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Apr 15, 2014Posted in: Minecraft Mods
Want to continue this project?Just PM me for permission.(Source lost, but decompiles fine)
! BREEDER FIXED !! FARM HAND FIXED !! FISHER FIXED !
Welcome to the LittleHelpers Minecraft mod project page. This is the place to report bugs, give props, submit textures (16x please + any additional resolutions you'd like), post showcases, request features, and of course, download the mod.
SPECIAL THANKS TO...Heinsp & Phyapple - For some great textures, es_ES and fr_FR translations!Zobrux & King_MB - Amazing feedback and inspiration!Mod Spotlight Creators - For being hilarious and informative!Each and every one of YOU - For downloading, playing and hopefully enjoying this mod!
About the Mod
This is an automation mod that I've put my own "spin" on. The "spin" is that if a vanilla task in Minecraft requires various items, then so will this mod's automation processes. Further, all required tools will be damaged as they would if you were to actually carry out the task manually.
So, what is the purpose of this "spin"? Personally, I believe that adding a diamond tool to the recipe of an automation block, over time, adds a cheating aspect to the game. Mods are what they are and some, even a few of my own, do add cheating characteristics. This mod aims to cut out some of the time required to do a task, but does not cut out any materials that would be consumed.
NOTE: Unless you are a redstone/hopper guru, this mod by itself, will not create full-time automation. The player's occasional input is required and yes, this is intentional. If a mod task requires an item that isn't normally required by vanilla Minecraft (such as Shears by the Tree Cutter), it is also intentional and added for balance.
So far, this mod adds automation for:
- Crop farming including Wheat, Carrots, Potatoes, Netherwart, Pumpkins, and Melons.
- Tree farming that will collect all vanilla tree logs, saplings, leaves and Vines.
- Animal breeding of Sheep, Cows, Mooshroom, Pigs and Chickens.
- Animal item collecting from the animals mentioned above.
- "Mining" but of course not in any traditional Minecraft way.
Here are the blocks that do the tasks while you're out an about. A tool and item requirement table will be provided below for reference.
Like all the mod's blocks, the name hints to the task the block will carry out. In this instance the Fisher will fish for the player. However, this block differs from the rest as it will produce fish faster depending on the number of two-deep pools of water in it's immediate area (maximum of 9). A loot table from the Minecraft Wiki is HERE.
This block will plant and harvest the vanilla "small" crops like Wheat, Carrots, Potatoes and Nether Wart. With the 1.3 update there is a configuration option available to extend the radius by one square with more than triples the amount of crops maintained by this LittleHelper. As of 1.4 the crop farmer will skip all non-vanilla crops.
This block will plant and harvest the vanilla "big" crops like Pumpkins and Melons.
This Sapling Planter block plants Saplings. Yep, that's it. As of the 1.3 update, this block will now plant the Saplings in a 3x3 area one block in front of this blocks "facing." This will allow for 2x2 sapling trees to grow.
Ah, a reason for the Sapling Planter! The Tree Cutter block detects trees in a (as of 1.4) 13x13x35 area of which it's "pointing" to harvest. With the 1.3 update, a configuration option allows the player to choose if the Tree Cutter will use Shears or an Axe to cut leaves. But, as of 1.4 if the noShears option is enabled, the player will not receive Leaves or Vines.
This block detects a pair of eligible (see mod description above) Animals in a 5x5 area of which it's "pointing" to feed and subsequently breed. With the 1.3 update, the breeder will follow a capacity guideline set within the configuration file. Breed a little, or a lot!
Both of these machines are real-world inventions that crush rocks into smaller rocks and extract fine metal ores from sand.
Only the Metal Extractor requires a tool (found in the Items section below) called the Extractor Magnet.
The Crushing Mill requires any of the following types of rock: Stone, Cobblestone, Gravel, Mossy Cobblestone, Sandstone, Stone Bricks or Netherrack. Depending on the type of stone that is being processed, the completion time will vary. For example, Sandstone takes a short time to crush versus Stone or Stone Bricks taking much longer. The processing is a tiered system as the bullets below represent. With the 1.3 update, a configuration option has been added to allow speed adjustments (from 1% to 200% of the original time) for these machine's processing time.
- Stone/Stone Bricks --> Cobblestone --> Gravel --> Sand
- Sandstone --> Sand
- Netherrack --> Soul Sand
As of 1.3 the Breaker comes into the scene to facilitate the Crushing Mill and subsequently the Metal Extractor. Hook this bad boy up to a Smooth Stone or Cobblestone generator and watch the magic happen. Thanks Zobrux for the idea. Hope you like it
As of version 1.5b (fixed in 1.5) we get the Farm Hand. This LittleHelper will collect various items from adult animals in a 5x5x3 area.
- Chickens: Will collect layed eggs. This is not instant, but will be done before they despawn. Also if shears are provided, feathers will be collected. More chickens will provide feathers faster. If the ChickenShed mod is loaded, the dropped feathers will be collected in the same manner as eggs.
- Sheep: Will shear sheep for wool if shears are provided. All vanilla mechanics are used versus creating new code to handle the sheep.
- Cows: Will collect milk from cows if buckets are provided. Speed depends on number of cows in the area.
- Mooshroom: Will collect soup from mooshroom if bowls are provided. Speed depends on number of mooshroom in the area.
The Extractor Magnet is an item required by the Metal Extractor to extract the Ores from the Sand. This item has 320 uses before breaking. As of 1.2 the Magnet can be enchanted with Unbreakable.
As of the 1.3 update, the Redstone Oscillator makes it's appearance as a "Hard Mode" recipe item that will take the place of all Redstone Blocks while crafting the LittleHelpers. This item currently has no other function, and has no planned future functions.
This new mod item works as vanilla shears do, but has 500 durability for a higher recipe cost.
That's it for now. If you would like to request more automation please reply with the function and I'll see what I can do.
Automation Requirement Chart
Looking for a new mod spotlight that is up-to-date with the current mod version! Besides bug fixes, this will be the update for a while. I've got my brain trained on another project
*Please Read* my Donation Blurb
My wife and I have just found out that she had a cancerous brain tumor. It was removed and we hope for a great recovery. However, the medical bills are piling up from MRI's to medications to radiation. So, if you can spare some coins for a US military veteran in college trying to provide for his family, I'd appreciate it. If not, I know times are tough and I still hope you enjoy the mod
*FORGE REQUIRED* - Get the "recommended" (1291) build HERE.
*LittleHelpers* - Version 1.5.3 for Minecraft 1.7.10 HERE.
HTTP://NAVYBOFUSMODS.WORDPRESS.COM (4/30/2015 Updated for all mods and versions.)
- Open the Minecraft Launcher and ensure that you have 1.7.2 downloaded and playable.
- Download and install the latest version of Minecraft Forge.
- Download LittleHelpers and drop the jar file into the /mods folder in your ".minecraft" directory.
(If you don't know how to install Forge, the information can be found on their forums via the download link.)
(If you cannot locate your ".minecraft" directory, type %APPDATA% into your windows search.
NOTE: I am unsure for other systems. Sorry. If someone tells me I'll add that info here. But, I am sure that you can find the info somewhere on these forums
Please, don't flame just to flame.I do take constructive criticism very well.Please let me know what you think about my mod.Please post error logs in spoilers (Shouldn't be many due to thorough testing.)I'll entertain feature suggestions if they are in the scope of my mod.Basically anything that you want to ask or say, go right ahead, but please try to keep on the topic of this mod.Thanks!
This modification or "mod" is Copyright (2014) and is my intellectual property. Only MinecraftForum.net, CurseForge.com and Skydaz.com are allowed to host this mod without my consent. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as a download link is provided and points to this thread or to NavybofusMods.Wordpress.com. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission1.
(1 Just PM me if you'd like to continue this project)
Nov 6, 2013Posted in: Minecraft Mods
This mod is dead. But not forever.
Have you ever felt that The Nether was too boring with nothing to do in it? Then this mod is for you.
NetherX is a large mod made to add more challenges - and rewards - to The Nether, and yet still feel like vanilla. Be warned though, The Nether is harder than ever before, with new monsters looking to tear your face off....
This mod adds new ores, dungeons, mobs, tools, armor, a new liquid, and much more - even a way to obtain water in The Nether!
Also - we have a wiki! Feel free to edit and add more pages. (O, si usted habla español, visita la wiki española!)
Download NetherX for Minecraft 1.6.4
An awesome video by TheMiningContrast - check him out!
Three new ores have been added to The Nether; Ichorite, Venomite, and Necromite.
Ichorite Ore is a common - yet powerful ore added to The Nether. When mined, it drops an Ichorite Shard. Ichorite Shards can be used to obtain water (see below) and can also be used to extends potions (like redstone) and as fertilizer on all Nether crops.
Venomite is the iron of The Nether. It's based around poison, so a Venomite Bucket can hold poison, a Venomite Sword gives poison damage to whatever you hit, and Venomite Armor gives poison immunity. It is generally quite common.
Necromite is the diamond of The Nether, and the rarest ore added with NetherX. It's based around withering, so a Necromite Sword gives the withering effect to whatever you hit, and Necromite Armor gives withering immunity. It is quite useful when fighting the Wither.
Magma is a common block now found in The Nether. When mined, it turns into lava the same way ice turns into water. It also gives off a small amount of light. When exploded (either by a Ghast, or a Netherbomb, or even the wither) it will drop one Magma Crystal per block. Magma Crystals can be used to make Magma Crystal Armor, which, if the full set is worn, grants immunity to fire (however it only gives as much defense as chain).
Netherthorns now dot the surface of The Nether, damaging any mob that comes into contact with them. They can make very useful traps for mobs.
Unlike other mods, which add living growing trees to The Nether, NetherX adds the long dead Vilewood Trees to The Nether. They can be made into planks, sticks, chests, doors, etc. and most importantly, wooden bowls, mushroom stew being one of the best foods to have in The Nether. Be warned though, wood is not a renewable resource in The Nether (due to the lack of saplings) so use it wisely!
Soul Glass is a unique block obtained from smelting Soul Sand. Apart from being able to make glass bottles and windows, when powered, it and all soul glass blocks above it can be walked through.
A Nether Furnace can now be made out of netherrack. It does not require fuel, so can burn indefinetly, but it has a ten percent chance of melting back into netherrack and spewing out your items, as to make it not OP.
Also, Obsidian can now be found in The Nether, in Obsidian Beaches.
Chiseled Netherrack is crafted out of four netherrack, and has a much higher resistance.
There are many other blocks added with this mod, but as this post is getting long, you will have to discover them yourself!
Gluttons aren't the only mob added with NetherX, but they are certainly the hungriest! They will eat any food out of your inventory when attacking, except golden foods and spider eyes. They will also eat sugar, in fact they will prioritize eating sugar to any other food!
A good trick to defeating them is to have poisonous potatoes in your inventory (make sure to have no other food or sugar, as the glutton will eat that food instead) and let them hit you. They will get poisoned from the potato!
Credits to Firehazurd for the idea.
Thanks to WeirdODude for an amazing model!
Drops: Bones, leather and rarely glutroot seeds.
Another new mob is the Blazing Charger. These mobs will launch you in to the air, making you take falling damage as well as attack damage. It's a lot safer to attack these mobs with a ranged weapon then with a melee weapon.
Drops: Steak (because it's already been cooked in the heat of The Nether), leather
Again, thanks to WeirdODude for another amazing model!
Nether Spiders behave almost exactly like Cave Spiders, except for an increase in poison damage and an increase in size. They add a way to obtain bows in The Nether (arrows can be obtained from skeletons) and Spider Eyes, which are needed for Potion of Weaknesses.
Drops: String, spider eye
Pigman are the only mob that does not spawn naturally with NetherX, and the one you would most likely want to meet. They are created by throwing Potions of Weakness on naturally (This is a glitch. Zombie Pigmen that have been spawned with a spawn egg cannot be converted. This will be fixed in the next update) spawning Zombie Pigmen, and then giving them a Golden Carrot will start the conversion progress into Pigmen. Pigmen will attack any agressive mob except creepers, and are very useful for defending your house.
Zombie Pigmen now have a chance of dropping carrots, so you don't need to leave the Nether to obtain any anymore.
You can also throw them tools and armor, which they'll pick up and use, if you want to buff them up.
One of the coolest mobs added with NetherX is the Brimspell. These mobs can be described as living fire, and will charge at you, leaving a trail of fire, similar to a Fiendfyre in Harry Potter. When hit, they will explode in a cloud of smoke, extinguishing any nearby fire.
If you experience any lag with the Brimspell/don't want a fiery trail, you can enable "lagless brimspells" in the config.
Drops: Cursed Paper (0 - 9)
The newest mob added with NetherX is the Inferno Spider. It is similar to the Nether spider, however it's much smaller, has less HP, however, instead of poisoning you, it sets you on fire.
It can only be found in the Soulsand Desert, or possibly...in the mysterious Nether dungeons.
Drops: String, spider eyes, and rarely blaze powder
Nether dungeons are a really cool feature with version 1.3. I won't reveal much, so you can discover them yourselves, but there are a few varieties, the most common one being similar to the dungeons in the overworld. Usually they are guarded by Wither Skeletons, meaning that you don't have to find a Nether fortress to get Wither skulls anymore.
Using the Execration Table:
The Execration Table is the Nether's version of the Enchantment Table. It allows you to curse items to give them special effects, as well as repair them, all using new Cursed Books. Cursed Books are crafted using three Cursed Paper (dropped from Brimspells) and one Leather in a shapeless recipe (same as a book).
The Execration Table is crafted the same way as an Enchantment Table, but with Necromite instead of Diamond and a Cursed Book instead of a Book. At the moment only tools, swords, and the Inferno Staff can be cursed, but armor will soon follow.
When Netherrack tools/swords are cursed, they become extremely fast at mining.
When Venomite tools are cursed, then they all (shovels, pickaxes, axes) become able to inflict poison damage, and the poison inflicted by the Venomite Sword when cursed will last twice as long.
When Necromite tools are cursed, then they all (shovels, pickaxes, axes) become able to inflict wither damage, and the withering inflicted by the Necromite Sword when cursed will be twice as powerful.
When the Inferno Staff is cursed, it shoots fireballs almost twice as fast.
Summoning the Ghast Queen:
Firstly, you will need to craft a Ghast Shrine, with Obsidian on the top row, a Ghast Tear in the middle, and Netherbrick (the block or the item) in every other place. Then, right click to activate it. You can also activate it using Redstone. Once activated, it cannot be broken. It will continually flash from about five seconds to two minutes or so, before exploding, and summoning the Ghast Queen.
The Ghast Queen has forty HP (compared to a regular Ghast's 10 HP) and will rapidly fire fireballs straight at the player.
If defeated, it will drop all regular Ghast drops as well as one Ghast Egg. When a Ghast Egg is crafted in the shape of a shovel with Blaze Rods instead of sticks (you could also craft it diagonally) you will get an Inferno Staff, which when right clicked shoots fireballs at your target.
You can now use Ichorite Shards as fertilizer on Nether Warts as well as Glutroots. Glutroot seeds are a rare drop from Gluttons - and are a valuable food source. They can also be made into soup. However, they have a chance of giving mining fatigue when eaten raw, and a lesser chance when put in a soup.
Nether Biomes:With version 1.3 of NetherX, Nether biomes have been added to the Nether! The normal Nether biome is still the most common biome, but there are also three other biomes added as well! They work with BiomesOPlenty Nether biomes also, so you can have all the Nether biomes you could ever want!
The Mushroom Swamp is a biome filled with mushrooms, oozing poison lakes, fungal strands, giant mushrooms, and the occasional Vilewood tree. Magma cubes spawn much more frequently here.
The Soulsand Desert - an ancient biome filled with vast amounts of soul sand, Inferno spiders, and...cursed soul sand, which will suck mobs into its grasp, pulling them under, like quicksand in the Nether. It is a really useful block for traps.
The Spiked Caverns - a lame name, for a really cool biome. Filled with towering stalactites and stalagmites, and islands jutting out of the lava ocean, and frequent lavafalls, this biome is a great place to build a fortress in.
If you don't for some reason like the Nether biomes, you can easily disable them in the config.
A few select people will be getting capes with version 1.2!
The developer of the mod and texture creator get Glutton capes, while the others will get more generic (but still cool) capes. If you contribute enough to the mod, than you may just get a cape yourself!
What more is there to say? Obsidian boats are a new type of boat crafted just like a normal boat, but with obsidian instead of wood. Unlike normal boats, they are too heavy to float on water, but they can float on lava! They are stronger than normal boats, but even still, if you drive your boat fast enough into a wall, it could still break, tossing you into the lava!
First find a Poison Lake. They are quite common and can be found almost anywhere in The Nether.
Second, craft a Venomite Bucket out of Venomite Ingots (in the same way you craft a bucket out of iron).
Thirdly, pick up some poison with your Venomite Bucket.
Then, craft a Crystal Cauldron (same recipe as cauldrons, only with Nether Quartz instead of Iron) and fill it with poison.
Finally, right click on the Crystal Cauldron with an Ichorite Shard to purify the poison into water.
Just like regular cauldrons, you CANNOT pick up the water/poison with a bucket, only a glass bottle (which can now be made out of soul glass).
A cobblestone generator can also be made using poison instead of water. This is useful for making things such as brewing stands in The Nether.
By combining one nether quartz with one magma cream, you can obtain one Magma Crystal.
Three new toolsets can be created (in the same formation as every other toolset):
Venomite tools, Netherack tools and Necromite tools out of Venomite Ingots, Netherrack, and Necromite Gems respectively.
Glowstone Torches are obtained by crafting a torch but with Glowstone Dust instead of Coal.
Soul Glass is obtained by smelting Soul Sand.
Netherbombs (you have to check these out) are crafted like TNT but with Soul Sand instead of Sand, and Venomite Buckets and Crystal Cauldrons are made out of Venomite Ingots and Nether Quartz respectively in the same formation as buckets and cauldrons.
Also, by crafting a furnace with netherrack instead of cobblestone will produce a Nether Furnace.
FAQ/Modpack Permissions:Q. Can I use this mod in a modpack?
A. Of course! Just make sure to credit me as the modmaker, and PM me the link to the modpack so I can check it out. (I won't sue you if you don't follow these rules or anything, it would just be nice)
Q. Can I make my texture pack support your mod?
A. Definitely! In fact, if you send me a link to the texture pack, I'll put it up here on the main page.
Q. Is there an official server for your mod?
A. There will be soon! If you are interested in helping build the main lobby, or want to be an admin, PM me.
Q. Can I make a mod review?
BiomesOPlenty, Buildcraft, and Railcraft are now all supported with NetherX. NetherX's Nether biomes and BiomesOPlenty's will both spawn, for the best Nether experience. Also, poison can now be pumped through Buildcraft pipes and put into Buildcraft and Railcraft tanks.
Upcoming Features:- achievements
- more types of nether dungeons, with dangerous mobs
- more mobs, such as phoenixes, perhaps
- an overhaul to the current loot of Nether Fortresses, to add more unique things and remove stuff like diamond horse armor, which doesn't even belong in The Nether.
Installation1. Download and install Minecraft Forge for 1.6.4
2. Run Minecraft, then press "Quit Game"
3. Navigate to your .minecraft folder which can be found at %appdata%\.minecraft on a Windows and /Library/Application Support/minecraft on a Mac. Open the "mods" folder.
4. Drag NetherX 1.6.4 into your "mods" folder.
5. Play! Beware of Blazing Chargers!
1.3 - added BiomesOPlenty support.
1.3 - added Buildcraft support.
13 - added multiple options to the config, including lagless brimspells.
1.3 - added block/item id changing in the config.
1.3 - fixed glitch with vilewood planks crafting beds
1.3 - pigmen can now pick up armor/tools and use it.
1.3 - improved glutroots (you now get more when you harvest them)
1.3 - added vilewood and chiseled netherrack slabs
1.3 - added Nether collumns, found in Nether dungeons
1.3 - added Nether dungeons, filled with mobs and loot
1.3 - added the Inferno Spider
1.3 - paved the way for a NetherX API
1.3 - added three new Nether biomes, and made them work with BiomesOPlenty's Nether biomes
1.3 - added some new decoration blocks
1.3 - poison is now a forge fluid, and can be pumped through Buildcraft pipes
1.3 - Inferno staff now looks like a staff and is twice as big.
1.3 - Improved the Ghast Queen
1.3 - added new secret generating structures...
1.3 - added new mobs who will be fully implemented soon in a small update in the future
1.3 - added new, better cape system
1.3 - added obsidian boats
1.3 - fixed glitch with the execration table
1.3 - you now can't mine necromite with a netherrack pickaxe
1.3 - a lot more that I forgot....
1.2 - added changelog.
Put this in your signature
<a href="http://www.minecraftforum.net/topic/2099811-16x-forge-netherx-beware-the-blazing-chargers/#entry25757412"><img src='http://i.imgur.com/aJzL1Xb.png' /></a>
to get this:
Oct 19, 2012Posted in: Minecraft ModsAn open beta for Enchanting Plus 4 is happening right now. You can find downloads and more information here. If you have any bugs, questions or suggestions for the mod, please send it to us.
This mod completely removes the random aspects of the enchantment table and allows you to pick what enchantments YOU want on your items! This mod also has support for non vanilla enchantments!
Please note that if you are reporting a problem related to this mod please include what version of Minecraft you are using along with the version of forge and the version of Enchanting Plus.
To everyone posting crashes, please make sure you are using the right version of Enchanting Plus for the right version of Minecraft. The 1.16 versions are for 1.6.2. The 1.15 version are for 1.5.2.
1.14.6 download alternative
184.108.40.206 download alternative
220.127.116.11 download alternative
18.104.22.168 download alternative
22.214.171.124 download alternative
1.14.4 download alternative
1.14.3 download alternative
1.14.2 download alternative
1.13.2 download alternative
1.13.1 download alternative
1.12.8 download mirror
1.12.7 download mirror
Bukkit ports are maintained by MazeXD. Link to his Thread.
1. Make sure you have the appropriate version of forge installed. It can be found here.
2. Drag and drop the downloaded jar file into the .minecraft/mods folder. If one does not exist you can create one.
Q: How can I report a bug?
A: You can report issues on Github or Mantis.
Q: How can I contact you?
A: For help and general chatting you can mind me on #EnchantingPlus on the Esper Irc Network.
Q: Can I use this in my modpack?
A: Please read my Mod Pack section.
Advanced Enchantment Table:
Enchantment Table Upgrade:
Pictures & Media:
Check out that amazing compatibility with More Swords Mod
All amazing mod reviews can be found in this !
LPureDBCraft Texture pack patch by Zernicalo
Faithful x32 patch by hannon95
To anyone inquiring about using Enchanting plus into a mod pack,
You are allowed to use the mod in a mod pack if and only if you adhere to the following:
-Link to this thread.
-Give proper credits to all the contributes of this mod: currently mssodin28, GnRSlash.
-Give proper credits to the original authors: Qizzok, xkyouchoux.
-Keep it non-profit. (if you want to make a for-profit modpack, including ads, you can negotiate terms with me to allow this)
-Link to the source code: can be found at the github link on this page.
-Completely rewrote from scratch
-Transfer and Repair have be removed until further notice
-Sliders will not allow enchantments over what the player can afford
-Bookshelves limit how many levels you can enchant
-Configurations allow players to have completely different settings then server
-Changed default config value for needsUnlockFirst to false.
-Requirement of Forge #605
-German localization via wodkashorty
-Configurable resources for payment:
enchant: need 1 golden nugget per use
disenchant: need 1 emerald per use
repair: need 1 diamond per use
transfer: need 1 ghast tear per use
-Loads all localizations from the directory now:
users can freely add their own languages.
-Fixed an NPE when holding no item in the enchantment table
-Requirement of Forge #575
-Fixed pocket enchanter not able to enchant items in survival.
-Enchanting Plus creative tab
-Configuration to allow for all items to be enchanted with Unbreaking
-Updated to 1.5
-Added Brazilian Portuguese localization.
-Fixed broken books disenchantment
-Changed display of Player XP Level
-Changelog command, usage: /eplus changelog
-Added Texture command, usage: /eplus texture [ 0 | 1 | 2 ]
-Changelog implemented into game
-Threaded version checking
-Configurable enchanting, disenchanting, transfer and repair factors.
-Removed shadow from XP display on table GUI
-Updated to forge 126.96.36.1997
- reverted action on disenchanting. Now you get XP back instead of pay...
- bugs related with Soul Shards mod and any other mods with enchanted items
- option in config to enable/disable self lighting for table (don't need to put torches around to illuminate the ambient)
- option in config to enable/disable the need for bookshelves around the table
- option in config to enable/disable the particles around the table, just to be more attractive and to be a little different from default table.
- your XP level is now displayed at enchantment table GUI
- This mod requires bookshelves now. You will need 15 bookshelves to use your XP as top level for maximum level of enchanting. Less bookshelves results in lower levels of enchantments
- better Tool Tip system (the same as creative Tabs)
- Option to enable/disable version update check in config
- Option in config to change to default textures, (0) or use other textures (1 or 2) of GUI interface
- sliders and selections reseting to default position
- compatibility with other mods like Reliquary
- damaged items crash the server when REPAIR is disabled at config
- file not found when checking for new version
- transfer enchantments is not refreshing list and items
- infinitely disenchant book for unlimited XP
- Disenchant option at config not working
- shift clicking don't work with two slots
- shift clicking ignores bottom most right slot in the quick bar
- Can't make enchanted books
- Allowing of enchanting books
- Configuration to allow any enchantment to enchant any item
(enchantments may or may not have the desired effects on items they were not suppose to be on)
- Wrong version link
- Version checking
- textures to "eplus" folder
- Enchantments not showing up (Unbreaking)
- Array IndexOutOfBoundsException
- Updated to forge 188.8.131.529
- Ported to minecraft 1.4.6
- Ported to minecraft 1.4.5
- hotfix to keep items inside slot after enchanting and disenchanting.
Quote from xkyouchoux »
Quote from mssodin28 »Hey man i am just messaging you to let you know i am willing to update this mod for you. You can keep all the rights to this mod, and can do with it as you wish. I agree to not release any source or make any duplication of your mod. Sorry if you already getting this offer a lot, just don't want to see your mod die out.[;/quote] If you are willing, I can give you full control of the mod, as I've semply lost interest in modding, and you will be able to to use resources you already have access to, ie. source and graphics, and if you really want, I can send my half finished code to, with mostly working internals and a packet system, no functioning GUI tho. Please reply when possible.
This document is Copyright ©(2012 - 2013) of Jessika Stengel (aka freyja or mssodin28) (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit. Previous versions of this mod are copyright material of xkyouchoux. The copyright can be found on the previous thread of this mod.
Originally developed by xkyouchoux, Maintained by odininon (aka mssodin28)
Want to help this mod? Now you can represent this mod with a new fancy banner by KDStudios
Feb 26, 2013Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsThis system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Changes in how things work
Data storageFrequently Asked Questions
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Supporting this suggestion
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
By default, nothing will change.
By default, nothing will change.
By default, nothing will change.
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
Aug 22, 2015Posted in: Recent Updates and Snapshots
They don't like that it's making pvp harder. Most of the people who are hating on it are young and grew up with games that were easy and forgiving. Minecraft used to just be spam click a zombie and you win. Now, it actually takes some strategy, and most of those kids don't know how to play like that,
Aug 16, 2014Tainted_Chimera posted a message on ██Action RPG Pixelmon Server! Public Beta Coming Soon!Posted in: Server Recruitment
We're coming out with an Action RPG Pixelmon Server soon-one that is unlike any other-and we're looking for some staff as well as members!
We've recently had a Private Alpha and are pushing foreword as fast as we can to get things finished and ready to go! Our official opening date is TBA at the moment, but we'll announce it as soon as we're positive we can reach a date!
Some info on the server;
*It's a Fantasy, Pixelmon server with plugins and RPG elements. (Main Storyline, Side quests and constantly updated and added secondary storylines)
*The server has MANY easter eggs in reference to the Pokemon universe hidden around the world for players to discover!
*A large variety of unique contests and events, with amazing prizes!
*Incentives to beat the gym leaders and elite four!
*Different chat rooms in game (/ch global /ch local /ch trade)
*The server will be the perfect place for people who love Pokemon, Fantasy, Minecraft, dedicated admins/mods and contests.
*No unfair advantages!
*Anti-griefing plugins installed
*Awesome games area at spawn with mazes, parkour, dungeon raids, pvp and more! ( /play in game)
*Active staff that listens to the community's input
We've got some great reviews on what little was available for Alpha! (See the spoiler for some quotes!)
Crebbo: "You guys did a great job on this server. The spawn is great, amazing plugins and add-ons, ridiculous high builds and a very nice and kind staff team. The spawn, Hero Burg and Wish City look extremely original."
Darktalon101: "I must say, as i said to you online, this was amazing, even with a huge glitch (pixelmon [3.3.9] catching [glitch]) i had a blast exploring and wandering the spawn, I couldn't believe how amazing it was. I'm very exited for the open beta and what will change during the alpha."
Wesleydm1999: "this is absolutely amazing i love it the design is epic the sound sounds great (got the joke )"
Djaami Eind (via Twitter): "I came on, and was surprised by the excellence of this amazing server. Keep the progress going!"
Gaules "You guys got me speachless, its looking amazing and its a really huge update from the last time I have been on the server."
What we need;
We're all stocked up on mods, and mainly need gym leaders. However-we will consider taking on more mods if the conditions are right. But please-for now don't fill out a form to become a mod.
If you still want to be a mod or admin you're more then welcome to join our server as a regular member and apply at a later date [We will likely be openning positions shortly after launch]
****Members excited for the server to go live! We're VERY excited, and working hard every day, having a group of people eagerly anticipating it's launch would be great!
Gym Leader/Mod FORM:
Position wanted and your Reason for wanting this position (Please state which gym, 1st, 2nd, 3rd, 4th, 5th, elite four or "any"):
What you can bring to the server:
Proof of past mod/gym/admin role:
Dev, or Terraformer FORM:
Contact info: Skype:
What sort of payment are you thinking?
Put our banner in your signature!
Please join our website or follow us on Twitter to keep up with news;
Work In Progress Images attached to this post! Check out our websites gallery to see more!
Apr 23, 2012Oblyvian posted a message on [1.5.0][Forge][SMP/SSP]Obly's Sheepers Creepers v1.2.3 - New Creatures for MinecraftPosted in: Minecraft Mods
Sheeper:Sheeper spawn in normal minecraft and aren't very common..
they will drop gunpowder when sheared or killed.
They also will not explode on death.To prevent the drop from being destroyed.
They will explode on damage: Unless Sheared or killed fast enough.
They can be bred:
Drops disc when you shoot them:
They are fully Dyeable
EnderChicken:EnderChicken spawn in normal minecraft and aren't very common.
They teleport when in the sun or water:
Also cannot be shot.
Soul Sand is a great way to keep them out of the sun without putting a block over them.They lay EnderPearls, drop flint and rotten flesh, and when burned to death drop EyeOfEnder.
You can breed them:
Blaze Cows:Blaze Cows spawn in the nether and aren't very common.
Float when hit. Feed them wheat or log out and they will land
They drop blaze rod, fire, and cooked beef, and they can be milked for lava.
Make sure you "Don't" look at blocks when you milk them or you might spill your lava.
they spawn in the nether and can be bred with Coal/Charcoal
Requires Forge Mod Loader.
1. Download And install Forge Client adfly Direct
2. Download Sheeper Mod
3. Drag Oblys_SheepersCreepers.zip into you mod folder.
Check out Mob Spawn Controls to change spawn rates.
Planned-Removing BlazeCow's flight and replacing it with slow fall and mountability.
-Attempting to add egg recipes
-Attempting Obsidian Golems(kill Creepers)
-config file either through GuiApi or text file
-Attempting 2 secret suggested monster mobs
-Letting you pick up ender chicken
-Attempting to make you teleport with ender chicken while holding
-Attempting Blue Blazes
-Attempting Blue Blaze Cows
-structure generation to add to the game and control spawning more
-Updated to 1.5.0
-Early release: Blaze Cow eat coal instead of wheat
-Updated to 1.4.7
-Fixed Sheepers never exploding after being sheared
-added Blaze Cows
-added explosion warning sound to sheeper
-sheepers wooled explosion Scaled down
-baby sheeper explosions scaled down
-sheepers don't blow up when sheared
-EnderChickens only spawn once to stop lag spikes
- Bug Fixes:
- Sheepers no long create craters from a single punch
- Added EnderChickens
-They die when the explode
-They drop disc when you shoot them
Older Downloads:Minecraft 1.4.7
Obly's Sheepers Creepers
Obly's Animal Mod
Obly's Animal Mod
Obly's Animal Mod
DISCLAIMERAnyone is welcome to use or remake this mod in any way they want.
May 26, 2015Paradoxq13 posted a message on ☆ DAWN OF ASMARA ☆ An Upcoming RPG Server Like No Other ☆ Looking For More Builders! ☆Posted in: Server Recruitment
The title says it all. Dawn Of Asmara (DoA) is an RPG server currently in development. We already have an extremely friendly and welcoming community, dedicated staff and experienced developers. Now all we need is your fantastic building skills!
Want to check out the community? See our forums!
Development has been speeding up lately, and we need our builds to keep up. Unfortunately unlike out staff team, our build team is lacking in motivated players that can help our project grow. This is where you come in. If you enjoy building and you think that RPG-style builds are your thing, send us an application! It can't hurt to try, so don't be worried. Every single application is greatly appreciated!
We have a build server that any player can feel free to join at any time, so if you're still nervous or you want to show us what you've got, go to this ip: dawnofasmara.net:24001
Simply get a plot and build to your heart's content!
Heard enough? Fill out the application below to join, and reply to this thread with your IGN (in-game name) to notify us that you have applied!
JOIN HERE: http://goo.gl/forms/rfyXhBVNL1
Still not convinced? Check out these awesome screenshots!
An overview of the map so far:
Our current main hub:
One of the many buildings made so far:
That's just a tiny sneak peek as we cannot give too much away! Interested now? Come join our great team! We look forward to reading your application
~ The DoA Sr Staff
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