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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    What Mythical Creature would you like to see added. That's what I'd want it to be, at any rate.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from Manimal_ty

    I agree. We need a new pole question.


    I seriously hope you mean "Poll"... because I had some reallllly bad images go through my head when I read that.

    that aside, I agree with the others. Time for a new poll. I hope it'll have what Mythical creature we'd like to see added.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from mooksie01

    Dowload the Minecraft Comes Alive mod with mo creatures they are compatable :3


    Using it right now. Neat ain't it?
    Posted in: Mods Discussion
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    posted a message on [1.2.5] Slappy McCracken's Ocean Life Expanded - Almost 200 new mobs in the initial release! Now with a . between 2 and 5! YAY!
    my god this is still alive. I thought this had died a loooooonnnnngggg time ago! great to see works still being done on it!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] [SP|MP|LAN] Turret Mod v3.0.1
    Quote from SanAndreasP

    I redo the models, here's the first one: http://sanandreasp.t...u-the-new-model


    Hmmmn. Still not a fan of the "box on a post" model but it at least looks more realistic than the previous box on a stick. Also, are the defense bots going to have a model revamp? they were one of my biggest peeves; they looked way too fragile before. Are you going to do different, say, marks of bot? Like MK1 would be treaded, MK2 would be wheeled, etc etc etc.

    Also,I've been playing a bit of Black Ops II, and I'm quite fond of the CLAW. Would it be possible to have the defense bot more like the CLAW( IE, quadrupedal but bulky) if you can't do the different Marks of bot?

    And if you're not sure what I'm talking about, look here:
    http://callofduty.wikia.com/wiki/CLAW
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from joetheantipro

    probably to draw attention to what their saying, and the fact u asked means its working.


    Yeah, I realized this about 5 minutes after I posted. Silly me.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from angelkitten1

    add perches for tamed birds to sit on, (if you use a whip on a bird it will go to the nearest open perch) and you can right click on a block (it has to have at least 2 blocks of air underneath) the perch will be connected to 2 strings that either go from 2-5 blocks and is crafted like this
    ~=string
    S=stick
    [ ]=empty space
    ~[ ]~
    ~[ ]~
    SSS

    please add perches for tamed birds to sit on, (if you use a whip on a bird it will go to the nearest open perch) and you can right click on a block (it has to have at least 2 blocks of air underneath) the perch will be connected to 2 strings that either go from 2-5 blocks and is crafted like this
    ~=string
    S=stick
    [ ]=empty space
    ~[ ]~
    ~[ ]~
    SSS
    p.s. while on a perch a cat wont kill a bird

    please add perches for tamed birds to sit on, (if you use a whip on a bird it will go to the nearest open perch) and you can right click on a block (it has to have at least 2 blocks of air underneath) the perch will be connected to 2 strings that either go from 2-5 blocks and is crafted like this
    ~=string
    S=stick
    [ ]=empty space
    ~[ ]~
    ~[ ]~
    SSS
    p.s. while on a perch a cat wont kill a bird

    please add perches for tamed birds to sit on, (if you use a whip on a bird it will go to the nearest open perch) and you can right click on a block (it has to have at least 2 blocks of air underneath) the perch will be connected to 2 strings that either go from 2-5 blocks and is crafted like this
    ~=string
    S=stick
    [ ]=empty space
    ~[ ]~
    ~[ ]~
    SSS
    p.s. while on a perch a cat wont kill a bird

    Why are you saying the same thing over and over again?
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from CrazyBloodwing

    Could DrZhark add in greek mythical creatures he has already added the pegasus but seing myself flying a griffin would be a pinacle in my life.
    I love grffins, hyppogriffs, and pyrogriffs.


    Pyrogriff? don't recognize them. And I've asked in the past for Gryphons too be added. We'll see what Zhark decides to add.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from DaniTKB

    Yeah whoops my bad.


    :>
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from zymasa

    Make a Fake Tree, it would look like a normal tree, but if you try to cut it it would turn in to a creeper or something


    A suicide tree? damn, I'll never burn a forest down again!
    Posted in: Mods Discussion
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    posted a message on [1.5.2] [SP|MP|LAN] Turret Mod v3.0.1
    are you going to make the turrets look, well, better? because as they were they looked really spindly. Maybe make them look like a modern day sentry gun?

    http://www.gizmag.com/korea-dodamm-super-aegis-autonomos-robot-gun-turret/17198/
    Posted in: Minecraft Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from DaniTKB

    If being able to capture insects.
    Aardvark: Acts like a turtle by anything bigger then himself it turns into a ball. When sneaking the Aardvark comes closer and when pooped out again you can tame them by giving them insects. Spawns in Plains and Deserts.


    I hope you meant popped, not pooped right?
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from Manimal_ty

    I agree completely


    Same here. Dr Zhark does unique mods, not redone vanilla mobs. 'Tis why I love 'Mo Creatures.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from Gamerageek

    lycanthropy: A feature that could even be standalone and optional, improving the werewolves greatly. Includes silver weapons and special poison-like effects. wolfsbane poisoning, which weakens the player and causes mild vision blur, and werewolf bite, which weakens the player and causes severe vision blur at irregular intervals. When ending, wolfsbane poisoning has the potential to drop wolfsbane, which, when planted around a specific area, will ward of werewolves. werewolf bite has a 20% chance of permanently weakening the player, and a 45% chance of granting the potion-like effect lycanthropy. lycanthropy gives the player added speed when running and mining, as well as decreasing fall damage, and increasing attack damage. Every night players with lycanthropy transform into werewolves. players in wolf form will not be able to equip tools or armor, though their armor rating will be 20 x the max, and their unarmed attack damage will be 6 hearts. werewolves are faster then the human form, and they can do a sprint to run on all fours. Werewolves have a bloodlust meter instead of a hunger meter, and must kill living animal mobs to fill it(villagers and other players count, as do mobs added by mo creatures and Other mods, such as the slenderman mod). Werewolves will get a satisfied bloodlust effect when their meter is full. Restoring it will grant health, much like the hunger meter. However, when at 0 it will not take away health. Werewolves instantly transform back to humans during the day, and will not transform until the next night, when the moon comes up. the werewolf form appearance will depend on which werewolf bit the player, and wolves will be able to turn the player too. However, when turned by a wolf, players will only become the werewolf equivalent to that wolf. Werewolves can be cured, but the ingredients involves silver, wolfsbane and obsidian. Hostile mobs like creepers will only attack werewolves in wolf form when provoked.



    Heard of paragraphs? try to break up what you are trying to say so we don't get eyestrain please
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from KingOfTheBananas

    I have some good ideas and I hope they will be added. There's kind of a lot...xD

    Griffin: Live in caves full of gold ore and blocks. Very hard to kill and drop 3 gold blocks when slayed. Taming: Place a cow at most 200 blocks away from layer. Wait 1-3 days and the griffin will eventually come and pick up the cow, taming in the process. Heal with raw beef, rideable.



    Already suggested Gryphons. Forgot that in myth they were just as possessive of gold as Dragons.
    Posted in: Mods Discussion
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