the same position as itemR and itemL.
Now if anybody knows, how do I associate certain clothing items to armor pieces in game? This is so I can make it so certain clothing only appear when I have an armor piece equipped. The Sakuya model has Morphs named helmet, chestplate, leggings, and boots. Would it have to do with morphs then? I'm not too familiar with how the pmx editor works, but I'll try to learn how it's done.
Edit 2: Well, I figured it out. It was pretty confusing at first, but it's actually simple.
You create four morphs (I did all material morphs) by right clicking the morph list, go to "New (N)", then choosing "Material (M)". Repeat this four times and name them Helmet, Chestplate, Leggings, and Boots.
Next you click the '+' symbol below the empty box to add a material, then input the index number of the material in the box next to "Target Index" that you want associated with that armor piece. (The materials tab has all the pieces of cloths, equipment, body parts, ect. and their number.)
Now, double click the new item you created in the box, which should have the same name and index number of the material you chose. A new window pops up. Select add, then click "All 0." Every value will be zero, but we want Opaque to stay '1' so make sure to change it. Repeat this for any other materials you want associated with the armor piece.
The next step is to go to the material tab and edit the 'Opaque' option of every single material you chose and change it to '0'. (The box should be on the right side under an 'A' symbol).
The idea behind this is so that the material is invisible (Opaque level 0) until you equip an armor piece in game, where it will change the Opaque level to 1 like you chose in the morph.
Now, I'm not sure if everyone understands my explanation, but, I think since I struggled to figure out how to do all this, then others will too. I don't see any tutorials around explaining how to do this except for DarkPower 202. Just think of my post here as a continuation. I put effort into learning how to do this, even when I have no prior experience, because of how much I love this mod. I hope everyone else can say the same.
Also, hope all this helped others with the same questions and issues... since no one ever helped me XD.
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