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    posted a message on Xaero's Minimap 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    The in-game waypoints aren't working with the SEUS PTGI shaders (but work with the "Renewed" shaders). They do show up when looking through a nether portal and some other stuff but not normally.



    Is this something that can be fixed?

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    Thanks for the suggestions!

    About sending the whole map from the server, I have something like this planned already. I'm not sure when I'm actually going to work on it though. There are A LOT of higher priority things to work on for this mod. It's also not guaranteed to work. It's probably something that only personal servers will use, which are usually not that powerful, which means that it might affect the server performance too much. That said, I think it should be fine. But don't get your hopes up.

    Basing the save folder name on the server "name" might seem like a good idea at first but you have to remember that you can rename servers at any time and have multiple servers with the same name at the same time. However, you can fix the issue you're having by getting a free domain (like no-ip) and connecting to the server using it instead of the direct IP. You can change which IP it points to at any time without changing anything in Minecraft or touching folders. Hope this helps!



    Thanks for the advice! I just got a no-ip domain and it's a fantastic solution!


    I would still love for the server to send the whole map to clients, though. It would be awesome if whenever an individual player explores new map, the other players get the map data too :) As for power, well, sometimes I host on my desktop and sometimes on my laptop. My laptop has an i5 8300H that stays rock solid at 4 GHz with turbo enabled, and my desktop has an i7 6700K at 4.2 GHz. Pretty sure both can handle the load of sending the map data to 3 players :) But I definitely agree that most personal servers are probably hosted on less than ideal hardware.


    Thank you for replying !

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.20 Forge (+ Fabric | 1.19.4 | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Hey! I have 2 suggestions for this mod. I run a private amplified server on my on computer to play with my gf.


    When I'm at my own house, I run the server on my laptop and play the game on my desktop PC, to avoid running the server and playing the game on the same PC. But when I go to her house, I move the server back to my desktop PC, so that I can play on my laptop when I'm at her place. This means that not only I have to move the mod data from a PC to the other, I also have to move stuff from the folder with my local network IP to the folder with my public IP. This gave me 2 ideas.


    - Ideally, it would be cool if you would release an additional server-side mod that sends the whole map to the client. If the client mod detects that the server is running the server-side version of the mod, the client will ask the server for the whole map data, and the server will send it to the client. This would make it so that I don't have to move anything around, the server will just send me the whole map every time I join and that's it. Also when I explore on my own and generate more world she gets the new world data and vice-versa.

    - If that isn't viable, It would also be cool if you could make it so that the mod saves the data for the servers based on the name you've saved the server as, instead of the IP. This would at least streamline the process a bit for me, I would still have to copy the data from a PC to the other, but I wouldn't have to mess with the folders at least.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Sooo the iron sword is behaving like a torch with dynamic lights enabled. Can this be fixed? I'm on 1.12.2 with Optifine and Forge.

    Posted in: Minecraft Mods
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