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    posted a message on [1.16+] WhiffleCraft Family Friendly Vanilla Survival - World Started in 2012 - Whitelisted

    The ceiling tunnels in the nether have two "rings". One is a radius of 1k and the next is 2k. 2k wasn't dug until much later so if you go to that second ring and dig outward there should be plenty of quartz. And a good chance it won't take long to encounter other new nether stuff like magma blocks since spawn was far away for a couple years.

    Posted in: PC Servers
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    posted a message on [1.16+] WhiffleCraft Family Friendly Vanilla Survival - World Started in 2012 - Whitelisted
    Quote from imCameron»

    This is a really fun server, thanks for accepting me WhiffleX - a little sad that it isn't a little more active.




    Unfortunately most vanilla(ish) servers low activity now, even new ones. Years ago vanilla servers were everywhere and had little problem pulling in many players. Over time the interests of players changed... mods and minigames are the popular thing now. Some of us are still in it for the basics, though. :D


    Also for whoever died near my cow pen in the Valley of Pink Sheep I put your stuff in a chest there.

    Posted in: PC Servers
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    posted a message on [1.16+] WhiffleCraft Family Friendly Vanilla Survival - World Started in 2012 - Whitelisted
    Quote from Vlevo»

    Are there any whifflecrafters who run their own server who are using Logblock with Spigot? I was looking into it today to see what kind of progress has been made. I noticed that Logblock has continued to be updated, but I couldn't figure out how one was expected to use it (since bukkit never went to 1.8)...???... (iow: it never says, use spigot, or forge or .....)



    Minefit runs on Spigot and has LogBlock 1.94 installed. Works without issue for me so far. CraftBukkit should be fine with it too, the vast majority of plugins work the same on either one.

    Bukkit/CraftBukkit is still updated and developed, it's just the Spigot team handling the project now since the old Bukkit devs pretty much all bailed during the MS buyout and Wolverness' ragequit incident. The old site is basically stagnant at this point, check on Spigot's site for the updates and most plugins as well now.

    Posted in: PC Servers
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    posted a message on For Veterans: Is Beta 1.3 (in ways) Superior To The Current Version?
    I started out in Alpha, though near the changeover to beta. I've gone back to play around in 1.7.3 and even experimented with some earlier versions a bit. The terrain has some advantage in randomness and the more simplistic gameplay has an appeal as well. Outside of that, once I put nostalgia aside I wouldn't consider it superior to what we have now. There are a number of things in Minecraft now I don't overly like but I still wouldn't really want to go back other than for an occasional nostalgia trip.

    Quote from Edward_Wesson »
    I feel that all Minecraft has gone to is a bunch of 12 year old COD fanboys trying to show their "PvP and Trolling skills". And people like us that played when it wasn't that popular, remember nice little lonely survival servers, with nice non abusing staff and no 12 year old owners.

    I play on good servers like that all the time. They've never gone away, they just don't rampantly advertise or anything. And the crappy servers you describe existed back then too, believe me.
    Posted in: Discussion
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    posted a message on What's up with these "MATURE 16+" servers?
    It's mostly a matter of probability. There are good, mature kids (I was one myself) and bratty, immature adults but if you take a random group out of the general population it's far more likely you will have immature kids than immature adults.

    In some cases it's also for the purpose of not having to watch your language or topics of conversation. Yes a lot of kids will curse up a storm on a whim these days and usually know plenty about sexual matters and the like but it can be uncomfortable for many adults to be talking so freely around someone who might be 12. Then you have the risk of parents intervening, especially if something goes wrong, which can result in anything from a headache to having the server shut down to jail time. Yes, depending where you live there are laws that can be twisted to these ends, there are parents who are quite willing to do so and no the child can't do a damn thing to stop the parent. Some people just don't want to risk that sort of thing, even if it's uncommon.

    Probably less common but is a main reason why I might seek out an 18+ server is the cultural and mental development gap. Again, I've had some solid conversations with kids but most of my experience they lose interest in the topic before adults do and not uncommonly don't really understand it or can't debate well. Politics, marriage, investing, raising children...these are all topics most kids will have little to no interest or real knowledge about. Likewise there are plenty of things younger players will be interested in that adults have little interest or knowledge. The movies, TV shows, books and trends that adults grew up with are often much different from what kids are into and both sides end up going "what?" or completely missing the significance of quotes or references. The whole thing can be incredibly frustrating at times, I know from experience.

    While an 18+ server doesn't guarantee solving any of this, there are reasons for them beyond the "kids are annoying" argument.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    The server version is irrelevant. The EULA has always been there and in more restrictive form at that. The only thing 1.7.10 changed is shoving it in your face so you can't say you didn't know about it. The things the EULA prohibits? They were never allowed from the beginning. Even if you could stay under the old EULA you would be stuck on 1.7.9 or earlier forever.

    For players I can understand not reading the agreement even if it's not the wisest idea. But any server admin should know at least the basic rules and licensing of the software they're using. Those aware of the EULA took a gamble that Mojang wouldn't ever enforce it and eventually lost. Those who didn't bother to even look at the EULA are just fools. I have no pity for either one.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Sprindex

    Did you read the EULA before you played the game?

    Before playing a game, not always unless there's reason to believe there are unusual restrictions. If I'm going to be running a server for a game? Oh hell yes it gets read.
    Posted in: Discussion
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    posted a message on Minecraft is No Longer a Challenge
    I actually went back to play beta for a while and found it easier to survive. You can't sprint but you also don't have to worry about food unless you get hurt. If you're a bit cautious you can wander around and build for days without ever needing bread or a porkchop. And when you do need food, just wander a bit till a group of pigs spawn and kill them. No worries about wiping out the animals in an area or breeding either, more will spawn in a little while.

    I learned pretty well how to handle mobs a long time back so enchantments or not in melee doesn't make much difference unless I'm trying to take on a group. Bows could be harder earlier in the game back in beta at first because you can't charge the shot but once you have a good supply of arrows it's almost silly because you can just spam arrows at everything instead of having to aim and charge. Plus other than creepers, mobs were still pretty dumb in beta. You also didn't have to worry about accidentally making eye contact with endermen or being assaulted by tiny, fast-moving zombies.

    Sooner or later survival is just not going to be a big challenge because you get used to it and learn. Even adding mods will only extend the challenge for a while, then you'll adapt again and be back to square one.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    I would not expect actual legal action for a while yet, if it does come. Beyond the standard cease and desist it tends to be a hassle.

    That doesn't mean they can't (or won't) enforce the EULA. All they would have to do is block the non-compliant server's IP on the authentication servers. Just like that, the server is effectively shut down because nobody can log in. It's not even 5 minutes work.


    Quote from Charles_Knight »As stated by a friend of mine, a law student, I also highly doubt that this can be enforced to an appropriate level in-which will prevent all servers from selling any form of cosmetic items. It's evident that they're going to target the larger servers that have a larger annual revenue however there's an insurmountable amount of servers with their own stores. You simply can't fully enforce this new EULA to a standard that will prevent all servers from selling any cosmetic items.

    Um...cosmetic items are the one type of thing you actually are still allowed to sell. It's gameplay-altering items/ranks that you can't sell. -_-
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Elvm

    They seems to believe that their EULA can give them control over anything even remotely Minecraft-related...
    That's just not the case and there is absolutely no way that this can be legally enforceable, anytime, anywhere.

    Actually they sort of can.

    Minecraft is Mojang's software and they can tell you how it can or can't be used and you are legally bound by that when you use it. Period. The EULA is a license, same as open source licenses like GPL. And you can end up in court for violating it should Mojang decide to press the matter. Even if a mod or plugin is completely unique code, when it is used within the game it becomes subject to the EULA.

    If you own your hardware then you can do anything you like with that hardware (within the local laws of course) including choose to host a Minecraft server on it or not. If you rent a server/VPS you can also do as you like within the confines of the host's rules (and local laws). But once you step inside the game it's Mojang's territory and they can set the boundaries and rules there, like them or not.
    Posted in: Discussion
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