The Invisible bedrock barrier around worlds will be moved if the size of a pre-0.9.0 world is changed (if infinite is chosen, it will be removed completely)
Other planned features, items, and blocks
Feature Description Ender Chests[60] Jeb stated that Ender Chests might be added sometime after 0.9.0. More Blocks On the Terrain-atlas files there appears to be textures for other blocks that are not in MCPE yet, possibly hinting they may come later in future updates. Better controls for larger devices[61] Tommaso said via reddit/r/mcpe that more reachable controls for larger devices would be something "cool" to add in the future. This will most likely tie into the new controls in 0.9.0. Bonus Chest[62] Johan stated that they are thinking how to handle that. He said that it may be added alongside with the difficulty settings. Cameraimplementation[63] At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. Since the addition of toggling the GUI on and off, the camera has become useless except for taking a frontal picture. It's possible that they may never implement the camera because of this feature. Capes[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb considered that capes for Minecon 2014 could have capes for Minecraft Pocket Edition too. Change of main menu button texture[64] Tommaso mentioned that he would like to add "some rocky texture" to the buttons, as the current texture is "too plain". Chat Scrolling[65] Johan said he would keep it in mind for future versions. Commands[17] In Minecraft Pocket Edition 0.7.4 and later, typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso hinted that Commands might be implemented in 0.9.0. In the Pocket Edition Future Panel at Minecon 2013, Tommaso stated that certain commands from PC will be given toggle switches. Cyan Flowerreimplementation[35] Johan stated that the Cyan Flower will be replaced in 0.9.0, but may return. Day-night cycle in Creative Mode[66] Tommaso has stated that a day-night cycle is being experimented with. Demo/Lite Version Re-release[17] In the Pocket Edition Future Panel at Minecon 2013, Johan stated that an updated version of the Demo/Lite version might be released later. Emeralds[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that when Villagers are implemented, they may not initially be able to trade, rendering emeralds useless. He has considered them for some time after 0.9.0. Enchanting[51] Johan said in the Live Stream Minecraft MCO Beta "I think we will get that in the future", in the terrain atlas file in Minecraft Pocket Edition there is a texture for Enchantment Tables, possibily hinting at enchanting in future updates. Exclusive Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, while Jeb was discussing on how Pocket Edition would be diverse from PC, he mentioned that some exclusive mobs may be implemented. Experience[67] Johan said it will be something like that in the future, after 0.9.0. Gamepad/Keyboard support[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that support for gamepads and keyboards aren't currently being developed, but shall be pushed for the future. Hunger/Sprinting[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he is undecided on adding hunger due to controversy that it created on PC. Johan stated that he would like a toggle switch for hunger. Tommaso stated that if hunger is not implemented, sprinting would be timed as in older PC versions. Tommaso has similar opinions as Jeb about hunger's controversy. Later, Tommaso stated that he will added hunger but he thinks it should still be disabled in Peaceful mode.[68][69] Increased Height Limit[70] Tommaso has said that right now, a 256-block height limit causes too much lag to be added. He has considered it for the future. More DifficultyModes[71] With no specific date implied, Johan mentioned that they'll be adding more difficulty modes. In-Game Music[51] Johan answered in a question in the 0.7 livestream that In-Game Music will be added in the next 2-3 updates, which at the time would have been either 0.9.x or 1.0.0. New Survival Menu[72] Johan mentioned that a new survival menu would also be seen in the future updates. OpenGL ES Upgrade[73][74] According to Tomasso, sometime after 0.9.0, MCPE will use OpenGL ES 2.0, which will allow for new changes such as an updated sound engine and mipmaps on Android. Potions[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he would like to add potions, but it is somewhat complicated due to most ingredients for potions are found in the Nether, and may possibly need to add a new system to get such ingredients. Tommaso replied in response to this that there will be new ways to obtain Nether related items in 0.9.0. Replacement of theNether Reactor[75][76] Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. However, if the Nether does get implemented, it will most likely be next year because of preparations for the Beta Release. More recently via reddit.com/r/mcpe - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on the
ir radar. In reply to a comment on reddit, Tomasso stated he has thought about it for 0.9.0.[26] Riding Pigs[77] Johan mentioned on reddit that riding pigs will be added in the future. Saddles exist in the game but do not function if hacked in Spawn Eggs forHostile Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated in response to a question "I think so. I don't see why they shouldn't be there." Hostile Mobs are not in Creative due to them currently still being hostile to the player. However, fully functional hostile eggs of all five types are available in the code, and can even be obtained in the inventory with hacking. They appear as music discs. Squids[78] Johan stated that squids will be added in the future. Texture Packsupport[17] In the Pocket Edition Future panel at Minecon 2013, Johan stated that with the new texture system, it may be possible to add support for texture packs. He has considered it for after 0.9.0. References
Other planned features, items, and blocks
Feature Description Ender Chests[60] Jeb stated that Ender Chests might be added sometime after 0.9.0. More Blocks On the Terrain-atlas files there appears to be textures for other blocks that are not in MCPE yet, possibly hinting they may come later in future updates. Better controls for larger devices[61] Tommaso said via reddit/r/mcpe that more reachable controls for larger devices would be something "cool" to add in the future. This will most likely tie into the new controls in 0.9.0. Bonus Chest[62] Johan stated that they are thinking how to handle that. He said that it may be added alongside with the difficulty settings. Cameraimplementation[63] At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. Since the addition of toggling the GUI on and off, the camera has become useless except for taking a frontal picture. It's possible that they may never implement the camera because of this feature. Capes[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb considered that capes for Minecon 2014 could have capes for Minecraft Pocket Edition too. Change of main menu button texture[64] Tommaso mentioned that he would like to add "some rocky texture" to the buttons, as the current texture is "too plain". Chat Scrolling[65] Johan said he would keep it in mind for future versions. Commands[17] In Minecraft Pocket Edition 0.7.4 and later, typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso hinted that Commands might be implemented in 0.9.0. In the Pocket Edition Future Panel at Minecon 2013, Tommaso stated that certain commands from PC will be given toggle switches. Cyan Flowerreimplementation[35] Johan stated that the Cyan Flower will be replaced in 0.9.0, but may return. Day-night cycle in Creative Mode[66] Tommaso has stated that a day-night cycle is being experimented with. Demo/Lite Version Re-release[17] In the Pocket Edition Future Panel at Minecon 2013, Johan stated that an updated version of the Demo/Lite version might be released later. Emeralds[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that when Villagers are implemented, they may not initially be able to trade, rendering emeralds useless. He has considered them for some time after 0.9.0. Enchanting[51] Johan said in the Live Stream Minecraft MCO Beta "I think we will get that in the future", in the terrain atlas file in Minecraft Pocket Edition there is a texture for Enchantment Tables, possibily hinting at enchanting in future updates. Exclusive Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, while Jeb was discussing on how Pocket Edition would be diverse from PC, he mentioned that some exclusive mobs may be implemented. Experience[67] Johan said it will be something like that in the future, after 0.9.0. Gamepad/Keyboard support[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that support for gamepads and keyboards aren't currently being developed, but shall be pushed for the future. Hunger/Sprinting[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he is undecided on adding hunger due to controversy that it created on PC. Johan stated that he would like a toggle switch for hunger. Tommaso stated that if hunger is not implemented, sprinting would be timed as in older PC versions. Tommaso has similar opinions as Jeb about hunger's controversy. Later, Tommaso stated that he will added hunger but he thinks it should still be disabled in Peaceful mode.[68][69] Increased Height Limit[70] Tommaso has said that right now, a 256-block height limit causes too much lag to be added. He has considered it for the future. More DifficultyModes[71] With no specific date implied, Johan mentioned that they'll be adding more difficulty modes. In-Game Music[51] Johan answered in a question in the 0.7 livestream that In-Game Music will be added in the next 2-3 updates, which at the time would have been either 0.9.x or 1.0.0. New Survival Menu[72] Johan mentioned that a new survival menu would also be seen in the future updates. OpenGL ES Upgrade[73][74] According to Tomasso, sometime after 0.9.0, MCPE will use OpenGL ES 2.0, which will allow for new changes such as an updated sound engine and mipmaps on Android. Potions[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he would like to add potions, but it is somewhat complicated due to most ingredients for potions are found in the Nether, and may possibly need to add a new system to get such ingredients. Tommaso replied in response to this that there will be new ways to obtain Nether related items in 0.9.0. Replacement of theNether Reactor[75][76] Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. However, if the Nether does get implemented, it will most likely be next year because of preparations for the Beta Release. More recently via reddit.com/r/mcpe - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on the
ir radar. In reply to a comment on reddit, Tomasso stated he has thought about it for 0.9.0.[26] Riding Pigs[77] Johan mentioned on reddit that riding pigs will be added in the future. Saddles exist in the game but do not function if hacked in Spawn Eggs forHostile Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated in response to a question "I think so. I don't see why they shouldn't be there." Hostile Mobs are not in Creative due to them currently still being hostile to the player. However, fully functional hostile eggs of all five types are available in the code, and can even be obtained in the inventory with hacking. They appear as music discs. Squids[78] Johan stated that squids will be added in the future. Texture Packsupport[17] In the Pocket Edition Future panel at Minecon 2013, Johan stated that with the new texture system, it may be possible to add support for texture packs. He has considered it for after 0.9.0. References
The Invisible bedrock barrier around worlds will be moved if the size of a pre-0.9.0 world is changed (if infinite is chosen, it will be removed completely)
The Invisible bedrock barrier around worlds will be moved if the size of a pre-0.9.0 world is changed (if infinite is chosen, it will be removed completely)
I have done another mod for MCPE called "Instant House"!
You just started playing a new Survival World, it's already going to be night, you haven't got any tools or weapons and have no idea where to stay and keep save from bad monsters?
Then is this exactly the mod you were looking for!
This mod allows you to rob a small House of a village from a villager, living far, far away from you! Because of that he can't do anything bad to you. So, you don't need to care about him!
Images:
How to use:
You only need a simple stick. With this stick you need to do one short click on the floor.
That's it! You just ported a small hut to you from a poor villager which is now homeless, standing in the rain and need to care about his life more than ever before!
How to install:
1. Download the .zip file.
2. Extract the "Ted's Instant House mod.js" file from its folder which is inside the .zip file ( if the folder or .zip file is empty you need an other file explorer which is able to show .js files).
3. Drag and drop the "Ted's Instant House mod.js" file into /sdcard/games/
4. Open BlockLauncher.
5. Click the button on top in the middle of the screen.
6. Click "Manage modPEscripts".
7. Click "import".
8. Click "Local storage".
9. Go through the visible file explorer to /games/ and click the "Ted's Instant House mod.js" file.
10. The mod should be activated and ready to use!
11. Have fun and enjoy!
Dude I really want this mod but u didn't put in a download link. Could u plz do that? Seems like a really cool mod
Dude I love ur ports they are so freak'n awesome and hey in the fallen kingdom map (nice job) there is a pretty large way to enter the void with out breaking anything. Then at the end of that hole there is a gaint large dirt wall could u plz fix it? (Nice work with the port and *clap clap clap* the person who made this map is AWESOME!
No pictures in the rules. Some people don't know how even though i know. Please do not make any more request for pics, the list of seeds are good enough. If you want to see them CHECK THEM FOR YOUR-SELF
Thx I don't don't know to post pics + have sucky kindle cant take screen pics
I'm trying to get the super dispenser but when I go to the wepsite it wont work. All that comes up is a black screen with the name Called "copy". Can somebody plz help me.
hey guys if you have any cool seeds put them in the comments so i also have some really cool seeds so here they are:
nyan
Pokemon
SLURPEE
snowflake
seed2663
jpgaming
raygun
themuppets (13 red mushrooms and 2 brown)
Sky city walk
Sugercane
Superflatland
Well there you have it!
0
0
0.9.0
Additions:
0.9.1
0.9.x
Additions:
Version Planned changes 1.0.0[17]
1.0.0
Additions
Feature Description Ender Chests[60] Jeb stated that Ender Chests might be added sometime after 0.9.0. More Blocks On the Terrain-atlas files there appears to be textures for other blocks that are not in MCPE yet, possibly hinting they may come later in future updates. Better controls for larger devices[61] Tommaso said via reddit/r/mcpe that more reachable controls for larger devices would be something "cool" to add in the future. This will most likely tie into the new controls in 0.9.0. Bonus Chest[62] Johan stated that they are thinking how to handle that. He said that it may be added alongside with the difficulty settings. Cameraimplementation[63] At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. Since the addition of toggling the GUI on and off, the camera has become useless except for taking a frontal picture. It's possible that they may never implement the camera because of this feature. Capes[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb considered that capes for Minecon 2014 could have capes for Minecraft Pocket Edition too. Change of main menu button texture[64] Tommaso mentioned that he would like to add "some rocky texture" to the buttons, as the current texture is "too plain". Chat Scrolling[65] Johan said he would keep it in mind for future versions. Commands[17] In Minecraft Pocket Edition 0.7.4 and later, typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso hinted that Commands might be implemented in 0.9.0. In the Pocket Edition Future Panel at Minecon 2013, Tommaso stated that certain commands from PC will be given toggle switches. Cyan Flowerreimplementation[35] Johan stated that the Cyan Flower will be replaced in 0.9.0, but may return. Day-night cycle in Creative Mode[66] Tommaso has stated that a day-night cycle is being experimented with. Demo/Lite Version Re-release[17] In the Pocket Edition Future Panel at Minecon 2013, Johan stated that an updated version of the Demo/Lite version might be released later. Emeralds[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that when Villagers are implemented, they may not initially be able to trade, rendering emeralds useless. He has considered them for some time after 0.9.0. Enchanting [51] Johan said in the Live Stream Minecraft MCO Beta "I think we will get that in the future", in the terrain atlas file in Minecraft Pocket Edition there is a texture for Enchantment Tables, possibily hinting at enchanting in future updates. Exclusive Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, while Jeb was discussing on how Pocket Edition would be diverse from PC, he mentioned that some exclusive mobs may be implemented. Experience[67] Johan said it will be something like that in the future, after 0.9.0. Gamepad/Keyboard support[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that support for gamepads and keyboards aren't currently being developed, but shall be pushed for the future. Hunger/Sprinting[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he is undecided on adding hunger due to controversy that it created on PC. Johan stated that he would like a toggle switch for hunger. Tommaso stated that if hunger is not implemented, sprinting would be timed as in older PC versions. Tommaso has similar opinions as Jeb about hunger's controversy. Later, Tommaso stated that he will added hunger but he thinks it should still be disabled in Peaceful mode.[68][69] Increased Height Limit[70] Tommaso has said that right now, a 256-block height limit causes too much lag to be added. He has considered it for the future. More DifficultyModes[71] With no specific date implied, Johan mentioned that they'll be adding more difficulty modes. In-Game Music [51] Johan answered in a question in the 0.7 livestream that In-Game Music will be added in the next 2-3 updates, which at the time would have been either 0.9.x or 1.0.0. New Survival Menu[72] Johan mentioned that a new survival menu would also be seen in the future updates. OpenGL ES Upgrade[73][74] According to Tomasso, sometime after 0.9.0, MCPE will use OpenGL ES 2.0, which will allow for new changes such as an updated sound engine and mipmaps on Android. Potions[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he would like to add potions, but it is somewhat complicated due to most ingredients for potions are found in the Nether, and may possibly need to add a new system to get such ingredients. Tommaso replied in response to this that there will be new ways to obtain Nether related items in 0.9.0. Replacement of theNether Reactor[75][76] Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. However, if the Nether does get implemented, it will most likely be next year because of preparations for the Beta Release. More recently via reddit.com/r/mcpe - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on the
ir radar. In reply to a comment on reddit, Tomasso stated he has thought about it for 0.9.0.[26] Riding Pigs[77] Johan mentioned on reddit that riding pigs will be added in the future. Saddles exist in the game but do not function if hacked in Spawn Eggs forHostile Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated in response to a question "I think so. I don't see why they shouldn't be there." Hostile Mobs are not in Creative due to them currently still being hostile to the player. However, fully functional hostile eggs of all five types are available in the code, and can even be obtained in the inventory with hacking. They appear as music discs. Squids[78] Johan stated that squids will be added in the future. Texture Packsupport[17] In the Pocket Edition Future panel at Minecon 2013, Johan stated that with the new texture system, it may be possible to add support for texture packs. He has considered it for after 0.9.0.
References
HOPE THIS HELPS!
0
0.9.1
0.9.x
Additions:
Version Planned changes 1.0.0[17]
1.0.0
Additions
Feature Description Ender Chests[60] Jeb stated that Ender Chests might be added sometime after 0.9.0. More Blocks On the Terrain-atlas files there appears to be textures for other blocks that are not in MCPE yet, possibly hinting they may come later in future updates. Better controls for larger devices[61] Tommaso said via reddit/r/mcpe that more reachable controls for larger devices would be something "cool" to add in the future. This will most likely tie into the new controls in 0.9.0. Bonus Chest[62] Johan stated that they are thinking how to handle that. He said that it may be added alongside with the difficulty settings. Cameraimplementation[63] At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. Since the addition of toggling the GUI on and off, the camera has become useless except for taking a frontal picture. It's possible that they may never implement the camera because of this feature. Capes[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb considered that capes for Minecon 2014 could have capes for Minecraft Pocket Edition too. Change of main menu button texture[64] Tommaso mentioned that he would like to add "some rocky texture" to the buttons, as the current texture is "too plain". Chat Scrolling[65] Johan said he would keep it in mind for future versions. Commands[17] In Minecraft Pocket Edition 0.7.4 and later, typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso hinted that Commands might be implemented in 0.9.0. In the Pocket Edition Future Panel at Minecon 2013, Tommaso stated that certain commands from PC will be given toggle switches. Cyan Flowerreimplementation[35] Johan stated that the Cyan Flower will be replaced in 0.9.0, but may return. Day-night cycle in Creative Mode[66] Tommaso has stated that a day-night cycle is being experimented with. Demo/Lite Version Re-release[17] In the Pocket Edition Future Panel at Minecon 2013, Johan stated that an updated version of the Demo/Lite version might be released later. Emeralds[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that when Villagers are implemented, they may not initially be able to trade, rendering emeralds useless. He has considered them for some time after 0.9.0. Enchanting [51] Johan said in the Live Stream Minecraft MCO Beta "I think we will get that in the future", in the terrain atlas file in Minecraft Pocket Edition there is a texture for Enchantment Tables, possibily hinting at enchanting in future updates. Exclusive Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, while Jeb was discussing on how Pocket Edition would be diverse from PC, he mentioned that some exclusive mobs may be implemented. Experience[67] Johan said it will be something like that in the future, after 0.9.0. Gamepad/Keyboard support[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that support for gamepads and keyboards aren't currently being developed, but shall be pushed for the future. Hunger/Sprinting[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he is undecided on adding hunger due to controversy that it created on PC. Johan stated that he would like a toggle switch for hunger. Tommaso stated that if hunger is not implemented, sprinting would be timed as in older PC versions. Tommaso has similar opinions as Jeb about hunger's controversy. Later, Tommaso stated that he will added hunger but he thinks it should still be disabled in Peaceful mode.[68][69] Increased Height Limit[70] Tommaso has said that right now, a 256-block height limit causes too much lag to be added. He has considered it for the future. More DifficultyModes[71] With no specific date implied, Johan mentioned that they'll be adding more difficulty modes. In-Game Music [51] Johan answered in a question in the 0.7 livestream that In-Game Music will be added in the next 2-3 updates, which at the time would have been either 0.9.x or 1.0.0. New Survival Menu[72] Johan mentioned that a new survival menu would also be seen in the future updates. OpenGL ES Upgrade[73][74] According to Tomasso, sometime after 0.9.0, MCPE will use OpenGL ES 2.0, which will allow for new changes such as an updated sound engine and mipmaps on Android. Potions[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated that he would like to add potions, but it is somewhat complicated due to most ingredients for potions are found in the Nether, and may possibly need to add a new system to get such ingredients. Tommaso replied in response to this that there will be new ways to obtain Nether related items in 0.9.0. Replacement of theNether Reactor[75][76] Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. However, if the Nether does get implemented, it will most likely be next year because of preparations for the Beta Release. More recently via reddit.com/r/mcpe - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on the
ir radar. In reply to a comment on reddit, Tomasso stated he has thought about it for 0.9.0.[26] Riding Pigs[77] Johan mentioned on reddit that riding pigs will be added in the future. Saddles exist in the game but do not function if hacked in Spawn Eggs forHostile Mobs[17] In the Pocket Edition Future Panel at Minecon 2013, Jeb stated in response to a question "I think so. I don't see why they shouldn't be there." Hostile Mobs are not in Creative due to them currently still being hostile to the player. However, fully functional hostile eggs of all five types are available in the code, and can even be obtained in the inventory with hacking. They appear as music discs. Squids[78] Johan stated that squids will be added in the future. Texture Packsupport[17] In the Pocket Edition Future panel at Minecon 2013, Johan stated that with the new texture system, it may be possible to add support for texture packs. He has considered it for after 0.9.0.
References
0
0
0.9.0
Additions:
1
0
0
1
0
0
Thx I don't don't know to post pics + have sucky kindle cant take screen pics
0
0
0
1
nyan
Pokemon
SLURPEE
snowflake
seed2663
jpgaming
raygun
themuppets (13 red mushrooms and 2 brown)
Sky city walk
Sugercane
Superflatland
Well there you have it!