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    posted a message on Dwarf Fortress *Not For GFX Ho's*
    Ah my bad. :biggrin.gif:

    Just about to tae prt in my first sucession game if it ever gets olling :biggrin.gif: - Time to drown them all as I try to build a well.
    Posted in: General Gaming
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    posted a message on Big fancy city?
    Buildings with holes in them are very fun but dont forget to include say towers lying on their sides that have collapsed, planes that have crash landed or perhaps Meteors?

    You should really establish what caused the disaster for your server, and keep it all in theme.

    Im currently designing an "Alien" invasion like the one from AvP. I have a pyramid with a round hole inside that goes all the way down to lava :biggrin.gif:
    Posted in: Classic - Survival Mode
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    posted a message on Dwarf Fortress *Not For GFX Ho's*
    I got put onto this game by a few Friends over at PCGamer chat:

    Rock Paper Shotgun Tutorial + Dwarf Fortress Mayday's Greentileset

    Imagine a very complex version of Minecraft, take away the 3D perspective and throw in a bog load more and you have Dwarf Fortress.

    Like Minecraft its still in its early days, Alpha I think, but already its gotten spectacularly huge.
    It even has a few simple to use programs that alows you to 3D-ify your Fortress and the surrounding terrain.

    Heres a screen of one of my old forts, it doesnt do it much justice so I'll put more of my current one up soon.



    To explain a little what youre looking at here:

    Deadcentre is four Staircases which lead down to the Fort proper, this is only one part of my fort as it has another entrance south of here. This is the residential sector where all the Dwarfs live. The yellow is Sand, The Arrows are slopes going upwards.

    In the bottom left corner of the Screen is the Number 146. This is the current z-Level or the Vertical Level. 146 is always Ground 0 also Mean there are 146 Levels going upwards (Blue means above Ground 0) and 146 to 255 is Subterranean.

    To make it interesting youhave various things like Underground pools, rivers, magma pools and rivers, Acquifers and almost every imaginable resource to be found unground from Jet, Diamonds and such to granite and limestone.

    Everything has to be build with construction in mind so building a tower needs actual scaffolds unlike MC where you can build ontop of where you stand.

    Im rambling a bit but last few things about Dwarf Fortress you can do anything from building VERY complicated traps using water flow and lava (otherwise known as the Obsidian Tomb) to simple "brick falls on head" pressure plates.

    Also the constructs you can make range from simple cave to monolithic proportions like this > (Image generated using the 3d viewer,not my creation:Source facepunch DF player)

    If anyone is interested click the Link up top it gives you everything you need to get started a +5 Part tutorial that covers everything and the Mayday Greentileset (which is easier to view than ASCII.)

    If anyone plays feel free to hijack the thread with images :biggrin.gif:
    Posted in: General Gaming
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    posted a message on Goal Idea: Blood Garden
    Your score is 1pt per tree that you grow and remains standing at the end of each round. Last for as many rounds as the server specifies.

    The AI could be coded to attack the trees in any method possible. There is no points awarded for killing the enemy, all weapons have to be crafted and each round gets incrementally harder.

    There would be some tactical element to this as players could wall in a "garden" but the Ai could send Creepers to knock down walls and such forth.

    It also allows breathing room ( only a tiny bit) for the survivors as they wont be having to defend their fort, only themselves and trees. Also for those having ideas of moating off the "garden": The bigger your Garden the more likely the enemy spawn inside.

    The last twist: Your own trees wont drop Seedlings. You have to venture out into the wild to harvest from natural trees. Once the natural trees run out, well lets just hope you saved some seeds..... >:smile.gif:
    Posted in: Classic - Survival Mode
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    posted a message on Famous Game Map Server!!!
    Quote from evilgrim »
    I'll join in Xzalander. :biggrin.gif:
    If you want me to. :S

    :tongue.gif:

    Sure if you want. right now Im just looking for a decent pixelmap / recreating one. I'll probably start tommorow, Ill pm you the server link when im ready. Unless ofc you start w/o me :biggrin.gif: inwhich case reverse :biggrin.gif:
    Posted in: Alpha - Minecraft Servers
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    posted a message on How To Grow Sky Trees : A Theory in Progress
    :smile.gif:
    Yeah but then its not a skytree its a hovering tree..

    Thatones built right up on the skybox :biggrin.gif: it trimmed off the top of it
    Posted in: Classic - Survival Mode
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    posted a message on How To Grow Sky Trees : A Theory in Progress
    It works!

    Posted in: Classic - Survival Mode
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    posted a message on Your best score
    Quote from snaggles »
    Hopefully Notch creates a highscore table .txt file for servers that records highscores once this goes multiplayer.

    Like the admins can't "cheat" on that.... :wink.gif:

    *Places self to top of scoreboard*
    Posted in: Classic - Survival Mode
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    posted a message on Famous Game Map Server!!!
    Im going to start on a FF3 map of one of the cities. Might as well join in the recreational thing going here. I'll make a new thread once I have images to show.
    Posted in: Alpha - Minecraft Servers
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    posted a message on Your best score
    990

    its just Xzalander :biggrin.gif: I put the word server in so people know I have one I can put up :biggrin.gif:
    Posted in: Classic - Survival Mode
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    posted a message on How To Grow Sky Trees : A Theory in Progress
    Trees require grass, grass requires a dirt with a source of grass which is onetile away and is one elevation up or down.

    Theory, build massive stepcase upwards, let grass spread, plant tree, delete grass/dirt = SKYTREE!

    -EDIT: Just waiting for my grass to spread.
    Posted in: Classic - Survival Mode
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    posted a message on Singleplayer flatgrass
    Rofl i loaded your map Iguana dug a tunnel to the edge to the admincrete, dug upwards and Ive found that your water doesnt sink downwards.... 0.o
    Posted in: Mods Discussion
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    posted a message on Various Survival Tips
    Quote from Zuriki »
    Quote from Nutnoze »
    Don't pick up red mushrooms (no way to drop without eating)

    Creepers make digging ore, rock, and trees a LOT faster.

    If you're drowning in a cave, dig two blocks into the wall and then 3 blocks like so:


    (cave) X
    (cave)XX
    (cave)XX
    (cave)

    The last block you dig will be air.

    Creepers hurt a lot :sad.gif:

    Why not just dig up once.

    Like
    #####
    ##O##

    # = Stone
    O = Air

    Because if youre digging down you need to dig across first.

    And to dig across then up you need 2 squares for yourself +1 to go up into

    #Stone
    WWater
    OAir

    #W #
    #W #
    #W # # #
    #W # O #
    #W W #
    #W W #
    #W # # # I love how air comes out of nowhere.
    Posted in: Classic - Survival Mode
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    posted a message on NEW Survival CONTROLS
    Quote from Alwayswatching »
    We always had the middle click for target block control.

    Really?! I never knew and im sure a few others didn't. Meh :biggrin.gif:
    Posted in: Classic - Survival Mode
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    posted a message on Various Survival Tips
    Quote from Nutnoze »
    Build closing doors by having the top block have at least 2 blocks of sand on it, then when the top block is taken out the sand falls and shuts enemies out.

    That is awesome. Also it can work in Sandbox too :biggrin.gif: Funny how its gone unnoticed til now.
    Posted in: Classic - Survival Mode
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