Ok, I believe you.
I saw the exact same thing in the youtube,
ya, it rly is, thnx for imforming <3
(#PrayForRubeun)
But we're hoping for the Famous youtubers to play-,-
Ok, I believe you.
I saw the exact same thing in the youtube,
ya, it rly is, thnx for imforming <3
(#PrayForRubeun)
But we're hoping for the Famous youtubers to play-,-
No truth without Evidence.
Or else we call that as Creative idea.
Ya.... Far lands,
Furthermore, the original blog said that
WitherStorm will die in this episode,
they said episode 5 will have a surprise.
Someone ask the blog (I know it's from that blog, I watched it)
to make the trailer now!
(Ya, I don't have the telltale account, so I ask.)
0
Your best bet is to use /title @a[...] times 0 3 0
Then, time your title command, and run /title @a title [{...}] for a specific tick for each color.
0
1. If you wanna set your spawn before teleporting, just use the /spawnpoint command at the player before the /teleport command.
2. Just find a way to detect if somebody's the last player alive, then tag the last player and run some /summon and /playsound commands.
0
If the tnt's visibility is the only issue, try summoning it a few thousand blocks above it and apply Fuse:2 (or more) on it.
Then, detect if the tnt gets to Fuse:1s. If so, teleport it a few thousand blocks down.
I guess that could work?
0
It's a few days already, but here's my opinion: Their difference is very minor. But if you insist, @a[x,dx,y,dy,z,dz].
Disclaimer: No. I did no test about it. It's all theoretical.
Little explanation: You cannot stop predicates from running while you can with selector arguments. Otherwise they function the same.
0
I see a few errors in it. I feel like u got this command from a very old version (1.12?)
Anyways, here's a better way to fix this:
https://mcstacker.net/1.16.php
Your boots look quite simple, so this website can just generate the command for you.
And no it's DEFINITELY NOT made by me.
0
When you're doing nbt detection, you MUST specify the data type:
execute unless block 2 4 -19 minecraft:redstone_torch run kill @e[type=minecraft:item,nbt={Item:{id:"minecraft:redstone_torch",Count:1b}},limit=1,x=2,dx=1,z=-20,dz=1]
See the b over there?
However, in your case, I think it's safer if u don't include the Count tag, in case somebody throws another redstone torch and make it stay.
0
I don't think I will make a One Command for that. A function at most.
And if you insist in doing that thingy, pm me instead. Finals are coming, but I should be able to handle it.
0
It looks like a plugin issue to me.
0
That'll be a no for now (as of 1.16 snapshot 20w16a).
_________________________^ Will update if it's happening. If so, somebody reply to this old thread
0
Then you have to at least draft what kind of a mini-game you want, then you can brainstorm for more spells afterwards.
Theme is something essential and also the prerequisite of all the ideas.
0
So you're basically picking up the closest creeper with telekinesis, and launch it like a rocket launcher?
Just make it a magic spell or player ability, and integrate it into a map or minigame.
0
"Expert" is something too controversial to define.
Anyways, if you need help, I can take a look. It might take longer than usual tho.
0
Even with different versions, my command doesn't delete armor.
I'm using 1.15.2.
/data modify was introduced in 1.14. Others should work in 1.13
0
I did some testing myself.
It didn't take me even 10 seconds to get a zombie with golden armor. I feel like you have some old commands that cause issues, running but unaware.
Do note that I didn't put a roof for this block, so these surviving zombies show that the command works.
Edit: Here's an example command you can look for:
/execute as @e[type=zombie] run data merge entity @s {ArmorItems:[{},{},{},{id:"stone_button",Count:1}]}
This command will cause all zombies to lose armor because this command literally tells all zombies to not wear it.
0
You're summoning zombies from a command block, of course they don't spawn with armor.
Any zombies summoned through commands will not have any extra stuff put on it.
If you don't define what armor they wear, they never wear armor. I mean, if they do, it'll cause issues for map makers, plus being unnecessary.
Either put ArmorItems in the command yourself, or use spawn eggs.