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    posted a message on Just Another Spawner (JAS) v0.14

    I have been searching on the net for no avail, on JAS wiki it says there is a property to change spawn cap but wherever I looked, whatever I googled I couldn't find "NumberOfEntity <= CategorySpawnFactor * #LoadedChunks / 256". Is there such an option? Or a hypothetical suggestion?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Is there anyone else having problem with nether quartz not generating? I'm having this problem since v1d and I'm using v1f
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Gas collector appears to be dead, I've tried burning wood with coal, burning wood with charcoal, I've tried placing coal and charcoal on the top with and without coal and/or charcoal on the bottom. I've tried burning virgins and spilling goat blood as well to no avail. I think goats are broken.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from MoreMuffins»

    Liquid nitrogen obviously. You never heard of that? Put ice into refrigeration unit and it will output liquid nitrogen and dry ice. Pipe or buck the liquid nitrogen into a filling station. Vioala, filled super conducting wires.

    You will need to make or harvest ice. Fluid crystallizer can make ice at -8C

    I'll sacrifice a goat in your name!
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Just FYI I've checked NEI, I've searched for Wikis, I've checked in game books and I've sacrificed a f**king goat to the lord of nine plus one hells and drank it's blood which was the easiest part.

    I'm using v1e of Reika mods, I DO NOT have, let me repeat DO NOT have Thermal Expansion so fluid cryoteum is out of question. I do have Electricraft and Reactorcraft also Geostrata.

    Question is what is the coolant to fill super conductive wires. I've tried water and ethanol so far and hoping that Reika will not force me to do slave labour in mines and then hits my head to a wall repeatedly while asking "Did you try condensing carbon dioxide!? Tell me! Tell me! Did you!?"

    Aaaaand screen shot! If anyone can guess what is the coolant without prior knowledge will receive the title THE Diviner!
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I have another bug to report, fermenter seems to accept sugar and dirt from all sides and can output yeast from all sides except for back which is reserved for power. On the other hand, fermenter does not accept neither yeast nor saplings, I believe they have gotten into a fight but still it can output sludge, it is probably because fermenter no longer wants to see the bedlock born out of it's relationship between yeast and saplings.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika, I've tried everything and magnetizer is failing to detect shaft core. I've tried bare bones approach with only vanilla pulser, I've tried right clicking, right clicking with angular transducer and I've tried jumping on the engine oh and I've tried sacrificing a goat that you've had taken notice of my previous two posts but well at least I can eat goat but I can not eat a magnetizer that can not detect shaft cores. What should I do with it?
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»


    Try right-clicking it. It may just be desync.


    I've tried right clickin, I've also tried it on my test environment with only DragonAPI, Rotarycraft, NEI and Waila. I get the same error.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I'm using Rotarycraft with Forge 1208.

    I'm having problems with Magnetizer, sadly the machine does not recognize shafts placed within.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from ChrisGryph»

    Wow... alright, but please, just answer my question? Come on, I've spent the last two days trying to get a straight answer here. Is there a fix for this in 1.6.4, or not?

    Someone might've found a fix though fixing mod itself is possibly not probable.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»
    Also, I have no idea what the WAILA issue is, but I know that the reason my blocks do not have messed up names is that I specify them manually, as it used to not print them at all in later versions for 1.6.4.

    When you set Waila to show mob hitpoints, game immediately crashes. Another issue appears to be AA in front of names but they appear not to effect gameplay.

    There is one last thing, with Chromacraft installed I get invulnerability that can't be disabled. Removing Chromacraft appears to solve the problem. I have to cram a bit so I won't be able to pinpoint exact interraction that creates the invulnerability.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    I have a weird problem, all my items seems to have AA at the beginning that cause other mods that reference placed items to misbehave.

    I've also found another problem, with Better World Gen 4, Reika mods cause immortality when they are separated immortality disappears.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Dev_Codec»

    Tryed this just to see if it would help but got this instead. http://pastebin.com/YLxAWBTc


    Try removing BC API and replacing it with API from buildcraft.jar, if it doesn't work try updating it with buildcraft.jar version. It worked for me. I don't know about functionality though.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Lithial»
    Your 5th crash fix is remove forestry entirely

    I was having a similar problem and yes the solution is removing forestry.

    Buildcraft has a different solution though, you can copy buildcraft API from buildcraft jar into dragon API jar.


    Normally, you do not open mod files with winrar and edit them, on Rotarycraft you do.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    DragonAPI seems to hate Buildcraft 6.0.18 and Forestry 3.0.0.92, I'm using Forge 1208

    Buildcraft Log

    http://pastebin.com/ZzbJxVQ9

    Forestry Log

    http://pastebin.com/TL5iXQcj
    Posted in: Minecraft Mods
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