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    posted a message on Minecraft Life Hack/Tips/Sarcasm splashes!

    I loved the second one lol


    This has some good future. I support! I only wish I had some suggestions for you to put in there.

    Posted in: WIP Resource Pack
  • 1

    posted a message on Furniture Options [ From DYI To Game Suggestions ]
    Quote from Fox_Eternis»

    I personally use end rod more for parkour. end rod's nice, and compatible with purpur.


    I'm not used to build aesthetically beautiful buildings, so I don't know about furniture.


    True! It works very well for Parkour. End rod bridges are the best.
    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from valsis»


    Hey there!

    For you to disable random block rotation simply go to:
    Options -> Video Settings -> Details and turn Alternate Blocks OFF

    I hope this helps :)

    Best regards,

    Thanks, it worked! :D
    Posted in: Minecraft Mods
  • 1

    posted a message on 007 Hellfire Reloaded - A James Bond fan-film produced on PC Games

    Hello guys. I'm here today to share a great production I did almost alone, in GTA San Andreas and a couple of other games. Whoever likes fan movie productions, I'd might say you could give a shot on this one.



    007: Hellfire - Reloaded is a remake of a previous project of mine, that I had already produced on GTA San Andreas and also another games like 007 Nightfire. Being on-topic, it is the remake of my first fan film, called Hellfire. I wanted to remake it because I don't really like the first version of it, so I decided to get it remade in a new skin and new storyline. So much better than the 1st one.

    Duration: 2 hours

    Cast: Daniel Craig, Angelina Jolie, Katee Sackhoff, Matt Damon, Naomie Harris as Moneypenny, Ben Wishaw as Q and Ralph Fiennes as M.

    Synopsis: June 2014. Two days ago, two aircrafts were stolen from an american carrier. Both contained nuclear missiles, though only one was shot. This one burned Seattle down to pieces.
    The MI-6 thinks that the other missile would be a smaller prototype for something bigger, and that it'll be launched soon. The last trace of the missile was over Las Vegas. That's where Bond is going and will find a CIA agent, Audrey Guille (Angelina Jolie), which will help him. She informs him that Caligulas Casino is where the suspect of the Seattle's attack, Allex Satoma, is at. After investigating, he learns that he's an USA colonel, but which might have a connection to Quantum and Silva. Bond knows that there's too much more than just a missile to be launched, which due to circunstances, causes and even possibilities, it might bring a world war III between USA and Russia.

    Just so you know, the story events happens between Skyfall and Spectre and has some connections with my previous 2 Bond fan-films.

    I've took 6 months to produce this film until it gets to its better state and look fine. I've used games such as 007 Legends, GTA San Andreas, Ace Combat: Assault Horizon and Driver San Francisco. There are explosions scenes made on After Effects and optimized on Sony Vegas 13, along with the whole movie.


    I hope you guys like it!

    Posted in: User Creations & Requests
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Bastikeks»

    not when you specify an extra texture in /models/block/furnace.json for the "up" side... just save your "customfurnacetop".png inside /textures/blocks and change the
    part in /models/block/furnace.json to choose this file for the furnace top. droppers/dispensers are unattached because they are still using "furnace_top.png"


    Quote from Alvoria»

    Nope. Just specify a different file for the top face of the furnace. Droppers and Dispensers don't inherit anything from the top-level furnace model so it'll work just fine.
    [quote=Alvoria;/members/Alvoria;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11380]
    No you don't because you can change this behavior in the model files. ;)


    [quote=kwerti;/members/kwerti;/forums/mapping-and-modding/resource-packs/1226351-1-8-1-1-7-10-and-earlier-update-11-2-mcpatcher-hd?comment=11378]In 1.8, you can go into the file /models/block/furnace.json and change the texture for the "top" variable.



    Thanks, guys! Rec+ for everyone, it really worked! Really, really thanks! :D :D
    Posted in: Resource Packs
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    posted a message on I built Elsa from Frozen pixel art!
    Quote from Faisalbd»
    u used turn images into minecraft and cheated!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Okay... First, A suggestion: stop typing like that, that's embarassing and looks like a moron.

    Second, you should read all of the informations that are on that mod topic which @Shockblah just posted. It is a "helper" tool that helps you to see which block to use, and Where to put it correctly for no mistakes. So, for your information, yes, he built the picture from Zero.
    Posted in: Creative Mode
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    posted a message on AK-47 Resource Pack !!!
    If it isn't the only thing you want to do, why release it now then?

    The mods might move your topic to the WIP - Work In Progress - section, and when it is ready, you get back to the MODS subforum, not Resource Packs. This is not a bunch of textures changed, it's just one.
    Posted in: Resource Packs
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    No problem about not updating Scuttles, All of us are waiting patiently. :)
    Posted in: Resource Packs
  • 1

    posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012
    Quote from Iziama94

    It's not even updated yet...


    The people doesn't read anything these days anymore.
    Posted in: Resource Packs
  • 1

    posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!
    This is a great mod. I'll be editing my pack with this as a sample. Thanks, and keep up the great job!
    Posted in: Resource Packs
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