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    posted a message on YOUTUBE PARTNERS!
    Age - 31

    IGN - XaKel

    Timezone - USA Central

    Skype - dragonlordxakel
    Posted in: Other Help
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    posted a message on Hunger Bar: The Worst Thing That Ever Happened to Minecraft
    I haven't read what everyone else had to say, because there are way too many posts to go through to see if any of this is mentioned.

    First and foremost, it's survival, and part of surviving is preventing starvation. Second, it is in no way OP, since you have to wait for your health to regenerate. As for sprinting, the fact that it makes getting around a lot faster is enough for me. While it may be annoying to have to worry about food, it's not difficult to accomplish, nor does it take up much time or inventory to solve the issue.

    Also I don't understand the point about how this makes the game easy. Personally I think it adds challenge to the game. You can't just eat mid-combat and continue fighting. You have to retreat and rest for a while. This just makes combat more strategic and forces you to be prepared before starting a fight.
    Posted in: Survival Mode
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    posted a message on Vertical slab orientation
    Quote from mvlado»
    Simply good idea.

    its a thing that gives new opportunities for building and doesnt have any cons - that is enough for me to support it

    The only negative I can think of would be in the coding. Although I'm willing to bet they've coded far more difficult things.
    Posted in: Suggestions
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    posted a message on Vertical slab orientation
    Glad to see there's support for this.
    Posted in: Suggestions
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    posted a message on Vertical slab orientation

    Right now there is a mod for it called forge micro-blocks it allows you to orientate the slab any-which-way. And (as with the horses) the modders are willing to add things into the game perma-wise

    +support

    I have seen micro-blocks before, I just think think this is something that should be in vanilla minecraft.
    Posted in: Suggestions
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    posted a message on Vertical slab orientation
    Some blocks such as stairs and wood logs, have a different orientation depending on how they are placed. If this were applied to slabs, it would create new possibilities for building. Seeing as it is already possible to do this with some blocks, I don't think it would be difficult to accomplish. It would also not require any new crafting recipes, since they already exist. Is it necessary? Perhaps not, but I feel the addition of sideways slabs would generate many new building ideas.

    I searched and found one post about 3 years ago in relation to this, so I didn't find any harm revisiting the idea.
    Posted in: Suggestions
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    posted a message on Ideas for the next Minecraft game (Seriously, It needs an adventure-themed sequel!)
    I'm all for improving Minecraft, but it almost sounds like you wanna turn it into a first person Terraria.
    Posted in: Suggestions
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    posted a message on [MMO] Looking for help...
    I would be interested in joining. My name is Aaron (IGN: XaKel) and my timezone is US-Central. I have a pretty open schedule, so just about any time is ok with me.
    Posted in: WIP Maps
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    posted a message on Borderlands 2 Universe in a map?
    I'm guessing it will take quite a while to complete. Still, I'm looking forward to it, and would love to see progress updates.
    Posted in: WIP Maps
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    posted a message on Looking for a few testers
    I'm currently working on a small map inspired by Vechs super hostile series. It is a CTM map, and though it's not on such a large scale, I think it should be challenging enough. I estimate the map to be about 20% ready, however it should be in working order by the time I've found a decent number of willing players to test it.

    In short, the map is simply a castle. I have been working backwards while designing it, from the last wool in the monument towards the beginning. Once everything is completed, I will be containing the map in a bedrock wall, in order to limit the "playing field" and prevent natural terrain from being a factor.

    What I'm looking for in testers:

    - Mature (saying "this map sucks" doesn't help)

    - Thorough (test the map multiple times, find out as much as possible)

    - Communication (if I don't know something is wrong, I can't fix it)

    - Experience (the longer you've played Minecraft, the more you've learned about how it works)

    - Sense of Balance (the map should be challenging, not impossible)

    If after all that, this still seems interesting to you, then by all means let me know. Please give me as much information about you as you can. If you put no effort into it and just reply saying "Let me try it", prepare to be ignored. Thank you all for your time, and I hope to hear from you.
    Posted in: WIP Maps
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    posted a message on Borderlands 2 Universe in a map?
    As a fan of Borderlands 1 and 2, I would be interested in seeing this map. I also have a few questions about what you plan to do with it. Will there be a goal in mind for players, will it be survival just in a Borderlands setting, or something else? How far into the project are you and how long do you estimate it taking to complete? Are you designing the map with more for single or multiplayer? Thats all i can think of at the moment, but I really like the idea and would be excited to see it when its finished.
    Posted in: WIP Maps
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    posted a message on Alternate Chests
    With the additions of different types of wooden doors, fences and such, why not have different chests for each type of wood? At least to me, it seems like the next step in each type of wood having their own variation of objects. While this wouldn't add any functional difference, it would be more of a design preference. It could help in organization, possibly even for multiplayer: player A - "Where's the food?" Player B - "In the [insert wood type] chest".

    Granted, there may not be much need for something like this. However it does seem to be the next logical step in the progression of having different types of wood. From a programming viewpoint, I don't think this would be too difficult too accomplish. Though it may be simply a cosmetic addition, I think that many players have grown attached to certain wood types and would soon grow equally fond of a particular style of chest.
    Posted in: Suggestions
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    posted a message on Storm sensors
    I don't see this being very useful, why would you need to detect weather?
    Posted in: Suggestions
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    posted a message on We need coal armor
    I'd rather see them put in a real way to make chain mail.
    Posted in: Suggestions
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    posted a message on A New Use for Slimeballs: No more wasting your glass blocks
    I agree that wasting glass is annoying, and I'm in favor of this idea. However, 2-4 shards from a glass block and 4 to remake the block, means that you'll get 50-100% of the material back. I would think that either 1-3 shards from a block OR 8 shards+slime to remake the glass would be a better ratio. As things are now, you get nothing back from broken glass. Changing that to at least half return (possibly full return) seems unbalanced, but maybe that's just me. My thinking is that some of the reclaimed glass shards might be unusable, resulting in fewer drops. I'm not fond of the repairing glass panes idea though. Seeing as the remade glass blocks could be turned into panes anyway.

    I like the idea that someone had for giving the glass shards other uses (such as an alternative to flint for arrow in the suggestion).

    Also, colored glass shards? Yes.
    Posted in: Suggestions
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