-Minecraft IGN: YINNY
-Skype name (Optional, for server chat): -
-Do you have any prior roleplay-related experience, if so could you give an example?
I played many different Minecraft Roleplays. Namely in Exteria I was a Duke, ruling over the construction of homes and housing players. In Realm of Arion I became a Count after founding a settlement and began work with a magic user. In Star-wars I became a rebel leader and successfully beat back both Sith and Jedi by overwhelming numbers thanks to all the towns folk wanting to be free from any war whats so ever.
-Define Power-gaming in your own words:
If your character able is able to force another character's actions or emotions, then you are Power-gaming. E.G. *Alexis swings his sword and kills the king and makes the queen cry*
There is no chance for the opposition to attempt any action and there is no chance to create emotion as it has been forced upon them.
-Define Meta-gaming in your own words:
If your character is to meet someone who you've never met before and you can see their name above their head after which you go on to call that person by name. That is IC met-gaming, as there is no way you could have known their name unless it was told to you by someone else or by the person themselves.
-Character name: Alexis Thatcher
-Character race: Human
-Character age: 28
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. Also be sure to give previous applications a glance before deciding your job, we don't need 5 bartenders!):
(Works with Nick Ashenthorn) Alexis is an armour smith, working alongside his partner Nick. Alexis provides the heat required to heat the metal up enough that it becomes malleable, else he is used to weld together heavier pieces of iron, such as a carriage wheel or heavy chain links.
-Character description(At least one to two paragraphs describing your character’s visual appearance.):
Alexis has green eyes, blonde hair and stands tall at 1.9m. He is rather well built due to the fact that he is always hammering away at iron and lifting heavy carriage wheels.
He wears a thick red coat to protect him from the heat of the forge. He also wears leather boots a waistcoat and a simple white shirt. On his head he has goggles to protect his eyes from sparks that may fly his direction. He also has a wrist band that holds the fire artifact heirloom that his family had given him.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.):
Quick to anger Alexis is not one to take an insult lightly. Loud and maybe even obnoxious, one will hear Alexis before they see him. However, get on his good side and he will become one of your most loyal friends, even if he may think you are a dunce, he will follow you to hell and back. With strangers Alexis is kind and somewhat patience, but if you are ignorant of current events or generally dense Alexis will chase him out with a second thought. Business is important to Alexis and he takes pride in his work always trying to be as precise as possible. He will rather lose business or chase people out so that he can make the perfect piece of equipment or tools.
-Character biography (At least three paragraphs describing your character's history and experiences):
Deep within Barkenstead lived a family, and in this family was a mother, whose mission in life was to make sure that she could help as many people to survive as she could. Such a mission needed an outlet and thus the Thatchers, who previously were tool blacksmiths became armor smiths.
The family was made up of Duncan Thatcher, the father, Maria Thatcher the Mother and Young Alexis. The sudden change in craft came at the hand of a sudden death of Alexis's aunt. Sue Kasher. She was struck by an errant arrow while hunting for meat to bring back to the market.
Maria, filled with a passion to make sure no more of her loved ones might die a sudden death, began to convince Duncan that he should change his profession from Tool smith to armor smith and use his magical ability, which he used to heat the furnace, to make armor instead of tools. Maria further convinced Duncan by promising to help create the armor pieces, as up until that point she had been educating Alexis to read and write. Luckily the change was not difficult, however a much larger amount of iron was needed to do this. Alexis, being young was tasked with carting the larger amount of iron to and from the market. It did not take long for the Thatchers to begin producing decent armor parts. With Duncan's skill in making tools and Maria's passion for making the perfect armor, sales soon started coming in.
Alexis was able to learn much about the process of armor production from his parents and was even able to learn how to make some tools from his father. However, prized above all the knowledge both parents had was a family heirloom. A flame elemental artifact. To everyone else it was a convex circle of glass, rimmed with a golden ring that had arcane symbols stamped into it. But to the Thatchers it was what they would pray to. Alexis and Duncan would pray to Bothimir, the God of magic, asking that their use of magic would improve and that they would receive continued use of magic. While Maria would pray to Aderoth, asking that all who wore her armor might be protected by it.
As Alexis had been excitedly expecting, he received the fire artifact heirloom as a 21st birthday gift, and spent many years perfecting his fire magic. At least, on a very basic level, to the point where he could create sparks by rubbing his hands together, and create a small flame over a single finger by snapping his fingers. When he finally got the hang of it, and looked forward to new challenges, he said goodbye to his parents and headed out at the age of 25. It was that very night he moved out that he met a very strange girl having her 21st birthday in a tavern he hoped to spend the night. Nicky Ashenthorn (K_is_a_Dino). Interested in her strange man-like behavior, they started talking, and joking over many cups of ale. However, it became clear that the two had much in common, and that Alexis could be hired for good pay by Nick's father, an armorer, as well as have a free place to stay. He worked with Nick and her father for two years before Nick and Alexis finally earned enough money to live alone and try buy the armour-smithy that they kept talking about owning. So now, together, with decent money in their pockets, they have set off through the many streets of Barkenstead, in hopes of finding the right place to settle down.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each.)
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
If one were to observe Alexis at the exact moment he realized he was robbed one might say that they saw small flames erupt from his finger tips.
To Alexis there was only one thing on his mind. He was going to get his money back and he was not going to stop until he did.
"STOP THAT CHILD RIGHT NOW! COME BACK HERE WITH MY MONEY YOU LITTLE THIEF! GAURDS STOP HIM RIGHT NOW!"
Once the guards had dragged the child back to Alexis, Alexis would swiftly take my money back, and ask the authorities to deal with him. Just because he is a kid, doesn't mean he is free from the law.
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
"Ah! What do we have have here?"
*He bends over to get closer look at the trap, keeping in mind not to come too close to the wolf less he leave with a new bite mark.*
"Ah, you are not going to go anywhere are you? Judging by the size of the trap, the bones in your leg are definitely shattered."
*He draws a large knife from his belt*
"Sorry, but you're coming with me."
*He lifts the knife above his head and plunges it deep into the wolves side. Now sure that the wild animal is dead he opens the trap and releases the animals leg. After releasing the dead Wolf he would pull out a small folded cloth bag from his satchel and puts the three pups in before tying the bag to his side. He would quickly set the trap again before hoisting the dead animal on his shoulders and continuing off towards the city, now planning to stop by the market to sell a wolf pelt and perhaps some pups.*
Only fill out if you want your character to have magic capabilities. If you do not fill this out then your character will be incapable of performing any form of magic. Also note that it will take significant in character practice and experience to become any form of proficient in magic.
(We only accept high quality magic applications!)
-Describe to us why you wish for your character to have magical capabilities:
I believe Alexis would have inherited the gift of using magic from his father and the heirloom they keep as a gift to pass down through the family. Alexis would use this artifact to aid him in his armor smiting capability.
-Please give an example in your own words describing the limitations placed upon those who use magic: Magic, as useful as it is, has a price on mental and physical condition. Overuse will see the mage unable to stand or concentrate properly. Even further use could possibly kill the mage that is if the artifact they are using does not shatter or explode. Each artifact that is used to focus ones magic ability has a threshold of how big a spell it is able to cast. Force too much magic into a lesser artifact and it could shatter.
-Please give a simple description of the magic system in your own words: Magic is channeled through an artifact. There are no spells, only what the certain artifact is created to work with, such as elemental or holy magic. There are also enchanted items that are only able to do one thing and do not require a users magical ability. Depending on the size or power of the magic, it could take longer to cast than other spells. Once a spell is cast it drains the magic users physical and mental ability and should mages push themselves they could potentially kill themselves. All artifacts have thresholds and if too much magic is focused through it, the artifact could break.
-You are given a very basic trinket of fire, you haven't had much practice with magic yet, but you will try your best. Describe some things you could/would do with this trinket: Coming from a family that will hand down a fire artifact as a heirloom to the eldest Alexis would immediately begin to practice with this trinket so that when he would receive the heirloom form his family he would not shatter it by accidentally forcing to much magic into it in one go. Alexis would attempt to set a piece of parchment on fire with this trinket. Keeping the trinket close to his hands by strapping it to his wrist. The trinket would be a small golden loop with arcane symbols engraved in the center. Alexis would click his fingers in an attempt to get a spark. At first it might not work, but he would not give up. He would clap his hands, shake them out or even point at the paper and shout "fire!" Eventually Alexis would return to clicking his fingers. He would focus on creating a spark, imagining it pop from his finger tips as he clicked them together. He would close his eyes and click his fingers one last time.
Suddenly the room would be basked in a soft red glow as the parchment would catch fire, a single flame still flickering with life, would hover just above Alexis's thumb. On Alexis's wrist the golden loop would be softly glowing. The arcane symbols turning a deep red as the flame flickered above Alexis's thumb.
Alexis was delighted with the result and quickly blew out the flame. As suddenly as the arcane symbols turned red they then returned back to their original state.
Alexis would then put out what was left of the parchment. He would not push the trinket any further and only used his magic to light candles are start fires used to cook meals. Even so it was used sparingly as Alexis would feel light headed after light a few candles or starting a wood fire.