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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    theres a problem with golems, if they pick up any ore at all it turns into diamond when it becomes part of them and it doesnt change back to what it once was, basically you can get unlimited diamond ore blocks if you have alot of coal blocks from silk touch or alot of iron or gold ore you dont want
    Posted in: Minecraft Mods
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    posted a message on [16x][1.4.6]Not Quite Default. Xotano's TP.
    texture packs been updated, i'm getting a new screenshot now, i changed the armor up more so it dont look quite like it does in the current screenshot.

    its already messed up, i derped and didnt remove the black background from the items file.

    should be all better now but i still need to put up a new screenshot, and i'm not sure if the link even works now cus mediafire has a problem with uploadin things under the same name after you have deleted said file.

    all updated, screenshot and textures, leme know what you think of the slightly more modifyed armor, its not got the outlines on all sides just where the material would actually end. and the leather hat actually has a hood over the face mask as 2 seperate things, i think it looks a bit bulky myself and will likely change it back later.

    dont bother commenting if your just going to insult it YZMatt, constructive criticism is fine but just flat out insulting it is just you being an ass.
    Posted in: Resource Packs
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    posted a message on [16x][1.4.6]Not Quite Default. Xotano's TP.
    hey matt, do you see me going to your posts and calling what you do "scum of the forums"?

    thats right you dont, stfu and gtfo, i was polite at first but now your being rude so you get rude.
    Posted in: Resource Packs
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Brixmon

    -snip cus it was a longish post-

    maybe its just your play style, i seem to have no problems what so ever with the ranger besides the accuracy issues (not being able to hit the broad side of a barn at point blank and all)

    usually when i go into a tower i rush for the ladder and leap up to almost all the way up it, i find it easiest to fight my way DOWN the towers then up them.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    i don't think you should really up the damage of range as much, ranged is pretty powerful when you can actually shoot thing you are aiming at, as in i think you should take that damage and put that into accuracy instead cus your mod changes the bow and it becomes impossible to snipe mobs at all.
    really the lack of accuracy could stay for he non ranger classes and that would be cool and completely understandable, but a ranger should be able to actually hit his targets.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    well any step tward dwarf fortress is a step tward awesomeness, i played dwarf fortress for quite some time, think my last adventurer ened up with his face burnt off by a dragon but he was a vampire necromancer and lived through it, he was practially immortal due to how i fight, he had legendary+7 or so swordsmanship fighting and wrestling and i could grab any monster and cleave it clean in half.
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from Talaysen
    -A warp system, or home system. Any method for players to save their location. Starting back at spawn (at very high levels) is painful.


    you know we have beds for resetting the spawn point, not all that hard to get either, kill 3 sheep and cut down a tree, spawn point wherever you want as long as you build or dig a nice place for it.

    basically build small bases as you level, thats how i've been doin it, also i might try your server.

    also i was thinkin of a thief type class, kinda like the rogue class already in the class suggestions list but with some more rangery kinda skills but also not just a ranger subclass,
    also thinkin that agi should be critical chance and attack speed, dex is usally armor and bow proficiency/damage, speaking of proficiency wile playing with a RANGER you should at least be able to shoot strait 90% of the time, i understand multi arrow being messy but someone proficient with a bow should at least be able to hit the broad side of a barn.


    Thief skills would be

    Scale - climb crafted blocks (would go slower then and be the opposit block type then the ranger's climbing ability) (would be passive) (cobble, brick stuff like that)

    Backstab - skill that ups critical chance as long as you are behind the target (would only work with mele weapon) (would be passive)

    Pick Pocket - theft skill letting you take coins from monsters and npcs (only works once on a single mob, would use 25 or so mp, and would have a success chance of about 50%) (if used on a shopkeeper and it fails the shopkeeper wont sell you stuff anymore)

    Sneak - togglabe skill to hide in light levels lower then say 5 or so (would drain mp at about 5 per second, stop all regeneration wile toggled on, and would also lower movement speed to that of crouching) (would be instatly toggled off if any agressive actions are taken by the player (attacking, failing to Pick Pocket))

    Douse - shoots a water arrow to put out/break a torch (would cost 25 mp, do no damage to monsters, and would require a bucket of water, the bucket would never empty but it should be required)

    they would start with a sword and a bow but nothing else, not even ammo for the bow.
    health/fortitude would be 1/5, thiefs are supose to be sneaky
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    Quote from BioRage

    You tell us.
    [1.2.3] Hack Slash Mine :SSSS:


    true it says that on the mod but i was asking about the DEV version, i am unsure when the dev version was uploaded so how am i supose to know it wasnt uped after 1.3 so that it worked for 1.3
    i know 0.5.3 is for 1.2.3 tho.

    was asking mostly cus i'm pretty sure i read somewhere that he said he wouldnt update till 1.3 so i figured 0.6 dev was for 1.3 and not 1.2
    Posted in: WIP Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    is the dev version for 1.2 or 1.3? tryed it with 1.3 and blackscreened.
    Posted in: WIP Mods
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    posted a message on [16x][1.4.6]Not Quite Default. Xotano's TP.
    Quote from YZMatt

    Not sure if you should really be continuously posting about updates. You can edit posts too. And people do get mad if you bump. Either way you should honestly add more pictures.

    Edit: Download link is down, and from what I can see in the pictures, this is just edited armor and tools that look very poorly drawn. Not trying to be mean just saying :|


    technically they arent drawn, they are edited from the originals using little copies of other bits of the originals making the armors more interesting and the lack of pictures is due to the fact that all it really changes is a few things i didnt like about the origianal (hence the name of the TP)

    the changes are all minor so as not to stray from the original art minecraft started with

    like how i changed the armor.

    if you were looking for some sort of super graphic stuff this isnt the right place sorry.
    the leather is the only thing i did more then just copy paste bits of leather around on and all i really did to it that was different was darkening the leather to a more realistic tone imo.

    i am having some trouble with mediafire tho, its links seem to mess up quite often sadly :|
    Posted in: Resource Packs
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Quote from mc miner

    Different types of dogs and puppies would be really cool sense theres only one type of dog(which really isn't a dog its just a wolf).

    ever heard of "random mobs" it adds different textures to a single mob class, making all the monsters alot less clone like, it works for wolfs too.
    Posted in: Mods Discussion
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Bats: bats are not actually aggressive at all, a complete misunderstanding, they are actually after the bugs you stir up wile you walk around, yes they can get stuck in your hair but they wont purposely bite you unless its a vampire bat and even then it doesn't just choose you as a target out of spite, it just feeds on whatever it can find, that and when it does choose you as a target you are most likely asleep when it does happen.

    Vultures: could use bird AI set to go after any sort of meaty or edible item. would be un-tameable.

    Anacondas: snakes were just added and i'm pretty sure the anaconda was one of them.

    Parrots: the green bird already in the mod is suppose to be a parrot if i'm not mistaken.

    Bighorn Sheep: (Mountain) sounds alot like a goat to me.

    Moose: what kinda moose lives in a forest?

    Gnolls: Related to trolls? lolwat, GOBLINS are the ones that are related to trolls not gnolls.
    oh ok according to wiki they are a gnome troll mix but wikis are full of lies, i like to think of em as just hyena people, cus theres NO way a gnome and a troll mixed would make anything looking hyena like.

    i like this discription of gnolls more
    Gnoll legends trace the origin of their species to the demon prince Yeenoghu. Known as the Beast of Butchery and Ruler of Ruin, Yeenoghu sought to spread his hand through the mortal world by creating an army that would sow discord and terror across civilized lands. His demons numbered too few and could not remain in the mortal world indefinitely, but Yeenoghu took a few of his mightiest and most savage demons and fed them to a pack of mortal hyenas. The essence of the demons fused with the animals, and their children were the first of the gnolls -- fierce humanoid creatures combining the traits of cunning hyena and vicious fiend. Yeenoghu charged the gnolls to spread horror in his name, bathing the lands in blood and bringing suffering to all things unfortunate enough to cross paths with the Children of Yeenoghu. Through this butchery, they earn a place of honor in the domain of the demon prince.

    this is a direct copy paste from the wizards of the cost D&D page.

    Centaur: they are more like ELFS then aggressive "kill the humans" types, they like nature and maybe should attack if they see you punching trees or flowers or other nature-ish things besides the grass



    just thought i'd comment on some of these ideas.
    Posted in: Mods Discussion
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    posted a message on Smart Moving
    yo Divisor, mind spoiler-ing some of those videos on the OP, they make the page take FOREVER to load.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    in the pre 1.2.4 post section you typoed render as "rander" in the link to the picture.
    just thought i'd point that out.

    this is one of the mods i cant play minecraft without, it actually lets me use larger then tiny render distance and fancy graphics instead of fast without lagging, where as without this my game runs like crap even with fast and tiny.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    not sure if it presists in the 1.2.4 update but if you pick up a small scorpion and then go and try to pick up a second one the one you were holding is released BUT it still takes the position as tho it were being held, crawling around on the ground with only its tail visable.

    still havnt gotten the sounds working correctly btw, anyone wana try and help with that? like maybe give me a list of what goes where exactly so i can make sure its all in the correct places as it should be, i have all the files and i'm sure if i were missing any the game would either blackscreen or crash.

    also tossing the fully grown scorpions around is fun, really really fun, most i'v tossed one before it hit the ground was 5 times, really reccomend trying it when it turns day time.

    i beat the 5 times on when it turned night and i had a scorpion chaseing me, tossed it and looked up and kept hitting the right mouse button, when i stopped tossing it, it hit the ground and died :P tossed it at least 15 times cus i thought it was funny
    Posted in: Minecraft Mods
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