Is there any vanilla way to make subtitles go down lower than usual? I've seen a few Bukkit servers use it to where its over the hotbar, and I think that could be really useful in the future if it is possible.
Just out of curiousity, is there any easy way to incorporate our own custom heads into the map? Me and a few friends have been wanting to play but with our own heads.
I haven't found one person on this thread that has found use of these commands.
- Blockdata: I can easily use this to change the datatag of an existing block while not having to get all the other NBT value associated with it(I.E. Signs)
- Clone & Fill: Let's be honest, nearly everyone wanted worldedit in Vanilla minecraft.
- Entitydata: See Blockdata.
- Execute: Can be used to run commands relative to a player.(I.E setblock 1 block below Player every 5 seconds. Before it was extremely hard to get player relativity in commands)
- Particle: Can be used to appeal for maps, can be used to troll friends, and they added /summon already so why not?
- stats: I haven't looked too much into it personally, but the maker of Simburbia used stats and blockstats for the making of their map, and that turned out amazing IMPO.
- testforblocks: Good for using command blocks to make a pattern lock.
- Title: Nothing too much here besides looks.
- Trigger: Now players don't need to be opped for /tellraw.
- Worldborder: Vanilla way of setting a border so players don't load too many chunks.
Theres a use for all the commands except for title, title is more or less random but not bad nonetheless.
I may be wrong, but this means that they aren't shutting down, correct?
EULA
There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, even if you’re giving them away for free.
Source: https://mojang.com/2014/06/lets-talk-server-monetisation/
This is from the EULA statement.
Now then, I won't argue here nor there, but Optifine isn't going down. Worst case scenario is no capes.
Hey, I just got pokeradar because it seems really awesome, but the download is a .jar file, and when I double click it, it doesnt do anything. How do I make it run on 1.7.2 pixelmon?
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Thats a bit unfortunate. Hopefully they add it in the future. I can see it making the title command quite a bit more useful.
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Thats been around since 1.2.5 If I remember correctly. Just edit the resource pack
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- Blockdata: I can easily use this to change the datatag of an existing block while not having to get all the other NBT value associated with it(I.E. Signs)
- Clone & Fill: Let's be honest, nearly everyone wanted worldedit in Vanilla minecraft.
- Entitydata: See Blockdata.
- Execute: Can be used to run commands relative to a player.(I.E setblock 1 block below Player every 5 seconds. Before it was extremely hard to get player relativity in commands)
- Particle: Can be used to appeal for maps, can be used to troll friends, and they added /summon already so why not?
- stats: I haven't looked too much into it personally, but the maker of Simburbia used stats and blockstats for the making of their map, and that turned out amazing IMPO.
- testforblocks: Good for using command blocks to make a pattern lock.
- Title: Nothing too much here besides looks.
- Trigger: Now players don't need to be opped for /tellraw.
- Worldborder: Vanilla way of setting a border so players don't load too many chunks.
Theres a use for all the commands except for title, title is more or less random but not bad nonetheless.
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I may be wrong, but this means that they aren't shutting down, correct?
This is from the EULA statement.
Now then, I won't argue here nor there, but Optifine isn't going down. Worst case scenario is no capes.
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You have to put it in the mods folder
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