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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from JimStoneCraft»

    32 and 64 images (don't forget clock and compass images start at 00)

    clock_00.png - clock_31.png

    compass_00.png - compass_63.png

    To use less frames you would need to copy some model json files from the original vanilla pack and edit them for your pack.

    models/items/

    clock.json
    clock_01.json
    clock_02.json
    .... (as many as you have images)

    compass.json
    compass_00.json
    compass_01.json
    .... (as many as you have images)

    You will have to recalculate the time and angle numbers in the clock.json and compass.json as you have less images, it's straight forward enough once you know the first number.



    Thank you! It worked. :D :D :D


    EDIT: I know I'm commenting and asking too much for help around this thread, but I definetly need to get the hang on how Optifine works, after being using MCPatcher for so many years.


    Now it's about the items' textures. They seem to have a transparent outline bug or glitch. I've tried to fix them in Photoshop but they doesn't seem to work. It's happening with almost every item.




    Is there anyway of fixing it?

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Is there any way of making the compass and clock work with less frames?


    They're originally 31 and 63 images respectively, but I only made 15 for the compass and 24 for the clock.


    Plus, my 4 command_block textures are missing ingame. I don't know what is it, but they doesn't seems to be working.

    Only the chain_command_block and the repeating_command_block textures works, and their side/front/conditional/top/back textures' animations. :(

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from The_Zero_Team»

    I'm not sure, but you might be able to have a matchTiles=bookshelf_middle, method=random file to apply as many tiles as you want over the middle tile, after using the middle tile for connection purposes. (And just to be clear, this is as in you have a matchBlocks=bookshelf, faces=sides, method=horizontal file for the bookshelf, and another file with matchTiles=bookshelf_middle, method=random, so one file for the bookshelf connecting and one file for randomizing the middle tile.)


    I tried that, but it doesn't seems to work. :( But again, not a problem! And thanks for helping. :D
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from The_Zero_Team»

    For the bookshelf, try supplying only 4 tiles (the left end, the middle, the right end, and an un-connected one), as well as add "matchBlocks=bookshelf" and "faces=sides". For the pane, make sure not to have pane_noside.json, pane_side.json or pane_side_alt.json files in assets/minecraft/models/block.

    (OptiFine supplies its own pane models in order to fix the connected textures connecting incorrectly like that, so if you take MineCraft's default ones and put them in a resource pack, OptiFine's changes get un-done, breaking the connections.)


    Thank you so much! It worked! :D :D

    It's just a shame that boookshelves doesn't works with more tiles (I tried 5 tiles just to make a test and they didn't work out). But that doesn't lets me down. The problem is solved!
    Posted in: Minecraft Mods
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    posted a message on Adult Minecrafters Unite
    Quote from Cryptopian»

    I'm 71 and when I'm playing Minecraft I consider myself a kid. lol

    Hahahah that's quite Accurate! I guess that's how it happens - The younger ones feel older because of the nostalgia, yet the older ones feel younger as it brings them quite back to their childhood.
    Posted in: Discussion
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    posted a message on Adult Minecrafters Unite

    I'm almost 23 old but I consider myself as an adult already lol

    Posted in: Discussion
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    posted a message on When did you start playing Minecraft? Which Version?

    Hello guys.


    Just found out that today is the exact day that I made my account on this forum, and I got surprised; I didn't even remember that.


    This made me remember that I play Minecraft since 1.2.5 (around 2011's winter) and the good old times where I costumed to play in a Server back then.


    Nowadays I've just have been updating my Resource Pack for the latest versions, but almost got no time to play (Thank God I just ended my Graphic Design university graduation and I'll have some free time).


    Since which version do you play Minecraft? Share it with us. :D

    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello guys.


    My Resource Pack was lastly updated for the last version of MCPatcher, but as it is not being updated for 1.11 nor recent versions, I'll try and move on to Optifine - Something I just used once like 4 years ago. With the so many great enhancements that the team did on the mod, I feel so much better and happy using it without any bugs, and even FPS improvements.


    But Let's get to the topic. I need to re-configure the programming for my CTM's .properties files but as I don't know anything about it, I don't know what do I need to do to make them work correctly.


    The Glass and the Ores still seems to be working fine. But it's just them.




    Bookshelf and Glasspane are the main problems. They used to be like this in MCPatcher:



    And now they're looking like this. The bookshelfs doesn't connects, and The Glass pane seems to work only at one side, but in the other, the columns are not hidden.



    Bookshelf and Glasspane blocks, respectively.
    Bookshelf

    tiles=bookshelf_left bookshelf_middle bookshelf_middle_two bookshelf_middle_three bookshelf_right assets/minecraft/textures/blocks/bookshelf
    method=horizontal


    Glasspane block 20

    #glass block frames:
    tiles=0-46
    method=ctm
    #renderPass=2
    #2= shows all sides of glass blocks; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported)


    Glasspane block 20p

    #glas block pane: fixed overlay for all ctm frames
    tiles=glass_pane
    method=fixed
    renderPass=overlay


    Glasspane block 102

    #glas panel frames: same as glas block
    tiles=0-46
    method=ctm
    renderPass=solid
    #0= show only inside of glas panels (zero thickness)
    #3= shows ontop of rendered block/pane; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported


    Glasspane block 102p

    #glas panel pane: fixed single overlay for all frames
    tiles=glass_pane
    method=fixed
    renderPass=overlay
    #3= shows ontop of rendered block/pane; *NOT* compatible with OPTIFINE D1 1.5.1 (renderPass 2,3 still not supported)
    Posted in: Minecraft Mods
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    posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!

    It's a shame that you couldn't update this. It'd be a fantastic work to be seen in recent versions.

    Posted in: Resource Packs
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    posted a message on Tiny City Pack 1.15.2 REVIVED 2020! ~Build a miniature city!~

    Good to see you're still improving the pack! It's one of the most creative packs I've ever seen.

    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from ajalexd»

    i haven't got that far into mcpatcher myself. can you show me a texture pack that has animated tools.


    I'm not reminding any RP with animated tools, but I know that actually to make an animated texture is very simple. Take the water/lava/fire as a reference. As an example, you may edit the pickaxe from Last Days and make it look like it has some rusty iron small pieces falling from it and animating them in like, 5, 10 or 15 frames. If you like it you may implement it in the other tools as well. It's worth the try! :D
    Posted in: Resource Packs
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    posted a message on 3D Star Wars BB-8 Enchantment Table Resource Pack

    Actually this is not exactly a resource pack, but you can change the name of the thread to something like "Star Wars 3D BB-8 Enchanting Table", it'll be much better so we wouldn't be confused! :D


    BTW, it looks great and feels just like the movie's robot! Congratz, keep up the great work. Maybe futurely you can make a real Resource Pack for Star Wars, including that robot!

    Posted in: Resource Packs
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    posted a message on "Burn, Baby. Burn" - A Vigilante 8 homage made on Photoshop

    Hey people.


    After my post about my James Bond movie inside games, I come up with a new post about something different.

    I'm a graphic designer student and I really love to do Photoshopping. It's some of the best things I can do nowadays. 90% of what I've learnt in Photoshop were pure curiosity and not tutorials; so I really like to spend sometime in there doing my best works and try to upgrade and update my knowledge.


    Since june 2014 I'm building a Photoshopping series of pictures representing the nostalgia and old times feelings from Vigilante 8, the game that I've played most in my childhood - and I still play it. I've based the series like if Vigilante 8 was a real movie, so I've mixed both games into real scenarios, with the Vigilantes and Coyotes battling each other.


    I've build a series called 'Burn, Baby. Burn'. That's the title of it because of the 70's and the action theme of the game, but also because of the 'Disco Inferno' music from The Trammps - my all-times favourite song.


    Here are some things I've did until now.


    This is the "opening poster" with the Vigilantes fighting the Coyotes in a meeting on the desert.

    At your left, you can see Sheila, Convoy, JT, Dallas 13 (Yes, the one and only Dallas 13), Chassey Blue, and Houston (not Houston 3 on this context - but still using her Palomino). And at your right, you can see Loki, Sid Burn, Lord Clyde, Molo, Omar (Yes, I'll explain it below) and Nina Loco.



    _______________________________________________________________________________________________


    This was the second poster, focusing only on the coyotes. Dallas and Houston are here with their mind controllers.

    At your right on the Yellow Coronet, you can see Omar. (I wanted to bring the OMAR enterprises to someone that controls it as the owner, the president. So I simply brought someone called Omar, as I had no better name at the time...)

    On the blue Charger in the middle, it could be another new character in the story. And at your right, that's Houston 3 on the Palomino.



    _______________________________________________________________________________________________


    This one is my personal favourite of them all. Hoover Dam, Chassey Blue and Agent Chase escaping from an explosion. So simple, yet so efficient.



    _______________________________________________________________________________________________


    JT and Nina Loco at the Alaska's Oil Refinery!
    This one was kinda the hardest one to be done. I had to convert both Nina Loco and John Torque cars' wheels into snow-skis. It was tough, but wasn't boring at all!



    _______________________________________________________________________________________________

    This is just as simple as the 3rd one - Convoy and Lord Clyde meeting themselves to the final battle. The location? It's the Ghost Town from the first game. :D

    I've unfortunately lost the .PSD file of this one, but I'll soonly remake it all.



    _______________________________________________________________________________________________


    And now, the latest one - John Torque battling Molo at Casino City, in Nevada. "EARTHQUAKE!!!"



    _______________________________________________________________________________________________


    If you liked it, let me know! And if you have any ideas of other battles I could (try to) do, let me know them too!

    Posted in: User Creations & Requests
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    posted a message on 007 Hellfire Reloaded - A James Bond fan-film produced on PC Games

    Hello guys. I'm here today to share a great production I did almost alone, in GTA San Andreas and a couple of other games. Whoever likes fan movie productions, I'd might say you could give a shot on this one.



    007: Hellfire - Reloaded is a remake of a previous project of mine, that I had already produced on GTA San Andreas and also another games like 007 Nightfire. Being on-topic, it is the remake of my first fan film, called Hellfire. I wanted to remake it because I don't really like the first version of it, so I decided to get it remade in a new skin and new storyline. So much better than the 1st one.

    Duration: 2 hours

    Cast: Daniel Craig, Angelina Jolie, Katee Sackhoff, Matt Damon, Naomie Harris as Moneypenny, Ben Wishaw as Q and Ralph Fiennes as M.

    Synopsis: June 2014. Two days ago, two aircrafts were stolen from an american carrier. Both contained nuclear missiles, though only one was shot. This one burned Seattle down to pieces.
    The MI-6 thinks that the other missile would be a smaller prototype for something bigger, and that it'll be launched soon. The last trace of the missile was over Las Vegas. That's where Bond is going and will find a CIA agent, Audrey Guille (Angelina Jolie), which will help him. She informs him that Caligulas Casino is where the suspect of the Seattle's attack, Allex Satoma, is at. After investigating, he learns that he's an USA colonel, but which might have a connection to Quantum and Silva. Bond knows that there's too much more than just a missile to be launched, which due to circunstances, causes and even possibilities, it might bring a world war III between USA and Russia.

    Just so you know, the story events happens between Skyfall and Spectre and has some connections with my previous 2 Bond fan-films.

    I've took 6 months to produce this film until it gets to its better state and look fine. I've used games such as 007 Legends, GTA San Andreas, Ace Combat: Assault Horizon and Driver San Francisco. There are explosions scenes made on After Effects and optimized on Sony Vegas 13, along with the whole movie.


    I hope you guys like it!

    Posted in: User Creations & Requests
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    posted a message on Tiny City Pack 1.15.2 REVIVED 2020! ~Build a miniature city!~
    I'm very excited for the release! I know that there is a good job coming by.
    Posted in: Resource Packs
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